Lirbo

Ride the Wave

Jan 23rd, 2020
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  1. Ride the Wave ••••
  2. At this rank, the infernalist may not only pound the walls of the Outer Dark but shatter holes in it. Holes that would be big enough to swallow their body and spit them out somewhere else, allowing the infernalist to teleport to any location in their sight or stations they have made beforehand.
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  4. System:
  5. In order to create a "station", the infernalist has to draw a symbol in the desired location and drip a bit of their blood on it (1 blood point). After the symbol is prepared the infernalist have to mutter their prayers to their dark lords in order imbue the symbol with unholy energies (Intelligence + Occult roll [Difficulty: Rank (4) + 3]). A success would activate the station, a fail would stand for a waste of time and blood, while a Botch would mislead the direction of the portal straight to the Outer Dark (see mechanics below).
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  7. The infernalist may teleport to any place in any realm they can see, or premade stations (see above) by rolling regularly and expending a blood point.
  8. Botching this roll would mislead the direction of the portal straight to the Outer Dark, a place where physics don't apply. The body of the infernalist might crush under the pressure, 2 Aggravated dices has to be rolled each turn spent in the Outer Dark.
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