chillincreative

Traversal Patch Notes (0.2.4)

May 17th, 2023
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  1. CHANGES MADE IN TRAVERSAL DEMO 0.2.4
  2.  
  3. - Added Player graphic to Inventory UI
  4.  
  5. - Tweaked positioning of inventory submenu buttons
  6. - Tweaked size of Raccoon battle arena
  7.  
  8. - Fixed bug where opening the inventory with nothing in it would crash the game
  9.  
  10. - Removed "Equip" text when not selecting a weapon or armour
  11.  
  12. CHANGES MADE IN TRAVERSAL DEMO 0.2.3
  13.  
  14. - Added Accessiblity Onboarding
  15. - Added Autosave Notification before Skydiving
  16. - Added Inventory Interface
  17. - Added new Settings menu
  18. - Added cutscene after Sailing
  19. - Added controller vibrations
  20. - Added Screen Size setting
  21. - Added new expressions for Player's talking sprite
  22. - Added Sound Test screen
  23. - Added addition dialogue when buying first weapon
  24. - Added additional dialogue when entering boat
  25. - Added wetness to raccoon (This is a weird one but I take pride in his soppiness.)
  26. - Added screen shake to Skydiving and Sailing
  27. - Added shake and animation to Raccoon when hurt
  28. - Added sound effect for when pocketting items (ex. the sword and bags of coins)
  29. - Added more clouds to Skydiving before Player falls
  30. - Added a way to close the game from the title screen (pressing Esc on keyboard and Start on controller)
  31.  
  32. - Moved detection for ramps by a few pixels
  33. - Moved origin point of boat sinking animation
  34. - Moved down the text in dialogue by one pixel
  35. - Moved Two-Button Layout and FPS Counter to the Settings menu (previously only accessible by editing settings.Traversal)
  36.  
  37. - Improved Input Recognition
  38. - Improved Number and Symbols in Traversal Type font
  39. - Improved Legible Font fonts (previously Arial and Arial Black, now Traversal Legible and Traversal Menu Legible)
  40.  
  41. - Changed Opening Sequence Large Scale Art
  42. - Changed Save File format
  43. - Changed how collision is detected for interactions
  44. - Changed Player's collision detection to accommodate for interaction changes
  45. - Changed second island sprite
  46. - Changed Dialogue Box sprite
  47. - Changed Choice UI
  48. - Changed all existing Player's talking sprites
  49. - Changed Outline Island music (last time I changed that audio file was 2020)
  50. - Changed Skydiving music
  51. - Changed dialogue box size when there's no speaker
  52. - Changed sprites of shop items
  53. - Changed Joshua's pre-introduction animations
  54.  
  55. - Tweaked Eye Colour Brightness for all Player Overworld Sprites
  56. - Tweaked Skydiving wind volume
  57. - Tweaked Skydiving cloud speed
  58. - Tweaked Skydiving island timing
  59. - Tweaked shading under hair on all Player Overworld sprite (when facing up)
  60. - Tweaked Health Bar colour
  61. - Tweaked New Game button functionality (only opens save/load screen for overwriting when all three save files exist)
  62. - Tweaked save/load screen when overwriting to read "CHOOSE A SAVE FILE TO OVERWRITE" (previously "CHOOSE A SAVE FILE")
  63. - Tweaked save/load screen when loading a save file to read "LOAD A SAVE FILE" (previously "LOAD SAVE FILE")
  64. - Tweaked Player's fishing sprites (his shoes are now high and dry)
  65. - Tweaked Fishing Rod hook colour from black to grey
  66. - Tweaked fish catching animation
  67. - Tweaked drop shadows of all Talking Sprites
  68. - Tweaked Clark's talking sprites
  69. - Tweaked Talk Sound volume
  70. - Tweaked Joshua's respawning animation to include unused panting sprite
  71. - Tweaked timing on "It's locked" dialogue
  72. - Tweaked "It's locked" dialogue to have no speaker
  73. - Tweaked Joshua's "See You Later" dialogue
  74. - Tweaked "New Weapon Acquired: Sword!" text to read "Sword acquired!"
  75. - Tweaked Controls UI when battling without a weapon
  76. - Tweaked Title Menu button subtitles (They still reflected the single save file system the game used to use)
  77. - Tweaked boat hitbox
  78. - Tweaked falling Player's hitbox
  79. - Tweaked second island intro cutscene preview
  80. - Tweaked some music properties in-engine
  81.  
  82. - Fixed Player being Persistent (why did I enable this in 2018)
  83. - Fixed bug where Raccoon would get stuck in the garden wall
  84. - Fixed total amount of gold coins collectable decreasing when catching fish
  85. - Fixed bags and fish not submerging after mashing is abandoned
  86. - Fixed bug that would crash the game when casting reel during fishing
  87. - Fixed drop shadow colour on some of Clark's talking sprites
  88. - Fixed drop shadow being one pixel lower than the textbox on some of Clark's talking sprites
  89. - Fixed spelling of "Legible" (from "Ledgible" which I learned soon after 0.2.2 was the wrong spelling)
  90. - Fixed Legible Font being removed from settings.Traversal when pressing F11 to enter fullscreen
  91. - Fixed watering can not being on the table after Joshua "See You Later" cutscene
  92. - Fixed Controls UI from fading out during Sailing when On-Screen Controls is enabled
  93. - Fixed Controls UI not appearing in Skydiving and Sailing when re-enabled
  94. - Fixed boat sinking animation not always beginning on the first frame
  95. - Fixed price coins in the shop displaying an old version of the Traversal Menu font
  96. - Fixed Select Fail sound effect not playing when trying to move selection off-screen in menus
  97. - Fixed positioning of "YES" and "NO" options in menus
  98. - Fixed being unable to leave Fishing minigame when playing on Controller with Two-Button Control Scheme disabled
  99. - Fixed Load screen reading "No save file" for a frame when loading a save on Skydiving
  100.  
  101.  
  102. - Removed "Game Loaded" indicator when loading a save file
  103. - Removed shine from price coins in the shop (leftover from Scratch beta)
  104. - Removed health bar from save/load screen when save is from Skydiving
  105. - Removed OGG files from zip
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