Advertisement
IClimbClouds

Slasher Lash v1000

Nov 7th, 2014
205
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.93 KB | None | 0 0
  1. Lasher
  2. Prerequisites: Brutal Training
  3. Static
  4. Effect: You gain one Lasher Talent of your choice, and the Harsh Training Talent.
  5.  
  6. Bloody Lust
  7. Prerequisites: Fear Into Cruelty
  8. At-Will – Free Action
  9. Trigger: Your Pokémon with 3 or more Injuries Knocks Out a foe.
  10. Effect: Your Pokémon may regain a use of one of its damaging EOT or Scene Moves. You may only activate Bloody Lust once per Pokémon per Scene.
  11.  
  12. Pain Resistance
  13. Prerequisites: Fear Into Cruelty, Adept Intimidate
  14. At-Will - Extended Action
  15. Target: Your Pokemon with 5 or more Injuries
  16. Effect: The target removes up to 3 Injuries, and gains a Tick of Hit Points for each injury removed this way. This counts as Natural Healing.
  17.  
  18. No Pain, No Gain
  19. [Ranked 2]
  20. Rank 1 Prerequisites: Lasher, Adept Intimidate
  21. Rank 2 Prerequisites: Lasher, Expert Intimidate
  22. Static
  23. Effect: Each Rank, you gain two Lasher Talents of your choice.
  24.  
  25. Deadly Gambit
  26. Prerequisites: 5 Lasher Features, Master Intimidate
  27. Scene – Free Action
  28. Trigger: Your Pokémon is the target of a foe’s damaging melee attack
  29. Effect: The triggering attack automatically hits as if it was a Critical Hit. Before damage resolves, your Pokémon may use a 1-Target damaging attack on the foe making the triggering attack as an Interrupt, Frequency allowing, and also automatically hits as a Critical Hit. Damage for both attacks then resolve at the same time.
  30.  
  31. Note: This effect bypasses immunity to Critical Hits on your own Pokémon, but not on the target. Though both attacks hit automatically and are Critical Hits, you may still roll to activate effects.
  32.  
  33. -----------
  34.  
  35. Harsh Training
  36. Static
  37. Effect: Your training is especially harsh and demanding; whenever your Train a Pokemon, they may gain a number of injuries of your choice, though this cannot make their total number of injuries exceed 3. Additionally, your Pokemon with do not lose Hit Points from acting while Heavily Injured, and Injuries beyond the 5th do not lower their Maximum Hit Points (They still die if they gain 10 injuries however).
  38.  
  39. Strike of the Whip
  40. Prerequisites: Press
  41. At-Will – Swift Action
  42. Trigger: You use Press
  43. Effect: You may apply one or more of the following effects to the Pokémon hit by Press:
  44. » Give the target 1 Injury and 1 Tick of Temporary Hit Points.
  45. » Spend 1 AP and cure the target of Confusion, Infatuation, Rage, and Suppression.
  46. » Use an [Order] you know on the target as a Swift Action.
  47.  
  48. Desperate Strike
  49. 2 AP - Free Action
  50. Trigger: Your Pokemon with 3 or more Injuries makes an Attack
  51. Effect: Your Pokemon gains bonuses on their attack based on the number of injuries they have.
  52. 3: Deal damage as if appropriate Attack Stat was one Combat Stage higher.
  53. 5: Critical Hit Range is increased by +2.
  54. 7: Deal damage as if appropriate Attack Stat was one Combat Stage higher.
  55. 9: Critical Hit Range is increased by +2.
  56.  
  57. Scabs and Scars
  58. 1 AP - Free Action
  59. Trigger: Your Pokemon with 3 or more injuries takes damage
  60. Effect: Your Pokemon gains Bonuses based on the number of Injuries they have
  61. 3: Your Pokemon gains +5 Damage Reduction vs the Damage.
  62. 5: Your Pokemon gains +5 Damage Reduction vs the Damage.
  63. 7: Your Pokemon gains 1 Tick of Temporary Hit Points.
  64. 9: Your Pokemon Resists the attack one step.
  65.  
  66. Howl of Defiance
  67. 1 AP - Free Action
  68. Trigger: Your Pokemon gains an injury due to a foe's attack
  69. Choose One Effect: Heal a Persistent Status Effect; or Gain 1 Tick of Temporary Hit Points; or gain a +2 Bonus to your next Accuracy Roll. If you have 7 or more Injuries, you may gain all three effects.
  70.  
  71. Press On!
  72. Prerequisites: Expert Intimidate
  73. 1 AP – Free Action
  74. Trigger: Your Pokémon is Fainted, but remains at above -30% Hit Points
  75. Effect: Your Pokémon instead does not Faint, and instead Faints upon reaching -30% Hit Points. Pokémon cannot use the Moves Explosion, Endure, Pain Split, or Selfdestruct while they have 0 Hit Points or less. Pokémon with the Soulless capability cannot benefit from Press On!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement