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Dec 17th, 2018
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  1. auto geometry = physx::PxSphereGeometry(1);
  2. auto transform = physx::PxTransform(physx::PxVec3(0, 0, 0));
  3. physx::PxRigidDynamic* dynamic = PxCreateDynamic(*mPhysics, transform, geometry, *mMaterial, 10.0f);
  4. mScene->addActor(*dynamic);
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