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- this.config = { // Border - Right: X increases, Down: Y increases (as of 2015-05-20)
- serverMaxConnections: 64, // Maximum amount of connections to the server.
- serverPort: 443, // Server port
- serverGamemode: 0, // Gamemode, 0 = FFA, 1 = Teams
- serverBots: 0, // Amount of player bots to spawn
- serverViewBaseX: 1024, // Base view distance of players. Warning: high values may cause lag
- serverViewBaseY: 592,
- serverStatsPort: 88, // Port for stats server. Having a negative number will disable the stats server.
- serverStatsUpdate: 60, // Amount of seconds per update for the server stats
- serverLogLevel: 1, // Logging level of the server. 0 = No logs, 1 = Logs the console, 2 = Logs console and ip connections
- serverTeamingAllowed: 1, // Toggles anti-teaming. 0 = Anti-team enabled, 1 = Anti-team disabled
- serverMaxLB: 10, // Controls the maximum players displayed on the leaderboard.
- serverDiscardForeignClients: 0, // Discards connections from foreign domains. Only agar.io is accepted. Default is 1.
- serverRestartInterval: 0, // serverRestartInterval: In minutes, full server restarting interval. Set to 0 or below to disable. Default is 0.
- scrambleCoords: 1, // Toggles scrambling of coordinates. 0 = No scrambling, 1 = scrambling. Default is 1.
- scrambleMinimaps: 1, // Toggles scrambling of borders to render maps unusable. 0 = No scrambling, 1 = scrambling. Default is 1.rray
- scrambleIDs: 1,
- scrambleColors: 0,
- borderLeft: 0, // Left border of map (Vanilla value: 0)
- borderRight: 6000, // Right border of map (Vanilla value: 14142.135623730952)
- borderTop: 0, // Top border of map (Vanilla value: 0)
- borderBottom: 6000, // Bottom border of map (Vanilla value: 14142.135623730952)
- spawnInterval: 20, // The interval between each food cell spawn in ticks (1 tick = 50 ms)
- foodSpawnAmount: 10, // The amount of food to spawn per interval
- foodStartAmount: 100, // The starting amount of food in the map
- foodMaxAmount: 500, // Maximum food cells on the map
- foodMass: 10, // Starting food size (In mass)
- foodMassGrow: 1, // Enable food mass grow ?
- foodMassGrowPossibility: 50, // Chance for a food to has the ability to be self growing
- foodMassLimit: 5, // Maximum mass for a food can grow
- foodMassTimeout: 999, // The amount of interval for a food to grow its mass (in seconds)
- virusMinAmount: 10, // Minimum amount of viruses on the map.
- virusMaxAmount: 50, // Maximum amount of viruses on the map. If this amount is reached, then ejected cells will pass through viruses.
- virusStartMass: 500, // Starting virus size (In mass)
- virusFeedAmount: 4, // Amount of times you need to feed a virus to shoot it
- ejectMass: 23, // Mass of ejected cells
- ejectMassCooldown: 100, // Time until a player can eject mass again
- ejectMassLoss: 15, // Mass lost when ejecting cells
- ejectSpeed: 100, // Base speed of ejected cells
- ejectSpawnPlayer: 50, // Chance for a player to spawn from ejected mass
- playerStartMass: 500, // Starting mass of the player cell.
- playerBotGrowEnabled: 1, // If 0, eating a cell with less than 17 mass while cell has over 625 wont gain any mass
- playerMaxMass: 22500, // Maximum mass a player can have
- playerMinMassEject: 32, // Mass required to eject a cell
- playerMinMassSplit: 36, // Mass required to split
- playerMaxCells: 16, // Max cells the player is allowed to have
- playerRecombineTime: 30, // Base amount of seconds before a cell is allowed to recombine
- playerMassAbsorbed: 1.0, // Fraction of player cell's mass gained upon eating
- playerMassDecayRate: .002, // Amount of mass lost per second
- playerMinMassDecay: 9, // Minimum mass for decay to occur
- playerMaxNickLength: 15, // Maximum nick length
- playerSpeed: 30,
- playerDisconnectTime: 60,
- tourneyMaxPlayers: 12,
- tourneyPrepTime: 10,
- tourneyEndTime: 30,
- tourneyTimeLimit: 20,
- tourneyAutoFill: 0,
- tourneyAutoFillPlayers: 1,
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