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- public class Game1 : Game
- {
- [...]
- protected override void Update(GameTime gameTime)
- {
- if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
- Exit();
- HandleInput();
- MovePlayerLasers();
- CheckAndRemove();
- base.Update(gameTime);
- }
- [...]
- }
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