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NoSloppy

BILARI-Kyberphonic-NoSloppy_ProffieOS_Blade_Style

Feb 16th, 2023
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  1. // BILARI - NoSloppy 2023
  2.  
  3. StylePtr<Layers<
  4. Stripes<1000,-100,Stripes<100,2000,Red,Black,RandomPerLEDFlicker<Mix<Int<10280>,Black,Red>,Mix<Int<3855>,Black,Red>>>,Stripes<200,-3000,Red,RandomPerLEDFlicker<Mix<Int<7710>,Black,Red>,Black>,RandomPerLEDFlicker<Mix<Int<10280>,Black,Red>,Mix<Int<3855>,Black,Red>>>>,
  5. Mix<LayerFunctions<LinearSectionF<Int<4000>,Int<1000>>,LinearSectionF<Int<9000>,Int<1000>>,LinearSectionF<Int<14000>,Int<1000>>,LinearSectionF<Int<19000>,Int<1000>>,LinearSectionF<Int<24000>,Int<1000>>,LinearSectionF<Int<29000>,Int<1000>>,LinearSectionF<Int<34000>,Int<1000>>>,Black,
  6. Layers<TransitionEffectL<TrConcat<TrSmoothFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>,Strobe<Black,Rgb<80,0,0>,30,30>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,60>>,StaticFire<Red,Strobe<Black,Cyan,30,30>,0,3,300>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>>,EFFECT_FORCE>,
  7. EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<0>>>,
  8. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Yellow,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFadeX<Percentage<WavLen<EFFECT_CLASH>,35>>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelayX<Percentage<WavLen<EFFECT_CLASH>,25>>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFadeX<Percentage<WavLen<EFFECT_CLASH>,65>>>,EFFECT_CLASH>,
  9. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,30>>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFadeX<Percentage<WavLen<EFFECT_STAB>,90>>,TrWipeX<Percentage<WavLen<EFFECT_STAB>,70>>>>,EFFECT_STAB>,
  10. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,BlastL<Rgb<100,200,255>,850,250,351>,AlphaL<TransitionEffectL<TrConcat<TrFade<300>,Rgb<70,70,255>,TrFade<300>>,EFFECT_BLAST>,BlastF<700,250,100000>>,BlastL<Rgb<100,200,255>,300,350,100000>,
  11. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  12. LockupTrL<Layers<
  13. AlphaL<TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<3000>>,Int<30>,Int<800>>>,Mix<SlowNoise<Int<1000>>,Black,Black,White,Black>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>>,Int<32768>>,
  14. AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
  15. AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
  16. TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
  17. TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  18. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  19. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  20. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<23000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  21. LockupTrL<Layers<AlphaL<Black,Int<16000>>,AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
  22. AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
  23. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  24. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  25. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
  26. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
  27. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  28. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,Rgb16<20393,93,93>,DarkOrange>,Mix<TwistAngle<>,Rgb16<20393,93,93>,Orange>,0,4,5,4000,10>>,
  29. SmoothStep<Scale<TwistAngle<>,Int<22000>,Int<29000>>,Int<4000>>>,
  30. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>,AlphaL<Red,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrExtend<3000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrFade<3000>>,TrColorCycle<1500,-2000>,SaberBase::LOCKUP_MELT>,
  31. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,50>,TrFade<500>>,EFFECT_IGNITION>,
  32. InOutTrL<TrInstant,TrConcat<TrFadeX<RetractionTime<>>,HumpFlickerL<White,50>,TrInstant>>>>,
  33. AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
  34. >>(),
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