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- Lasher
- Prerequisites: Brutal Training
- Static
- Effect: You gain one Lasher Talent of your choice, and the Harsh Training Talent.
- Bloody Lust
- Prerequisites: Fear Into Cruelty
- At-Will – Free Action
- Trigger: Your Pokémon with 3 or more Injuries Knocks Out a foe.
- Effect: Your Pokémon may regain a use of one of its damaging EOT or Scene Moves. You may only activate Bloody Lust once per Pokémon per Scene.
- Pain Resistance
- Prerequisites: Fear Into Cruelty, Adept Intimidate
- At-Will - Extended Action
- Target: Your Pokemon with 5 or more Injuries
- Effect: The target removes up to 3 Injuries, and gains a Tick of Hit Points for each injury removed this way. This counts as Natural Healing.
- No Pain, No Gain
- [Ranked 2]
- Rank 1 Prerequisites: Lasher, Adept Intimidate
- Rank 2 Prerequisites: Lasher, Expert Intimidate
- Static
- Effect: Each Rank, you gain two Lasher Talents of your choice.
- Deadly Gambit
- Prerequisites: 5 Lasher Features, Master Intimidate
- Scene – Free Action
- Trigger: Your Pokémon is the target of a foe’s damaging melee attack
- Effect: The triggering attack automatically hits as if it was a Critical Hit. Before damage resolves, your Pokémon may use a 1-Target damaging attack on the foe making the triggering attack as an Interrupt, Frequency allowing, and also automatically hits as a Critical Hit. Damage for both attacks then resolve at the same time.
- Note: This effect bypasses immunity to Critical Hits on your own Pokémon, but not on the target. Though both attacks hit automatically and are Critical Hits, you may still roll to activate effects.
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- Harsh Training
- Static
- Effect: Your training is especially harsh and demanding; whenever your Train a Pokemon, they may gain a number of injuries of your choice, though this cannot make their total number of injuries exceed 3. Additionally, your Pokemon with do not lose Hit Points from acting while Heavily Injured, and Injuries beyond the 5th do not lower their Maximum Hit Points (They still die if they gain 10 injuries however).
- Strike of the Whip
- Prerequisites: Press
- At-Will – Swift Action
- Trigger: You use Press
- Effect: You may apply one or more of the following effects to the Pokémon hit by Press:
- » Give the target 1 Injury and 1 Tick of Temporary Hit Points.
- » Spend 1 AP and cure the target of Confusion, Infatuation, Rage, and Suppression.
- » Use an [Order] you know on the target as a Swift Action.
- Desperate Strike
- 2 AP - Free Action
- Trigger: Your Pokemon with 3 or more Injuries makes an Attack
- Effect: Your Pokemon gains bonuses on their attack based on the number of injuries they have.
- 3: Deal damage as if appropriate Attack Stat was one Combat Stage higher.
- 5: Critical Hit Range is increased by +2.
- 7: Deal damage as if appropriate Attack Stat was one Combat Stage higher.
- 9: Critical Hit Range is increased by +2.
- Scabs and Scars
- 1 AP - Free Action
- Trigger: Your Pokemon with 3 or more injuries takes damage
- Effect: Your Pokemon gains Bonuses based on the number of Injuries they have
- 3: Your Pokemon gains +5 Damage Reduction vs the Damage.
- 5: Your Pokemon gains +5 Damage Reduction vs the Damage.
- 7: Your Pokemon gains 1 Tick of Temporary Hit Points.
- 9: Your Pokemon Resists the attack one step.
- Howl of Defiance
- 1 AP - Free Action
- Trigger: Your Pokemon gains an injury due to a foe's attack
- Choose One Effect: Heal a Persistent Status Effect; or Gain 1 Tick of Temporary Hit Points; or gain a +2 Bonus to your next Accuracy Roll. If you have 7 or more Injuries, you may gain all three effects.
- Press On!
- Prerequisites: Expert Intimidate
- 1 AP – Free Action
- Trigger: Your Pokémon is Fainted, but remains at above -30% Hit Points
- Effect: Your Pokémon instead does not Faint, and instead Faints upon reaching -30% Hit Points. Pokémon cannot use the Moves Explosion, Endure, Pain Split, or Selfdestruct while they have 0 Hit Points or less. Pokémon with the Soulless capability cannot benefit from Press On!
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