Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Offset = 210
- game.Players.LocalPlayer.PlayerGui.PlayScreen.PlayFrame.ChildAdded:Connect(function(e)
- if e.Name == 'Circle' then
- while wait() do
- if e ~= nil and e:FindFirstChild('HitCircle') and e:FindFirstChild('ApproachCircle') then
- if math.floor(e.ApproachCircle.AbsoluteSize.X) <= Offset then
- spawn(function()
- game.Players.LocalPlayer.PlayerGui.PlayScreen.MouseHit:Fire(1)
- wait()
- game.Players.LocalPlayer.PlayerGui.PlayScreen.MouseHitEnd:Fire(1)
- game.Players.LocalPlayer.PlayerGui.PlayScreen.PlayFrame.Cursor.Position = e.Position
- end)
- end
- end
- end
- end
- end)
- --Execute before every play you are going to set.
- --Remember you always can be kicked for setting suspicious play, but dev said he will gonna fix security system because lots of people were kicked for legit playing, so you might be safe with it.
- --Higher offset – More 100s; Too low offset – 100s; Good offset – Around 200 to 220
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement