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- CHANGES MADE IN TRAVERSAL DEMO 0.2.4
- - Added Player graphic to Inventory UI
- - Tweaked positioning of inventory submenu buttons
- - Tweaked size of Raccoon battle arena
- - Fixed bug where opening the inventory with nothing in it would crash the game
- - Removed "Equip" text when not selecting a weapon or armour
- CHANGES MADE IN TRAVERSAL DEMO 0.2.3
- - Added Accessiblity Onboarding
- - Added Autosave Notification before Skydiving
- - Added Inventory Interface
- - Added new Settings menu
- - Added cutscene after Sailing
- - Added controller vibrations
- - Added Screen Size setting
- - Added new expressions for Player's talking sprite
- - Added Sound Test screen
- - Added addition dialogue when buying first weapon
- - Added additional dialogue when entering boat
- - Added wetness to raccoon (This is a weird one but I take pride in his soppiness.)
- - Added screen shake to Skydiving and Sailing
- - Added shake and animation to Raccoon when hurt
- - Added sound effect for when pocketting items (ex. the sword and bags of coins)
- - Added more clouds to Skydiving before Player falls
- - Added a way to close the game from the title screen (pressing Esc on keyboard and Start on controller)
- - Moved detection for ramps by a few pixels
- - Moved origin point of boat sinking animation
- - Moved down the text in dialogue by one pixel
- - Moved Two-Button Layout and FPS Counter to the Settings menu (previously only accessible by editing settings.Traversal)
- - Improved Input Recognition
- - Improved Number and Symbols in Traversal Type font
- - Improved Legible Font fonts (previously Arial and Arial Black, now Traversal Legible and Traversal Menu Legible)
- - Changed Opening Sequence Large Scale Art
- - Changed Save File format
- - Changed how collision is detected for interactions
- - Changed Player's collision detection to accommodate for interaction changes
- - Changed second island sprite
- - Changed Dialogue Box sprite
- - Changed Choice UI
- - Changed all existing Player's talking sprites
- - Changed Outline Island music (last time I changed that audio file was 2020)
- - Changed Skydiving music
- - Changed dialogue box size when there's no speaker
- - Changed sprites of shop items
- - Changed Joshua's pre-introduction animations
- - Tweaked Eye Colour Brightness for all Player Overworld Sprites
- - Tweaked Skydiving wind volume
- - Tweaked Skydiving cloud speed
- - Tweaked Skydiving island timing
- - Tweaked shading under hair on all Player Overworld sprite (when facing up)
- - Tweaked Health Bar colour
- - Tweaked New Game button functionality (only opens save/load screen for overwriting when all three save files exist)
- - Tweaked save/load screen when overwriting to read "CHOOSE A SAVE FILE TO OVERWRITE" (previously "CHOOSE A SAVE FILE")
- - Tweaked save/load screen when loading a save file to read "LOAD A SAVE FILE" (previously "LOAD SAVE FILE")
- - Tweaked Player's fishing sprites (his shoes are now high and dry)
- - Tweaked Fishing Rod hook colour from black to grey
- - Tweaked fish catching animation
- - Tweaked drop shadows of all Talking Sprites
- - Tweaked Clark's talking sprites
- - Tweaked Talk Sound volume
- - Tweaked Joshua's respawning animation to include unused panting sprite
- - Tweaked timing on "It's locked" dialogue
- - Tweaked "It's locked" dialogue to have no speaker
- - Tweaked Joshua's "See You Later" dialogue
- - Tweaked "New Weapon Acquired: Sword!" text to read "Sword acquired!"
- - Tweaked Controls UI when battling without a weapon
- - Tweaked Title Menu button subtitles (They still reflected the single save file system the game used to use)
- - Tweaked boat hitbox
- - Tweaked falling Player's hitbox
- - Tweaked second island intro cutscene preview
- - Tweaked some music properties in-engine
- - Fixed Player being Persistent (why did I enable this in 2018)
- - Fixed bug where Raccoon would get stuck in the garden wall
- - Fixed total amount of gold coins collectable decreasing when catching fish
- - Fixed bags and fish not submerging after mashing is abandoned
- - Fixed bug that would crash the game when casting reel during fishing
- - Fixed drop shadow colour on some of Clark's talking sprites
- - Fixed drop shadow being one pixel lower than the textbox on some of Clark's talking sprites
- - Fixed spelling of "Legible" (from "Ledgible" which I learned soon after 0.2.2 was the wrong spelling)
- - Fixed Legible Font being removed from settings.Traversal when pressing F11 to enter fullscreen
- - Fixed watering can not being on the table after Joshua "See You Later" cutscene
- - Fixed Controls UI from fading out during Sailing when On-Screen Controls is enabled
- - Fixed Controls UI not appearing in Skydiving and Sailing when re-enabled
- - Fixed boat sinking animation not always beginning on the first frame
- - Fixed price coins in the shop displaying an old version of the Traversal Menu font
- - Fixed Select Fail sound effect not playing when trying to move selection off-screen in menus
- - Fixed positioning of "YES" and "NO" options in menus
- - Fixed being unable to leave Fishing minigame when playing on Controller with Two-Button Control Scheme disabled
- - Fixed Load screen reading "No save file" for a frame when loading a save on Skydiving
- - Removed "Game Loaded" indicator when loading a save file
- - Removed shine from price coins in the shop (leftover from Scratch beta)
- - Removed health bar from save/load screen when save is from Skydiving
- - Removed OGG files from zip
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