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Feb 19th, 2020
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  1. -- Farewell Infortality. -- Version: 2.82 -- Instances: local onepiecepiratewrath = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local CloseButton = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local OpenGui = Instance.new("TextButton") --Properties: onepiecepiratewrath.Name = "one piece pirate wrath" onepiecepiratewrath.Parent = game.CoreGui Frame.Parent = onepiecepiratewrath Frame.BackgroundColor3 = Color3.new(0.670588, 0.670588, 0.670588) Frame.BackgroundTransparency = 0.20000000298023 Frame.BorderColor3 = Color3.new(0, 0, 0) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0.296362042, 0, 0.309948981, 0) Frame.Size = UDim2.new(0, 442, 0, 257) Frame.SizeConstraint = Enum.SizeConstraint.RelativeYY Frame.Visible = false Frame.Active = true Frame.Draggable = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton.BorderSizePixel = 2 TextButton.Position = UDim2.new(0.169609413, 0, 0.628730059, 0) TextButton.Size = UDim2.new(0, 270, 0, 36) TextButton.Font = Enum.Font.Fantasy TextButton.Text = "Auto Quest Gui" TextButton.TextColor3 = Color3.new(0, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14 TextButton.TextWrapped = true TextButton.MouseButton1Down:connect(function() -- Farewell Infortality. -- Version: 2.82 -- Instances: local onepiecepiratewrath = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local CloseButton = Instance.new("TextButton") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") --Properties: onepiecepiratewrath.Name = "one piece pirate wrath" onepiecepiratewrath.Parent = game.CoreGui Frame.Parent = onepiecepiratewrath Frame.BackgroundColor3 = Color3.new(0.619608, 0.619608, 0.619608) Frame.BackgroundTransparency = 0.20000000298023 Frame.BorderColor3 = Color3.new(0, 0, 0) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0.394853711, 0, 0.372448981, 0) Frame.Size = UDim2.new(0, 282, 0, 304) Frame.SizeConstraint = Enum.SizeConstraint.RelativeYY Frame.Active = true Frame.Draggable = true CloseButton.Name = "CloseButton" CloseButton.Parent = Frame CloseButton.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) CloseButton.BorderSizePixel = 2 CloseButton.Position = UDim2.new(-0.00150067918, 0, -0.00443686917, 0) CloseButton.Size = UDim2.new(0, 89, 0, 36) CloseButton.Font = Enum.Font.Fantasy CloseButton.Text = "X" CloseButton.TextColor3 = Color3.new(1, 0, 0) CloseButton.TextScaled = true CloseButton.TextSize = 14 CloseButton.TextWrapped = true CloseButton.MouseButton1Down:connect(function() Frame.Visible = false end) TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton.BorderSizePixel = 2 TextButton.Position = UDim2.new(0.0620694049, 0, 0.331304252, 0) TextButton.Size = UDim2.new(0, 240, 0, 36) TextButton.Font = Enum.Font.Fantasy TextButton.Text = "Hero Quest" TextButton.TextColor3 = Color3.new(0, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14 TextButton.TextWrapped = true TextButton.MouseButton1Down:connect(function() local A_1 = "Kill Hero"-- wow learn how to script stop copying my script sad I learned if I can you can local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest Event:FireServer(A_1) end) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_2.BorderSizePixel = 2 TextButton_2.Position = UDim2.new(0.0539319403, 0, 0.486253142, 0) TextButton_2.Size = UDim2.new(0, 242, 0, 36) TextButton_2.Font = Enum.Font.Fantasy TextButton_2.Text = "Police Quest" TextButton_2.TextColor3 = Color3.new(0, 0, 0) TextButton_2.TextScaled = true TextButton_2.TextSize = 14 TextButton_2.TextWrapped = true TextButton_2.MouseButton1Down:connect(function() local A_1 = "Kill Police"-- wow learn how to script stop copying my script sad I learned if I can you can local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest Event:FireServer(A_1) end) TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_3.BorderSizePixel = 2 TextButton_3.Position = UDim2.new(0.0505931638, 0, 0.648539305, 0) TextButton_3.Size = UDim2.new(0, 242, 0, 36) TextButton_3.Font = Enum.Font.Fantasy TextButton_3.Text = "Forest B Quest" TextButton_3.TextColor3 = Color3.new(0, 0, 0) TextButton_3.TextScaled = true TextButton_3.TextSize = 14 TextButton_3.TextWrapped = true TextButton_3.MouseButton1Down:connect(function() local A_1 = "Kill Forest Beast"-- wow learn how to script stop copying my script sad I learned if I can you can local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest Event:FireServer(A_1) end) TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_4.BackgroundTransparency = 1 TextButton_4.BorderSizePixel = 2 TextButton_4.Position = UDim2.new(0.222898647, 0, -0.00570893288, 0) TextButton_4.Size = UDim2.new(0, 239, 0, 36) TextButton_4.Font = Enum.Font.Fantasy TextButton_4.Text = "Rp/Rimuru" TextButton_4.TextColor3 = Color3.new(0, 0, 0) TextButton_4.TextScaled = true TextButton_4.TextSize = 14 TextButton_4.TextWrapped = true TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_5.BorderSizePixel = 2 TextButton_5.Position = UDim2.new(0.0727077052, 0, 0.175796598, 0) TextButton_5.Size = UDim2.new(0, 240, 0, 36) TextButton_5.Font = Enum.Font.Fantasy TextButton_5.Text = "Weak Villian Q" TextButton_5.TextColor3 = Color3.new(0, 0, 0) TextButton_5.TextScaled = true TextButton_5.TextSize = 14 TextButton_5.TextWrapped = true TextButton_5.MouseButton1Down:connect(function() local A_1 = "Kill Weak Villain"-- wow learn how to script stop copying my script sad I learned if I can you can local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest Event:FireServer(A_1) end) TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_6.BorderSizePixel = 2 TextButton_6.Position = UDim2.new(0.0505931638, 0, 0.819591939, 0) TextButton_6.Size = UDim2.new(0, 242, 0, 36) TextButton_6.Font = Enum.Font.Fantasy TextButton_6.Text = "UA STU Quest" TextButton_6.TextColor3 = Color3.new(0, 0, 0) TextButton_6.TextScaled = true TextButton_6.TextSize = 14 TextButton_6.TextWrapped = true TextButton_6.MouseButton1Down:connect(function() local A_1 = "Kill UA Student" local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest Event:FireServer(A_1) end) end) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_2.BorderSizePixel = 2 TextButton_2.Position = UDim2.new(0.170855433, 0, 0.416140139, 0) TextButton_2.Size = UDim2.new(0, 270, 0, 36) TextButton_2.Font = Enum.Font.Fantasy TextButton_2.Text = "Farm NPC GUI" TextButton_2.TextColor3 = Color3.new(0, 0, 0) TextButton_2.TextScaled = true TextButton_2.TextSize = 14 TextButton_2.TextWrapped = true TextButton_2.MouseButton1Down:connect(function() -- Farewell Infortality. -- Version: 2.82 -- Instances: local onepiecepiratewrath = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local CloseButton = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local stopfarm = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") --Properties: onepiecepiratewrath.Name = "one piece pirate wrath" onepiecepiratewrath.Parent = game.CoreGui Frame.Parent = onepiecepiratewrath Frame.BackgroundColor3 = Color3.new(171, 171, 171) Frame.BackgroundTransparency = 0.20000000298023 Frame.BorderColor3 = Color3.new(0, 0, 0) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0.30967176, 0, 0.133928567, 0) Frame.Size = UDim2.new(0, 282, 0, 573) Frame.SizeConstraint = Enum.SizeConstraint.RelativeYY Frame.Active = true Frame.Draggable = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton.BorderSizePixel = 2 TextButton.Position = UDim2.new(0.0716624185, 0, 0.142949134, 0) TextButton.Size = UDim2.new(0, 242, 0, 36) TextButton.Font = Enum.Font.Fantasy TextButton.Text = "Farm Police" TextButton.TextColor3 = Color3.new(0, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14 TextButton.TextWrapped = true TextButton.MouseButton1Down:connect(function() _G.t = true name = "Police" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_2.BorderSizePixel = 2 TextButton_2.Position = UDim2.new(0.0739624724, 0, 0.0693347007, 0) TextButton_2.Size = UDim2.new(0, 239, 0, 36) TextButton_2.Font = Enum.Font.Fantasy TextButton_2.Text = "Farm Criminal" TextButton_2.TextColor3 = Color3.new(0, 0, 0) TextButton_2.TextScaled = true TextButton_2.TextSize = 14 TextButton_2.TextWrapped = true TextButton_2.MouseButton1Down:connect(function() _G.t = true name = "Criminal" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) CloseButton.Name = "CloseButton" CloseButton.Parent = Frame CloseButton.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) CloseButton.BorderSizePixel = 2 CloseButton.Position = UDim2.new(-0.00150067918, 0, -0.00443686917, 0) CloseButton.Size = UDim2.new(0, 89, 0, 36) CloseButton.Font = Enum.Font.Fantasy CloseButton.Text = "X" CloseButton.TextColor3 = Color3.new(1, 0, 0) CloseButton.TextScaled = true CloseButton.TextSize = 14 CloseButton.TextWrapped = true CloseButton.MouseButton1Down:connect(function() Frame.Visible = false end) TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_3.BorderSizePixel = 2 TextButton_3.Position = UDim2.new(0.0720857754, 0, 0.218780711, 0) TextButton_3.Size = UDim2.new(0, 240, 0, 36) TextButton_3.Font = Enum.Font.Fantasy TextButton_3.Text = "Farm Weak Villian" TextButton_3.TextColor3 = Color3.new(0, 0, 0) TextButton_3.TextScaled = true TextButton_3.TextSize = 14 TextButton_3.TextWrapped = true TextButton_3.MouseButton1Down:connect(function() _G.t = true name = "Weak" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_4.BorderSizePixel = 2 TextButton_4.Position = UDim2.new(0.0691616014, 0, 0.293097019, 0) TextButton_4.Size = UDim2.new(0, 240, 0, 36) TextButton_4.Font = Enum.Font.Fantasy TextButton_4.Text = "Farm Hero" TextButton_4.TextColor3 = Color3.new(0, 0, 0) TextButton_4.TextScaled = true TextButton_4.TextSize = 14 TextButton_4.TextWrapped = true TextButton_4.MouseButton1Down:connect(function() _G.t = true name = "Hero" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_5.BorderSizePixel = 2 TextButton_5.Position = UDim2.new(0.0681163371, 0, 0.368875176, 0) TextButton_5.Size = UDim2.new(0, 242, 0, 36) TextButton_5.Font = Enum.Font.Fantasy TextButton_5.Text = "UA Students Farm" TextButton_5.TextColor3 = Color3.new(0, 0, 0) TextButton_5.TextScaled = true TextButton_5.TextSize = 14 TextButton_5.TextWrapped = true TextButton_5.MouseButton1Down:connect(function() _G.t = true name = "UA Student" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_6.BorderSizePixel = 2 TextButton_6.Position = UDim2.new(-0.00463867188, 0, 0.448066592, 0) TextButton_6.Size = UDim2.new(0, 283, 0, 36) TextButton_6.Font = Enum.Font.Fantasy TextButton_6.Text = "Strong Npc" TextButton_6.TextColor3 = Color3.new(0, 0, 0) TextButton_6.TextScaled = true TextButton_6.TextSize = 14 TextButton_6.TextWrapped = true TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_7.BorderSizePixel = 2 TextButton_7.Position = UDim2.new(0.0683236569, 0, 0.534250557, 0) TextButton_7.Size = UDim2.new(0, 242, 0, 36) TextButton_7.Font = Enum.Font.Fantasy TextButton_7.Text = "Farm All Might" TextButton_7.TextColor3 = Color3.new(0, 0, 0) TextButton_7.TextScaled = true TextButton_7.TextSize = 14 TextButton_7.TextWrapped = true TextButton_7.MouseButton1Down:connect(function() _G.t = true name = "All Might" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_8.BorderSizePixel = 2 TextButton_8.Position = UDim2.new(0.0681163147, 0, 0.60990274, 0) TextButton_8.Size = UDim2.new(0, 240, 0, 36) TextButton_8.Font = Enum.Font.Fantasy TextButton_8.Text = "Forest Beasts" TextButton_8.TextColor3 = Color3.new(0, 0, 0) TextButton_8.TextScaled = true TextButton_8.TextSize = 14 TextButton_8.TextWrapped = true TextButton_8.MouseButton1Down:connect(function() _G.t = true name = "Forest Beast" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_9.BorderSizePixel = 2 TextButton_9.Position = UDim2.new(0.0704163909, 0, 0.687553942, 0) TextButton_9.Size = UDim2.new(0, 238, 0, 36) TextButton_9.Font = Enum.Font.Fantasy TextButton_9.Text = "Giant Forest B" TextButton_9.TextColor3 = Color3.new(0, 0, 0) TextButton_9.TextScaled = true TextButton_9.TextSize = 14 TextButton_9.TextWrapped = true TextButton_9.MouseButton1Down:connect(function() _G.t = true name = "Giant Forest Beast" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_10.BorderSizePixel = 2 TextButton_10.Position = UDim2.new(0.0704163909, 0, 0.764342725, 0) TextButton_10.Size = UDim2.new(0, 238, 0, 36) TextButton_10.Font = Enum.Font.Fantasy TextButton_10.Text = "Endeavor" TextButton_10.TextColor3 = Color3.new(0, 0, 0) TextButton_10.TextScaled = true TextButton_10.TextSize = 14 TextButton_10.TextWrapped = true TextButton_10.MouseButton1Down:connect(function() _G.t = true name = "Endeavor" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_11.BorderSizePixel = 2 TextButton_11.Position = UDim2.new(0.0775085911, 0, 0.844621956, 0) TextButton_11.Size = UDim2.new(0, 238, 0, 36) TextButton_11.Font = Enum.Font.Fantasy TextButton_11.Text = "Tomura" TextButton_11.TextColor3 = Color3.new(0, 0, 0) TextButton_11.TextScaled = true TextButton_11.TextSize = 14 TextButton_11.TextWrapped = true TextButton_12.MouseButton1Down:connect(function() _G.t = true name = "Tomura" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_12.BorderSizePixel = 2 TextButton_12.Position = UDim2.new(0.0668702945, 0, 0.923156023, 0) TextButton_12.Size = UDim2.new(0, 238, 0, 36) TextButton_12.Font = Enum.Font.Fantasy TextButton_12.Text = "Noumu" TextButton_12.TextColor3 = Color3.new(0, 0, 0) TextButton_12.TextScaled = true TextButton_12.TextSize = 14 TextButton_12.TextWrapped = true TextButton_12.MouseButton1Down:connect(function() _G.t = true name = "Noumu" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) stopfarm.Name = "stopfarm" stopfarm.Parent = Frame stopfarm.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) stopfarm.BorderSizePixel = 2 stopfarm.Position = UDim2.new(0.999494374, 0, 0.280503988, 0) stopfarm.Size = UDim2.new(0, 239, 0, 36) stopfarm.Font = Enum.Font.Fantasy stopfarm.Text = "Stop Farming" stopfarm.TextColor3 = Color3.new(0, 0, 0) stopfarm.TextScaled = true stopfarm.TextSize = 14 stopfarm.TextWrapped = true stopfarm.MouseButton1Down:connect(function() _G.t = false name = "Criminal" function tp(x,y,z) local valtomove = 4 moving = true if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove)) end end if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove)) end end if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)) end end moving = false end spawn (function() game:getService("RunService"):BindToRenderStep("",0,function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if moving == true then game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end end) end) while _G.t and wait() do local en = game.Workspace.NPCs:GetChildren() ene = {} for i, v in pairs(en) do if string.find(v.Name, name) then table.insert(ene, v) end end function up() en = game.Workspace.NPCs:GetChildren() for i, v in pairs(en) do if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then ene = v break end end end up() local p = game:GetService("Players").LocalPlayer while wait() and _G.t== true do up() local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then e = ene if e then e = e:FindFirstChild("HumanoidRootPart") end tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z) end end end end) TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_13.BackgroundTransparency = 1 TextButton_13.BorderSizePixel = 2 TextButton_13.Position = UDim2.new(0.222898647, 0, -0.00570893288, 0) TextButton_13.Size = UDim2.new(0, 239, 0, 36) TextButton_13.Font = Enum.Font.Fantasy TextButton_13.Text = "Rp/Rimuru" TextButton_13.TextColor3 = Color3.new(0, 0, 0) TextButton_13.TextScaled = true TextButton_13.TextSize = 14 TextButton_13.TextWrapped = true -- Scripts: end) CloseButton.Name = "CloseButton" CloseButton.Parent = Frame CloseButton.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) CloseButton.BorderSizePixel = 2 CloseButton.Position = UDim2.new(-0.00150067918, 0, -0.00443686917, 0) CloseButton.Size = UDim2.new(0, 89, 0, 36) CloseButton.Font = Enum.Font.Fantasy CloseButton.Text = "X" CloseButton.TextColor3 = Color3.new(1, 0, 0) CloseButton.TextScaled = true CloseButton.TextSize = 14 CloseButton.TextWrapped = true CloseButton.MouseButton1Down:connect(function() Frame.Visible = false end) TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_3.BackgroundTransparency = 1 TextButton_3.BorderSizePixel = 2 TextButton_3.Position = UDim2.new(0.0446281582, 0, 0.221254289, 0) TextButton_3.Size = UDim2.new(0, 402, 0, 36) TextButton_3.Font = Enum.Font.Fantasy TextButton_3.Text = "Credits To: Roblox Pain" TextButton_3.TextColor3 = Color3.new(0, 0, 0) TextButton_3.TextScaled = true TextButton_3.TextSize = 14 TextButton_3.TextWrapped = true TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.new(0.807843, 0.807843, 0.807843) TextButton_4.BackgroundTransparency = 1 TextButton_4.BorderSizePixel = 2 TextButton_4.Position = UDim2.new(0.0446281582, 0, 0.808802903, 0) TextButton_4.Size = UDim2.new(0, 402, 0, 36) TextButton_4.Font = Enum.Font.Fantasy TextButton_4.Text = "Credits To: Rimuru Tempest" TextButton_4.TextColor3 = Color3.new(0, 0, 0) TextButton_4.TextScaled = true TextButton_4.TextSize = 14 TextButton_4.TextWrapped = true OpenGui.Name = "OpenGui" OpenGui.Parent = onepiecepiratewrath OpenGui.BackgroundColor3 = Color3.new(0.819608, 0.819608, 0.819608) OpenGui.BorderSizePixel = 3 OpenGui.Position = UDim2.new(0.0079858033, 0, 0.436224461, 0) OpenGui.Size = UDim2.new(0, 251, 0, 83) OpenGui.Font = Enum.Font.Fantasy OpenGui.Text = "OPEN GUI" OpenGui.TextColor3 = Color3.new(0, 0, 0) OpenGui.TextScaled = true OpenGui.TextSize = 14 OpenGui.TextWrapped = true OpenGui.Active = true OpenGui.Draggable = true -- Scripts: function SCRIPT_FZGK81_FAKESCRIPT() -- OpenGui.LocalScript local script = Instance.new('LocalScript') script.Parent = OpenGui local Frame = script.Parent.Parent.Frame script.Parent.MouseButton1Click:connect(function() if Frame.Visible == false then Frame.Visible = true else Frame.Visible = false end end) end coroutine.resume(coroutine.create(SCRIPT_FZGK81_FAKESCRIPT))
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