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Feb 19th, 2019
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  1. class CClientState
  2. {
  3. public:
  4. void ForceFullUpdate()
  5. {
  6. m_nDeltaTick = -1;
  7. }
  8.  
  9. char pad_0000[156]; //0x0000
  10. uint32_t m_NetChannel; //0x009C
  11. uint32_t m_nChallengeNr; //0x00A0
  12. char pad_00A4[100]; //0x00A4
  13. uint32_t m_nSignonState; //0x0108
  14. char pad_010C[8]; //0x010C
  15. float m_flNextCmdTime; //0x0114
  16. uint32_t m_nServerCount; //0x0118
  17. uint32_t m_nCurrentSequence; //0x011C
  18. char pad_0120[8]; //0x0120
  19. CClockDriftMgr m_ClockDriftMgr; //0x0128
  20. uint32_t m_nDeltaTick; //0x0178
  21. bool m_bPaused; //0x017C
  22. char pad_017D[3]; //0x017D
  23. uint32_t m_nViewEntity; //0x0180
  24. uint32_t m_nPlayerSlot; //0x0184
  25. char m_szLevelName[260]; //0x0188
  26. char m_szLevelNameShort[40]; //0x028C
  27. char m_szGroupName[40]; //0x02B4
  28. char pad_02DC[56]; //0x02DC
  29. uint32_t m_nMaxClients; //0x0310
  30. char pad_0314[18940]; //0x0314
  31. Vector viewangles; //0x4D10
  32. }; //Size: 0x4D1C
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