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- class CClientState
- {
- public:
- void ForceFullUpdate()
- {
- m_nDeltaTick = -1;
- }
- char pad_0000[156]; //0x0000
- uint32_t m_NetChannel; //0x009C
- uint32_t m_nChallengeNr; //0x00A0
- char pad_00A4[100]; //0x00A4
- uint32_t m_nSignonState; //0x0108
- char pad_010C[8]; //0x010C
- float m_flNextCmdTime; //0x0114
- uint32_t m_nServerCount; //0x0118
- uint32_t m_nCurrentSequence; //0x011C
- char pad_0120[8]; //0x0120
- CClockDriftMgr m_ClockDriftMgr; //0x0128
- uint32_t m_nDeltaTick; //0x0178
- bool m_bPaused; //0x017C
- char pad_017D[3]; //0x017D
- uint32_t m_nViewEntity; //0x0180
- uint32_t m_nPlayerSlot; //0x0184
- char m_szLevelName[260]; //0x0188
- char m_szLevelNameShort[40]; //0x028C
- char m_szGroupName[40]; //0x02B4
- char pad_02DC[56]; //0x02DC
- uint32_t m_nMaxClients; //0x0310
- char pad_0314[18940]; //0x0314
- Vector viewangles; //0x4D10
- }; //Size: 0x4D1C
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