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a guest Mar 23rd, 2019 73 Never
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  1. public class Game1 : Game
  2. {
  3.   [...]
  4.   protected override void Update(GameTime gameTime)
  5.   {
  6.       if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
  7.           Exit();
  8.  
  9.       HandleInput();
  10.       MovePlayerLasers();
  11.       CheckAndRemove();
  12.  
  13.       base.Update(gameTime);
  14.   }
  15.   [...]
  16. }
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