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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace JapaneseRoulette
- {
- class JapaneseRoulette
- {
- static void Main()
- {
- var cylinder = Console.ReadLine().Split(' ').Select(int.Parse).ToArray();
- var players = Console.ReadLine().Split(' ');
- var currentPosition = 0;
- for (int i = 0; i < cylinder.Length; i++)
- {
- if (cylinder[i] == 1)
- {
- currentPosition = i; break;
- }
- }
- for (int i = 0; i < players.Length; i++)
- {
- var currentPlayer = players[i].Split(',');
- var power = int.Parse(currentPlayer[0]);
- var direction = currentPlayer[1];
- if (direction == "Right")
- {
- while (power > 0)
- {
- currentPosition++;
- power--;
- if (currentPosition > cylinder.Length - 1)
- currentPosition = 0;
- }
- }
- else if (direction == "Left")
- {
- while (power > 0)
- {
- currentPosition--;
- power--;
- if (currentPosition < 0)
- currentPosition = cylinder.Length - 1;
- }
- }
- if (currentPosition == 2)
- {
- Console.WriteLine("Game over! Player {0} is dead.", i);
- return;
- }
- currentPosition++;
- //Add two checks if current position is outside bounds of array.
- if (currentPosition < 0)
- currentPosition = cylinder.Length - 1;
- if (currentPosition > cylinder.Length - 1)
- currentPosition = 0;
- }
- Console.WriteLine("Everybody got lucky!");
- }
- }
- }
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