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- Royal quest: Hijacked!
- Character:
- Carnelian Charade: Crystal Pony, Duchess
- Starting stats:
- Aged 15 (starting*-1 year from coronation)
- Body 2
- Mind 4
- Charm 3
- Current:Year 2, month 6
- Aged 18
- Body 4
- Mind 5
- Charm 7
- Currently pregnant with first child with Bloody Chalice, Bat Pony law dictates that the first born will become Bloodroyal
- Long Term Decisions:
- -Marriage/Future Breeding/Succession/relationships
- -Culture & Education
- -Building & infrastructure
- -Personal Ambition
- -Dungeon & Law
- Personal inventory: dragon egg (Warm with a second pulse, brown like bark), Sombra (dagger, catalyst for magic, +1 Duel Ability, +15
- Assassination Chance[On Target], +5 Plot Power), silver crown affixed with glittering jewels, dragon steel Sword(+5 Duel Score,
- Improves chance to Wound opponent in Duel)
- Traits: dragonhearted (-1 mind, +2 charm, +1 body), Studied (+1 mind; +1 dragon knowledge), Kind (guard perception), Thespian(+10 to
- Acting, Disguise, and Speech rolls. +1 Charm, +1 Mind, +1 Body),Pregnant: (-3 Duel Score, -1 Charm), Patron of Beauty (+2 Charm, +20
- Fertility Chance, +5 for offspring to receive good genetic traits)
- Kingdom trade resources: 0 wine, 15 timber, 5 gem, 5 Chitinite(Ore), 5 Changeling Dye
- Kingdom areas/architecture/features:
- Sex dungeon (+1 Fertility when using dungeon, Public Opinion Decreases, Nobility Opinion Increases, 50/50 chance of Becoming Lustful)
- Obsidrius Spire: a large spiraling obelisk, seeming placed in the middle of nowhere, was a great conduit that ponies often visited
- to gain wisdom
- crossbow tech
- Pending: weapon improvement R&D, seafort construction
- 15 talent units ready for instruction upon payment/labor agreement
- Ponies of interest:
- Nymphesker: bastard lineage changeling, was imprisioned, has priority duty to his own hive before our kingdom. Releasing Esker from
- custody, you bestowed upon him the title of Master of the Hunt, 11 Duel Skill
- Cyrus Firefeather: a griffon who served your father. He has the most general know-how besides Wormtongue and has a sunnier
- disposition
- Regent Wormtongue: Was here to help you adjust to your royal duties before you turn 16
- Fringe Flake: Your personal guard since youth, you grew up together and are closer than anypony else, promises he'll always be there
- for you as a loyal bodyguard
- Spymistress Nymphadora: Pink maned changeling monarch in charge of all things espionage and secret
- Cheiftain Randoplh Elklight: Deer/Elk, Age 27*, Tall, Proud, Honorable, Trained Fighter, Stormborn(Lightning Mage)
- Brawn Ironside(Warlord), Earth pony, Age 24*, Strong, Burly, Wroth, Trained Fighter, Cruel
- Grafh Stormwing(Pirate Lord), Griffon, Age 19*, Scarred, Skilled Fighter, Naval Commander, Lustful, Greedy, Authoritative
- Bloody Chalice(Bloodroyal), Bat Pony, 13*, Pious, Kind, Trusting, Bloodsucker, Night Commander, Erudite, Fashion Sense, Chaste. Your
- first consort and father to your first child. bloodstained mane was short with a cute curl, and grey coat. Cutie mark is a chalice
- filled with red wine.
- Branch Sandsea: Saddle Arabian, brown mane in a bow and sandy mane covered by traditional arabian dress, another half-sibling you've
- met for the coronation and memorial
- Lucius Meadowlark:A noble elk of House Meadow helped with the northern barbarians
- Mace Morningstar: Your half-uncle, a Knight Errant, who was gone for more than a decade to avenge the death of their father by a
- cultist order, Thus fulfilling an oath and restoring honor to your family, 17 Duel Skill, victoruos over northern deer champion
- General Stark Styles: one of your generals who helped with the northern barbarians, 10 duel skill
- Galehaut: the son of lord Meadowlark and an leader of troopers, 9 Body, 11 Mind, 17 Charm, Attractive, Quick, Good with a Sword,
- Cavalry/Flier Commander, Brave, Seasoned Soldier, Trained Fighter
- system:
- Public opinion mainly affects War Support(Currently 0) and Revolt Risk(Currently 1)*
- Noble Opinion mainly affects Yearly Income(Currently 31), and Troop Support(Currently 2).*
- * as of year -1
- Your Treasurer explains that Talents represent the bits that fill your personal coffers, which in turn pay for civil servants that build, upkeep, . He also explains that you may take out Loans
- during times of Economic Instability, such as paying for personal endeavors or the upkeep of an extended conflict. If you can't pay
- your army then they will fight poorly and in worse cases go rogue.
- >You may choose one Element as a Patron(Lasts 10 Years)
- -Strength: +3 Body, +5 Duel Score, can Smith items
- -Healing: +2 Mind, Quick Recovery from Illness and Injury, chance to fix physical affliction
- -Hope: +2 Charm, Maxes Troop Morale, Boost War Support, initiates Last Hope Event if over 40 and last of dynasty.
- Beauty: +2 Charm, +20 Fertility Chance, +5 for offspring to recieve good genetic traits.
- Bravery: +2 Body, Triples Chances for Commander Events to trigger, can force a Duel with anyone.
- Sorcery: +5 Mind, Can use magic, chance to become Mystic, Smart, Erudite, Strategist, Scholar.
- Army: army is about 5,500 strong as an immediate stand force, and 8,500 from your vassals
- (Standing Army: 3500 Light, 2000 Heavy, 3,000 vassals)
- Military: 0-10 ...ranks??
- Light Troop/Ranged: 0.5
- Heavy Troop/Special: 1.1
- Cavalry/Fliers: 0.4
- Siege: 2.0
- Shipbuilding: 0.1
- Military Organization: 1.0
- Economy:
- Castle Infra: 1.1
- Town Infra: 0.5
- Church Infra: 0.3
- Improved Keep: 1.0
- Trade Practice: 0.5
- Construction: 1.0
- You have many farms, a good stock of forests and wilderness, a small mountain and many hills. Though you have a few rivers that
- aren't accessible by traditional ships so a port must be built on the coast, though the coastline your kingdom controls has many sheer cliffs. The road network was stone in the center of your kingdoms but thinned into dirt paved roads on the borders
- Culture
- Noble Custom: 0.3
- Popular Custom: 0.2
- Religious Custom: 0.2
- Majesty: 1.0
- Tolerance: 2.5
- Legalism: 1.0
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