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- <Objects>
- <Object id="Pentaract Eye">
- <Behavior bucket="movement" protecteeId="Pentaract Tower" acquireRange="80" protectionRange="60" reprotectRange="1" speed="5">Protect</Behavior>
- <Behavior bucket="movement" minAltitude="130">StayAbove</Behavior>
- <Behavior bucket="movement">Buzz</Behavior>
- <Behavior bucket="movement">Swirl</Behavior>
- <Behavior projectileId="0" range="10" arcDegrees="30" cooldown=".2">Shoot</Behavior>
- </Object>
- <Object id="Pentaract Tower">
- <Behavior childIds="Pentaract Eye" cooldown="5" maxChildren="5">MakeMinions</Behavior>
- <Behavior range="8" cooldown="5" damage="100" radius="4">GrenadeToss</Behavior>
- <Behavior prob="1" childId="Pentaract Tower Corpse">MetamorphoseAtDeath</Behavior>
- </Object>
- <Object id="Pentaract">
- <Behavior>OryxTaunt</Behavior>
- <Behavior map="encounter_maps/pentaract_map.jm">PlaceMap</Behavior>
- <Behavior childIds="Pentaract Tower" cooldown="15" numChildren="5" distance="15">MaintainProtectors</Behavior>
- <Behavior effect="Invincible">ConditionEffect</Behavior>
- <State id="Dead?">
- <Transition noneExist="Pentaract Tower">Decay</Transition>
- </State>
- </Object>
- <Object id="Pentaract Tower Corpse">
- <State id="Decay">
- <Behavior time="2">Decay</Behavior>
- <Transition afterTime="10">Respawn</Transition>
- </State>
- <State id="Respawn">
- <Behavior cooldown="1" childIds="Pentaract Tower" maxChildren="1" startWithMinions="false">MakeMinions</Behavior>
- </State>
- <Behavior time="0" dropLoot="true">Decay</Behavior>
- <SoulboundLoot prob=".25" >Misc Bag</SoulboundLoot>
- <SoulboundLoot prob=".25" >Potion Bag</SoulboundLoot>
- <SoulboundLoot tier="8" prob=".02" threshold=".05">Weapon</SoulboundLoot>
- <SoulboundLoot tier="9" prob=".008" threshold=".05">Weapon</SoulboundLoot>
- <SoulboundLoot tier="10" prob=".004" threshold=".10">Weapon</SoulboundLoot>
- <SoulboundLoot tier="11" prob=".002" threshold=".18">Weapon</SoulboundLoot>
- <SoulboundLoot tier="8" prob=".016" threshold=".05">Armor</SoulboundLoot>
- <SoulboundLoot tier="9" prob=".008" threshold=".05">Armor</SoulboundLoot>
- <SoulboundLoot tier="10" prob=".004" threshold=".10">Armor</SoulboundLoot>
- <SoulboundLoot tier="11" prob=".002" threshold=".10">Armor</SoulboundLoot>
- <SoulboundLoot tier="12" prob=".001" threshold=".18">Armor</SoulboundLoot>
- <SoulboundLoot tier="4" prob=".008" threshold=".05">ClassSpecial</SoulboundLoot>
- <SoulboundLoot tier="5" prob=".002" threshold=".10">ClassSpecial</SoulboundLoot>
- <SoulboundLoot tier="3" prob=".016" threshold=".05">Ring</SoulboundLoot>
- <SoulboundLoot tier="4" prob=".004" threshold=".10">Ring</SoulboundLoot>
- <SoulboundLoot tier="5" prob=".001" threshold=".18">Ring</SoulboundLoot>
- <SoulboundLoot tier="2" prob=".25" threshold=".10">Potion</SoulboundLoot>
- <SoulboundLoot prob=".001" threshold=".075">Seal of Blasphemous Prayer</SoulboundLoot>
- <SoulboundLoot prob=".01" threshold=".0075">MYSTRFMNT</SoulboundLoot>
- </Object>
- <Object id="Pentaract Tower Ultra">
- <Behavior map="encounter_maps/pentaract_ultra_map.jm">PlaceMap</Behavior>
- <Behavior childIds="Pentaract Eye" cooldown="2.6" maxChildren="6">MakeMinions</Behavior>
- <Behavior childIds="Pentaract Eye" cooldown="2.6" maxChildren="6" startWithMinions="false">MakeMinions</Behavior>
- <Behavior range="10" cooldown="2.6" damage="100" radius="4">GrenadeToss</Behavior>
- <SoulboundLoot tier="8" prob=".02" threshold=".05">Weapon</SoulboundLoot>
- <SoulboundLoot tier="9" prob=".008" threshold=".05">Weapon</SoulboundLoot>
- <SoulboundLoot tier="10" prob=".004" threshold=".10">Weapon</SoulboundLoot>
- <SoulboundLoot tier="11" prob=".002" threshold=".18">Weapon</SoulboundLoot>
- <SoulboundLoot tier="8" prob=".016" threshold=".05">Armor</SoulboundLoot>
- <SoulboundLoot tier="9" prob=".008" threshold=".05">Armor</SoulboundLoot>
- <SoulboundLoot tier="10" prob=".004" threshold=".10">Armor</SoulboundLoot>
- <SoulboundLoot tier="11" prob=".002" threshold=".10">Armor</SoulboundLoot>
- <SoulboundLoot tier="12" prob=".001" threshold=".18">Armor</SoulboundLoot>
- <SoulboundLoot tier="4" prob=".008" threshold=".05">ClassSpecial</SoulboundLoot>
- <SoulboundLoot tier="5" prob=".002" threshold=".10">ClassSpecial</SoulboundLoot>
- <SoulboundLoot tier="3" prob=".016" threshold=".05">Ring</SoulboundLoot>
- <SoulboundLoot tier="4" prob=".004" threshold=".10">Ring</SoulboundLoot>
- <SoulboundLoot tier="5" prob=".001" threshold=".18">Ring</SoulboundLoot>
- <SoulboundLoot tier="2" prob=".25" threshold=".10">Potion</SoulboundLoot>
- <SoulboundLoot prob=".001" threshold=".075">Seal of Blasphemous Prayer</SoulboundLoot>
- <SoulboundLoot prob=".01" threshold=".0075">MYSTRFMNT</SoulboundLoot>
- </Object>
- </Objects>
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