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- Bleach Rising Tide Guide!
- Hello friends, since this game can be extremely fun to play, but very difficult to learn and understand, with so few helpful information at your disposal. I have opted to do my best at making a general game-play guide for this game. It will be broken down into sections. Happy reading!
- Section 1: What you're getting into.
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- First of all, Bleach Rising Tide (From now on i'll be referring to it as BRT) is a roleplaying game. That means that most of the mechanics are based around playing with other people, and roleplaying with one another. Telling a shared story. It isn't a pvp fest, and there isn't engaging game-play to be had in single player. This game is most enjoyed roleplaying with others, and if you have a friend to play with, it just becomes that much more enjoyable.
- Combat is done through the "Battle mode" Technique, which basically turns the fight into a turn based RP. Where the attacker does their rp, does their move. The defender rp's back, does their defense, and then turns swap. As a result long winded fights with many people might take over an hour. But if you go fast, one on one fights can be done in ten minutes. (You can read a basic idea of how it works here, though battle mode takes care of all the calculations now! http://www.byond.com/forum/?post=1887823)
- Additionally, you talk to the few npcs you can talk to, by moving next to them. An option will appear in the very bottom left area that is normally blank on your screen ,and you can interact with them. All other npcs are simply for fighting and killing. Players do everything here!
- Section 2: Character creation!
- This is the most important part, as it will dictate who you end up playing for hopefully a very long time. A few things to note right off the bat: You are not allowed to use alts. That is, you cannot have two different characters playing on this same game, unless the other is no more. This is because the administration has had problems with metagaming, and spying out of character in the past.
- And here is where you can choose your name, race, skin, hair, and roll your mutations! What are mutations you might ask? Well. . . .
- Every time the server reboots you can roll up to 5 mutations for your character. This will test your luck for sure. Each time you roll, you can get any number of one to three bonus effects, or detrimental effects that are bad. This can range from the godly +10 to all damage rolls, to the horribly weak -5 to all weapon attacks, and everything in between. Note that if you reroll, you only get the mutations that showed up with the newest reroll. and if you relog without making your character, you have no mutations. If you find an op mutation, snatch it up!
- Some ones of note:
- +1-2 Personal cap. This means your level cap is higher, which means you'll have to train longer, but you'll also be able to reach evolutions and transformations faster than the other players. and have a higher stat total! Its stronger than one might think.
- +1-2 passive. This gives you one or two extra passive points, which is pretty nice. But not broken.
- +3 evasion or higher is top tier. capping at +5 evasion.
- +9 defenses or +10 offenses is the highest roll possible, and exceedingly rare in that regard.
- Innate spirit sight: ALlows humans to see spirits without 3 reiryoku power.
- Any passive that boosts" While equipped" or "While unarmed" also affects your offensive, str based attacks, if you're wearing a sword, or unarmed, respectively.
- It might be worth accepting some detrimental rolls if you also have one of these in them.
- And, if you end up with no mutations you like, don't worry. There's very rare chance rolls that each character will get much later on in the wipe. And nobody, even admins know if they'll have it. This is Vaizard for shinigami and humans, or vastorde potential as a hollow.
- Now that your mutations are chosen, its time to choose your race. I'll be listing how each race plays now.
- Human: Fullbring, quincy, sub-shinigami.
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- Human are my personal favorite race to play. They can range from casual non combatants, just there to rp with their friends. To incredibly powerful warriors, that can make even captains and arrancar worry. Their playstyle is the least hand-holding, and you're encouraged to progress at your own pace. Humans are different from the other races in a few ways.
- The first is that they're the only race that doesn't automatically spawn with 3 reiryoku power. This means that they cannot see spirits, hollow, or shinigami until they reach 3 reiatsu power. I would recommend NOT obtaining 3 reiatsu power either, until you're indoors, and about to cap yourself. Because as soon as you do, the hundreds of hollow npcs that exist will try to kill you. And if they do so before you're a quincy or fullbringer, your soul will be released, and you'll have to become a hollow or a shinigami.
- All non quincy skills that a human can learn, they can do so whenever they want, and without having to rp learning it from anybody else. Fullbringers can also learn any move in their skill tree, even ones that aren't from their particular fullbring. This means that you can roleplay any sort of character you want. and each human could play dramatically different from the last. They have the most customizability.
- But this can be bad, too. As if you're a new player, you won't have ranks to help teach you how to use your skills, which would also make it easier to play your first wipe, as you learn from them both in character, and out of character.
- Shinigami: Soul reapers
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- Shinigami are the most group orientated race out of any of them. They have an entire soul society to roleplay in. The most ranks. And obtaining your shikai or bankai will require you to roleplay with your respective captain. They have squads, though this is simply a title. They don't give you stat boosts or anything.
- They aren't as customizable as humans, but they aren't cookie cutter either. Most of them will either be swordsmen, or kidou experts. A lot opting to have high evasion, too.
- This is a fun race to go with friends, or if you are new. Because you're likely to have the most people to help you in this race. But if you can only play at night, with fewer people, it might be best to go human or hollow. as without people to teach you how to access your shikai/bankai, it will be difficult to learn how in character, even with the level requirements met.
- Its their job to keep the server in "Balance" which gives this race an objective over others.
- Their playstyle generally involves using a lot of kido, or basic sword strikes. Until you obtain your bankai powers.
- Hollow: Hollow, Arrancar.
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- Hollow are a very interesting race to play, as there are many many ways to go about it. You could be a loner, trying to devour any you come across. You could be mindless, but still aiming to work in groups, so that you don't get slaughtered so easilly. Or you could be a plotter, aiming to become a powerful antagonist and aim to rule the world.
- Alone or in a group, Hollow progress very linearly from the beginning. And are generally very weak until around battle level 3 or 4. Which is why until menos grande transformation, if a hollow is killed by another player, you can simply void it, and continue your hollow character. acting as if you're just one of the thousands of hollow that exist.
- Hollow can be tanks, Evasive, Reiatsu attackers, or strength attackers. And are themselves very customizable. Their moves will always be the same, unlike humans, but they have several passives that only they can learn. Including high speed regeneration.
- Hollow will be fun to play, if you just want a throwaway character to meme with. A long lasting character who you can see grow from a weakling into a god, or simply want to try your hand at being an evil fellow. They also have pretty fun moves to use. Lots of varying techniques, including a barrier, and a poison vomit area of effect.
- Hollow also gain power the more the server is in "Imbalance." meaning the stronger you make hollow npcs, the stronger you too, become.
- Name, skin, etc!----------------------------------------------------------------------------------------------------------------
- Now that you've got your mutations and race decided, its time for you to pick a name. Any Japanese sounding name, or even an american one works for human. Though its generally best if you choose a last name as well. Same for Shinigami. Hollow can be anything, though Spanish names are best for them, as most hollow and arrancar terms are based in the Spanish language.
- As for looks, that's all up to you. It doesn't matter for hollows however, as your icon is chosen by the game itself.
- And with that, hit done, and your character is created! I would then reccomend you go to the very top left, options, and look through all the general options, and roleplay options. Customizing them to your liking.
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- Stats and level caps:
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- You've made your character, and are now probably thinking to yourself: "What now?" Well, here i'll help you understand the basic principles behind the game itself. To start off with, you'll notice your stats panel in the very top left of the corner. This has a lot of useful information. http://puu.sh/B9A8L/df4ab49f4b.png (Picture for reference) At the very top left, you'll see your battle level. The first number is your battle level, and the number in parenthesis is the current global cap. So unless you have the personal cap mutation, that is the point at which you can no longer gain stats.
- You level up to BL one by having 8 total stats. You hit BL2 by having 16 total stats. Every BattleLevel from that point forward will take a random amount between 5-8 stats. BL10 is the highest anyone can go, with every stat at 20 being the requirement. The cap for any individual stat is 20, and the higher the stat, the longer it takes to level up.
- You can see your health and reiryoku here as well, Keep an eye on them in battle. Your fatigue, which matters for flash step and trainng. Your stats, activity level, Ap, and if you're a shinigami you'll see your shikai and bankai level requirement here. If a hollow, your devours, adjuchas and vastorde level. These levels are slightly randomized, but not very much. Do note that becoming a vastorde even if you meet the level requirement, might be impossible. Only 10% of hollows have the hidden gene necessary to reach this transformation.
- In order to gain stats, you can either use stat points, which I would reccomend for specialized builds, or you can simply use the training verbs. Spar, and Reiatsu training. Sparring will raise physical power and physical defense. And reiatsu training will raise reiatsu power and reiatsu defense. Trianing is very easy at low BL and gets much harder later on.
- If your fatigue reaches 100% you will stop training ,and need to rest in order to continue training again. You cannot rest unless your fatigue is above 0%.
- Each base stat caps at 20.
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- Stat points, certification, and activity levels:
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- Now, you're probably wondering how to get stat points, what certification is ,and how to obtain activity. Its quite simple, and easy to understand, so this section will be very short.
- The best way to obtain stat points, bar none, is to roleplay with people. As whenever you do a roleplay, and even just talking in character to a degree, you'll obtain activity. Activity caps at 10, and slowly goes down by 0.1 every minute or so. Each time it does, you'll be getting up to 50 stat points, based on your activity. So if you roleplay up to activity 10, it wouldn't be hard for you to get 1000 stat points in an hour or so. Especially if you're below the cap.
- For every battle level you are below the battle level cap, you gain 20% more activity, and 20% more stat points. If you are 4 levels below the cap, you'll be getting 20% + 20% + 20% + 20% more stat points, for example. You can only get a max of 5 activity per one roleplay, however. Get good at fluffing your rps, or just roleplay a fight at a decent pace, and you'll get some activity easilly, and obtain lots of stat points!
- Certification is obtained by obtainin 120 total activity, and then I think 240 total activity. Certification is a multiplier to all the experience you gain. So if you roleplay a very large amount, you can get certification 2. Which means your stat points and stat training will level up your stats twice as fast! Neat!
- Roleplaying especially early on is the best way to progress your character. Though stat training is necesarry, too, it might be best to stay at BL0 for a day, just to obtain lots of SP (Stat Points)
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- Race Guide: A guide to humans, shinigami, and hollow!
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- Humans:
- Humans start with the long con. Humans without innate spiritual sight cannot see hollow, shinigami, or soul based npcs until they reach three reiatsu power. However, reaching 3 reiatsu power will make all hollow npcs attack you on sight. IF you die before you are a fullbringer or a quincy, you will become a soul, and lose access to ever being human again. Its for this reason that unless you're going to hit battle level one and choose a fullbringer, or rp with the quincy elder, you should never reach 3 reiatsu power. You should also do all your training inside a building where hollow npcs won't spawn and kill you.
- After that, if you've reached at least 3 reiatsu power, and obtained battle level one. You are able to choose your fullbringer type! Open your ability tree by going to Training in the top left > View ability tree. And choose one of the six options. These options are:
- Shell:This is an extremely defensive fullbring. Boosts physical defense and reiatsu defense. Primary stat is Physical defense for moves.
- Inoue:This is an extremely offensive reiatsu based fullbring. Boosts only reiatsu power. Primary stat for techniques is reiatsu power.
- Sado: This is a fairly offensive physical power based fullbring. Primary stat is physical power for moves.
- Sword:This is a fast and physically orientated fullbring. Primary stat for moves is physical power.
- Airide(Martial Artist): Like sword, but for unarmed. Fast, slightly tanky, lots of power. Primary stat is physical power.
- Luck: This is a reiatsu power based fullbring that also boosts defensive stats. Its primary stat for moves is reiatsu power. Luck is different in that its stat boosts for entering fullbring state is randomized slighlty, so with good luck, you could be a bit stronger. Or with bad luck, a little weaker. The randomization is not permenant, and only activates each time you transform.
- Now that you've selected your fullbring type, you can see your randomization. You are now a fullbringer, and if you die to an npc, you will simply respawn in the hospital.
- Open your ability tree again, and you'll see 5 rows of six techniques. Click the number one in the middle. It will either say you've unlocked tier 1, or that you need battle level 2 to do so. Go ahead and click the other numbers too. These are your randomized battle level requirements for the next tier of your transformation. Each tier lets you choose ONE move of the six, and this choice is permanent. But also makes your fullbringer transformation stronger. You can click on each move to see what they do before choosing. The tier two draw skill is VERY fun to use, and can be really op with good luck. But its better with reiatsu power builds ,as it can also randomly get kido skills.
- I'd highly recommend pouring at least 1000 Stat points into fullbringer activation skill, so it can get +6 levels ,and last at least 8 turns.
- At this point, you can rp as you like. Develop as you like, and do whatever. The only thing stopping you from progressing is the BL cap. You don't need to rp learning anything, and there's no ranks to teach you how to empower yourself.
- To become a quincy, you need to find the quincy elder rank. He'll teach you quincy stuff, and is your main means of progression.
- Substitute shinigami is the same, except its with the urahara rank.
- Finally, if you're at least BL7 or 8 or 9, you have approximately a 10% chance to have the vaizard gene. If you are low on health, you have a chance to activate this state. Increasing all your stats by 11 for 5 turns until it wears off. To master this state, will require admins ,and rp, and passing the vaizard test inside your soul.
- Shinigami:
- You'll spawn in with a randomized requirement for shikai, and bankai. To start wit, open your ability tree and obtain Sai and Shou. These are the most basic kido, and until you master these, and/or become a higher battle level, you cannot get more. So go ahead and master them. (Do this by spamming them, using battle mode to spam through turns is faster than real time, or by using stat points on the skills.)
- You should find other shinigami and hopefully some captain ranks to rp with. They'll teach you, take you to Earth to do some missions, keep the balance, ect. You'll eventually learn how to do shikai and bankai through them, at the level requirements. Basically, the best way to progress as a shinigami, is to go through your kidou. and just rp a bunch with your superiors. Help them get you to Earth, so you can round up hollow, and maybe fight a bit.
- At BL 7 or 8 you have around a 10% chance to have the vaizard gene. Meaning that randomly if at low hp and being attacked, you might awaken your hollow mask, giving you +11 to all stats temporarily. This will require admins, rp, and passing a test inside your soul to fully master this form.
- Hollows:
- You start as a demi hollow. Open your ability tree, by going to training tab top left > View ability tree. Learn reiatsu shower. BE CAREFUL! There is no "Are you sure" prompt upon clicking an evolution. If you click it ,and have the requirements, it just happens.
- To begin with, i'd recommend getting 50 to 125 devours as a demi hollow. Because if you evolve into a weak hollow, shinigami npcs will begin to attack you, and its very annoying. By mastering reiatsu shower you can also unlock your other three main moves, shred, poison, and reiatsu wave. all solid!
- So i'd recommend rping and devouring npcs to begin with (You can devour souls and demi hollows for 1 devour each, or through rping, you can slowly gain devours like stat points.) or mastering your moves. Mastering your moves will take awhile or a decent bit of SP, but its very worth it. Hollow have pretty good starting moves. Low cost, low cooldown, decent power, poison can poison. The strongest effect in the game just about.
- After that, just have fun. Try to kill people, get into fights. Slowly evolve. The requirements for each evolution are:
- Weak hollow:10 devours, BL 1
- Medium Hollow: 25 devours, Bl 2
- Strong Hollow: 50 devours, Bl 3
- Menos Grande/Gillian: 75 devours, Bl 4
- Adjuchas: 100 devours, the adjuchas level in your stat panel.
- Vastorde: 125 devours, the vastorde level in your stat panel, and having the 10% chance to even transform into one. IF you're the right BL, and have at least 125 devours, and it says you don't meet the requirements, you simply aren't the lucky 10% to evolve into vasterode.
- Eventually either through the aizen rank, or your own knowledge, you'll be able to become an arrancar. And progress to your Resurrection.
- Play as you please ,and aim to rule the world!
- Death is not considered permanent for a hollow until they're at least menos grande/gillian evolution. Until then, you can rp being just another of the hundreds of hollows that exist.
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- Passive Guide: A guide to passives, and what they do.
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- Passives are extremely powerful, and shape your entire character, much like mutations do. Without any mutations that might give you 1 or 2 more, you will obtain 2 passive points every time you gain a battle level. This means you should expect to have anywhere between 12-20 later on in the wipe. In the beginning, you'll only have 2, or 4.
- The passives for each race vary slightly, and based on certain factors might also change. Here is a list of all the passives I Know of so far.
- Everyone has access to:
- Swordsmanship: +1 to str offense rolls while equipped (as in while using a weapon), caps at 5.
- rock steady: +1.6 both defenses, caps at 5. (Which is +8 phys and rei def)
- immense spiritual energy: +1 reiryoku offense and +1 spiritual pressure per point, caps at 5 (Spiritual pressure doesn't affect anything other than the reiatsu presssure technique)
- runner: +1 evasion, +1 imitative, +1 str offense while unarmed. Movement cost 7% less per point. caps at 3
- unarmed: +1 str offense while unarmed, caps 5
- interception: (Requires maxed runner) Caps at 1, grants ability to use interception blocks in combat. (can run in front of an attack aimed at somebody next to you, blocking and taking the damage for them)
- expert dodger: +1 evasion per level, no boost to movement. (Requires rank 7 or flash step expert) caps at 4 levels.
- speed demon: +1 evasion and imitative per level, no move boost. (Requires flash step expert 3) caps at 3 levels.
- Resolve: Requires 5 levels of rock steady, unknown effect.
- Humans can also get:
- flash step expert: (Requires runner 3 to unlock) +2 evasion and initative, reduces movement costs by 10% (move more tiles a turn)
- caps at level 3
- effects master: 33% status infliction becomes 50% caps at 1 (NOt sure if it matters as status infliction doesn't seem to go by a 33% chance anymore)
- If Quincy:
- Marksmanship
- Reiryoku Absorption
- Hirenkyaku Mastery
- (Never played quincy, dunno what they do.)
- Sado Fullbring:
- Boxer: +1 to str offensive rolls while unarmed. Requires 5 levels of the unarmed passive. Caps at 5 levels.
- Enhanced Blast
- Catapult Fist
- (Dunno what enhanced blast and catapult fist does. Presumably buffs your damage. Catapult fist to unarmed power)
- Airide Fullbring:
- Boxer: +1 to str offensive rolls while unarmed. Requires 5 levels of the unarmed passive. Caps at 5 levels.
- One Punch!: +5 to Str offensive rolls while unarmed. Requires 5 levels of the unarmed passive. Caps at 1 level.
- Shell Fullbring:
- Sturdy: +1 to both defenses, capping at 5. Requires 5 levels of rock steady. (Max is +5 physical and reiryoku defense rolls)
- Sword Fullbring:
- Master Swordsmanship Specialist
- Master Swordsman
- (Dunno what those do, presumably they boost the damage of your equipped str damage rolls)
- Luck Fullbring:
- Fluctuation mastery: Raises the rate at which your status ailments are inflicted. I'm unsure if this even matters, with all humans getting effects master now.
- Inoue Fullbring:
- Reverse Pacifist
- (No idea what that does)
- Fullbring in general:
- Perfect Santen Kesshun: (Requires 5 rock steady and knowledge of the Santen Kesshun fullbring technique) +1 both defenses, caps at 5.
- Perfect Koten Zansshun: (Requires 5 immense spiritual energy. Unkonwn effect. presumably +1 reiryoku power offense rolls capping at 5)
- Vaizard:
- increased mask time: (vaizard only) Vaizard mask lasts longer. caps at 2.
- mashiro super cero: (Vaizard only) Cero is stronger. Caps at 1
- Shunpo is obtained after maxing outflash step expert.
- I assume sonido is attained the same way for hollow.
- Its a technique that lets you move up to 4 tiles instantly once per turn.
- (Activation costs 2 ap)
- Shinigami:
- Kidou Mastery: Requires 5 levels of immense spiritual pressure. Unknown effect.
- Master Swordsman: Requires 5 levels of swordsmanship. Presumably +1 to offense rolls while equipped.
- flash step expert: (Requires runner 3 to unlock) +2 evasion and initative, reduces movement costs by 10% (move more tiles a turn)
- caps at level 3
- Hollow:
- High speed regeneration: (Requires gillian or above evolution including arrancar) Boosts hp regen per turn.
- Hierro: (Requires adjuchas level evolution or above including arrancar.) Presumably boosts both defenses.
- Arrancar:
- Sonido Mastery: The arrancar equivalent of flash step mastery. Presumably 3 levels, each giving +2 evasion and imitative and less movement cost. And access to the sonido skill at max rank.
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- Techniques and mastery: Why do I keep blowing myself up?!?!
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- Most projectile techniques, and even some melee attacks begin unmastered. which means there's a very good chance it will blow up in your face as you try to execute it. Why do some melee moves explode when you backfire? I don't know!
- Anyway, you can check your technique information by going to options in the top left > view technique information. Or by simply clicking tab!
- While here, you can look at your moves. Any mutations they might have, (Techniques can have random modifiers sometimes. like burning, or draining, or freezing, which can cause status effects) its level, and its mastery. IF the mastery says its mastered, it has a 0% chance of blowing you up. Any below, and you're playing with fire. You can either master these moves by spamming them, or by using stat points. To use stat points, go to training tab > Spend stat points > Skill power. Then you can choose your skill or ability to level up. Moves have no level cap, but the amount of SP it'll take to level them up raises greatly as their levels rise. I Generally only add 1000-2000 per move, starting with my best ones. Each level up of a transformation, like bankai, will add half a turn of duration.
- So a level 10 bankai will last 10 turns instead of 5. This also raises the move's cd though.
- Every level up of a damaging move will upgrade its bonus damage by 1.
- And leveling up hand to hand raises your unarmed strength rolls by +1 per level, and leveling up resistance gives you +1 def and rei def rolls per level.
- Mastering moves can make you really dang strong!
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- Tips and builds: How to be op?!?!?!
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- The best way to build your character, is to build towards your mutations, if you have any strong ones. Evasion mutations? Build evasion. Defensive? The same. Lacking this, build as you see fit. Shinigami and Hollow both make good reiatsu users. All races make great physical or sword users. All races, especially hollow also make good evasion users. Hollow and shell fullbringers are the best at being tanky, however. If you want to play a tank, i'd recommend one of those two choices.
- If you're buiding a tank, you're going to be in for a longer grind than most other races, if you want to be as op as possible. You'll want to begin raising your two defensive stats with sp, and rp a whole lot. Because you want your defenses to rise, but not your offenses as much. This is especially true if you're a shell. If you're a hollow, i'd reccomend getting physical and reiatsu defense to ten, then begin maxing reiatsu power and reiatsu defense, so you maintain some power. Physical defense is usually more useful than reiatsu defense, however.
- For unarmed str builds, you'll want to max out unarmed. Runner. Get several levels into your hand to hand skill. And likely focus on other passives that boost your power or evasion rate, as most hand to hand fighters are fast, but lack any defensive ability. Spar to max your strength and physical defense first. Using stat points to make your physical power progress faster than your physical defense.
- For sword physical power builds, its much like before. Get runner, flash step mastery/sonido mastery, and all your sword or physical strength boosting passives you can. Focus on being fast and deadly. Build towards physical strength and physical defense.
- For Reiryoku offensive builds, obtain all the reriyoku power boosting passives you can. Including immense spiritual pressure. After this, you can choose to build tanky, or build evasive. I would personally recommend tanky, but both work well. You'd want to use reiatsu training to get your stats up, using stat points to keep your reiatsu power above your reiatsu defense.
- For evasive builds:
- Max out all your evasion passives. Runner, Flash step/sonido mastery, Speed demon, dodge master, everything you can. You'll be living life on the edge, possibly getting one shot, or possibly dodging everything. However, it might also be good to get offensive or defensive passives too, as a well placed counter attack could shut you down. So making yourself stronger to stop counters, or more resilient so they don't destroy you would be beneficial.
- With any build, if you intend to be using melee ranged attacks, you'll want to max out runner, and flash step or sonido mastery. These will allow you the movement and flash step skills necessary to get close to runners ,and people who attack at range. Otherwise, you may never be able to land your melee ranged techniques.
- IF you find yourself unable to ever harm somebody who spams evasion . . . Try a counter!
- Countering is done by using a technique of the same kind (Physical vs physical, reiatsu vs reiatsu, ranged vs ranged, ect) while you're being attacked. IF your roll is higher than theirs, they will simply take some damage. No option to evade. This is also useful against super tanks.
- And of course. . Feel free to build your own way! Mixing and matching can sometimes provide ridiculously strong results.
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- Balance: Spiritual warfare!
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- You can view the server "Balance" By going to options in the top left > general options > view balance. This will tell you the server's balance in the very bottom right. Anytime you kill a hollow outside of hueco mundo without using soul burial, you add an unpurified kill. If there are more unpurified than purified kills, stronger npc hollows appear. Npc hollows can evolve on death. And for every 100 more unpurified kills there are, all player hollows get +1 to all stats temporarilly.
- This means that humans and hollow who kill npcs can upset the balance. Outside of a server reboot, the only way to remedy this is for shinigami to use soul burial on souls, or demi hollows, or to kill hollows themselves. This will add purified kills.
- The good should strive for balance! You antagonists? Ruin it!
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