gamemaste789

LLD.nip

Dec 24th, 2011
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  1. [Type] == armor && [Class] == elite && [Quality] == rare && [Flag] != ethereal # [Sockets] == 2 && [MaxHP] >= 0 && [FHR] >= 10 && [ItemLevelReq] <= 30
  2. [Type] == armor && [Class] == elite && [Quality] == magic # [Sockets] == 3 && [MaxHP] >= 70 && [EnhancedDefense] >= 80 && [ItemLevelReq] <= 30
  3.  
  4. [Type] == Shield && [Quality] == Magic && [Flag] != Ethereal # [Sockets] >= 3 && ([ToBlock] == 20 || [FBR] == 30) && [ItemLevelReq] <= 30
  5.  
  6.  
  7. [Type] == Shield && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 17 && [Sockets] == 2 && [ToBlock] == 20 && [FBR] == 30 && [ItemLevelReq] <= 30
  8. [Type] == AuricShields && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 17 && [Sockets] == 2 && [ToBlock] == 20 && [FBR] == 30 && [ItemLevelReq] <= 30
  9. [Type] == Shield && [Quality] == Rare && [Flag] == Ethereal # [FHR] >= 17 && [Sockets] == 2 && [ToBlock] == 20 && [FBR] == 30 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
  10. [Type] == AuricShields && [Quality] == Rare && [Flag] == Ethereal # [FHR] >= 17 && [Sockets] == 2 && [ToBlock] == 20 && [FBR] == 30 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
  11.  
  12. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # (([FHR] == 24 && [Strength] >= 20 && [MaxHP] >= 40) || ([FHR] >= 17 && [Strength] >= 25 && [MaxHP] >= 50)) && [ItemLevelReq] <= 30
  13. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [Strength] >= 20 && [MaxHP] >= 30 && ([ColdResist] >= 20 || [FireResist] >= 20 || [LightResist] >= 20) && [ItemLevelReq] <= 30
  14. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [Strength] >= 20 && [MaxHP] >= 30 && (([ColdResist]+[FireResist] >= 20) || ([ColdResist]+[LightResist] >= 20) || ([FireResist]+[LightResist] >= 20)) && [ItemLevelReq] <= 30
  15.  
  16. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [Dexterity]+[Strength] >= 10 && [ColdResist]+[FireResist]+[LightResist] >= 45
  17. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # ([Dexterity] >= 15 || [Strength] >= 15) && (([ColdResist] >= 15 && [FireResist] >= 15 && [LightResist] >= 15) || ([ColdResist]+[FireResist] >= 35) || ([ColdResist]+[LightResist] >= 35) || ([FireResist]+[LightResist] >= 35)) && [ItemLevelReq] <= 30
  18. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 10 && ([Dexterity] >= 5 || [Strength] >= 5) && (([ColdResist]+[FireResist] >= 20) || ([ColdResist]+[LightResist] >= 20) || ([FireResist]+[LightResist] >= 20)) && [ItemLevelReq] <= 30
  19. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 10 && ([Dexterity] >= 5 || [Strength] >= 5) && [ColdResist]+[FireResist]+[LightResist] >= 21 && [ItemLevelReq] <= 30
  20. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 10 && ([Dexterity] >= 5 || [Strength] >= 5) && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2) && [ItemLevelReq] <= 30
  21. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 10 && [Dexterity]+[Strength] >= 10 && (([ColdResist]+[FireResist] >= 16) || ([ColdResist]+[LightResist] >= 16) || ([FireResist]+[LightResist] >= 16)) && [ItemLevelReq] <= 30
  22. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 10 && [Dexterity]+[Strength] >= 10 && [ColdResist]+[FireResist]+[LightResist] >= 18 && [ItemLevelReq] <= 30
  23. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 10 && [Dexterity]+[Strength] >= 10 && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2) && [ItemLevelReq] <= 30
  24. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # ([Dexterity] >= 5 || [Strength] >= 5) && (([ColdResist] >= 15 && [FireResist] >= 15 && [LightResist] >= 15) || ([ColdResist]+[FireResist] >= 35) || ([ColdResist]+[LightResist] >= 35) || ([FireResist]+[LightResist] >= 35)) && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
  25.  
  26. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [Dexterity] >= 5 && [FHR] >= 10 && [FRW] >= 30 && (([ColdResist]+[FireResist] >= 70) || ([ColdResist]+[LightResist] >= 70) || ([FireResist]+[LightResist] >= 70)) && [ItemLevelReq] <= 30
  27. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [Dexterity] >= 5 && [FHR] >= 10 && [FRW] >= 30 && (([ColdResist]+[FireResist]+[LightResist] >= 75) || ([ColdResist]+[FireResist]+[PoisonResist] >= 90) || ([ColdResist]+[LightResist]+[PoisonResist] >= 90) || ([FireResist]+[LightResist]+[PoisonResist] >= 90)) && [ItemLevelReq] <= 30
  28. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [Dexterity] >= 5 && [FHR] >= 10 && [FRW] >= 30 && (([ColdResist]+[FireResist] >= 60) || ([ColdResist]+[LightResist] >= 60) || ([FireResist]+[LightResist] >= 60)) && [ItemLevelReq] <= 30
  29. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [Dexterity] >= 5 && [FHR] >= 10 && [FRW] >= 30 && (([ColdResist]+[FireResist]+[LightResist] >= 60) || ([ColdResist]+[FireResist]+[PoisonResist] >= 75) || ([ColdResist]+[LightResist]+[PoisonResist] >= 75) || ([FireResist]+[LightResist]+[PoisonResist] >= 75)) && [ItemLevelReq] <= 30
  30.  
  31. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 5 || [Strength] >= 5) && ([ColdResist]+[FireResist] >= 10 || ([ColdResist]+[LightResist] >= 10) || ([FireResist]+[LightResist] >= 10)) && [ItemLevelReq] <= 30
  32. [Type] == Ring && [Quality] == Magic # [Dexterity] == 9 && [Mana] >70 && [ItemLevelReq] <= 30
  33.  
  34. [Name] == SmallCharm && [Quality] == Magic # [ToHit] >= 1 && [MaxHP] >= 5 && [ItemLevelReq] <= 30
  35. [Name] == SmallCharm && [Quality] == Magic # [ToHit] >= 1 && ([FHR] == 1 || [FRW] == 1) && [ItemLevelReq] <= 30
  36. [Name] == SmallCharm && [Quality] == Magic # [ToHit] >= 1 && ([Strength] == 2 || [Dexterity] == 2) && [ItemLevelReq] <= 30
  37. [Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [ToHit] >= 20 && [ItemLevelReq] <= 30
  38. [Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [ToHit] >= 18 && ([Strength] == 2 || [Dexterity] == 2) && [ItemLevelReq] <= 30
  39. [Name] == Smallcharm && [Quality] == Magic # [MAXDamage] >= 3 && [ToHit] >= 10 && ([FHR] == 5 || [FRW] == 3) && [ItemLevelReq] <= 30
  40. [Name] == Smallcharm && [Quality] == Magic # (([MAXDamage] >= 3 && [ToHit] >= 10 && [MaxHP] >= 10) || ([MAXDamage] >= 2 && [ToHit] >= 10 && [MaxHP] >= 18)) && [ItemLevelReq] <= 30
  41. [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 13 && [ItemLevelReq] <= 30
  42. [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 13 && [Mana] >= 8 && [ItemLevelReq] <= 30
  43.  
  44. [Name] == LargeCharm && [Quality] == Magic # [MAXDamage] >= 6 && [ToHit] >= 21 && [MaxHP] >= 26 && [ItemLevelReq] <= 30
  45. [Name] == LargeCharm && [Quality] == Magic # [MAXDamage] >= 6 && [ToHit] >= 40 && [FHR] >= 8 && [ItemLevelReq] <= 30
  46. [Name] == LargeCharm && [Quality] == Magic # [MAXDamage] >= 6 && [ToHit] >= 40 && [FRW] >= 5 && [ItemLevelReq] <= 30
  47.  
  48. [Name] == GrandCharm && [Quality] == Magic # [MAXDamage] >= 9 && [ToHit] >= 49 && [MaxHP] >= 20 && [ItemLevelReq] <= 30
  49. [Name] == GrandCharm && [Quality] == Magic # [MAXDamage] >= 10 && [ToHit] >= 40 && [FRW] == 5 && [ItemLevelReq] <= 30
  50. [Name] == GrandCharm && [Quality] == Magic # [MAXDamage] >= 10 && [ToHit] >= 40 && [FHR] == 5 && [ItemLevelReq] <= 30
  51.  
  52. [Type] == Jewel && [Quality] == Magic # [MAXDamage] >= 15 || ([MAXDamage] >= 13 && ([IAS] == 15 || [MaxHP] >= 10 || [Strength] >= 5 || [Dexterity] >= 5 || [FHR] == 5 || [ItemReqPercent] == -10 || [MINDamage] >= 5)) && [ItemLevelReq] <= 30
  53.  
  54. [Type] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 5 && [Dexterity] >= 5 && [ItemLevelReq] <= 30
  55. [Type] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 5 && [Strength] >= 5 && [ItemLevelReq] <= 30
  56. [Type] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 5 && [ToHit] >= 50 && ([Dexterity] >= 6 || [Strength] >= 6) && [ItemLevelReq] <= 30
  57. [Type] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 5 && [FHR] >= 5 && [ItemLevelReq] <= 30
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