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Sabamiso's Jack-O' Match Up Notes

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Nov 28th, 2017
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  1. Sabamiso's Jack-O' Match Up Notes
  2.  
  3. Basics
  4. -Prioritize destroying ghosts(*1)
  5. -Show the opponent that 5K beats Jack-O' gatlings into 3H
  6. -Be clever about using 2H and 3H(*2)
  7. -When she's in the air she can use Chiron (air fireballs) or Zest (dive), so if she's high up, cross under her by walking or using forward dash.
  8. -Jack-O's CH 6H goes into FED (command throw super), so be very careful when she has meter.
  9. -Walk under IAD ghost throw for a full combo.
  10. -When Aigis (projectile shield) is up, walk, or if she picks up a ghost try to force yourself in with j.S. The best thing is for something to hit.
  11. -Adding more empty jump throw into your okizeme (like airdash down or down forward whiff j.H, walk up throw) is especially effective.
  12. -When you're in the air and Jack-O' is directly under you, never do air Task C. When you do air task C, do it so that only the shockwave connects or when she's far away and you can hit ghosts and servants.
  13. -Be conservative about airdashing forward in favor of floating or immediate airdash down.
  14. -Make good use of screen space and time. Keep an eye on time outs.
  15.  
  16. *1,2
  17. 2H and 3H are effective but if it's read, she will setup
  18. It's easy to understand if you imagine Faust's item throw
  19. Make her conscious of this, then read her ghost set and walk or do TK task A.
  20. Suddenly throwing it out may catch the opponent off guard.
  21. When Jack-O' has ghosts around her, swing with things that are fine for her to block. Even if she blocks, the ghosts take damage.
  22. You can also use 6H to beat up ghosts and servants.
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