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- ;------------------------------------------------------------------------------------------------
- [wpn_binoc]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc_sounds
- GroupControlSection = spawn_group
- discovery_dependency =
- $npc = on
- $prefetch = 8
- $spawn = "weapons\binocular"
- scheduled = off
- cform = skeleton
- class = WP_BINOC
- slot = 4
- animation_slot = 13
- ef_main_weapon_type = 5
- ef_weapon_type = 0
- hand_dependence = 2
- single_handed = 0
- default_to_ruck = true
- sprint_allowed = true
- show_ammo = false
- show_condition = false
- inv_grid_height = 1
- inv_grid_width = 2
- inv_grid_x = 14
- inv_grid_y = 9
- inv_name = st_binocular_name
- inv_name_short = st_binocular_name
- description = st_binocular_descr
- highlight_equipped = true
- kind = w_misc
- inv_weight = 1.0
- cost = 1580
- repair_type = lens
- hud = wpn_binoc_hud
- visual = dynamics\devices\dev_binoculars\dev_binoculars.ogf
- normal = 0, 1, 0
- position = -0.08, -0.05, 0.05
- orientation = 0, -90, 70
- direction = 0, 0, 1
- fire_point = 0.0, 0.133, 0.161
- ph_mass = 1
- attach_bone_name = bip01_r_hand
- attach_position_offset = 0.080000, 0.021273, 0.100000
- attach_angle_offset = 3.080506, -1.493053, -1.202040
- auto_attach = false
- catch_snd = none
- found_snd = none
- vis_frame_color = 0.7, 0.7, 0.7, 1.0 ;0.0, 0.0, 0.0, 0.0
- vis_frame_speed = 4 ;0
- vision_present = true
- flame_particles = weapons\generic_weapon05
- smoke_particles = weapons\generic_shoot_00
- light_color = 0.6, 0.5, 0.3
- light_range = 3.0
- light_time = 0.2
- light_var_color = 0.05
- light_var_range = 0.5
- upgrades = up_gr_firstab_binoc, up_gr_seconab_binoc, up_gr_thirdab_binoc
- installed_upgrades =
- upgrade_scheme = upgrade_scheme_binoculars
- upgr_icon_x = 300
- upgr_icon_y = 1950
- upgr_icon_width = 150
- upgr_icon_height = 100
- upgr_icon_path = ui\ui_actor_weapons
- ammo_class = ammo_binoc
- ammo_current = 0
- ammo_elapsed = 0
- ammo_limit = 0
- ammo_mag_size = 0
- scope_status = 1
- scope_texture = wpn_crosshair_bino
- scope_zoom_factor = 20
- silencer_status = 0
- grenade_launcher_status = 0
- hit_impulse = 0
- hit_power = 0
- hit_type = fire_wound
- fire_distance = 0
- bullet_speed = 0
- rpm = 0
- rpm_empty_click = 0
- zoom_enabled = true
- reload_dof = 0.0, 0.5, 5, 1.7
- control_inertion_factor = 1.1
- fire_dispersion_base = 1
- fire_dispersion_condition_factor = 0
- misfire_start_condition = 0
- misfire_start_prob = 0.003
- misfire_end_condition = 0
- misfire_end_prob = 0.02
- condition_queue_shot_dec = 0
- condition_shot_dec = 0
- cam_return = 0
- cam_relax_speed = 7
- cam_dispersion = 1.9
- cam_dispersion_frac = 1.1
- cam_dispersion_inc = 1.9
- cam_max_angle = 10.0
- cam_max_angle_horz = 10.0
- cam_step_angle_horz = 1.2
- PDM_disp_accel_factor = 1.1
- PDM_disp_base = 0.5
- PDM_disp_crouch = 1.0
- PDM_disp_crouch_no_acc = 1.0
- PDM_disp_vel_factor = 1.1
- disp_crouch_factor = 0
- disp_jump_factor = 0
- disp_vel_factor = 0
- cam_relax_speed_ai = 360
- min_radius = 0
- max_radius = 500
- snd_close = weapons\generic_close
- snd_on_take = other
- [wpn_binoc_hud]:hud_base
- item_visual = dynamics\devices\dev_binoculars\dev_binoculars_hud
- attach_place_idx = 0
- zoom_hide_crosshair = true
- item_position = 0, 0, 0
- item_orientation = 180, 0, 0
- hands_position = 0, -0.155, 0.2
- hands_position_16x9 = 0, -0.155, 0.2
- hands_orientation = 0, 0, 0
- hands_orientation_16x9 = 0, 0, 0
- aim_hud_offset_pos = 0, 0, 0
- aim_hud_offset_pos_16x9 = 0, 0, 0
- aim_hud_offset_rot = 0.0, 0.0, 0.0
- aim_hud_offset_rot_16x9 = 0.0, 0.0, 0.0
- gl_hud_offset_pos = 0, 0, 0
- gl_hud_offset_rot = 0, 0, 0
- lean_hud_offset_pos = 0, 0, 0
- lean_hud_offset_rot = 0, 0, 0
- anm_bore = binoculars_idle_bore
- anm_hide = binoculars_holster
- anm_idle = binoculars_idle
- anm_idle_aim = binoculars_idle_aim
- anm_idle_moving = binoculars_idle_moving
- anm_idle_moving_crouch = binoculars_idle_moving
- anm_idle_sprint = binoculars_idle_sprint
- anm_show = binoculars_draw
- ;------------------------------------------------------------------------------------------------
- [wpn_binoc_inv]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc
- animation_slot = 2
- hand_dependence = 1
- hud = wpn_binoculars_hud
- ph_mass = 3
- scope_dynamic_zoom = off
- control_inertion_factor = 1.28
- fire_dispersion_base = 1
- holder_fov_modifier = 0.7
- holder_range_modifier = 2.0
- [wpn_binoculars_hud]:wpn_binoc_hud
- attach_place_idx = 0
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