Guest User

Untitled

a guest
Apr 20th, 2018
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.35 KB | None | 0 0
  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. // move randomly
  31. //var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
  32. // getAdjacentEmptyCells gives array of ((x, y), direction) pairs
  33. //me.move(moves[map.getRandomInt(0, moves.length - 1)][1]);
  34.  
  35. if(me.canMove('down'))
  36. me.move('down')
  37. else if(me.canMove('right'))
  38. me.move('right')
  39.  
  40.  
  41. }
  42. });
  43.  
  44. map.defineObject('barrier', {
  45. 'symbol': '░',
  46. 'color': 'purple',
  47. 'impassable': true,
  48. 'passableFor': ['robot']
  49. });
  50.  
  51. map.placeObject(0, map.getHeight() - 1, 'exit');
  52. map.placeObject(1, 1, 'robot');
  53. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  54. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  55.  
  56. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  57. autoGeneratedMaze.create( function (x, y, mapValue) {
  58. // don't write maze over robot or barrier
  59. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  60. return 0;
  61. } else if (mapValue === 1) { //0 is empty space 1 is wall
  62. map.placeObject(x,y, 'block');
  63. } else {
  64. map.placeObject(x,y,'empty');
  65. }
  66. });
  67. }
  68.  
  69. function validateLevel(map) {
  70. map.validateExactlyXManyObjects(1, 'exit');
  71. map.validateExactlyXManyObjects(1, 'robot');
  72. map.validateAtMostXObjects(1, 'blueKey');
  73. }
  74.  
  75. function onExit(map) {
  76. if (!map.getPlayer().hasItem('blueKey')) {
  77. map.writeStatus("We need to get that key!");
  78. return false;
  79. } else {
  80. return true;
  81. }
  82. }
Add Comment
Please, Sign In to add comment