Advertisement
ThaRixer

Ratchet 3

Dec 30th, 2015
289
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.13 KB | None | 0 0
  1. Veldin - Right off the bat you see insanely fast menuing speed, because its NG+ you have all weapons and stuff. You might also see that hes using the charge boots to go really really fast. Essentially there is a very broken mechanic in Ratchet 3 where if you do something called a neutral, which is by pressing L1 and O you can do a neutral, out of a neutral you can sideflip, you can longjump, you can charge again. etc. Essentially its a momentum storage thing. (Veldin part 2) Right here here you can see a turret clip, you'll see this a lot throughout the run, since you can clip through walls using megaturrets. Afterwards you finish the planet with a neutral longjump, but you turn the camera to the side while you do so.
  2.  
  3. Florana - By clipping around the bridge at the start you skip right to the second section, The second part also known as path of death is basically an obstacle course, you kill qwark with one charged shock cannon shot, its that easy
  4.  
  5. VR Training - Now for the big skip of the run. First you start off by getting the coordinates for marcadia, since you need the vid comic from that planet to beat the game. Afterwards you do not go to the planet yet. You essentially skip into the games mid section, (VR Training) this part of the game is accessed after beating roughly the 7th planet. But the game for some reason conveniently stores VR Training outside of the boundires of starship phoenix. You do this by using the whip to gain you an extra jump, and it gives you enough distance to make the gap. Once you get to the end of VR Training, you get the coordinates to daxx, allowing you to skip 2 planets. Aquatos and Tyhrranosis are never seen in the speedrun. You also skip Marcadia and Annihilation nation, but you will have to go back to it for the vid comics, as getting the vid comics is what makes you able to beat the game.
  6.  
  7. Daxx - This is most likely the hardest planet in the speedrun and its divided into two sections, right side you have to beat the warship. You can once again store the momentum into the hyperswing target and gain a lot of glide speed, and get over to the warship faster. The left side is supposed to be a huge area, but is skipped mostly by jumping over a huge gap followed by a turret clip into the end of the level.
  8.  
  9. Obani Gemini - You start off by jumping over a gate, afterwards you're supposed to beat a reflection puzzle, but it's skippable by clipping through the big green force field. Afterwards you just charge through the second section, its pretty easy
  10.  
  11. Blackwater City - Killing the enemies fast is important here. On the third mission you can clear all the enemies in one clean sweep which looks kinda cool. You have to make sure to kill all the ships before they can drop off the enemies.
  12.  
  13. Marcadia - The trick at the start of the planet skips having to go all the way around and getting to the ship, this is probably one of the hardest skips. Unfortunatly all of the missions besides the last one are very boring here. You just have to destroy the ships fast. There is also a 2 minute autoscroller mission where you just protect the guys, and its great time for donations. The very last mission is interesting. You kill yourself as the mission is fading out. This makes the game think you're dead. Therefore you can walk through walls in the lazer defense facility. And bypass the whole puzzle in that area. If you die in this area its a big 3 minute death, as its nearly impossible to do the whole thing by clipping through doors with the turrets.
  14.  
  15. Annihilation Nation - First off you see him skip vid comic 1, for some reason new game+ allows you to skip vid comics. The game intends and asks you if you want to play them again. So its obviously faster to skip them. As you get to Nation, you only do the second mission. The first and second mission both contain vid comics, but you only need to do the second mission, you will see why later.
  16.  
  17. Holostar - For the clank section there is a notorious trick called skrunchless, where you skip the bridge by not getting skrunch the monkey up the little elevator. Sometimes xem goes for it sometimes not. He said he would do it at AGDQ. Terror of Talos is the giant clank fight, basically this fight is very dumb and you require to loop him by jumping on him. He starts running away about 65% of his health in. So you need to keep jumping on him to lock him down. Youre supposed to kill a bunch of ninjas otherwise, then he will come back and fight you, but the ninjas take over a minute to fight. For the ratchet section in this planet, you just clip into the titanium bolt path, which conventiently leads you to the ship.
  18.  
  19. Obani Draco - This planet is pretty cool, its got one big skip in it. When you make it to the halfway point or so. You can clip through the wall and fly straight to the end with the charge boots. Courtney gears is a straight forward fight. You use the same strategy as on Warship on Daxx. you wave the shock cannon back and forth to deal multiple hits to the boss.
  20.  
  21. Zeldrin Starport - Complicated to explain, but the second section of the level is stored under the starport itself. So you clip down and hit an elevator below the level. After dying you load the second section of the level and escape the starport. If he gets a 50 second ingame time its pretty hype, thats basically perfect. After zeldrin you see the reason why we skipped the first mission on Nation. If you press X and Square you can open up a password screen, when you hit triangle with this you somehow memory corrupt the game into thinking you have vid comic 2, which is mission 1 of nations reward. You proceed to skip vid comic 3 and go to metropolis. Its very complicated.
  22.  
  23. Metropolis - is super straight forward. You do a neutral long jump at the start to skip a cutscene on the right, but its also faster at the same time. Afterwards you make it to the roof of the level and whipjump to the boss. The boss is very easy, 3 charged Shock cannon attacks and hes dead. Saving the game and loading is the fastest option for getting back to the ship.
  24.  
  25. Crash Site - Also super fast, you whipjump to the area where you obtain the master plans, afterwards you whipjump back to the ship, and this jump can be super tight.
  26.  
  27. Qwarks Hideout - First off you neutral long jump to an oob area, then whipjump straight to qwarks office. You recieve the cutscene and the coordinates for the next planet. Afterwards you go back the way you came (This part of the run looks awesome)
  28.  
  29. Starship Phoenix Under Attack - Go fast
  30.  
  31. Koros - By continously achieving the crouch animation up the big wall on Koros, you can chain high jumps up until youre at the top. The top holds the coordinates to the next planet.
  32.  
  33. Command Center - After climbing the metal floor, you clip through a wall, and jump on a part oob to get to a higher part of the level. Afterwards you do two huge whip jumps to make it to the end. The second one is curved so its difficult.
  34.  
  35. Nefarious /Final Boss - You start by waving the shock cannon again, this takes him to the second phase where he takes damage from 4 different things. 1. Your Shield 2. Turrets. 3. RYNO 4. The enemies are shooting at him as well. Once he is down you use the sniper on the second phase because it is faster than the ship.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement