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Perk Trees

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Oct 22nd, 2019
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  1. Jashinist Perk
  2. Jashin Prof. 1 - Unlocks T2 Level Perk.
  3. Jashin Prof. 2 - Unlocks T3 - T4 Level Perk.
  4. Jashin Prof. 3 - Unlocks Ultimate.
  5.  
  6. Jashin T2 - If the user draws blood from their target their desire to kill becomes greater, giving them +1 step to agility and strength.
  7. Jashin T3 - If the Jashinist's target is in low HP range the target takes an extra step of damage from the Jashinist's attacks. The Jashinist has to be the one who has taken the target to their amount of HP, i.e the number of hits they have landed on the target.
  8. Jashin T4 - This Jashnist is capable of capturing an extra target in their Jujutsu, without requiring an additional drain.
  9. Jashin T5 - Immortality
  10.  
  11. Ink Tree
  12. Ink Prof. 1 - Allows creation of C Ranks.
  13. Ink Prof. 2 - Allows creations of B Ranks.
  14. Ink Prof. 3 - Allows creation of A Ranks.
  15.  
  16. Ink T2 - User can now use a C Damage C Speed Ink Drawing in a single turn, this takes up jutsu usage and has no additional effects, but it costs D chakra. (3 turn CD)
  17. Ink T3 - This user can now reduce the drain of one Ink Jutsu by -1 Grade of Chakra. (2 turn CD)
  18. Ink T4 - This user is now able to do two instances of their ink technique in one turn, doing -1 Grade of damage and costing -1 Grade of extra Chakra (B->C) to perform the second instance of the technique.
  19. Ink T5 - This user is capable of summoning one large creature for a B drain. Hawk: Allows the user to fly 5 tiles into the air, moving at B- speed, they move at 5 tiles a turn and can cast ink jutsu and throw projectiles mid air. | Snake: Binds up to 2 targets in a B- Power Bind. Requires control of strength 1 step or higher to break out. This binding lasts 2 turns. | Dragon: Empowers a single Ink Jutsu for +1 step of damage (Overcapping)
  20.  
  21. Clay
  22. Explosion Prof. 1 - Allows creation of C Ranks.
  23. Explosion Prof. 2 - Allows creation of B Ranks.
  24. Explosion Prof. 3 - Allows creation of A Ranks.
  25.  
  26. T1 Clay Perk.- This user has the ability to make three clay bombs per turn, this takes up their offensive action but they may use one bomb per usage of an explosive clay jutsu, doing an additional C damage in a 3x3 explosion. This costs a D drain to perform. (2 turn CD)
  27. T2 Clay Perk.- User's explosion techniques can get a 2 tile radius increase. 5x5 -> 8x8, this costs an extra C drain to perform.
  28. T3 Clay Perk.- The user can use the same explosive clay technique twice, but the technique suffers a -1 Grade debuff in damage.
  29. T4 Clay Perk.- This user is capable of now using an explosive clay jutsu while also creating their clay bombs, they are able to instantly use one single clay bomb on this turn as well. (3 turn CD)
  30. T5 Clay Perk.- This user is able to extend the range of their explosive clay jutsu by an extra 2 tiles, their explosion can now do an extra +1 step of damage (overcapping). They are also capable of fully throwing 3 Clay Bombs at a target for a C drain. These Clay Bombs travel 5 tiles and explode in a 3x3
  31.  
  32. Magnet Tree
  33. T1 Magnet- Allows creation of C Ranks
  34. T2 Magnet- Allows creation of B Ranks
  35. T3 Magnet- Allows creation of A Ranks
  36.  
  37. T1 Magnet Perk - User can now boost the defense of their technique by +1 step (Overcapping) for an additional initial drain of the technique they used this perk with.
  38. T1 Magnet Perk - User can increase their striking range for 2 tiles for a C Drain by imbuing a weapon or a body part with iron sand.
  39. T2 Magnet Perk - Magnet Techniques can now be used to empower fuuton techniques and doton techniques used by the user, this boosts their damage by +1 step, overcapping, but it costs an additional C drain.
  40. T2 Magnet Perk - This user's magnet techniques can now result in a one turn C Power Bind if the technique successfully lands on a target. This bind costs an additional D drain and requires strength one step above to break out of the binding, this bind does no damage.
  41. T3 Magnet Perk - This person's magnet techniques can be used freely as a C damage shield or as a weapon that can be freely used. The shield can be broken by damage 2 steps higher than it, and can be used to protect targets atleast 5 tiles away. The weapon has a damage cap of C+ and has C+ agility. User can only choose to use one every 3 turns, these weapons last exactly 2 turns. They cost a C Drain
  42.  
  43. Paper Tree
  44. Paper Prof. 1 - Allows creation of C Ranks.
  45. Paper Prof. 2 - Allows creations of B Ranks.
  46. Paper Prof. 3 - Allows creation of A Ranks.
  47.  
  48. Paper T2 - This User's Paper does not lose clashes any longer but they do not win clashes.
  49. Paper T3 - Paper can now be used as general weapons, this replaces kunai and shuriken, they have the same stats but they now gain +2 steps of damage at the end of damage calculation. These gain reduced buffs from Weaponist. (I.E Master Weaponist is now +2 steps instead of +1 Grade.)
  50. Paper T4 - This player can now instantly explode explosive tags used in their paper techniques. These follow the same rules as normal explosives, they can also instantly explode three explosive tags per turn. (3 Turn CD)
  51. Paper T5 - All Paper Techniques below B Rank now have a -1 Grade Drain and C rank Paper techniques are usable without handseals.
  52.  
  53. Air Tubes
  54. Air Tubes Prof. 1 - Allows the creation of C Ranks.
  55. Air Tubes Prof. 2 - Allows the creation of B Ranks.
  56. Air Tubes Prof. 3 - Allows the creation of A Ranks.
  57.  
  58. Air Tubes T2 - All of this User's Air Tube techniques apply a -1 step debuff to target's speed and agility for 2 turns.
  59. Air Tubes T3 - User's Air Tube techniques now gain +1 step of damage when clashing aganist Fuuton and Suiton techniques.
  60. Air Tubes T4 - User's Air Tubes can also be sustained for +1 Step of Chakra per turn, scaling up each turn until it reaches +1 Grade of Chakra. They are also rooted for the duration.
  61. Air Tubes T5 - User's Air Tube techniques now apply a -2 Step debuff to target's speed and agility for 3 turns, and they also gain +2 steps of damage when clashing aganist any projectile jutsu.
  62.  
  63. Spider DNA
  64. Spider Prof. 1 - Unlocks T2 Level Perk and allows the creation of C Ranks.
  65. Spider Prof. 2 - Unlocks T3 - T4 Level Perk and allows the creation of B Ranks.
  66. Spider Prof. 3 - Unlocks Ultimate and allows the creation of A Ranks.
  67.  
  68. Spider T2 - This user can go through handseals +2 steps higher than others, their handseals also require +1 step above their speed to interrupt them.
  69. Spider T3 - User is capable of using multiple weapons as once, they require the nessceary mastery of each weapon to fully use them but the drawbacks they recieve are all lowered by -1 Step.
  70. Spider T4 - User is capable of performing two melee strikes this turn, this also includes ranged weaponery such as bows. This has a 3 turn CD.
  71. Spider T5 - User is now able to perform a jutsu and a melee strike, their handseals cannot be interrupted while using this perk but they are limited to using C rank techniques.
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