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- function gold()
- local x = 50
- local y = 50
- local waittime = 0.09
- local coordinates = {1360, 1606, 2110, 2356, 2860, 3610, 3856, 4360, 4606, 5111, 5356, 5860, 6106, 6610, 6857, 7360, 7606, 8100, 8356}
- for i=1,#coordinates do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(x,y,coordinates[i])
- wait(waittime)
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-62,-200,9460)
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-62,-200,9523))
- wait(3)
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end
- gold()
- game.Players.LocalPlayer.Data.Gold.Changed:connect(function(newgold)
- local character = game.Players.LocalPlayer.Character
- if not character or not character.Parent then
- character = game.Players.LocalPlayer.CharacterAdded:wait()
- end
- gold()
- end)
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