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Royal quest info 4/21/18

Apr 21st, 2018
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  1. Royal quest: Hijacked!
  2.  
  3. Character:
  4.  
  5. Carnelian Charade: Crystal Pony, Duchess
  6. Starting stats:
  7. Aged 15 (starting*-1 year from coronation)
  8. Body 2
  9. Mind 4
  10. Charm 3
  11.  
  12. Current:Year 2, month 6
  13.  
  14. Aged 18
  15. Body 4
  16. Mind 5
  17. Charm 7
  18.  
  19. Currently pregnant with first child with Bloody Chalice, Bat Pony law dictates that the first born will become Bloodroyal
  20.  
  21. Long Term Decisions:
  22. -Marriage/Future Breeding/Succession/relationships
  23. -Culture & Education
  24. -Building & infrastructure
  25. -Personal Ambition
  26. -Dungeon & Law
  27.  
  28. Personal inventory: dragon egg (Warm with a second pulse, brown like bark), Sombra (dagger, catalyst for magic, +1 Duel Ability, +15
  29. Assassination Chance[On Target], +5 Plot Power), silver crown affixed with glittering jewels, dragon steel Sword(+5 Duel Score,
  30. Improves chance to Wound opponent in Duel)
  31.  
  32. Traits: dragonhearted (-1 mind, +2 charm, +1 body), Studied (+1 mind; +1 dragon knowledge), Kind (guard perception), Thespian(+10 to
  33. Acting, Disguise, and Speech rolls. +1 Charm, +1 Mind, +1 Body),Pregnant: (-3 Duel Score, -1 Charm), Patron of Beauty (+2 Charm, +20
  34. Fertility Chance, +5 for offspring to receive good genetic traits)
  35.  
  36. Kingdom trade resources: 0 wine, 15 timber, 5 gem, 5 Chitinite(Ore), 5 Changeling Dye
  37.  
  38.  
  39. Kingdom areas/architecture/features:
  40. Sex dungeon (+1 Fertility when using dungeon, Public Opinion Decreases, Nobility Opinion Increases, 50/50 chance of Becoming Lustful)
  41. Obsidrius Spire: a large spiraling obelisk, seeming placed in the middle of nowhere, was a great conduit that ponies often visited
  42. to gain wisdom
  43. crossbow tech
  44.  
  45. Pending: weapon improvement R&D, seafort construction
  46. 15 talent units ready for instruction upon payment/labor agreement
  47.  
  48.  
  49.  
  50. Ponies of interest:
  51. Nymphesker: bastard lineage changeling, was imprisioned, has priority duty to his own hive before our kingdom. Releasing Esker from
  52.  
  53. custody, you bestowed upon him the title of Master of the Hunt, 11 Duel Skill
  54. Cyrus Firefeather: a griffon who served your father. He has the most general know-how besides Wormtongue and has a sunnier
  55.  
  56. disposition
  57. Regent Wormtongue: Was here to help you adjust to your royal duties before you turn 16
  58. Fringe Flake: Your personal guard since youth, you grew up together and are closer than anypony else, promises he'll always be there
  59.  
  60. for you as a loyal bodyguard
  61. Spymistress Nymphadora: Pink maned changeling monarch in charge of all things espionage and secret
  62. Cheiftain Randoplh Elklight: Deer/Elk, Age 27*, Tall, Proud, Honorable, Trained Fighter, Stormborn(Lightning Mage)
  63. Brawn Ironside(Warlord), Earth pony, Age 24*, Strong, Burly, Wroth, Trained Fighter, Cruel
  64. Grafh Stormwing(Pirate Lord), Griffon, Age 19*, Scarred, Skilled Fighter, Naval Commander, Lustful, Greedy, Authoritative
  65. Bloody Chalice(Bloodroyal), Bat Pony, 13*, Pious, Kind, Trusting, Bloodsucker, Night Commander, Erudite, Fashion Sense, Chaste. Your
  66.  
  67. first consort and father to your first child. bloodstained mane was short with a cute curl, and grey coat. Cutie mark is a chalice
  68.  
  69. filled with red wine.
  70. Branch Sandsea: Saddle Arabian, brown mane in a bow and sandy mane covered by traditional arabian dress, another half-sibling you've
  71.  
  72. met for the coronation and memorial
  73. Lucius Meadowlark:A noble elk of House Meadow helped with the northern barbarians
  74. Mace Morningstar: Your half-uncle, a Knight Errant, who was gone for more than a decade to avenge the death of their father by a
  75.  
  76. cultist order, Thus fulfilling an oath and restoring honor to your family, 17 Duel Skill, victoruos over northern deer champion
  77. General Stark Styles: one of your generals who helped with the northern barbarians, 10 duel skill
  78. Galehaut: the son of lord Meadowlark and an leader of troopers, 9 Body, 11 Mind, 17 Charm, Attractive, Quick, Good with a Sword,
  79.  
  80. Cavalry/Flier Commander, Brave, Seasoned Soldier, Trained Fighter
  81.  
  82.  
  83. system:
  84. Public opinion mainly affects War Support(Currently 0) and Revolt Risk(Currently 1)*
  85. Noble Opinion mainly affects Yearly Income(Currently 31), and Troop Support(Currently 2).*
  86. * as of year -1
  87. Your Treasurer explains that Talents represent the bits that fill your personal coffers, which in turn pay for civil servants that build, upkeep, . He also explains that you may take out Loans
  88. during times of Economic Instability, such as paying for personal endeavors or the upkeep of an extended conflict. If you can't pay
  89. your army then they will fight poorly and in worse cases go rogue.
  90.  
  91. >You may choose one Element as a Patron(Lasts 10 Years)
  92. -Strength: +3 Body, +5 Duel Score, can Smith items
  93. -Healing: +2 Mind, Quick Recovery from Illness and Injury, chance to fix physical affliction
  94. -Hope: +2 Charm, Maxes Troop Morale, Boost War Support, initiates Last Hope Event if over 40 and last of dynasty.
  95. Beauty: +2 Charm, +20 Fertility Chance, +5 for offspring to recieve good genetic traits.
  96. Bravery: +2 Body, Triples Chances for Commander Events to trigger, can force a Duel with anyone.
  97. Sorcery: +5 Mind, Can use magic, chance to become Mystic, Smart, Erudite, Strategist, Scholar.
  98.  
  99. Army: army is about 5,500 strong as an immediate stand force, and 8,500 from your vassals
  100.  
  101.  
  102. (Standing Army: 3500 Light, 2000 Heavy, 3,000 vassals)
  103.  
  104. Military: 0-10 ...ranks??
  105. Light Troop/Ranged: 0.5
  106. Heavy Troop/Special: 1.1
  107. Cavalry/Fliers: 0.4
  108. Siege: 2.0
  109. Shipbuilding: 0.1
  110. Military Organization: 1.0
  111.  
  112. Economy:
  113. Castle Infra: 1.1
  114. Town Infra: 0.5
  115. Church Infra: 0.3
  116. Improved Keep: 1.0
  117. Trade Practice: 0.5
  118. Construction: 1.0
  119.  
  120. You have many farms, a good stock of forests and wilderness, a small mountain and many hills. Though you have a few rivers that
  121. aren't accessible by traditional ships so a port must be built on the coast, though the coastline your kingdom controls has many sheer cliffs. The road network was stone in the center of your kingdoms but thinned into dirt paved roads on the borders
  122.  
  123. Culture
  124. Noble Custom: 0.3
  125. Popular Custom: 0.2
  126. Religious Custom: 0.2
  127. Majesty: 1.0
  128. Tolerance: 2.5
  129. Legalism: 1.0
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