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Der_TJ

BlackTec Text Raum 4

Sep 10th, 2016
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Lua 2.64 KB | None | 0 0
  1. a = peripheral.wrap("monitor_34")
  2. b = peripheral.wrap("monitor_33")
  3. c = peripheral.wrap("monitor_32")
  4.  
  5. a.setCursorPos(1,1)
  6. a.setBackgroundColor(colors.lime)
  7. a.clear()
  8.  
  9. b.setCursorPos(1,1)
  10. b.setBackgroundColor(colors.lightGray)
  11. b.clear()
  12.  
  13. c.setCursorPos(1,1)
  14. c.setBackgroundColor(colors.red)
  15. c.clear()
  16.  
  17. x1 = "<-----"
  18. x2 = "So wird nur"
  19. x3 = "der Chunk"
  20. x4 = "geladen in dem"
  21. x5 = "dem die"
  22. x6 = "Quarry"
  23. x7 = "arbeitet."
  24. x8 = "<-----"
  25. x9 = " "
  26. x10 = " "
  27. x11 = " "
  28. x12 = " "
  29. x13 = " "
  30. x14 = " "
  31.  
  32. y1 = "Aufbau einer Ender Quarry:"
  33. y2 = "(Max. 1 pro Spieler)"
  34. y3 = " "
  35. y4 = "Beim Aufbau einer Ender Quarry"
  36. y5 = "ist es wichtig, die Marker nach"
  37. y6 = "dem Aufbau wieder abzubauen."
  38. y7 = "Wenn die Marker nicht abgebaut"
  39. y8 = "werden, laden diese dauerhaft"
  40. y9 = "den makierten Bereich und"
  41. y10 = "belasten damit den Server stark."
  42. y11 = " "
  43. y12 = " "
  44. y13 = " "
  45. y14 = " "
  46.  
  47. z1 = "       ------>"
  48. z2 = " "
  49. z3 = "So werden"
  50. z4 = "alle makierten"
  51. z5 = "Chunks geladen"
  52. z6 = "und der Server"
  53. z7 = "stark belastet."
  54. z8 = " "
  55. z9 = " "
  56. z10 = "        ----->"
  57. z11 = " "
  58. z12 = " "
  59. z13 = " "
  60. z14 = " "
  61.  
  62. a.setTextColor( colors.black )
  63. a.setTextScale(2.5)
  64. a.write(x1)
  65. a.setCursorPos(1,2)
  66. a.write(x2)
  67. a.setCursorPos(1,3)
  68. a.write(x3)
  69. a.setCursorPos(1,4)
  70. a.write(x4)
  71. a.setCursorPos(1,5)
  72. a.write(x5)
  73. a.setCursorPos(1,6)
  74. a.write(x6)
  75. a.setCursorPos(1,7)
  76. a.write(x7)
  77. a.setCursorPos(1,8)
  78. a.write(x8)
  79. a.setCursorPos(1,9)
  80. a.write(x9)
  81. a.setCursorPos(1,10)
  82. a.write(x10)
  83. a.setCursorPos(1,11)
  84. a.write(x11)
  85. a.setCursorPos(1,12)
  86. a.write(x12)
  87. a.setCursorPos(1,13)
  88. a.write(x13)
  89. a.setCursorPos(1,14)
  90. a.write(x14)
  91.  
  92. b.setTextColor( colors.black )
  93. b.setTextScale(1.5)
  94. b.write(y1)
  95. b.setCursorPos(1,2)
  96. b.write(y2)
  97. b.setCursorPos(1,3)
  98. b.write(y3)
  99. b.setCursorPos(1,4)
  100. b.write(y4)
  101. b.setCursorPos(1,5)
  102. b.write(y5)
  103. b.setCursorPos(1,6)
  104. b.write(y6)
  105. b.setCursorPos(1,7)
  106. b.write(y7)
  107. b.setCursorPos(1,8)
  108. b.write(y8)
  109. b.setCursorPos(1,9)
  110. b.write(y9)
  111. b.setCursorPos(1,10)
  112. b.write(y10)
  113. b.setCursorPos(1,11)
  114. b.write(y11)
  115. b.setCursorPos(1,12)
  116. b.write(y12)
  117. b.setCursorPos(1,13)
  118. b.write(y13)
  119. b.setCursorPos(1,14)
  120. b.write(y14)
  121.  
  122. c.setTextColor( colors.black )
  123. c.setTextScale(2)
  124. c.write(z1)
  125. c.setCursorPos(1,2)
  126. c.write(z2)
  127. c.setCursorPos(1,3)
  128. c.write(z3)
  129. c.setCursorPos(1,4)
  130. c.write(z4)
  131. c.setCursorPos(1,5)
  132. c.write(z5)
  133. c.setCursorPos(1,6)
  134. c.write(z6)
  135. c.setCursorPos(1,7)
  136. c.write(z7)
  137. c.setCursorPos(1,8)
  138. c.write(z8)
  139. c.setCursorPos(1,9)
  140. c.write(z9)
  141. c.setCursorPos(1,10)
  142. c.write(z10)
  143. c.setCursorPos(1,11)
  144. c.write(z11)
  145. c.setCursorPos(1,12)
  146. c.write(z12)
  147. c.setCursorPos(1,13)
  148. c.write(z13)
  149. c.setCursorPos(1,14)
  150. c.write(z14)
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