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- Potentially cool 124 classic thing
- Working on chain Dsuming.
- In concept this should allow for some more optimal Dsum in the safari zone, where you look for more than 1 encounter.
- In principle you try to buffer catching things as good as good as possible, to end up in a known position in the Dsum after either catching something or have something flee on you.
- This can be made as complicated as one wants to have it, as it can be hard to react to the pokemon fleeing/being caught while keeping track of what happened exactly and how long each action takes and so on.
- The easiest applications for this are:
- Catching something (mostly nido f/m) in the first ball, because this lines up the Dsum to almost where it is after fleeing that encounter (5 or less letter mons or mons with a longer cry might beg to differ).
- Dsuming rare encounter into rare encounter (like Tauros into Tauros for example).
- This needs more adjustments and stuff but so far I got
- rare (still Needs adjustment)
- 1 fail into running wait 4.5
- 2 failed into running look 1.5
- 3 into run wait 2
- 4 into run wait 4.5
- 5 into run look 1.5
- Info Above is huge if true
- But there are more complicating factors:
- Since Dsuming is by nature not precise and only an estimate, it can be hard to verify these intervals
- Also, since there are quite a bit of textboxes, chances are that the offset compared to perfect execution becomes significant (but just git gud imo Kappa).
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