Advertisement
AstralScripter

cool

Apr 1st, 2020
187
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 4.04 KB | None | 0 0
  1.  if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. local player = owner
  85. local RunService = game:GetService("RunService")
  86.  
  87. function Explode(pos)
  88.     local part = Instance.new("Part")
  89.     part.Shape = "Ball"
  90.     part.Anchored = true
  91.     part.CanCollide = false
  92.     part.CastShadow = false
  93.     part.Position = pos
  94.     part.Parent = workspace
  95.     part.Touched:Connect(function(hit)
  96.         if hit.Parent:FindFirstChild("Humanoid") and game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) ~= player then
  97.             hit.Parent.Humanoid.Health = 0
  98.         end
  99.            
  100.     end)
  101.         part.BrickColor = BrickColor.new("Bright orange")
  102.         part.Material = "Neon"
  103.     for i = 1, 50, 2 do
  104.         part.Size = Vector3.new(i,i,i)
  105.         part.Transparency = i/50
  106.         RunService.Stepped:Wait()
  107.     end
  108.     part:Destroy()
  109. end
  110.  
  111. function Activate(char)
  112.     local humanoid = char:WaitForChild("Humanoid")
  113.     humanoid:GetPropertyChangedSignal("Health"):Connect(function()
  114.         if humanoid.Health == 0 then
  115.             Explode(char.HumanoidRootPart.Position)
  116.         end
  117.            
  118.     end)
  119. end
  120.  
  121. Mouse.Button1Down:Connect(function()
  122.     Explode(Mouse.Hit.Position)
  123. end)
  124.  
  125. player.CharacterAdded:Connect(Activate)
  126.  
  127. Activate(player.Character or player.CharacterAdded:Wait())
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement