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- function onPickupPickedUp( pPlayer, pPickup )
- {
- local iModel = pPickup.Model;
- switch( iModel )
- {
- //-----------------------------------------------//
- // Weapon Pickups
- /* Grenade Pickup */
- case 170:
- pPlayer.SetWeapon( 11, 15 );
- break;
- /* AK-47 Pickup */
- case 171:
- pPlayer.SetWeapon( 5, 750 );
- break;
- /* Baseball Bat Pickup */
- case 172:
- pPlayer.SetWeapon( 1, 1 );
- break;
- /* Colt .45 Pickup */
- case 173:
- pPlayer.SetWeapon( 2, 500 );
- break;
- /* Molotov Pickup */
- case 174:
- pPlayer.SetWeapon( 10, 15 );
- break;
- /* Rocket Launcher Pickup */
- case 175:
- pPlayer.SetWeapon( 8, 50 );
- break;
- /* Shotgun Pickup */
- case 176:
- pPlayer.SetWeapon( 4, 50 );
- break;
- /* Sniper Rifle Pickup */
- case 177:
- pPlayer.SetWeapon( 7, 50 );
- break;
- /* UZI Pickup */
- case 178:
- pPlayer.SetWeapon( 3, 500 );
- break;
- /* M16 Pickup */
- case 180:
- pPlayer.SetWeapon( 6, 1000 );
- break;
- /* Flame Thrower Pickup */
- case 181:
- pPlayer.SetWeapon( 9, 250 );
- break;
- //-----------------------------------------------//
- // Other Pickups
- /* Health Pickup */
- case 1362:
- pPlayer.Health = 100;
- break;
- /* Armour Pickup */
- case 1364:
- pPlayer.Armour = 100;
- break;
- }
- return 1;
- }
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