Advertisement
GrandBulwark

Untitled

Feb 24th, 2015
209
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.28 KB | None | 0 0
  1. Elseif (Favor252.IsObjectiveCompleted(15) == True);THANE, FREE
  2. If BulwarkVerbose.GetValueInt() == 1 && BulwarkStashQasmoke.GetNumItems() >= 1
  3. Debug.Notification("THANE: No Stash Trasfer Fees")
  4. Elseif BulwarkVerbose.GetValueInt() == 1 && BulwarkStashQasmoke.GetNumItems() < 1
  5. Debug.Notification("THANE and Stash Empty, no fees")
  6. Else
  7. Endif
  8. If BulwarkPlayerHomes.GetValueInt() == 1
  9. BulwarkStashQasmoke.Moveto(BulwarkStashSolitude)
  10. BulwarkStashQasmoke.Enable()
  11. Debug.MessageBox("On your next visit to your player home your stash will be trasported there. This is permanent but can be used selectively. Load desired playerhomes now, then turn this option off in McM. Loading an Undesired playerhome now will result in the stash spawning there permanently. You have been warned. If you are in your Playerhome now and have already transferred your stash to all desired locations, please turn this option off in McM.")
  12. If (!BulwarkStashPlayerHomes.IsEnabled())
  13. BulwarkStashPlayerHomes.Enable()
  14. Debug.Trace("Marker Enabled")
  15. Endif
  16. Else
  17. BulwarkStashQasmoke.Moveto(BulwarkStashSolitude)
  18. BulwarkStashQasmoke.Enable()
  19. If (BulwarkStashPlayerHomes.IsEnabled())
  20. BulwarkStashPlayerHomes.Disable()
  21. Debug.Trace("Marker Disabled")
  22. Endif
  23. Endi
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement