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  1. #SingleInstance,Force
  2.  
  3. SetWorkingDir,%A_ScriptDir%
  4.  
  5. #include, Functions/randombezier.ahk
  6. CoordMode,Mouse,screen
  7. CoordMode,Pixel,screen
  8.  
  9. ;==========================================================================================================================================
  10. ;Menu
  11.  
  12. SplashImage, , B X0 Y0 W200, F1: Surrender VS Player `nF2: Afk Vs Player `nF3: Surrender Vs AI `nF4: Exit Program`nF5: Reload Script`nF6: Open Readme
  13.  
  14. ;==========================================================================================================================================
  15. ;Sloppy Reload to get back to the main menu And a Readme popup
  16. F5::
  17. Reload
  18. return
  19.  
  20. F6::
  21. Run Edit "Readme.txt"
  22. return
  23.  
  24. F7::
  25. tooltip, % Options()
  26. return
  27. ;==========================================================================================================================================
  28. ;Functions for Timing of Mouse movement and a Random Number Math Clamp for the click boxes
  29.  
  30. MathClamp( A, B ){
  31. Random, Value, A, B
  32. return Value
  33. }
  34.  
  35. Options(){
  36. Random, Time, 1200, 1600
  37. return Options := "T" . Time . " RO OT0 OB0 OL0 OR0 P3-4"
  38. }
  39. ;==========================================================================================================================================
  40. ;Vs Player Command And Loop
  41.  
  42. F1::
  43. SplashImage, , B X0 Y0 W200, Looking For Deck`nF4: Exit Program`nF5: Return To Menu
  44.  
  45. Loop{
  46. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\RDMD.png
  47. } until !ErrorLevel
  48. SplashImage, , B X0 Y0 W200, Selecting Deck`nF4: Exit Program`nF5: Return To Menu
  49. RandomBezier(0, 0, FoundX+MathClamp(25,270), FoundY+MathClamp(3,159), Options())
  50. MouseClick, left
  51. Surrender()
  52. return
  53.  
  54. Surrender(){
  55.  
  56. SplashImage, , B X0 Y0 W200, Looking For Ready Button `nF4: Exit Program`nF5: Return To Menu
  57.  
  58. Loop{
  59. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\RDY.png
  60. } until !ErrorLevel
  61. SplashImage, , B X0 Y0 W200, Ready Button `nF4: Exit Program`nF5: Return To Menu
  62. RandomBezier(0, 0, FoundX+MathClamp(2,270), FoundY+MathClamp(2,50), Options())
  63. MouseClick, left
  64.  
  65. SplashImage, , B X0 Y0 W200, Waiting For Options `nF4: Exit Program`nF5: Return To Menu
  66.  
  67. Loop{
  68. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\Opt.png
  69. } until !ErrorLevel
  70. SplashImage, , B X0 Y0 W200, Options Button `nF4: Exit Program`nF5: Return To Menu
  71. RandomBezier(0, 0, FoundX+MathClamp(-10,25), FoundY+MathClamp(-5,25), Options())
  72. MouseClick, left
  73.  
  74. Loop{
  75. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\SUR.png
  76. } until !ErrorLevel
  77. SplashImage, , B X0 Y0 W200, Surrender Button `nF4: Exit Program`nF5: Return To Menu
  78. RandomBezier(0, 0, FoundX+MathClamp(2,130), FoundY+MathClamp(2,39), Options())
  79. MouseClick, left
  80.  
  81. Loop{
  82. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\OK.png
  83. } until !ErrorLevel
  84. SplashImage, , B X0 Y0 W200, OK Button `nF4: Exit Program`nF5: Return To Menu
  85. RandomBezier(0, 0, FoundX+MathClamp(2,150), FoundY+MathClamp(2,35), Options())
  86. MouseClick, left
  87.  
  88. Loop{
  89. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\CONT.png
  90. } until !ErrorLevel
  91. SplashImage, , B X0 Y0 W200, Continue Button `nF4: Exit Program`nF5: Return To Menu
  92. RandomBezier(0, 0, FoundX+MathClamp(2,250), FoundY+MathClamp(2,75), Options())
  93. MouseClick, left
  94. Surrender()
  95. }
  96.  
  97. ;==========================================================================================================================================
  98. ;AFK Script that will just rejoin a match aslong as you are challenging another player
  99. F2::
  100. SplashImage, , B X0 Y0 W200, Looking For Deck`nF4: Exit Program`nF5: Return To Menu
  101.  
  102. Loop{
  103. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\RDMD.png
  104. } until !ErrorLevel
  105. SplashImage, , B X0 Y0 W200, Selecting Deck`nF4: Exit Program`nF5: Return To Menu
  106. RandomBezier(0, 0, FoundX+MathClamp(25,270), FoundY+MathClamp(3,159), Options())
  107. MouseClick, left
  108. Win()
  109. return
  110.  
  111. Win(){
  112. SplashImage, , B X0 Y0 W200, Looking For Ready Button `nF4: Exit Program`nF5: Return To Menu
  113.  
  114. Loop{
  115. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\RDY.png
  116. } until !ErrorLevel
  117. SplashImage, , B X0 Y0 W200, Ready Button `nF4: Exit Program`nF5: Return To Menu
  118. RandomBezier(0, 0, FoundX+MathClamp(2,270), FoundY+MathClamp(2,50), Options())
  119. MouseClick, left
  120.  
  121. Loop{
  122. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\CONT.png
  123. } until !ErrorLevel
  124. SplashImage, , B X0 Y0 W200, Continue Button `nF4: Exit Program`nF5: Return To Menu
  125. RandomBezier(0, 0, FoundX+MathClamp(2,250), FoundY+MathClamp(2,75), Options())
  126. MouseClick, left
  127. Win()
  128. }
  129.  
  130. ;==========================================================================================================================================
  131. ;Surrender script that just continuously fights an AI and surrenders
  132. F3::
  133. SplashImage, , B X0 Y0 W200, Looking For Deck`nF1: Return To Menu
  134.  
  135. Loop{
  136. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\RDMD.png
  137. } until !ErrorLevel
  138. SplashImage, , B X0 Y0 W200, Selecting Deck`nF4: Exit Program`nF5: Return To Menu
  139. RandomBezier(0, 0, FoundX+MathClamp(25,270), FoundY+MathClamp(3,159), Options())
  140. MouseClick, left
  141. SurrenderAI()
  142. return
  143.  
  144. SurrenderAI(){
  145.  
  146. Loop{
  147. SplashImage, , B X0 Y0 W200, Looking For Play Button `nF4: Exit Program`nF5: Return To Menu
  148.  
  149. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\Play.png
  150. } until !ErrorLevel
  151. SplashImage, , B X0 Y0 W200, Ready Button `nF4: Exit Program`nF5: Return To Menu
  152. RandomBezier(0, 0, FoundX+MathClamp(2,270), FoundY+MathClamp(2,50), Options())
  153. MouseClick, left
  154.  
  155. SplashImage, , B X0 Y0 W200, Waiting For Options `nF4: Exit Program`nF5: Return To Menu
  156.  
  157. Loop{
  158. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\Opt.png
  159. } until !ErrorLevel
  160. SplashImage, , B X0 Y0 W200, Options Button `nF4: Exit Program`nF5: Return To Menu
  161. RandomBezier(0, 0, FoundX+MathClamp(-10,25), FoundY+MathClamp(-5,25), Options())
  162. MouseClick, left
  163.  
  164. Loop{
  165. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\SUR.png
  166. } until !ErrorLevel
  167. SplashImage, , B X0 Y0 W200, Surrender Button `nF4: Exit Program`nF5: Return To Menu
  168. RandomBezier(0, 0, FoundX+MathClamp(2,130), FoundY+MathClamp(2,39), Options())
  169. MouseClick, left
  170.  
  171. Loop{
  172. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\OK.png
  173. } until !ErrorLevel
  174. SplashImage, , B X0 Y0 W200, OK Button `nF4: Exit Program`nF5: Return To Menu
  175. RandomBezier(0, 0, FoundX+MathClamp(2,150), FoundY+MathClamp(2,35), Options())
  176. MouseClick, left
  177.  
  178. Loop{
  179. ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *20 Images\CONT.png
  180. } until !ErrorLevel
  181. SplashImage, , B X0 Y0 W200, Continue Button `nF4: Exit Program`nF5: Return To Menu
  182. RandomBezier(0, 0, FoundX+MathClamp(2,250), FoundY+MathClamp(2,75), Options())
  183. MouseClick, left
  184. SurrenderAI()
  185. }
  186.  
  187.  
  188. ;==========================================================================================================================================
  189.  
  190. F4::exitapp
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