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Mar 23rd, 2019
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  1. public class Game1 : Game
  2. {
  3. [...]
  4. protected override void Update(GameTime gameTime)
  5. {
  6. if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
  7. Exit();
  8.  
  9. HandleInput();
  10. MovePlayerLasers();
  11. CheckAndRemove();
  12.  
  13. base.Update(gameTime);
  14. }
  15. [...]
  16. }
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