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ArcDesLHK

Iron Rush

Feb 4th, 2023 (edited)
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  1. Iron Paradoxian
  2. Level 7 LIGHT Machine/Normal
  3. 2500/1500
  4.  
  5. Iron Professor Turon
  6. Level 1 LIGHT Machine/Normal
  7. 500/500
  8.  
  9. Iron Threads: An Alien Weapon
  10. Level 3 LIGHT Machine/Effect
  11. 1300/200
  12. [REQUIREMENT] During the turn you Normal Summoned this card.
  13. [EFFECT] Add 1 LIGHT Attribute Machine Type Normal Monster from your Graveyard to your hand. If you added "Iron Paradoxian" or "Iron Professor Turon" this way, this card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Attribute monster in Attack Position this turn.
  14.  
  15. Iron Bundle: An Ancient Robot
  16. Level 4 EARTH Machine/Effect
  17. 1400/100
  18. [REQUIREMENT] You Normal Summoned this card this turn and have another face-up Machine Type monster on your field.
  19. [EFFECT] Add 1 "Miraidon the Future Dragon" from your Graveyard to your hand.
  20.  
  21. Iron Hands: A Secret Cyborg
  22. Level 2 EARTH Machine/Effect
  23. 600/100
  24. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  25. [EFFECT] Inflict 600 damage to your opponent. If your opponent took damage by this effect, return 1 Cyborg Type Fusion Monster from your Extra Deck to the Extra Deck.
  26.  
  27. Iron Jugulis: Machine-Dragon Hybrid
  28. Level 6 WIND Machine/Effect
  29. 1800/1500
  30. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  31. [EFFECT] Special Summon 1 "Iron Paradoxian" from your Graveyard to your field. Then, if you have a Cyborg Type Fusion Monster in your Graveyard, you can shuffle up to 3 cards from your opponent's Graveyard into the Deck.
  32.  
  33. Iron Moth: A UFO Spy
  34. Level 4 FIRE Machine/Effect
  35. 1300/1000
  36. [REQUIREMENT] If your opponent has a face-down monster on their field, send the top 2 cards of your Deck to the Graveyard.
  37. [EFFECT] Choose 1 face-up Level 7 or higher LIGHT Attribute monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  38.  
  39. Iron Thorns: A Distinct Future Tyrant
  40. Level 5 LIGHT Machine/Effect
  41. 1600/700
  42. [REQUIREMENT] You Normal Summoned this card this turn and have no other monsters on your field.
  43. [EFFECT] Special Summon 1 "Iron Professor Turon" from your Graveyard face-up to your field. Then, this turn, this card's name becomes "Iron Paradoxian".
  44.  
  45. Iron Valiant: An Experiment Gone Wrong
  46. Level 3 WATER Machine/Effect
  47. 1000/1000
  48. [REQUIREMENT] During the turn you Normal Summoned this card.
  49. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a LIGHT Attribute or Machine Type monster to the Graveyard by this effect, you can choose 1 face-up Machine Type monster on your field. This turn, the chosen monster can be treated as 2 Tributes for the Tribute Summon of a LIGHT Attribute monster in Attack Position.
  50.  
  51. Miraidon the Future Dragon
  52. Level 7 LIGHT Machine/Effect
  53. 2500/1500
  54. [REQUIREMENT] None
  55. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a LIGHT Attribute or Machine Type monster to the Graveyard by this effect, you can choose 1 face-up monster on your field. This turn, the chosen monster's name becomes the same as the monster sent to the Graveyard by this effect, also it gains ATK equal to [that monster's Level] x 200 until the end of this turn.
  56.  
  57. Miraidon the Low-Powered Future Dragon
  58. Level 1 LIGHT Dragon/Effect
  59. 800/500
  60. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  61. [EFFECT] Special Summon 1 "Miraidon the Future Dragon" from your hand face-up to your field.
  62.  
  63. Miraidon the Future Iron Serpent
  64. Level 9 LIGHT Cyborg/Fusion/Effect
  65. 2900/2500
  66. "Miraidon the Future Dragon" + "Iron Paradoxian"
  67. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  68. [MULTI-CHOICE EFFECT] ● Destroy 1 face-up Spell Card on your opponent's field.
  69. ● Inflict 900 damage to your opponent. Then, if you sent a LIGHT Attribute or Machine Type monster to the Graveyard by this effect, this card gains ATK equal to [the sent monster's Level] x 300 until the end of this turn.
  70.  
  71. Turon the A.I. Professor
  72. Level 8 LIGHT Cyborg/Fusion/Effect
  73. 2800/2500
  74. "Iron Professor Turon" + "Iron Paradoxian"
  75. [REQUIREMENT] Shuffle 3 monsters from your Graveyard into the Deck.
  76. [MULTI-CHOICE EFFECT] ● Destroy 1 face-up Level 9 or higher monster on your opponent's field.
  77. ● 1 face-up Cyborg Type monster on your field cannot be destroyed by your opponent's card effects this turn.
  78.  
  79. Quark Driver
  80. Equip Spell Card
  81. [REQUIREMENT] Equip this card to 1 face-up Machine Type monster on your field.
  82. [EFFECT] The equipped monster cannot be destroyed by battle with Normal Monsters and monsters with a Level higher than or equal to the equipped monster's.
  83.  
  84. Electric Terrain
  85. Field Spell Card
  86. [REQUIREMENT] Activate this card if you have "Polymerization" or "Fusion" in your Graveyard or you have a Fusion Monster on your field.
  87. [EFFECT] While this card is face-up in the Field Zone, face-up Dragon, Machine and Cyborg Type monsters on the field cannot be destroyed by Trap Card effects.
  88.  
  89. Boosting Energizer
  90. Spell Card
  91. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  92. [EFFECT] 1 face-up Machine Type monster on your field gains 1000 ATK until the end of the turn. Then, if that monster is equipped with "Quark Driver", you can destroy 1 card on your opponent's field.
  93.  
  94. Terrain Extender
  95. Spell Card
  96. [REQUIREMENT] If you have a face-up "Electric Terrain", shuffle 1 "Polymerization" or "Fusion" from your Graveyard into the Deck.
  97. [EFFECT] Special Summon 1 LIGHT Attribute Dragon, Machine, or Cyborg Type monster from your Graveyard to your field.
  98.  
  99. Hadronic Engine
  100. Equip Spell Card
  101. [REQUIREMENT] Equip this card to 1 face-up LIGHT Attribute Dragon Type monster on your field.
  102. [EFFECT] The equipped monster cannot be destroyed by your opponent's Trap Card effects.
  103.  
  104. Paradise Defense Program
  105. Trap Card
  106. [REQUIREMENT] When your opponent Normal Summons a Level 7 or higher monster, change all Attack Position LIGHT Attribute monsters on your field to face-up Defense Position.
  107. [EFFECT] Choose 1 face-up LIGHT Attribute monster on your field. This turn, while the chosen monster is face-up, all monsters on your opponent's field must attack it, if able.
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