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Oct 24th, 2021
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class PlayerController : MonoBehaviour
  6. {
  7. //переменная здоровья
  8. private int health;
  9.  
  10. [SerializeField]
  11. private Text hpText;
  12.  
  13.  
  14. //объект пули
  15. [SerializeField]
  16. private GameObject bullet;
  17.  
  18. //позиция появления пули
  19. [SerializeField]
  20. private Transform riffleStart;
  21.  
  22.  
  23.  
  24. private void Update()
  25. {
  26. if (Input.GetMouseButtonDown(0))
  27. {
  28. var bul = Instantiate(bullet, riffleStart.position, transform.rotation);
  29. bul.GetComponent<Bullet>().SetDirection(transform.forward);
  30. }
  31. }
  32.  
  33. //метод меняющий здоровье
  34. public void ChangeHealth(int hp)
  35. {
  36. health += hp;
  37. hpText.text = health.ToString();
  38. }
  39.  
  40. private void Start()
  41. {
  42. ChangeHealth(100);
  43. }
  44. }
  45.  
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