mrjaime1999

Untitled

Jan 18th, 2016
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.98 KB | None | 0 0
  1. settings:
  2. # If it is false the plugin will not work except the plugin main command.
  3. enabled: true
  4.  
  5. # Mode for the plugin to work.
  6. # LOWEST: The server chosen is the first one found with the lowest player count.
  7. # HIGHEST: The server chosen is the first one found with the highest player count.
  8. # RANDOM: The server chosen is completely random. Using http://goo.gl/eo9oJL (java.security.SecureRandom)
  9. # MIXED: The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower. Using http://goo.gl/vA6EFp (java.util.Random)
  10. # PROGRESSIVE: The server chosen is the first one that is not full (in order).
  11.  
  12. # This is the global mode, you can specify a mode for a group
  13. mode: RANDOM
  14.  
  15. # Checking if the player is able to connect to a server by pinging it
  16. server_check:
  17. # If it is false it will try to connect the player even if the server is offline
  18. enabled: false
  19.  
  20. # Retry intents trying to find a valid server
  21. intents: 5
  22.  
  23. # The amount of milliseconds between every server check
  24. interval: 10000
  25.  
  26. # Determine if we should use the utility of BungeeCord for pinging servers or our custom one
  27. alternative: true
  28. # Connect the player to a frontend server when the player gets kicked of a server
  29. reconnect_kick:
  30. # If it is false it will kick the player out of the network
  31. enabled: true
  32.  
  33. # When the plugin should reconnect the players, the message of kick should contain the reasons. You are able to use regex here
  34. reasons: ["Kicked from server", "Server is Restarting"]
  35.  
  36. # Sent when the player gets moved to other server because of a kick
  37. # Placeholders: {kickedfrom} (The server the player was kicked from), {target} (The server the player is going to be connected), {reason} (The reason of the kick)
  38. message:
  39. enabled: true
  40. text: '&cYou have been kicked from {kickedfrom}'
  41. # Delay when executing commands.
  42. delay:
  43. # If it is true, the connection will be delayed for X seconds, if not the player will connect immediately.
  44. enabled: false
  45.  
  46. # The amount of time before connecting the player.
  47. seconds: 5
  48.  
  49. # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
  50. message: '&cYou will be connected to {server} in {time} seconds'
  51. # Servers where the commands of this plugin are disabled on.
  52. server_deny:
  53. # If it is true, the players inside any of the servers specified will not be able to execute commands.
  54. enabled: false
  55.  
  56. # The servers where the commands will not work.
  57. servers:
  58. - 'DeniedServer'
  59. # The message when the player executes a command inside any of the denied servers.
  60. message: '&cThis command is disabled here.'
  61. # This commands takes care of connecting the player to a server inside the backend of the group of the player.
  62. join_command:
  63. # If it is false, the command will not exist.
  64. enabled: true
  65.  
  66. # The name for the command, without slash.
  67. command: 'join'
  68.  
  69. # The permission for the command, leave blank for none.
  70. permission: ''
  71.  
  72. # Aliases for the command.
  73. aliases:
  74. - 'match'
  75. # This commands takes care of connecting the player to a server inside the backend of the group of the player.
  76. # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided.
  77. lobby_command:
  78. # If it is false, the command will not exist.
  79. enabled: true
  80.  
  81. # The name for the command, without slash.
  82. command: 'lobby'
  83.  
  84. # The permission for the command, leave blank for none.
  85. permission: ''
  86.  
  87. # Aliases for the command.
  88. aliases:
  89. - 'hub'
  90. - 'leave'
  91. # This plugin supports redisbungee for multiple proxy instances. Get a look on redisbungee at
  92. # https://www.spigotmc.org/resources/redisbungee.211/
  93. # More info at https://minecraft.minimum.io/wiki/RedisBungee/FAQ
  94. redisbungee: false
  95.  
  96. # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes
  97. messages:
  98. # Sent when the player is not inside a group.
  99. command_unavailable: '&cThis command cannot be used in this server'
  100.  
  101. # Sent when no server has been found for connecting.
  102. connect_failure: '&cNo server has been found! Try it later!'
  103.  
  104. # Sent when no group has been found with a name.
  105. # Placeholders: {group} (The group name).
  106. undefined_group: '&cThere is no set of servers named {group}'
  107.  
  108. # Sent when the player is connecting to a server.
  109. # Placeholders: {server} (The target name).
  110. connecting_message:
  111. enabled: true
  112. text: '&aConnecting to {server}...'
  113.  
  114. # Sent when the player has connected to a server.
  115. # Placeholders: {server} (The target name).
  116. connected_message:
  117. enabled: false
  118. text: '&aYou have entered {server}'
  119. groups:
  120. # Wildcards:
  121. # @: Adds all the frontend servers to the backend of a group. Usage: @group
  122. # *: Adds all the servers that start with it. Usage: Hub*
  123. # Notes:
  124. # It is not recommended to remove the main group
  125. # You can set a specific mode for a group
  126. main:
  127. enabled: true
  128. servers:
  129. # This is the list of the servers that are "public" for the player, mainly the hubs.
  130. frontend:
  131. - 'dl*'
  132. # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs.
  133. backend:
  134. - 'sg*'
  135. - 'sw*'
  136. - 'kit*'
  137. - 'bw*'
  138. # Version 1.4.5
Advertisement
Add Comment
Please, Sign In to add comment