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- bool CExchange::CheckSpace()
- {
- const static INVENTORY_PAGE_COUNT = 4;
- const static INVENTORY_PAGE_SIZE = 45;
- static std::vector<CGrid*> s_grids;
- s_grids.resize(INVENTORY_PAGE_COUNT);
- for (int i = 0; i < INVENTORY_PAGE_COUNT; ++i)
- {
- s_grids[i] = new CGrid(5, 9);
- }
- LPCHARACTER victim = GetCompany()->GetOwner();
- LPITEM item;
- int i;
- for (i = 0; i < INVENTORY_MAX_NUM; ++i) {
- if (!(item = victim->GetInventoryItem(i)))
- continue;
- BYTE itemSize = item->GetSize();
- BYTE bPage = i / (INVENTORY_PAGE_SIZE)-1;
- s_grids[bPage]->Put(i - (INVENTORY_PAGE_SIZE * bPage), 1, itemSize);
- }
- static std::vector <WORD> s_vDSGrid(DRAGON_SOUL_INVENTORY_MAX_NUM);
- bool bDSInitialized = false;
- for (i = 0; i < EXCHANGE_ITEM_MAX_NUM; ++i)
- {
- if (!(item = m_apItems[i]))
- continue;
- BYTE itemSize = item->GetSize();
- if (item->IsDragonSoul())
- {
- if (!victim->DragonSoul_IsQualified())
- return false;
- if (!bDSInitialized) {
- bDSInitialized = true;
- victim->CopyDragonSoulItemGrid(s_vDSGrid);
- }
- bool bExistEmptySpace = false;
- WORD wBasePos = DSManager::instance().GetBasePosition(item);
- if (wBasePos >= DRAGON_SOUL_INVENTORY_MAX_NUM)
- return false;
- for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; i++)
- {
- WORD wPos = wBasePos + i;
- if (0 == s_vDSGrid[wBasePos])
- {
- bool bEmpty = true;
- for (int j = 1; j < item->GetSize(); j++)
- {
- if (s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM])
- {
- bEmpty = false;
- break;
- }
- }
- if (bEmpty)
- {
- for (int j = 0; j < item->GetSize(); j++)
- {
- s_vDSGrid[wPos + j * DRAGON_SOUL_BOX_COLUMN_NUM] = wPos + 1;
- }
- bExistEmptySpace = true;
- break;
- }
- }
- if (bExistEmptySpace)
- break;
- }
- if (!bExistEmptySpace)
- return false;
- }
- else
- {
- bool bFound = false;
- for (int j = 0; j < INVENTORY_PAGE_COUNT; ++j)
- {
- int iPos = s_grids[j]->FindBlank(1, itemSize);
- if (iPos >= 0) {
- s_grids[j]->Put(iPos, 1, itemSize);
- bFound = true;
- break;
- }
- }
- if (bFound)
- continue;
- return false; // No space left in inventory
- }
- }
- return true;
- }
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