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- import maya.cmds as cmds
- def initializeTurtle():
- #Load Turtle
- cmds.loadPlugin('Turtle')
- #Assign colorSet
- cmds.polyColorSet(cr=True, cla=True,)
- cmds.createNode("ilrBakeLayer")
- #Set Bake options
- setRenderer = cmds.setAttr("defaultRenderGlobals.currentRenderer", "turtle", type="string")
- def setBakeSettings():
- cmds.setAttr('TurtleRenderOptions.renderer', 1)
- cmds.setAttr('TurtleDefaultBakeLayer.renderType', 2)
- cmds.setAttr('TurtleDefaultBakeLayer.fullShading', 0)
- cmds.setAttr('TurtleDefaultBakeLayer.ambient', 1)
- cmds.setAttr('TurtleRenderOptions.enableGI', 1)
- cmds.setAttr('TurtleRenderOptions.giEnvironment', 2)
- cmds.setAttr('TurtleRenderOptions.skyLightShader', 1,1,1, type='double3')
- cmds.setAttr('TurtleDefaultBakeLayer.vbColorSet', 'colorSet', type='string')
- def main():
- objSel = cmds.ls(sl=True)
- #Check if a selction has been made
- if objSel == []:
- cmds.warning('Please select objects to bake')
- else:
- #initializeTurtle()
- test = initializeTurtle()
- cmds.evalDeferred(setBakeSettings())
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