GregroxMun

RevSS Eve

Mar 13th, 2016
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  1. @Kopernicus:FOR[RevampedStockSystem]
  2. {
  3. @Body[Eve]
  4. {
  5. @Template
  6. {
  7. removeOcean = true
  8. }
  9. @ScaledVersion
  10. {
  11. Material
  12. {
  13. texture = RevampedStockSystem/PluginData/Eve_Color.dds
  14. //specular = 0,0,0,1
  15. //shininess = 0.078125
  16. rimColorRamp = RevampedStockSystem/PluginData/Blue-Purple_EveRamp.png
  17. }
  18. }
  19. Ocean
  20. {
  21. oceanColor = 0.259,0.25,0.258,1
  22. Material
  23. {
  24. colorFromSpace = 0.259,0.25,0.258,1
  25. color = 0.259,0.25,0.258,1
  26. }
  27. FallbackMaterial
  28. {
  29. colorFromSpace = 0.259,0.25,0.258,1
  30. color = 0.259,0.25,0.258,1
  31. }
  32. Mods
  33. {
  34. AerialPerspectiveMaterial
  35. {
  36. globalDensity = -7.5E-06
  37. heightFalloff = 0.2
  38. atmosphereDepth = 5000
  39. DEBUG_SetEveryFrame = false
  40. cameraAlt = 0
  41. cameraAtmosAlt = 0
  42. heightDensAtViewer = 0
  43. enabled = true
  44. order = 100
  45. }
  46. OceanFX
  47. {
  48. Watermain
  49. {
  50. waterTex-0 = BUILTIN/sea-water1
  51. waterTex-1 = BUILTIN/sea-water2
  52. waterTex-2 = BUILTIN/sea-water3
  53. waterTex-3 = BUILTIN/sea-water4
  54. waterTex-4 = BUILTIN/sea-water5
  55. waterTex-5 = BUILTIN/sea-water6
  56. waterTex-6 = BUILTIN/sea-water7
  57. waterTex-7 = BUILTIN/sea-water8
  58. }
  59. framesPerSecond = 10
  60. specColor = 0.0,0.0,-1,1
  61. spaceAltitude = 0
  62. }
  63. }
  64. Fog
  65. {
  66. fogColorEnd = 0.259,0.25,0.258,1
  67. fogColorStart = 0.259,0.25,0.258,1
  68. skyColorOpacityBase = 0.9
  69. }
  70. }
  71. @Atmosphere
  72. {
  73. lightColor = 0.69, 0.76, 0.5,1
  74. ambientColor = 0,0,0,1
  75. }
  76. @PQS
  77. {
  78. Material
  79. {
  80. saturation = 1.2
  81. contrast = 2.5
  82. tintColor = 1.000,1.000,1.000,0.000
  83.  
  84. powerNear = 0.5
  85. powerFar = 0.4
  86.  
  87. groundTexStart = 0
  88. groundTexEnd = 2000
  89.  
  90. steepPower = 3
  91. steepTexStart = 0
  92. steepTexEnd = 500000
  93. steepTex = BUILTIN/terrain_sand00
  94. steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
  95. steepNearTiling = 2000
  96. steepTiling = 50
  97.  
  98. lowTex = BUILTIN/SandyGround
  99. lowBumpMap = BUILTIN/bouldernormal
  100. lowNearTiling = 5000
  101. lowMultiFactor = 10
  102. lowBumpNearTiling = 20000
  103. lowBumpFarTiling = 100
  104.  
  105. midTex = BUILTIN/SandyGround
  106. midBumpMap = BUILTIN/Waterbump
  107. midNearTiling = 5000
  108. midMultiFactor = 10
  109. midBumpNearTiling = 20000
  110. midBumpFarTiling = 100
  111.  
  112. highTex = BUILTIN/debris_alpha_01
  113. highBumpMap = BUILTIN/bouldernormal
  114. highNearTiling = 7000
  115. highMultiFactor = 10
  116. highBumpNearTiling = 50000
  117. highBumpFarTiling = 100
  118.  
  119. lowStart = 0
  120. lowEnd = 0.3
  121. highStart = 0.8
  122. highEnd = 1
  123.  
  124. globalDensity = -8E-06
  125. fogColorRamp = BUILTIN/purple_atmogradiant
  126. }
  127. Mods
  128. {
  129. LandControl
  130. {
  131. landClasses
  132. {
  133. Class
  134. {
  135. color = 0.4123864,0.2579657,0.3080664,1
  136. name = Badlands
  137. noiseColor = 0.2355003,0.2487303,0.1225893,1
  138. }
  139. Class
  140. {
  141. color = 0.258,0.25,0.259,0
  142. name = Sea
  143. noiseColor = 0.25,0.267,0.25,0
  144. }
  145. Class
  146. {
  147. color = 0.05196252,0.05056179,0.04829782,1
  148. name = Mountains
  149. noiseColor = 0.1581327,0.1250588,0.1412879,1
  150. }
  151. }
  152. }
  153. }
  154. }
  155. }
  156. }
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