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Hankolijo

RUN PROPOSAL

Mar 7th, 2017
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  1. Run Name: Battle Tendency
  2.  
  3. CONTENT: In the penultimate run in the TC arc, the team heads to Athens by plane, where they meet up with Leonard, Samuel and their respective teams. Although The Guru still remains silent in containment, the GOC have still managed to track TC to Greece, specifically - the ruins of a temple near Ancient Olympia. The team gets back on the plane soon after landing to head to the region of Elis and finish their journey there via a Foundation van along with Leo's team.
  4.  
  5. At the temple ruins, they'll likely soon encounter The Prodigy and The Queen. The temple will be still standing, with rows of columns lined up inside of it. The Queen, armed with The Glove, will be the team's first opponent, as she instantly knocks The Prodigy aside to showcase her power. The Prodigy is slammed through a pillar, collapsing it, and the first fight begins.
  6.  
  7. Once The Queen is close to defeat, she'll laugh and start to ramble about how she's always been in her sister's shadow. She'll say- or try to, possibly interrupted by Psi-7 - to say how she was only noticed more after she got her powers from her 'lover' (TC). But even then, her sister had to outshine her. At this point, The Prodigy will rise from the rubble and join the fight, The Queen taking a secondary position.
  8.  
  9. After the fight has been going on for a while, a sarcastic clap will be heard from one of the pillars. Atop of it will be standing TC, with Parker in The Cloak on another one nearby. The Queen will try to seek aid from her master, only to have it denied, Parker using her power to turn her into one of the Red Beings. At this point, it'll only be a matter of defeating said Red Being and The Prodigy. The Prodigy will only be defeated when she is hit by sunlight.
  10.  
  11. After the fight is over, TC will laugh as he usually does and tell the team he will meet them for one final time soon enough, before fleeing with Parker, crashing down the roof in the process.
  12.  
  13. The adventure would not yet be over, though. The team will get on the plane together with Leonard, the team now in possession of the glove. Once on it, they'll soon find that their pilot had been vampire'd up, sabotaged the plane and was attacking them. After beating him, which should be incredibly easy in comparison to the rest of the fighting they'll do, they'll still find themselves in a crashing plane. With one parachute missing, one of them will need to make a landing using The Glove, slamming it into the ground upon impact to send all the force back into the ground. If no volunteers for it show, Leonard will do it instead.
  14.  
  15. **Name:** The Queen
  16. **Purpose:** Bitch- I mean main opponent.
  17. **Nature:** Flirtatious and gropy. Gets weird with the cloaked figure, and apparently seeks to be with TC.
  18. **Description/History:** An athletically built woman dressed in a tight pair of pants, blouse and pair of high-heeled leather boots. Her dark brown hair is done up in a bun, with few locks falling over her forehead. She wields The Glove.
  19. **Other:** Theme: https://www.youtube.com/watch?v=BHrFEnL9CfM
  20.  
  21. **Physical Health:** 10
  22. **Mental Health:** 6
  23.  
  24. **Physical Defense:** 7
  25. **Mental Defense:** 4
  26. **Perception:** 3
  27. **Agility:** 2
  28. **Strength:** 4+8 from The Glove.
  29.  
  30. **Melee:** 3+8 from The Glove
  31.  
  32. **Skills:**
  33. The Glove: If she manages to block an enemy's melee attack, her opponent must roll PDef against their own offensive roll.
  34.  
  35. **Engagement Style:** Like many other TCs minions, she will occasionally break out into a monologue, but otherwise fights head-on.
  36.  
  37. **Name:** The Prodigy
  38. **Purpose:** Run Boss.
  39. **Nature:** Broken. The powers TC granted her are immense, and have put her previously genius mind in shambles. Doesn't feel pain or remorse in any form.
  40. **Description/History:** Similar features to The Queen, except her clothes are much more loose, no heels and her hair is longer, falling over her shoulder. Has less muscle, but bleeds corrosive liquid and has vampire teeth. She can't be killed by regular means.
  41. **Other:** Theme: https://www.youtube.com/watch?v=HgzGwKwLmgM
  42.  
  43. **Physical Health:** NaN
  44.  
  45. **Physical Defense:** 6
  46. **Perception:** 6
  47. **Agility:** 1
  48. **Strength:** 6
  49.  
  50. **Melee:** 12
  51.  
  52. **Skills:**
  53. IMMORTALITY: The Prodigy is, in fact, immortal. Unless her limbs are severed entirely, she will regenerate any and all wounds. However, if exposed to sunlight, she will quickly succumb to any injuries.
  54.  
  55. **Engagement Style:** Doesn't talk, and instead goes for all-out attacks that leave herself exposed to retaliation.
  56.  
  57. **Name:** The Queen - Red Being
  58. **Purpose:** The Queen now acting as a mindless drone for Parker.
  59. **Nature:** Will mindlessly attack Psi-7.
  60. **Description/History:** Tall, red, twitchy. Large, red eyes, no other facial features. The claws are scary looking. Slightly larger than other Red Beings encountered by the team, and appears more aggressive.
  61. **Other:** Transform into piles of internal organs when killed.
  62.  
  63. **Physical Health:** 11
  64. **Mental Health:** 9
  65.  
  66. **Physical Defense:** 7
  67. **Mental Defense:** 4
  68. **Perception:** 5
  69. **Agility:** 3
  70. **Strength:** 6
  71.  
  72. **Melee:** 5+4
  73.  
  74. **Engagement Style:** They swing their claws wide, often catching groups of opponents together.
  75.  
  76. **Name:** THE CREATOR
  77. **Purpose:** The final boss of the arc.
  78. **Nature:** Currently only seeks a way to feed and grow in power. Wishes for a challenge from Psi-7, and leads them to the five artifacts so that they would bring them to him.
  79. **Description/History:** The original host's form is twisted and contorted, before settling on an incredibly muscular build, with hardened skin and fanged grin. Doesn't retain scars. Currently doesn't wear any sort of shirt, while his pants slightly resemble the Bishop's garb in their details.
  80. **Other:** Won't directly engage Psi-7 for most of the arc.
  81.  
  82. **Physical Health:** 30
  83. **Mental Health:** 45
  84.  
  85. **Physical Defense:** 15
  86. **Mental Defense:** 12
  87. **Perception:** 8
  88. **Agility:** 8
  89. **Strength:** 8
  90.  
  91. **Persuasion:** 6
  92. **Intimidation:** 10
  93. **Bluff:** 5
  94.  
  95. **Melee:** 8+4
  96. **Ranged:** 6
  97.  
  98. **Sneak:** 8
  99.  
  100. **Skills:**
  101. * AWAKEN MY MINIONS: 4. Rolled against MDef, sends an impulse towards all affected to approach him and not fight. Anyone who attacks THE CREATOR would become a target to them. It's possible to have those affected snap out of it with the use of persuasion or intimidation, or, if all else fails, attacking them.
  102.  
  103. * FEAST OF THE CREATOR: Allows THE CREATOR to feast upon living flesh to grow stronger. Each time he succeeds to do so, he gains 1 point to maximum health.
  104.  
  105. **Engagement Style:** Likes to send minions at his foes first. When engaged in combat, tends to not dodge, as little can hurt him, especially with the amulet. Will go in melee, specifically hand-to-hand. It's advised not to fight him, for the most part.
  106.  
  107. **Name:** Cloaked Parker
  108. **Purpose:** Miniboss and persistent nuisance.
  109. **Nature:** Under THE CREATOR'S complete control. Doesn't get fazed by anything. Hungers for flesh.
  110. **Description/History:** A dark cloak with no visible figure behind it. The head of the wearer may be revealed if the cloak is removed.
  111.  
  112. **Physical Health:** 14
  113. **Mental Health:** 16
  114.  
  115. **Physical Defense:** 4
  116. **Mental Defense:** 6
  117. **Perception:** 6
  118. **Agility:** 2
  119. **Strength:** 2
  120.  
  121. **Melee:** 2
  122. **Ranged:** 2
  123.  
  124. **Sneak:** 6
  125.  
  126. **Skills:**
  127. * The Dark Cloak: The cloak the being wears protects it from harm in a peculiar way. It makes the attacker believe they haven't attacked in the first place, effectively stopping any damage from happening. To get by this, the attacker must roll mdef against the cloak's 4df+6. On top of this, the cloak ravages the minds of all attackers periodically, rolling a 4df+6 mental attack.
  128. * The Dagger behind the cloak: If the hood is, for some reason, removed, all PC's must roll MDef against a 4df+6 mental attack. If a character manages to beat the roll, they must face the creature in a battle of minds, in which MDef is rolled on both sides as both defense and an attack.
  129.  
  130. **Engagement Style:** Mental attacks. Doesn't approach opponents much, if at all.
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