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- 00BEFCA0 00BEFCA40190:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d:wined3d_check_device_format_conversion output 0035C948, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:quartz:filter_config_SetNumberOfStreams iface 01ABCF10, count 4, stub!
- 0190:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.
- winegstreamer error: decodebin0: Ihrer Installation von GStreamer fehlt ein Plugin.
- winegstreamer error: decodebin0: ../gst/playback/gstdecodebin2.c(4701): gst_decode_bin_expose (): /GstBin:bin0/GstDecodeBin:decodebin0:
- no suitable plugins found:
- Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true, mpegversion=(int)1)
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.032: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.032: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.032: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.032: gst_object_unref: assertion 'object != NULL' failed
- winegstreamer error: decodebin1: Ihrer Installation von GStreamer fehlt ein Plugin.
- winegstreamer error: decodebin1: ../gst/playback/gstdecodebin2.c(4701): gst_decode_bin_expose (): /GstBin:bin1/GstDecodeBin:decodebin1:
- no suitable plugins found:
- Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true, mpegversion=(int)1)
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.054: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.054: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.054: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.054: gst_object_unref: assertion 'object != NULL' failed
- 0190:fixme:quartz:filter_config_SetNumberOfStreams iface 01ABFB40, count 4, stub!
- winegstreamer error: decodebin2: Ihrer Installation von GStreamer fehlt ein Plugin.
- winegstreamer error: decodebin2: ../gst/playback/gstdecodebin2.c(4701): gst_decode_bin_expose (): /GstBin:bin2/GstDecodeBin:decodebin2:
- no suitable plugins found:
- Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true, mpegversion=(int)1)
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.172: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.172: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.172: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.172: gst_object_unref: assertion 'object != NULL' failed
- winegstreamer error: decodebin3: Ihrer Installation von GStreamer fehlt ein Plugin.
- winegstreamer error: decodebin3: ../gst/playback/gstdecodebin2.c(4701): gst_decode_bin_expose (): /GstBin:bin3/GstDecodeBin:decodebin3:
- no suitable plugins found:
- Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true, mpegversion=(int)1)
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.193: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.193: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.193: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.193: gst_object_unref: assertion 'object != NULL' failed
- 0190:fixme:quartz:filter_config_SetNumberOfStreams iface 01AC0050, count 4, stub!
- winegstreamer error: decodebin4: Ihrer Installation von GStreamer fehlt ein Plugin.
- winegstreamer error: decodebin4: ../gst/playback/gstdecodebin2.c(4701): gst_decode_bin_expose (): /GstBin:bin4/GstDecodeBin:decodebin4:
- no suitable plugins found:
- Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true, mpegversion=(int)1)
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.253: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.253: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.253: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.253: gst_object_unref: assertion 'object != NULL' failed
- winegstreamer error: decodebin5: Ihrer Installation von GStreamer fehlt ein Plugin.
- winegstreamer error: decodebin5: ../gst/playback/gstdecodebin2.c(4701): gst_decode_bin_expose (): /GstBin:bin5/GstDecodeBin:decodebin5:
- no suitable plugins found:
- Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true, mpegversion=(int)1)
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.275: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.275: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.275: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.275: gst_object_unref: assertion 'object != NULL' failed
- 0190:fixme:quartz:filter_config_SetNumberOfStreams iface 01AC1CD0, count 4, stub!
- winegstreamer error: decodebin6: Ihrer Installation von GStreamer fehlt ein Plugin.
- winegstreamer error: decodebin6: ../gst/playback/gstdecodebin2.c(4701): gst_decode_bin_expose (): /GstBin:bin6/GstDecodeBin:decodebin6:
- no suitable plugins found:
- Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true, mpegversion=(int)1)
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.334: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.334: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.334: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.334: gst_object_unref: assertion 'object != NULL' failed
- winegstreamer error: decodebin7: Ihrer Installation von GStreamer fehlt ein Plugin.
- winegstreamer error: decodebin7: ../gst/playback/gstdecodebin2.c(4701): gst_decode_bin_expose (): /GstBin:bin7/GstDecodeBin:decodebin7:
- no suitable plugins found:
- Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true, mpegversion=(int)1)
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.355: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.356: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.356: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
- (wine:29315): GStreamer-CRITICAL **: 01:36:20.356: gst_object_unref: assertion 'object != NULL' failed
- 01ac:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #63:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #67:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #70:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #74:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #78:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #82:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #86:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #89:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #93:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #97:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #101:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #105:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #109:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #112:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #115:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #118:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #121:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #124:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #127:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #130:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #133:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #136:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #138:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #140:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #143:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #146:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #149:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #152:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #155:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #157:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #159:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #161:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #163:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #165:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #167:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #171:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #177:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #180:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #184:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #188:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #192:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #201:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #205:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #212:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #216:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #220:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #227:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #229:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #231:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #233:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #235:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #237:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #239:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #241:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #243:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #245:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #247:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #249:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 0190:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 77D1C028.
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #258:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #261:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #264:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #267:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #270:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #273:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #276:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #279:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #282:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #288:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #291:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #293:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #296:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #299:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #302:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #305:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #308:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #311:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #317:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #321:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #325:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #327:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #329:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #331:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #333:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #341:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #343:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #345:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #347:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #351:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #354:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #356:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #358:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #360:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #363:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #368:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #371:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #375:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #380:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #384:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- '''' '''''''''''''' '' '' '' '' '' 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #389:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #391:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #393:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #396:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #399:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #401:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #404:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #407:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #409:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #411:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #413:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #415:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #417:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #419:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #423:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #426:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #429:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #431:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #433:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #437:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #439:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #441:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #444:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #448:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #455:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #458:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #474:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- '' '' '' '' '''' '''' '''' '' '' '' 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #478:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #482:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #489:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #510:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #513:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #516:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #518:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #521:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #523:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #525:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #527:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #556:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #560:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #564:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #567:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #569:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #571:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #575:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #578:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #581:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #583:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #585:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #587:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #591:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #595:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].w" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #599:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8].yzw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #601:
- 01ac:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01ac:fixme:d3d_shader:print_glsl_info_log -----------
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01ac:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 0190:err:virtual:allocate_virtual_memory out of memory for allocation, base (nil) size 01010000
- 0190:fixme:dbghelp:elf_search_auxv can't find symbol in module
- 0190:fixme:dbghelp:elf_search_auxv can't find symbol in module
- 0190:fixme:dbghelp:elf_search_auxv can't find symbol in module
- 0190:err:virtual:allocate_virtual_memory out of memory for allocation, base (nil) size 00020000
- 0190:err:heap:unsafe_heap_from_handle Invalid handle 00000000!
- 0190:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr 0x7bd38e8c
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