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SilverKing

Untitled

Jun 8th, 2015
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  1. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  2. [-] Ball created
  3. [-] dispatchEvent:GameEvents::BALL_CREATED
  4. [-] Ball created
  5. [-] dispatchEvent:GameEvents::BALL_CREATED
  6. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  7. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  8. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  9. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  10. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  11. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  12. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  13. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  14. [-] 123
  15. [-] true
  16. [-] 123
  17. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  18. [-] checkScoreReached()
  19. [-] dispatchEvent:GameEvents::MOVE_END line 167
  20. [-] 0 === BOMB COUNT
  21. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  22. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  23. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  24. [-] Ball::SIMPLE type in method remove!
  25. [-] Ball::SIMPLE type in method remove!
  26. [-] Ball::SIMPLE type in method remove!
  27. [-] Ball::SIMPLE type in method remove!
  28. [-] Ball::SIMPLE type in method remove!
  29. [-] Ball::SIMPLE type in method remove!
  30. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  31. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  32. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  33. [-] 10-!!!
  34. [-] Ping = Method
  35. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=ef88b7f03fc396e933c2422a7ecb6c97&ip=176.109.179.18&sns=fb&session_id=346958c821abe3bcb13a9913c787c9d9&referer=&method=Ping
  36. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"fc299a17b4f929b8348bebd81f6c67cb"} == 0 !!!!
  37. [-] dispatchEvent:GameEvents::BALL_BLOWED
  38. [-] dispatchEvent:GameEvents::BALL_REMOVED
  39. [-] dispatchEvent:GameEvents::BALL_BLOWED
  40. [-] dispatchEvent:GameEvents::BALL_REMOVED
  41. [-] dispatchEvent:GameEvents::BALL_BLOWED
  42. [-] dispatchEvent:GameEvents::BALL_REMOVED
  43. [-] dispatchEvent:GameEvents::BALL_BLOWED
  44. [-] dispatchEvent:GameEvents::BALL_REMOVED
  45. [-] dispatchEvent:GameEvents::BALL_BLOWED
  46. [-] dispatchEvent:GameEvents::BALL_REMOVED
  47. [-] dispatchEvent:GameEvents::BALL_BLOWED
  48. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  49. [-] dispatchEvent:GameEvents::START_FALLING
  50. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  51. [-] dispatchEvent:GameEvents::BALL_REMOVED
  52. [-] 123
  53. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  54. [-] 123
  55. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  56. [-] Ball created
  57. [-] dispatchEvent:GameEvents::BALL_CREATED
  58. [-] Ball created
  59. [-] dispatchEvent:GameEvents::BALL_CREATED
  60. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  61. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  62. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  63. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  64. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  65. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  66. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  67. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  68. [-] 123
  69. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  70. [-] 123
  71. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  72. [-] 123
  73. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  74. [-] Ball created
  75. [-] dispatchEvent:GameEvents::BALL_CREATED
  76. [-] Ball created
  77. [-] dispatchEvent:GameEvents::BALL_CREATED
  78. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  79. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  80. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  81. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  82. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  83. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  84. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  85. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  86. [-] 123
  87. [-] State Falling reason cells[i][j].waitingBall:true
  88. [-] 123
  89. [-] State Falling reason cells[i][j].waitingBall:true
  90. [-] 123
  91. [-] State Falling reason cells[i][j].waitingBall:true
  92. [-] Ball created
  93. [-] dispatchEvent:GameEvents::BALL_CREATED
  94. [-] Ball created
  95. [-] dispatchEvent:GameEvents::BALL_CREATED
  96. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  97. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  98. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  99. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  100. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  101. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  102. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  103. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  104. [-] 123
  105. [-] true
  106. [-] 123
  107. [-] Ball::SIMPLE type in method remove!
  108. [-] Ball::SIMPLE type in method remove!
  109. [-] Ball::SIMPLE type in method remove!
  110. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  111. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  112. [-] dispatchEvent:GameEvents::BALL_BLOWED
  113. [-] dispatchEvent:GameEvents::BALL_REMOVED
  114. [-] dispatchEvent:GameEvents::BALL_BLOWED
  115. [-] dispatchEvent:GameEvents::BALL_REMOVED
  116. [-] dispatchEvent:GameEvents::BALL_BLOWED
  117. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  118. [-] dispatchEvent:GameEvents::START_FALLING
  119. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  120. [-] dispatchEvent:GameEvents::BALL_REMOVED
  121. [-] 123
  122. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  123. [-] 123
  124. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  125. [-] Ball created
  126. [-] dispatchEvent:GameEvents::BALL_CREATED
  127. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  128. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  129. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  130. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  131. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  132. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  133. [-] 123
  134. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  135. [-] 123
  136. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  137. [-] 123
  138. [-] State Falling reason cells[i][j].waitingBall:true
  139. [-] Ball created
  140. [-] dispatchEvent:GameEvents::BALL_CREATED
  141. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  142. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  143. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  144. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  145. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  146. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  147. [-] 123
  148. [-] State Falling reason cells[i][j].waitingBall:true
  149. [-] 123
  150. [-] State Falling reason cells[i][j].waitingBall:true
  151. [-] 123
  152. [-] State Falling reason cells[i][j].waitingBall:true
  153. [-] Ball created
  154. [-] dispatchEvent:GameEvents::BALL_CREATED
  155. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  156. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  157. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  158. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  159. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  160. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  161. [-] 123
  162. [-] true
  163. [-] 123
  164. [-] Ball::SIMPLE type in method remove!
  165. [-] Ball::SIMPLE type in method remove!
  166. [-] Ball::SIMPLE type in method remove!
  167. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  168. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  169. [-] dispatchEvent:GameEvents::BALL_BLOWED
  170. [-] dispatchEvent:GameEvents::BALL_REMOVED
  171. [-] dispatchEvent:GameEvents::BALL_BLOWED
  172. [-] dispatchEvent:GameEvents::BALL_REMOVED
  173. [-] dispatchEvent:GameEvents::BALL_BLOWED
  174. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  175. [-] dispatchEvent:GameEvents::START_FALLING
  176. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  177. [-] dispatchEvent:GameEvents::BALL_REMOVED
  178. [-] 123
  179. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  180. [-] 123
  181. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  182. [-] 123
  183. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  184. [-] Ball created
  185. [-] dispatchEvent:GameEvents::BALL_CREATED
  186. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  187. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  188. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  189. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  190. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  191. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  192. [-] 123
  193. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  194. [-] 123
  195. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  196. [-] 123
  197. [-] State Falling reason cells[i][j].waitingBall:true
  198. [-] Ball created
  199. [-] dispatchEvent:GameEvents::BALL_CREATED
  200. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  201. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  202. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  203. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  204. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  205. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  206. [-] 123
  207. [-] State Falling reason cells[i][j].waitingBall:true
  208. [-] 123
  209. [-] State Falling reason cells[i][j].waitingBall:true
  210. [-] 123
  211. [-] State Falling reason cells[i][j].waitingBall:true
  212. [-] Ball created
  213. [-] dispatchEvent:GameEvents::BALL_CREATED
  214. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  215. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  216. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  217. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  218. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  219. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  220. [-] 123
  221. [-] true
  222. [-] 123
  223. [-] Ball::SIMPLE type in method remove!
  224. [-] Ball::SIMPLE type in method remove!
  225. [-] Ball::SIMPLE type in method remove!
  226. [-] Ball::SIMPLE type in method remove!
  227. [-] Ball::SIMPLE type in method remove!
  228. [-] Ball::SIMPLE type in method remove!
  229. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  230. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  231. [-] dispatchEvent:GameEvents::BALL_BLOWED
  232. [-] dispatchEvent:GameEvents::BALL_REMOVED
  233. [-] dispatchEvent:GameEvents::BALL_BLOWED
  234. [-] dispatchEvent:GameEvents::BALL_REMOVED
  235. [-] dispatchEvent:GameEvents::BALL_BLOWED
  236. [-] dispatchEvent:GameEvents::BALL_REMOVED
  237. [-] dispatchEvent:GameEvents::BALL_BLOWED
  238. [-] dispatchEvent:GameEvents::BALL_REMOVED
  239. [-] dispatchEvent:GameEvents::BALL_BLOWED
  240. [-] dispatchEvent:GameEvents::BALL_REMOVED
  241. [-] dispatchEvent:GameEvents::BALL_BLOWED
  242. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  243. [-] dispatchEvent:GameEvents::START_FALLING
  244. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  245. [-] dispatchEvent:GameEvents::BALL_REMOVED
  246. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  247. [-] Ball created
  248. [-] dispatchEvent:GameEvents::BALL_CREATED
  249. [-] Ball created
  250. [-] dispatchEvent:GameEvents::BALL_CREATED
  251. [-] Ball created
  252. [-] dispatchEvent:GameEvents::BALL_CREATED
  253. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  254. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  255. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  256. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  257. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  258. [-] Ball created
  259. [-] dispatchEvent:GameEvents::BALL_CREATED
  260. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  261. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  262. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  263. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  264. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  265. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  266. [-] Ball created
  267. [-] dispatchEvent:GameEvents::BALL_CREATED
  268. [-] Ball created
  269. [-] dispatchEvent:GameEvents::BALL_CREATED
  270. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  271. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  272. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  273. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  274. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  275. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  276. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  277. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  278. [-] 123
  279. [-] true
  280. [-] 123
  281. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  282. [-] checkScoreReached()
  283. [-] dispatchEvent:GameEvents::MOVE_END line 167
  284. [-] 0 === BOMB COUNT
  285. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  286. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  287. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  288. [-] Ball::SIMPLE type in method remove!
  289. [-] Ball::SIMPLE type in method remove!
  290. [-] Ball::SIMPLE type in method remove!
  291. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  292. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  293. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  294. [-] dispatchEvent:GameEvents::BALL_BLOWED
  295. [-] dispatchEvent:GameEvents::BALL_REMOVED
  296. [-] dispatchEvent:GameEvents::BALL_BLOWED
  297. [-] dispatchEvent:GameEvents::BALL_REMOVED
  298. [-] dispatchEvent:GameEvents::BALL_BLOWED
  299. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  300. [-] dispatchEvent:GameEvents::START_FALLING
  301. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  302. [-] dispatchEvent:GameEvents::BALL_REMOVED
  303. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  304. [-] State Falling reason cells[i][j].waitingBall:true
  305. [-] State Falling reason cells[i][j].waitingBall:true
  306. [-] Ball created
  307. [-] dispatchEvent:GameEvents::BALL_CREATED
  308. [-] Ball created
  309. [-] dispatchEvent:GameEvents::BALL_CREATED
  310. [-] Ball created
  311. [-] dispatchEvent:GameEvents::BALL_CREATED
  312. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  313. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  314. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  315. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  316. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  317. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  318. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  319. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  320. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  321. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  322. [-] true
  323. [-] 123
  324. [-] Ball::SIMPLE type in method remove!
  325. [-] Ball::SIMPLE type in method remove!
  326. [-] Ball::SIMPLE type in method remove!
  327. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  328. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  329. [-] dispatchEvent:GameEvents::BALL_BLOWED
  330. [-] dispatchEvent:GameEvents::BALL_REMOVED
  331. [-] dispatchEvent:GameEvents::BALL_BLOWED
  332. [-] dispatchEvent:GameEvents::BALL_REMOVED
  333. [-] dispatchEvent:GameEvents::BALL_BLOWED
  334. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  335. [-] dispatchEvent:GameEvents::START_FALLING
  336. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  337. [-] dispatchEvent:GameEvents::BALL_REMOVED
  338. [-] 123
  339. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  340. [-] Ball created
  341. [-] dispatchEvent:GameEvents::BALL_CREATED
  342. [-] Ball created
  343. [-] dispatchEvent:GameEvents::BALL_CREATED
  344. [-] Ball created
  345. [-] dispatchEvent:GameEvents::BALL_CREATED
  346. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  347. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  348. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  349. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  350. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  351. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  352. [-] 123
  353. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  354. [-] checkScoreReached()
  355. [-] dispatchEvent:GameEvents::MOVE_END line 167
  356. [-] 0 === BOMB COUNT
  357. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  358. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  359. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  360. [-] Ball::SIMPLE type in method remove!
  361. [-] Ball::SIMPLE type in method remove!
  362. [-] Ball::SIMPLE type in method remove!
  363. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  364. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  365. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  366. [-] dispatchEvent:GameEvents::BALL_BLOWED
  367. [-] dispatchEvent:GameEvents::BALL_REMOVED
  368. [-] dispatchEvent:GameEvents::BALL_BLOWED
  369. [-] dispatchEvent:GameEvents::BALL_REMOVED
  370. [-] dispatchEvent:GameEvents::BALL_BLOWED
  371. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  372. [-] dispatchEvent:GameEvents::START_FALLING
  373. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  374. [-] dispatchEvent:GameEvents::BALL_REMOVED
  375. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  376. [-] State Falling reason cells[i][j].waitingBall:true
  377. [-] State Falling reason cells[i][j].waitingBall:true
  378. [-] Ball created
  379. [-] dispatchEvent:GameEvents::BALL_CREATED
  380. [-] Ball created
  381. [-] dispatchEvent:GameEvents::BALL_CREATED
  382. [-] Ball created
  383. [-] dispatchEvent:GameEvents::BALL_CREATED
  384. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  385. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  386. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  387. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  388. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  389. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  390. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  391. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  392. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  393. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  394. [-] true
  395. [-] 123
  396. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  397. [-] checkScoreReached()
  398. [-] Ball::STRIPED type in method remove!
  399. [-] dispatchEvent:GameEvents::MOVE_END line 167
  400. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  401. [-] Ball::SIMPLE type in method remove!
  402. [-] Ball::SIMPLE type in method remove!
  403. [-] Ball::STRIPED type in method remove!
  404. [-] Ball::SIMPLE type in method remove!
  405. [-] Ball::SIMPLE type in method remove!
  406. [-] Ball::SIMPLE type in method remove!
  407. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  408. [-] dispatchEvent:GameEvents::BALL_BLOWED
  409. [-] dispatchEvent:GameEvents::BALL_REMOVED
  410. [-] dispatchEvent:GameEvents::BALL_BLOWED
  411. [-] dispatchEvent:GameEvents::BALL_REMOVED
  412. [-] dispatchEvent:GameEvents::BALL_BLOWED
  413. [-] dispatchEvent:GameEvents::BALL_REMOVED
  414. [-] dispatchEvent:GameEvents::BALL_BLOWED
  415. [-] dispatchEvent:GameEvents::BALL_REMOVED
  416. [-] dispatchEvent:GameEvents::BALL_BLOWED
  417. [-] dispatchEvent:GameEvents::BALL_REMOVED
  418. [-] dispatchEvent:GameEvents::BALL_BLOWED
  419. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  420. [-] dispatchEvent:GameEvents::START_FALLING
  421. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  422. [-] dispatchEvent:GameEvents::BALL_REMOVED
  423. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  424. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  425. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  426. [-] Ball created
  427. [-] dispatchEvent:GameEvents::BALL_CREATED
  428. [-] Ball created
  429. [-] dispatchEvent:GameEvents::BALL_CREATED
  430. [-] Ball created
  431. [-] dispatchEvent:GameEvents::BALL_CREATED
  432. [-] Ball created
  433. [-] dispatchEvent:GameEvents::BALL_CREATED
  434. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  435. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  436. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  437. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  438. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  439. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  440. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  441. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  442. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  443. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  444. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  445. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  446. [-] State Falling reason cells[i][j].waitingBall:true
  447. [-] State Falling reason cells[i][j].waitingBall:true
  448. [-] State Falling reason cells[i][j].waitingBall:true
  449. [-] Ball created
  450. [-] dispatchEvent:GameEvents::BALL_CREATED
  451. [-] Ball created
  452. [-] dispatchEvent:GameEvents::BALL_CREATED
  453. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  454. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  455. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  456. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  457. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  458. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  459. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  460. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  461. [-] true
  462. [-] 123
  463. [-] dispatchEvent:GameEvents::BALL_BLOWED
  464. [-] Ball::SIMPLE type in method remove!
  465. [-] Ball::SIMPLE type in method remove!
  466. [-] Ball::SIMPLE type in method remove!
  467. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  468. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  469. [-] dispatchEvent:GameEvents::BALL_BLOWED
  470. [-] dispatchEvent:GameEvents::BALL_REMOVED
  471. [-] dispatchEvent:GameEvents::BALL_BLOWED
  472. [-] dispatchEvent:GameEvents::BALL_REMOVED
  473. [-] dispatchEvent:GameEvents::BALL_BLOWED
  474. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  475. [-] dispatchEvent:GameEvents::START_FALLING
  476. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  477. [-] dispatchEvent:GameEvents::BALL_REMOVED
  478. [-] 123
  479. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  480. [-] 123
  481. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  482. [-] Ball created
  483. [-] dispatchEvent:GameEvents::BALL_CREATED
  484. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  485. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  486. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  487. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  488. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  489. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  490. [-] 123
  491. [-] State Falling reason cells[i][j].waitingBall:true
  492. [-] 123
  493. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  494. [-] 123
  495. [-] State Falling reason cells[i][j].waitingBall:true
  496. [-] Ball created
  497. [-] dispatchEvent:GameEvents::BALL_CREATED
  498. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  499. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  500. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  501. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  502. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  503. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  504. [-] 123
  505. [-] State Falling reason cells[i][j].waitingBall:true
  506. [-] 123
  507. [-] State Falling reason cells[i][j].waitingBall:true
  508. [-] 123
  509. [-] State Falling reason cells[i][j].waitingBall:true
  510. [-] Ball created
  511. [-] dispatchEvent:GameEvents::BALL_CREATED
  512. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  513. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  514. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  515. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  516. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  517. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  518. [-] 123
  519. [-] true
  520. [-] 123
  521. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  522. [-] Ball::STRIPED type in method remove!
  523. [-] dispatchEvent:GameEvents::MOVE_END line 167
  524. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  525. [-] Ball::SIMPLE type in method remove!
  526. [-] Ball::SIMPLE type in method remove!
  527. [-] Ball::SIMPLE type in method remove!
  528. [-] Ball::STRIPED type in method remove!
  529. [-] Ball::SIMPLE type in method remove!
  530. [-] Ball::SIMPLE type in method remove!
  531. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  532. [-] dispatchEvent:GameEvents::BALL_BLOWED
  533. [-] dispatchEvent:GameEvents::BALL_REMOVED
  534. [-] dispatchEvent:GameEvents::BALL_BLOWED
  535. [-] dispatchEvent:GameEvents::BALL_REMOVED
  536. [-] dispatchEvent:GameEvents::BALL_BLOWED
  537. [-] dispatchEvent:GameEvents::BALL_REMOVED
  538. [-] dispatchEvent:GameEvents::BALL_BLOWED
  539. [-] dispatchEvent:GameEvents::BALL_REMOVED
  540. [-] dispatchEvent:GameEvents::BALL_BLOWED
  541. [-] dispatchEvent:GameEvents::BALL_REMOVED
  542. [-] dispatchEvent:GameEvents::BALL_BLOWED
  543. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  544. [-] dispatchEvent:GameEvents::START_FALLING
  545. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  546. [-] dispatchEvent:GameEvents::BALL_REMOVED
  547. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  548. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  549. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  550. [-] Ball created
  551. [-] dispatchEvent:GameEvents::BALL_CREATED
  552. [-] Ball created
  553. [-] dispatchEvent:GameEvents::BALL_CREATED
  554. [-] Ball created
  555. [-] dispatchEvent:GameEvents::BALL_CREATED
  556. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  557. [-] Ball created
  558. [-] dispatchEvent:GameEvents::BALL_CREATED
  559. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  560. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  561. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  562. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  563. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  564. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  565. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  566. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  567. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  568. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  569. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  570. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  571. [-] State Falling reason cells[i][j].waitingBall:true
  572. [-] State Falling reason cells[i][j].waitingBall:true
  573. [-] Ball created
  574. [-] dispatchEvent:GameEvents::BALL_CREATED
  575. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  576. [-] Ball created
  577. [-] dispatchEvent:GameEvents::BALL_CREATED
  578. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  579. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  580. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  581. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  582. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  583. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  584. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  585. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  586. [-] 123
  587. [-] true
  588. [-] 123
  589. [-] Ball::SIMPLE type in method remove!
  590. [-] Ball::SIMPLE type in method remove!
  591. [-] Ball::SIMPLE type in method remove!
  592. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  593. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  594. [-] dispatchEvent:GameEvents::BALL_BLOWED
  595. [-] dispatchEvent:GameEvents::BALL_REMOVED
  596. [-] dispatchEvent:GameEvents::BALL_BLOWED
  597. [-] dispatchEvent:GameEvents::BALL_REMOVED
  598. [-] dispatchEvent:GameEvents::BALL_BLOWED
  599. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  600. [-] dispatchEvent:GameEvents::START_FALLING
  601. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  602. [-] dispatchEvent:GameEvents::BALL_REMOVED
  603. [-] 123
  604. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  605. [-] Ball created
  606. [-] dispatchEvent:GameEvents::BALL_CREATED
  607. [-] Ball created
  608. [-] dispatchEvent:GameEvents::BALL_CREATED
  609. [-] Ball created
  610. [-] dispatchEvent:GameEvents::BALL_CREATED
  611. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  612. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  613. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  614. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  615. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  616. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  617. [-] 123
  618. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  619. [-] Ball::STRIPED type in method remove!
  620. [-] dispatchEvent:GameEvents::MOVE_END line 167
  621. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  622. [-] Ball::STRIPED type in method remove!
  623. [-] Ball::SIMPLE type in method remove!
  624. [-] Ball::SIMPLE type in method remove!
  625. [-] Ball::SIMPLE type in method remove!
  626. [-] Ball::SIMPLE type in method remove!
  627. [-] Ball::SIMPLE type in method remove!
  628. [-] Ball::SIMPLE type in method remove!
  629. [-] Ball::SIMPLE type in method remove!
  630. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  631. [-] dispatchEvent:GameEvents::BALL_BLOWED
  632. [-] dispatchEvent:GameEvents::BALL_REMOVED
  633. [-] dispatchEvent:GameEvents::BALL_BLOWED
  634. [-] dispatchEvent:GameEvents::BALL_REMOVED
  635. [-] dispatchEvent:GameEvents::BALL_BLOWED
  636. [-] dispatchEvent:GameEvents::BALL_REMOVED
  637. [-] dispatchEvent:GameEvents::BALL_BLOWED
  638. [-] dispatchEvent:GameEvents::BALL_REMOVED
  639. [-] dispatchEvent:GameEvents::BALL_BLOWED
  640. [-] dispatchEvent:GameEvents::BALL_REMOVED
  641. [-] dispatchEvent:GameEvents::BALL_BLOWED
  642. [-] dispatchEvent:GameEvents::BALL_REMOVED
  643. [-] dispatchEvent:GameEvents::BALL_BLOWED
  644. [-] dispatchEvent:GameEvents::BALL_REMOVED
  645. [-] dispatchEvent:GameEvents::BALL_BLOWED
  646. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  647. [-] dispatchEvent:GameEvents::START_FALLING
  648. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  649. [-] dispatchEvent:GameEvents::BALL_REMOVED
  650. [-] 123
  651. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  652. [-] Ball created
  653. [-] dispatchEvent:GameEvents::BALL_CREATED
  654. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  655. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  656. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  657. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  658. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  659. [-] 123
  660. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  661. [-] 123
  662. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  663. [-] Ball created
  664. [-] dispatchEvent:GameEvents::BALL_CREATED
  665. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  666. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  667. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  668. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  669. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  670. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  671. [-] 123
  672. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  673. [-] 123
  674. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  675. [-] 123
  676. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  677. [-] Ball created
  678. [-] dispatchEvent:GameEvents::BALL_CREATED
  679. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  680. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  681. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  682. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  683. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  684. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  685. [-] 123
  686. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  687. [-] 123
  688. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  689. [-] 123
  690. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  691. [-] Ball created
  692. [-] dispatchEvent:GameEvents::BALL_CREATED
  693. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  694. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  695. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  696. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  697. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  698. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  699. [-] 123
  700. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  701. [-] 123
  702. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  703. [-] 123
  704. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  705. [-] Ball created
  706. [-] dispatchEvent:GameEvents::BALL_CREATED
  707. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  708. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  709. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  710. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  711. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  712. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  713. [-] 123
  714. [-] State Falling reason cells[i][j].waitingBall:true
  715. [-] 123
  716. [-] State Falling reason cells[i][j].waitingBall:true
  717. [-] 123
  718. [-] State Falling reason cells[i][j].waitingBall:true
  719. [-] Ball created
  720. [-] dispatchEvent:GameEvents::BALL_CREATED
  721. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  722. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  723. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  724. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  725. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  726. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  727. [-] 123
  728. [-] State Falling reason cells[i][j].waitingBall:true
  729. [-] 123
  730. [-] State Falling reason cells[i][j].waitingBall:true
  731. [-] 123
  732. [-] State Falling reason cells[i][j].waitingBall:true
  733. [-] Ball created
  734. [-] dispatchEvent:GameEvents::BALL_CREATED
  735. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  736. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  737. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  738. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  739. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  740. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  741. [-] 123
  742. [-] State Falling reason cells[i][j].waitingBall:true
  743. [-] 123
  744. [-] State Falling reason cells[i][j].waitingBall:true
  745. [-] 123
  746. [-] State Falling reason cells[i][j].waitingBall:true
  747. [-] Ball created
  748. [-] dispatchEvent:GameEvents::BALL_CREATED
  749. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  750. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  751. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  752. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  753. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  754. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  755. [-] 123
  756. [-] true
  757. [-] 123
  758. [-] Ball::SIMPLE type in method remove!
  759. [-] Ball::SIMPLE type in method remove!
  760. [-] Ball::SIMPLE type in method remove!
  761. [-] Ball::SIMPLE type in method remove!
  762. [-] Ball::SIMPLE type in method remove!
  763. [-] Ball::SIMPLE type in method remove!
  764. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  765. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  766. [-] dispatchEvent:GameEvents::BALL_BLOWED
  767. [-] dispatchEvent:GameEvents::BALL_REMOVED
  768. [-] dispatchEvent:GameEvents::BALL_BLOWED
  769. [-] dispatchEvent:GameEvents::BALL_REMOVED
  770. [-] dispatchEvent:GameEvents::BALL_BLOWED
  771. [-] dispatchEvent:GameEvents::BALL_REMOVED
  772. [-] dispatchEvent:GameEvents::BALL_BLOWED
  773. [-] dispatchEvent:GameEvents::BALL_REMOVED
  774. [-] dispatchEvent:GameEvents::BALL_BLOWED
  775. [-] dispatchEvent:GameEvents::BALL_REMOVED
  776. [-] dispatchEvent:GameEvents::BALL_BLOWED
  777. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  778. [-] dispatchEvent:GameEvents::START_FALLING
  779. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  780. [-] dispatchEvent:GameEvents::BALL_REMOVED
  781. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  782. [-] Ball created
  783. [-] dispatchEvent:GameEvents::BALL_CREATED
  784. [-] Ball created
  785. [-] dispatchEvent:GameEvents::BALL_CREATED
  786. [-] Ball created
  787. [-] dispatchEvent:GameEvents::BALL_CREATED
  788. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  789. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  790. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  791. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  792. [-] Ball created
  793. [-] dispatchEvent:GameEvents::BALL_CREATED
  794. [-] Ball created
  795. [-] dispatchEvent:GameEvents::BALL_CREATED
  796. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  797. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  798. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  799. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  800. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  801. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  802. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  803. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  804. [-] Ball created
  805. [-] dispatchEvent:GameEvents::BALL_CREATED
  806. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  807. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  808. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  809. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  810. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  811. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  812. [-] 123
  813. [-] true
  814. [-] 123
  815. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  816. [-] Ball::STRIPED type in method remove!
  817. [-] dispatchEvent:GameEvents::MOVE_END line 167
  818. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  819. [-] Ball::STRIPED type in method remove!
  820. [-] Ball::SIMPLE type in method remove!
  821. [-] Ball::SIMPLE type in method remove!
  822. [-] Ball::SIMPLE type in method remove!
  823. [-] Ball::SIMPLE type in method remove!
  824. [-] Ball::SIMPLE type in method remove!
  825. [-] Ball::SIMPLE type in method remove!
  826. [-] Ball::SIMPLE type in method remove!
  827. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  828. [-] dispatchEvent:GameEvents::BALL_BLOWED
  829. [-] dispatchEvent:GameEvents::BALL_REMOVED
  830. [-] dispatchEvent:GameEvents::BALL_BLOWED
  831. [-] dispatchEvent:GameEvents::BALL_REMOVED
  832. [-] dispatchEvent:GameEvents::BALL_BLOWED
  833. [-] dispatchEvent:GameEvents::BALL_REMOVED
  834. [-] dispatchEvent:GameEvents::BALL_BLOWED
  835. [-] dispatchEvent:GameEvents::BALL_REMOVED
  836. [-] dispatchEvent:GameEvents::BALL_BLOWED
  837. [-] dispatchEvent:GameEvents::BALL_REMOVED
  838. [-] dispatchEvent:GameEvents::BALL_BLOWED
  839. [-] dispatchEvent:GameEvents::BALL_REMOVED
  840. [-] dispatchEvent:GameEvents::BALL_BLOWED
  841. [-] dispatchEvent:GameEvents::BALL_REMOVED
  842. [-] dispatchEvent:GameEvents::BALL_BLOWED
  843. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  844. [-] dispatchEvent:GameEvents::START_FALLING
  845. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  846. [-] dispatchEvent:GameEvents::BALL_REMOVED
  847. [-] 123
  848. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  849. [-] Ball created
  850. [-] dispatchEvent:GameEvents::BALL_CREATED
  851. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  852. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  853. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  854. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  855. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  856. [-] 123
  857. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  858. [-] 123
  859. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  860. [-] Ball created
  861. [-] dispatchEvent:GameEvents::BALL_CREATED
  862. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  863. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  864. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  865. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  866. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  867. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  868. [-] 123
  869. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  870. [-] 123
  871. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  872. [-] 123
  873. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  874. [-] Ball created
  875. [-] dispatchEvent:GameEvents::BALL_CREATED
  876. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  877. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  878. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  879. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  880. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  881. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  882. [-] 123
  883. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  884. [-] 123
  885. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  886. [-] 123
  887. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  888. [-] Ball created
  889. [-] dispatchEvent:GameEvents::BALL_CREATED
  890. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  891. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  892. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  893. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  894. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  895. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  896. [-] 123
  897. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  898. [-] 123
  899. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  900. [-] 123
  901. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  902. [-] Ball created
  903. [-] dispatchEvent:GameEvents::BALL_CREATED
  904. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  905. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  906. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  907. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  908. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  909. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  910. [-] 123
  911. [-] State Falling reason cells[i][j].waitingBall:true
  912. [-] 123
  913. [-] State Falling reason cells[i][j].waitingBall:true
  914. [-] 123
  915. [-] State Falling reason cells[i][j].waitingBall:true
  916. [-] Ball created
  917. [-] dispatchEvent:GameEvents::BALL_CREATED
  918. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  919. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  920. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  921. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  922. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  923. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  924. [-] 123
  925. [-] State Falling reason cells[i][j].waitingBall:true
  926. [-] 123
  927. [-] State Falling reason cells[i][j].waitingBall:true
  928. [-] 123
  929. [-] State Falling reason cells[i][j].waitingBall:true
  930. [-] Ball created
  931. [-] dispatchEvent:GameEvents::BALL_CREATED
  932. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  933. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  934. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  935. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  936. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  937. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  938. [-] 123
  939. [-] State Falling reason cells[i][j].waitingBall:true
  940. [-] 123
  941. [-] State Falling reason cells[i][j].waitingBall:true
  942. [-] 123
  943. [-] State Falling reason cells[i][j].waitingBall:true
  944. [-] Ball created
  945. [-] dispatchEvent:GameEvents::BALL_CREATED
  946. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  947. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  948. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  949. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  950. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  951. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  952. [-] 123
  953. [-] true
  954. [-] 123
  955. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  956. [-] dispatchEvent:GameEvents::MOVE_END line 167
  957. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  958. [-] 10-!!!
  959. [-] EndGame = Method
  960. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=16360&key=aaf67598d5b4e3b6f17f97d8d3d37e3a&auth_key=null&token=a6a3f51db562a6e46a5875b45e1a2850&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  961. [-] Server respond: {"game":{"currency":1,"lives":4,"level":6,"episode":1,"sound":1,"music":1},"user":{"current_time":"1433776755","countdown":1433776321},"items":[{"id":2,"type":96,"value":1,"relation":0}],"history":[{"level":1,"scores":840,"stars":3},{"level":2,"scores":5600,"stars":3},{"level":3,"scores":20660,"stars":3},{"level":4,"scores":9980,"stars":3},{"level":5,"scores":16360,"stars":3},{"level":6,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"7d811ea83febed8b999d5e73d05bb731"} == 0 !!!!
  962. [-] 11-!!!
  963. [-] 1366 = StatusBar.init()
  964. [-] 5 20
  965. [-] 16360 == 11300
  966. [-] 1 ====
  967. [-] 2 ====
  968. [-] 3 ====
  969. [-] 4 ====
  970. [-] 5 ====
  971. [-] 6 ====
  972. [-] 7 ====
  973. [-] 8 ====
  974. [-] 9 ====
  975. [-] 12-!!!
  976. [-] del avatar player!!!
  977. [-] 13-!!!
  978. [-] 20 !====! 6
  979. [-] 10-!!!
  980. [-] Ping = Method
  981. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=5befae08216ff54c84fdaad9fe89efff&ip=176.109.179.18&sns=fb&session_id=346958c821abe3bcb13a9913c787c9d9&referer=&method=Ping
  982. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"6018c246738df5e4f2f08d923a410de0"} == 0 !!!!
  983. [-] Shop!!!!!!!!!!!!!!!!!!!!!!
  984. [-] addingDeferedFunction function Function() {}
  985. [-] 10-!!!
  986. [-] checkOffer = Method
  987. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=481b6ead3ae394eb93ba173571844abe&sns=fb&SID=1671286989765428&referer=&method=checkOffer
  988. [-] Server respond: {"resp":{"result":true,"offer_no":1,"coin_count":"50","coin_bonus":"20","coin_prise":"5"},"method":"checkOffer","success":true,"token":"bf7fb783b9e3bdeed9ef8aa72ffc3b78"} == 0 !!!!
  989. [-] 10-!!!
  990. [-] GetCurrency = Method
  991. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=26e1acb2684983b52a92088634680b7a&sns=fb&SID=1671286989765428&referer=&method=GetCurrency
  992. [-] 5 = = type = = 0
  993. [-] Server respond: {"currency":[{"id":1,"cost":1,"value":10,"discount":0},{"id":2,"cost":5,"value":50,"discount":0},{"id":3,"cost":10,"value":100,"discount":0},{"id":4,"cost":20,"value":250,"discount":0},{"id":5,"cost":5,"value":70,"discount":0},{"id":6,"cost":10,"value":150,"discount":0},{"id":7,"cost":15,"value":500,"discount":0}],"method":"GetCurrency","success":true,"token":"e462863800886a31391e94412cf96661"} == 0 !!!!
  994. [-] null ==== onPaymentComplete ==== PAYMENT_SUCCEEDED
  995. [-] 9 ====
  996. [-] 12-!!!
  997. [-] del avatar player!!!
  998. [-] 13-!!!
  999. [-] 20 !====! 7
  1000. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
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