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ProfLexicovermis

WELCOME TO POWAH STONE WHIRLED

Jun 4th, 2018
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  1. [Center][FONT=Arial][SIZE=10][COLOR=#116842]Jack the Slayer[/COLOR][/SIZE][/FONT][/center]
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  3. [Center][FONT=Arial][SIZE=8][COLOR=#116842]Slayer's Stats:[/COLOR][/SIZE][/FONT][/center]
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  5. Height: Marth/Pikachu*
  6. Weight: Luigi
  7. Walk Speed: Olimar
  8. Run Speed: Meta Knight
  9. Air Speed: Megaman
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  11. Jack is a tall, lanky fellow, standing even with the blue-haired prettyboy himself... usually. When dashing or crouching, Jack drops to an insectile crawling stance that dramatically reduces his height. This also means his normally sluggish ground speed jumps up alarmingly when he's running. He moves at a fair clip through the air as well. His traction is good thanks to him using his knives to pull himself along while running. His fall speed is unusually slow for his weight, and he has frighteningly high jumps.
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  13. [Center][FONT=Arial][SIZE=8][COLOR=#116842]Main Mechanic: Power Stones[/COLOR][/SIZE][/FONT][/center]
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  15. Hailing from Power Stone, it's only natural that Jack brings the titular gemstone MacGuffins to Smash with him! Whenever Jack spawns or respawns, he begins with a single Power Stone in his possession, symbolized by a small red gem hovering above his head at all times. On its own, his Stone is useless. Foes may knock Jack's Stone out of his possession by meeting one of the following criteria: landing an attack that deals 12% or more, landing a Grab and throwing him, OR landing an attack that deals at least tumbling knockback after dealing a cumulative 20% to him within the last 3 seconds. When the Stone is knocked loose, it will fly off with half the knockback Jack took, never going off ledges and flying in the same direction he was launched. If Jack touches the Stone at all, he will instantly pick it back up with no lag. If the FOE touches the Stone, it will enter their possession; it can be knocked loose with the same rules as knocking it out of Jack, but he also has some attacks that will always knock a Power Stone out regardless of prerequisites.
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  17. Power Stones are useless alone... but if one can obtain three of them, amazing things happen. Luckily, meeting the criteria to liberate a Power Stone from any foe will cause one to manifest from their body! There ARE a few catches to this. Only 3 Power Stones can exist at a time, regardless of whose inventory they are in. What this ultimately means is that Jack can only get all three Power Stones by making sure not a single one rests in his foes' hands.
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  19. Once Jack gets all three, he transforms into a larger, more powerful form: the Mad Clown. As Mad Clown, he gets much taller (nearly double his usual height) and heavier (Dedede), and gains access to a new set of Specials. A yellow meter above his head slowly empties while in this form, transforming him back into Jack after 7 seconds. Using Mad Clown's specials burns a little of this meter, and it cannot be refilled. Once Jack returns to normal, all his Power Stones vanish. He'll have to wait for the usual "phantom" Stone hunt to begin anew if he wants to become Mad Clown again...
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  21. If Jack's foe manages to get all three Power Stones... well, they won't Power Change like he does (unless they're a Power Stone set that has the same mechanics, that is). In fact, against 99% of sets, Jack's Power Stones are actually functionally useless to them! That said, it does behoove fighters to nab and hoard the Stones purely to keep them from Jack.
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  23. [Center][FONT=Arial][SIZE=8][COLOR=#116842]Sharp Specials:[/COLOR][/SIZE][/FONT][/center]
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  25. [Center][FONT=Arial][SIZE=6][COLOR=#116842]Neutral Special: [/COLOR][/SIZE][/FONT][/center]
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