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- =========================
- LITV2 1.11 --> LITV2 1.12
- =========================
- Updated:
- Caelus API (Forge) (caelus-FORGE-1.15.2-2.0-beta3.jar --> caelus-FORGE-1.15.2-2.0-beta4.jar):
- caelus-FORGE-1.15.2-2.0-beta4.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
- [2.0-beta4] - 2021.01.01
- Fixed
- * Fixed elytra flight triggers [#14](https://github.com/TheIllusiveC4/Caelus/issues/14)
- [2.0-beta3] - 2020.06.11
- Fixed
- * Fixed cape and elytra mixed rendering [#5](https://github.com/TheIllusiveC4/Caelus/issues/5)
- [2.0-beta2] - 2020.04.18
- Changed
- * Simple Takeoff can trigger fireworks mid-flight
- * Removed restriction on Elytra trigger to match 1.15 Elytra changes [#4](https://github.com/TheIllusiveC4/Caelus/issues/4)
- [2.0-beta1] - 2020.02.11
- Added
- * [API] CaelusAPI#getElytraRender to retrieve the current render state of the elytra on the entity
- * [API] Added IMC processing for elytra render state, identifier is "elytraRender"/CaelusAPI.IMC.ELYTRA_RENDER and it should supply a Function<LivingEntity,ElytraRender> object
- Changed
- * Ported to 1.15.2 Forge
- Removed
- * Removed RenderElytraEvent in favor of a simpler IMC method for processing render state
- Collective (collective-1.15.2-1.53.jar --> collective-1.15.2-1.56.jar):
- collective-1.15.2-1.56.jar:
- []()Changelog:
- Fixed 1.12 player head generating function. Improved isTool function to make it more versatile.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- collective-1.15.2-1.55.jar:
- []()Changelog:
- Added entity functions. Improved backend code.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- collective-1.15.2-1.54.jar:
- Synced code with the 1.12 Collective version.
- Added distance functions.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Curios API (Forge) (curios-FORGE-1.15.2-2.0.2.6.jar --> curios-FORGE-1.15.2-2.0.2.7.jar):
- curios-FORGE-1.15.2-2.0.2.7.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
- [2.0.2.7] - 2021.01.14
- Fixed
- * Fixed crash related to performing logic on empty itemstacks
- [2.0.2.6] - 2020.08.01
- Fixed
- * Curios GUI no longer tries to render list without visible slots
- [2.0.2.5] - 2020.08.01
- Fixed
- * Fixed hidden slots still being handled by Curios GUI
- [2.0.2.4] - 2020.06.03
- Changed
- * Curios scroll bar has more precise scrolling and the scroll position now persists during a session
- [2.0.2.3] - 2020.05.31
- Fixed
- * Fixed empty item states being ticked while in Curio slots [#50](https://github.com/TheIllusiveC4/Curios/issues/50)
- [2.0.2.2] - 2020.04.19
- Changed
- * Changed Recipe Book to dedicated implementation [#48](https://github.com/TheIllusiveC4/Curios/issues/48)
- * Compressed texture files (thanks Darkhax!) [#49](https://github.com/TheIllusiveC4/Curios/pull/49)
- [2.0.2.1] - 2020.03.26
- Added
- * Added Chinese localization (thank you EnterFor!)
- [2.0.2] - 2020.03.21
- Added
- * Added support for curio attribute modifiers using NBT tags, simply replace "AttributeModifiers" with "CurioAttributeModifiers"
- [2.0.1] - 2020.03.08
- Added
- * [API] ICurio#onCurioAnimate - Called every tick client-side only while curio is equipped
- [2.0] - 2020.02.24
- Fixed
- * Fixed compatibility issue with Ensorcellation's Soulbound enchantment [#41](https://github.com/TheIllusiveC4/Curios/issues/41)
- [2.0-beta2] - 2020.01.26
- Changed
- * Updated to 1.15.2
- Added
- * Re-added JEI integration
- * Added Japanese localization (thanks MORIMORI0317!)
- Fixed
- * Fixed generic curio slot icon showing missing texture
- [2.0-beta] - 2019.12.30
- Changed
- * Ported to 1.15.1
- * [API] ICurio#doRender -> ICurio#render
- * Curio rendering no longer automatically applies sneaking translations
- * Curio slot icons need to be manually stitched into the block texture atlas
- Doggy Talents (DoggyTalents-1.15.2-1.15.2.3.jar --> DoggyTalents-1.15.2-2.0.1.2.jar):
- DoggyTalents-1.15.2-2.0.1.2.jar:
- Thank you all for your patience, finally I can start showing off the start off Doggy Talents 2.0 (alpha)!
- The majority of my time was spent re-writing the entire mod to make it a lot more readable, reliable and playable. While this was my main focus there is still a lot of work to do and there have been many gameplay changes:
- * Dogs are no longer immortal but they can be linked to a dog bed and respawned there if they do die
- * /dog command to locate and respawn dead dogs
- * New textures and tail model
- * Updates to previous talents, namely pack puppy which can now be accessed through they player inventory!
- * Doggy Torch talent
- * There should be a lot less bugs and radar should all the time now
- * Dogs will now run to water or rain to put fire out, more AI tweaks planned
- * Lots of other things for you to explore!
- * Planned: dog texture sync so other players on your server can see the exact texture your dog has on, not just the one in their texture pack.
- All your dogs should update fine from previous versions of the 1.15 mod. But since this is an alpha and there are incomplete features and things might change please make a backup. If you want to make a long standing world with this alpha version, I would wait till a beta is released.
- If you have an feature ideas or improvements feel free to make an issue on github, similarly if you have an bugs to report please do.
- This was built with Forge 1.15.2 - 31.2.47, will work on the latest and probably others too.
- DoggyTalents-1.15.2-2.0.0.4.jar:
- Thank you all for your patience, finally I can start showing off the start off Doggy Talents 2.0 (alpha)!
- The majority of my time was spent re-writing the entire mod to make it a lot more readable, reliable and playable. While this was my main focus there is still a lot of work to do and there have been many gameplay changes:
- * Dogs are no longer immortal but they can be linked to a dog bed and respawned there if they do die
- * /dog command to locate and respawn dead dogs
- * New textures and tail model
- * Updates to previous talents, namely pack puppy which can now be accessed through they player inventory!
- * Doggy Torch talent
- * There should be a lot less bugs and radar should all the time now
- * Dogs will now run to water or rain to put fire out, more AI tweaks planned
- * Lots of other things for you to explore!
- * Planned: dog texture sync so other players on your server can see the exact texture your dog has on, not just the one in their texture pack.
- All your dogs should update fine from previous versions of the 1.15 mod. But since this is an alpha and there are incomplete features and things might change please make a backup. If you want to make a long standing world with this alpha version, I would wait till a beta is released.
- If you have an feature ideas or improvements feel free to make an issue on github, similarly if you have an bugs to report please do.
- This was built with Forge 1.15.2 - 31.2.43, will work on the latest and probably others too.
- DoggyTalents-1.15.2-2.0.0.2.jar:
- Thank you all for your patience, finally I can start showing off the start off Doggy Talents 2.0 (alpha)!
- The majority of my time was spent re-writing the entire mod to make it a lot more readable, reliable and playable. While this was my main focus there is still a lot of work to do and there have been many gameplay changes:
- * Dogs are no longer immortal but they can be linked to a dog bed and respawned there if they do die
- * /dog command to locate and respawn dead dogs
- * New textures and tail model
- * Updates to previous talents, namely pack puppy which can now be accessed through they player inventory!
- * Doggy Torch talent
- * There should be a lot less bugs and radar should all the time now
- * Dogs will now run to water or rain to put fire out, more AI tweaks planned
- * Lots of other things for you to explore!
- * Planned: dog texture sync so other players on your server can see the exact texture your dog has on, not just the one in their texture pack.
- All your dogs should update fine from previous versions of the 1.15 mod. But since this is an alpha and there are incomplete features and things might change please make a backup. If you want to make a long standing world with this alpha version, I would wait till a beta is released.
- If you have an feature ideas or improvements feel free to make an issue on github, similarly if you have an bugs to report please do.
- This was built with Forge 1.15.2 - 31.2.43, will work on the latest and probably others too.
- DoggyTalents-1.15.2-2.0.0.1.jar:
- Thank you all for your patience, finally I can start showing off the start off Doggy Talents 2.0 (alpha)!
- The majority of my time was spent re-writing the entire mod to make it a lot more readable, reliable and playable. While this was my main focus there is still a lot of work to do and there have been many gameplay changes:
- * Dogs are no longer immortal but they can be linked to a dog bed and respawned there if they do die
- * /dog command to locate and respawn dead dogs
- * New textures and tail model
- * Updates to previous talents, namely pack puppy which can now be accessed through they player inventory!
- * Doggy Torch talent
- * There should be a lot less bugs and radar should all the time now
- * Dogs will now run to water or rain to put fire out, more AI tweaks planned
- * Lots of other things for you to explore!
- * Planned: dog texture sync so other players on your server can see the exact texture your dog has on, not just the one in their texture pack.
- All your dogs should update fine from previous versions of the 1.15 mod. But since this is an alpha and there are incomplete features and things might change please make a backup. If you want to make a long standing world with this alpha version, I would wait till a beta is released.
- If you have an feature ideas or improvements feel free to make an issue on github, similarly if you have an bugs to report please do.
- This was built with Forge 1.15.2 - 31.2.43, will work on the latest and probably others too.
- DoggyTalents-1.15.2-2.0.0.0.jar:
- Thank you all for your patience, finally I can start showing off the start off Doggy Talents 2.0 (alpha)!
- The majority of my time was spent re-writing the entire mod to make it a lot more readable, reliable and playable. While this was my main focus there is still a lot of work to do and there have been many gameplay changes:
- * Dogs are no longer immortal but they can be linked to a dog bed and respawned there if they do die
- * New textures and tail model
- * Updates to previous talents, namely pack puppy which can now be accessed through they player inventory!
- * Doggy Torch talent
- * There should be a lot less bugs and radar should all the time now
- * Dogs will now run to water or rain to put fire out, more AI tweaks planned
- * Lots of other things for you to explore!
- * Planned: dog texture sync so other players on your server can see the exact texture your dog has on, not just the one in their texture pack.
- All your dogs should update fine from previous versions of the 1.15 mod. But since this is an alpha and there are incomplete features and things might change please make a backup. If you want to make a long standing world with this alpha version, I would wait till a beta is released.
- If you have an feature ideas or improvements feel free to make an issue on github, similarly if you have an bugs to report please do.
- This was built with Forge 1.15.2 - 31.2.43, will work on the latest and probably others too.
- Edibles (edibles_1.15.2-2.0.jar --> edibles_1.15.2-2.1.jar):
- edibles_1.15.2-2.1.jar:
- []()Changelog:
- Updated backend code. Synced release code to work alongside the 1.12.2 version.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/edibles/changelog/]().
- Floor Mats (Floor Mats v1.1.1 --> Floor Mats 1.15.2 v1.2.3):
- Floor Mats 1.15.2 v1.2.3:
- Added gilded wood floor mats. Gilded wood has the appearance of wood and the activation of gold (player-specific).
- Gems & Jewels (gemsnjewels-1.15.2-0.16.1.jar --> gemsnjewels-1.15.2-0.17.0.jar):
- gemsnjewels-1.15.2-0.17.0.jar:
- 0.17.0
- * Added Config options for:
- -- actions per level
- -- attack speed gain
- -- solid sword sharpening
- -- loot spawning in chests
- * Added smelting & blasting recipes for raw gem ores
- * Added ring enchanting (ring enchanting != magic ring)
- * Added ring repair (use ring of same type in anvil)
- * Gem Set Hoes can now gain leveling progress from farming fully grown crop
- 0.16.1
- * Added Gem Armor
- -- Armor with lower durability have higher enchantability.
- * Solid Gem Tools have normal swing speed but no longer gain swing speed per mastery level
- * Fixed bug where Gem Set Swords didn't take tool damage when hitting entities
- * Updated textures for Opal, Tourmaline, Garnet, Topaz Ore Block, Tourmaline Ore Block, Garnet Ore Block, Citrine Ore Block
- 0.15.2
- * Added fix for empty loot chests when multiple mods tried to add loot to the same loot table.
- 0.15.1
- * Magical Rings added
- -- Found in treasure chests
- -- Grant short stackable potion & custom effects on use
- -- Can be combined with vanilla swords to add ring effect to sword on-hit (use ring under sword crafting table)
- -- Limited uses
- * Ring stack size changed to 1 (can now hold enchantments)
- * Gems can now be found in treasure chests
- * Restructured code to hopefully improve ring rendering compatibility.
- 0.14.0
- * Gem Blocks can now be used to power beacons
- * Mod crashes due to rendering worn rings are now silenced. If the mod rendering is incompatible with another mod, the rings simply won't render.
- 0.13.0
- -Added tool sets for each gem
- --Solid Gem tools have slow attack speed
- --Solid Gem swords gain sharpness from use. They can also be sharpened using a grindstone.
- ---Sharpening swords with a grindstone will damage the sword. Damage is lessened when user has the Luck Potion Effect active
- 0.12.2
- -Added elaborate ring renders. (Curios needed to wear ring)
- --Use grindstone to transform ring to elaborate design and transform ring back to simple design
- -Fixed mod loading on server
- 0.12.1
- -Added 3rd person rendering for rings. Rings will now be visible on the left hand of your character when worn
- --Curios needs to be installed to wear ring
- 0.11.0
- -Added Gem Set Shovels & leveling
- --Gains level progress from breaking blocks and creating paths
- -Added Gem Set Hoes & leveling
- --Gains level progress from hoeing ground
- -Applied curios luck effect to all ring
- -Updated iolite ring and gem texture
- 0.10.1
- -Fixed a compatibility bug with the "Double Slabs" mod where mining a double slab block with a gem set axe or pickaxe would cause the block to bug out.
- -Improved log and ore recognition in gem set pickaxes and axes to prevent possible crashes
- 0.10.0
- -Fixed bug where breaking a solid gem block (other than opal) would not drop the block
- -Added support for Curios API (2.0.2.4)
- -When Curios is installed, rings give a +1 boost to luck when worn
- -Added Gem Set Axes
- --gains levels from chopping blocks or slaying mobs
- --chopping logs grant twice the level progress as stripping logs or chopping other blocks
- 0.8.3
- -Added Forge Tags for gems
- -Added Forge Tag support for ring crafting recipes
- 0.7.3
- -Gem Set Pickaxes now gain level progress from mining any block, mining ores grant 2x level progress
- -Gem Set Pickaxe ore recognition improved
- 0.7.1
- -Fixed Gem Set Pickaxe crafting recipe
- 0.7.0
- -Added Gem Set Pickaxes & pickaxe leveling
- -Added unique biome generation config option
- 0.6.3
- -Added Config file
- --Overworld ore gen basic config
- --Nether ore gen basic config
- --Tool leveling enabled/disabled config
- 0.6.2
- -Fix lvl 3 exp bleed perk to apply properly at lvl 3
- 0.6.1
- Gem Set Swords:
- -Tracks (counts) mobs slain from sword sweep damage in addition to direct strikes
- -Tracks mobs slain even when held by mobs/npcs
- -Gains perks from leveling up (10 kills per level)
- -Each level increases sword's attack speed
- --lvl 3 sword strikes bleed mobs for experience, exp drop is proportional to damage dealt
- --lvl 5 sword gains "Adept" title
- --lvl 7 sword becomes resistant to tool damage, 50% chance to negate damage
- --lvl 10 sword gains "Heroic" title
- --lvl 20 sword gains "Master" title
- --lvl 30 sword gains "Legendary" title
- --lvl 100 sword gains "Mythic" title
- Macaw's Bridges (mcw-bridges-1.0.4fix-mc1.15.2.jar --> [1.0.5 / 1.15.2] Macaw's Bridges):
- [1.0.5 / 1.15.2] Macaw's Bridges:
- Macaw's Bridges 1.0.5
- * Code Improvements
- * Added tooltips for items
- * Recipes now show in recipe book, when you have the needed material
- Fixed:
- * Bridges are no longer tnt proof
- Changes:
- * Iron Bridge recipe simplified
- * Removed iron_platform, iron_rod, iron_armrest
- * Added zh_tw.lang by /Pancakes0228
- Macaw's Doors (mcw-doors-1.0.1fix-mc1.15.1-2.jar --> [1.0.2 / 1.15.2] Macaw's Doors):
- [1.0.2 / 1.15.2] Macaw's Doors:
- * Code Improvements
- * Added tooltips for items
- * Recipes now show in recipe book, when you have the needed material
- Fixed:
- * Doors texture rendering trouble on one side
- * Lang improvements
- * Crimson Tropical Door item wrong color
- * jungle item doors all color wrong
- * X-ray bug on metal doors
- * Reinforced metal door from Macaw's Doors causing crash
- * Added es_ar.lang es_es.lang /kevinggg1
- * Added zh_tw.lang by /Pancakes0228
- Macaw's Furniture ( [1.15.2] 2.0.0 - Chairs & Storage Update --> [2.0.1 / 1.15.2] Macaw's Furniture ):
- [2.0.1 / 1.15.2] Macaw's Furniture :
- * Code Improvements
- * Recipes now show in recipe book, when you have the needed material
- * Added quark modded chest compatibility
- Macaw's Roofs (mcws-roofs-1.15.2-v2.0.0.jar --> [2.0.1 / 1.15.2] Macaw's Roofs ):
- [2.0.1 / 1.15.2] Macaw's Roofs :
- * Small Code Improvements
- * Tooltip color change
- * Recipes now show in recipe book, when you have the needed material
- * Added roofing hammer, to change states of roofs
- Fixed:
- * Placing the gutter middle and bottom will delete the water and then become waterlogged only if there is more water nearby
- * With an open attic roof, you can get stuck if you jump on top
- * Iron lamps can't be placed under roofs fixed
- * Brighter Texture on lower roofs fixed
- MineColonies (minecolonies-0.13.562-ALPHA-universal.jar --> minecolonies-0.13.603-ALPHA-universal.jar):
- minecolonies-0.13.603-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.603-ALPHA
- * Add Barracks Tower window (#6473)
- Adds a new Barracks Tower window to correctly display the building name Adds a new lang string for the Barracks Tower * [Fix] Fisherman bonus lvl
- Fix fisherman bonus level comparison to be >= to be inline with text: "minecolonies.config.fisherprismarinechance.comment": "Chance to get a prismarine shard or crystal drop for the fisherman starting at level 3. Overall chance of prismarine is 2x this number [Default: 2.5]" * hotfix 6489
- minecolonies-0.13.595-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.595-ALPHA
- * fix 6341
- minecolonies-0.13.593-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.593-ALPHA
- * fix 6354 (#6448)
- Fix fishing rod rendering + cleanup Random throwing angles of fishing bobber Add a stuck timer, sometimes the bobber ends up falling into the water after bouncing of a corner * fix 6362 (#6432)
- Fixes some recipe serialization problems Makes recipe removal bullet proof Cleanup RecipeStorage * Setup friendly fire fix (#6429)
- Stops players from damaging citizens when there is a raid Stops citizens from damaging players when there is a raid * Derp. Forgot to make sure other buildings got correct hiring status (#6444)
- Derp. Forgot to make sure other buildings got correct hiring status * Derp. Complete and utter derp. (#6439)
- fixes med dark oak schems being med oak * Some enhancements (#6440)
- Any non-left mouse button will now cycle down on the directional buttons in the Field The planter has a new short hint to indicate whether it is or is not planting the item indicated The Colony Flag Banner will now only display the indicator block while a banner is being held in creative mode
- minecolonies-0.13.588-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.588-ALPHA
- * hotfix #6435
- minecolonies-0.13.585-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.585-ALPHA
- * remove non 1.15
- * Edits github-only files (#6405)
- Heavily edits README.md Heavily edits ABOUT.md and adds more contributors. Please tell me if your role is portrayed incorrectly! This was mainly guessing as the Our Team page on the website is missing many people! Edits in-game description in Mods menu, adds logo and website Uploads new horizontal logo and square logo (taken from curseforge page) Makes CLA more readable (like ldtteam/Structurize#226) * Update en_us.json (#6428)
- Fixes caps in gate names Removes timber frame lang strings (they're in Structurize now) Fixes "town hall" caps in a message * Scroll messages and other lang fixes (#6321)
- Supersedes #6173, but without the merge conflicts and extra messages! Just grammar Sam, don't freak out Also has some other lang fixes and dead code removal * Happiness tweaks (#6360)
- Happiness value for hunger is good with hunger above 2.5, before it needed to be above 7.5 Tweaks the weights of some happiness modifiers * Feature/student hiring (#6414)
- adds students, archers, and combat trainees to the hirable list. * fix #6411 (#6419)
- Correctly check advancement progress * Damage -> Injuries (#6397)
- Changes Damage to Injuries in the town hall happiness page to reduce confusion with buildings getting damaged (someone in the discord was confused) Removes more dead code * Update NameConstants.java (#6413)
- Add new tier 4 patreon's (SirLanceQuiteABit) last name to the list of citizen last names (first name was already there) "Your own name (subject to restrictions) added to the mod as possible citizen names," from patreon page * Fix/6399 (#6422)
- Makes enchanter ignore NBT tags on ancient tomes * smelter fixes * Fix for Pupil Display, Baker/Bakery on Chorus Bread (#6361)
- Changing counting approach for School-related workers (pupils and teachers) to avoid possible double-counting. Adds comments to improve clarity. Changes the building research requirement for "Know The End" from "bakery" to "baker", to match the getSchematicName for the baker hut ("bakery" is only used in translation files). This'll be obviated with the research data pack, but this fix solves the problem for the meantime, and won't interfere with that PR. * Raid and healing sounds (#6329)
- Adds an alert for raids, for early game and normal Adds a victory motif for raids, early game and normal Healing sounds uses a suspended pentatonic scale so it doesn't sound like a racket in the hospital
- minecolonies-0.13.576-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.576-ALPHA
- * Bump structurize 1.15 (#6385)
- Bump structurize
- Productive Bees (productivebees-1.15.2-0.5.2.9.jar --> productivebees-1.15.2-0.6.2.jar):
- productivebees-1.15.2-0.6.2.jar:
- -- Fixed Menril bee breeding recipe
- -- Fixed Osmium
- Release notes 0.6.0
- Backup your world before updating
- * This update has some code cleanup. When loading an existing world you will see some entities having been removed. These are old unused entities.
- * Data structure has been changed a bit. If you have overridden anything with a datapack, you'll need to update it to the new structure.
- * Configs have been changed, it is advised to delete existing config files.
- * This update includes the first part of a full retexture of the mod thanks to Dani
- * New Bees:
- * - Silky Bee
- * - Frosty Bee
- * - 50 Gem bees (Silents Gems & Gems and Jewels)
- * - Choco Bee (Create)
- * - Tea Bee (Create)
- * New Blocks:
- * - Honey Generator - Generates FE from liquid honey
- * - Catcher - Catches bees flying over it
- * - BaBee Incubator - Incubates baby bees until they are adults. Can also incubate new bees from genes and eggs.
- * Changes:
- * - New textures and new models for Solitary bees
- * - New model options for config bees
- * - New particle options for config bees
- * - Balance changes for bee production and upgrades
- * - Dispenser can now release bees from bee cages
- * - Disabled in-breeding for certain bees
- * - Added range upgrade for the Catcher
- * - Added client config for for an alternative way of displaying bees in GUI
- * - Added client config to disable rendering of bees inside jars
- * - Added recipe for turning honey buckets directly into honey blocks
- * - Added recipe for filling a bucket with a honey block
- * - Added alternative recipe for Hoarder Bee
- * - Nest spawning requirements are now a part of the recipe and can be changed with a datapack making skyblocks a possibility.
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- * - Fixed crash with FTB Chunks and Farmer bees
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- productivebees-1.15.2-0.6.1.jar:
- -- Fixed crash on server load
- Release notes 0.6.0
- Backup your world before updating
- * This update has some code cleanup. When loading an existing world you will see some entities having been removed. These are old unused entities.
- * Data structure has been changed a bit. If you have overridden anything with a datapack, you'll need to update it to the new structure.
- * Configs have been changed, it is advised to delete existing config files.
- * This update includes the first part of a full retexture of the mod thanks to Dani
- * New Bees:
- * - Silky Bee
- * - Frosty Bee
- * - 50 Gem bees (Silents Gems & Gems and Jewels)
- * - Choco Bee (Create)
- * - Tea Bee (Create)
- * New Blocks:
- * - Honey Generator - Generates FE from liquid honey
- * - Catcher - Catches bees flying over it
- * - BaBee Incubator - Incubates baby bees until they are adults. Can also incubate new bees from genes and eggs.
- * Changes:
- * - New textures and new models for Solitary bees
- * - New model options for config bees
- * - New particle options for config bees
- * - Balance changes for bee production and upgrades
- * - Dispenser can now release bees from bee cages
- * - Disabled in-breeding for certain bees
- * - Added range upgrade for the Catcher
- * - Added client config for for an alternative way of displaying bees in GUI
- * - Added client config to disable rendering of bees inside jars
- * - Added recipe for turning honey buckets directly into honey blocks
- * - Added recipe for filling a bucket with a honey block
- * - Added alternative recipe for Hoarder Bee
- * - Nest spawning requirements are now a part of the recipe and can be changed with a datapack making skyblocks a possibility.
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- * - Fixed crash with FTB Chunks and Farmer bees
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- productivebees-1.15.2-0.5.2.14.jar:
- * Fixed crash with FTB Chunks and Farmer bees
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- productivebees-1.15.2-0.5.2.12.jar:
- * Fixed crash from Bee Bombs
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- productivebees-1.15.2-0.5.2.10.jar:
- * Fixed compatibility with Ex Nihilo: Sequentia
- * Fixed bottler not filling bottles
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- Starter Kit (starterkit_1.15.2-2.1.jar --> starterkit_1.15.2-2.2.jar):
- starterkit_1.15.2-2.2.jar:
- []()Changelog:
- Updated backend code. Synced release code to work alongside the 1.12.2 version. Fixed non-critical error message in console.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/starter-kit/changelog/]().
- Structurize (structurize-0.13.105-ALPHA-universal.jar --> structurize-0.13.109-ALPHA-universal.jar):
- structurize-0.13.109-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.109-ALPHA
- * Update en_us.json (#256)
- Village Spawn Point (villagespawnpoint_1.15-1.2.jar --> villagespawnpoint_1.15.2-1.4.jar):
- villagespawnpoint_1.15.2-1.4.jar:
- []()Changelog:
- Updated backend code. Synced release code to work alongside the 1.12.2 version.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/village-spawn-point/changelog/]().
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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