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All Bosses with Bow Skip & Early Super Blooper

Apr 20th, 2019 (edited)
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  1. All Bosses Optimal Route with Bow Skip, Early Super Blooper and Dizzy Shell on Anti Guys. The route requires fast mashing skills. It is possible to 100% Super Blooper and Anti Guy Squad but it's unlikely to do that on Wii U. Another bad thing is if Lullaby fails on Kent, the backup is to Dizzy Shell and it doesn't have great chances to work, Close Call is the backup if Dizzy Shell fails too. The ending is similar to All Cards but has an extra duped Repel Gel and Dizzy Shell for Hallway Bowser, making that fight much more likely to win. If you 4 cap on Jr. Troopa (Ch 8) you have Dizzy Shell instead of Power Shock to save it, or Close Call. You need peril on final bowser.
  2.  
  3. Initial routing was done by GigaDB and AnatomyZ. Optimizations were made by imglower and xxN1. New routes ideas on Anti Guy units, Chapter 3 Jr. Troopa by SwayNC. Last Update 7/12/2021.
  4.  
  5. -- Prologue --
  6.  
  7. - 2 playground coins [2 coins]
  8. - Hammer block for 10 coins [12 coins]
  9. - Coin block [13 coins]
  10. - Get Fire Flower and 4 trampoline coins [17 coins]
  11. - Equip Power Jump
  12. - Hit 2 coin blocks [19 coins]
  13. - Close Call
  14.  
  15. Goomba Bros:
  16. T1: Power Jump Red; Headbonk Red
  17. T2: Power Jump Blue; Do Nothing
  18. T3: Fire Flower [Mash A]
  19.  
  20. - Hit heart block on previous screen
  21.  
  22. Goomba King:
  23. T1: Power Jump; Headbonk the tree
  24. T2: Power Jump; Headbonk
  25.  
  26. - Buy Fire Flower first [9 coins]
  27. - Buy Fright Jar second [4 coins]
  28. - Go to Shooting Star Summit
  29.  
  30. Magikoopa: 8 HP
  31. T1: Power Jump; Do Nothing (Blocking will save 4 frames)
  32. T2: Power Jump
  33.  
  34. -- Chapter 1 --
  35.  
  36. - 1 coin from coin block [5 coins]
  37. - Get Fright Jar
  38. - Get POW Block
  39. - 10 coins from coin block [15 coins]
  40.  
  41. Fuzzy Shell Fight:
  42. T1: Fire Flower [Up 1]
  43.  
  44. - Bush Coin [16 coins]
  45. - 5 coins on the ground [21 coins]
  46. - Shell Toss the Thunder Bolt
  47. - Get hidden Fire Flower
  48. - Hit Heart Block
  49.  
  50. Koopa Fight: Key
  51. T1: Power Jump Koopa; Power Shell (untimed)
  52.  
  53. Level Up: FP
  54. 10, 10, 3
  55.  
  56. - Get Power Bounce
  57. - Staircase Skip
  58. - Hit Trap Block
  59.  
  60. Jail Fight: 9 coins
  61. T1: Fright Jar [Up 1]
  62. ~ Untimed Body Slam Bob-ombs
  63. ~ Bomb Koopa
  64.  
  65. - Collect the 9 coins after fight [30 coins]
  66. - Go left to pit room
  67.  
  68. Pit Fight 1: First Strike with Bomb
  69. T1: Bomb [7FP]
  70.  
  71. Pit Fight 2:
  72. T1: Fright Jar [Up 1]; Do Nothing
  73. T2: Power Jump; Body Slam
  74.  
  75. Pit Fight 3: First strike with Bombette
  76. T1: Bomb [4FP]
  77. T1: Power Jump; Untimed Body Slam if Fright Jar Fail
  78.  
  79. - Destroy 1 Fire Bar for coins [40 coins]
  80. - Get Key all the way left
  81. - Go upstairs, and left to get key in jail
  82. - Pie Jumps
  83. - Get other Key behind jail
  84.  
  85. Cannon Fight: First strike with Bombette
  86. T1: Thunder Bolt [Down 1]; Bomb
  87.  
  88. - Hit Heart Block
  89. - Collect the 10 coins after fight [50 coins]
  90.  
  91. Koopa Bros: Bowser
  92. T1: Power Jump; Bomb
  93. T2: Power Jump
  94.  
  95. Koopa Bros:
  96. T1: Bomb
  97. T2: POW Block [Up 1]; Do Nothing
  98. T3: Fire Flower [Mash A]
  99.  
  100. -- Parakarry --
  101.  
  102. - Say No to Both Tutorials
  103. - Pick Up Honey Syrup behind pole
  104. - Run to Toad Town
  105.  
  106. Jr. Troopa: 15 HP
  107. T1: Power Jump; Bomb
  108. T2: Power Jump; Bomb
  109. T2: Hammer
  110.  
  111. - Get Speedy Spin
  112. - Take off Power Jump
  113. - Equip Power Bounce and Speedy Spin
  114. - Get Seed
  115. - Ride train
  116.  
  117. - Do NOT get any Whacka Bumps
  118. - Collect 3 letters normally
  119. - Damage Dodge
  120. - Do not collect 2nd seed
  121. - Hit Heart Block
  122.  
  123. -- Sushie --
  124.  
  125. - Go back to Toad Town
  126. - Blue House Skip
  127.  
  128. Blooper: 30 HP
  129. T1: Power Bounce; Sky Dive
  130. T2: Power Bounce; Shell Shot
  131.  
  132. Level Up: FP
  133. 10, 15, 3
  134.  
  135. - Talk to Kolorado by volcano
  136. - Get Jammin' Jelly
  137. - Get Sushie
  138.  
  139. - Get Power Quake
  140. - Take off Power Bounce [2nd]
  141. - Equip Power Quake [3rd]
  142. - Chapter 5 pipe to sewers
  143. - Go left into Dark Koopa room
  144.  
  145. - Let them all first strike you for Peril
  146. - Collect coins from Koopas, avoid heart drops
  147.  
  148. Koopa 1:
  149. T1: Power Quake; Do Nothing [11 FP]
  150. T2: Power Quake [7 FP]
  151.  
  152. - 8 FP if FP drop, enter fight
  153. - Eat Honey Syrup if no FP drop [12 FP] [Up 1]
  154.  
  155. Koopa 2:
  156. T1: Power Quake; Do Nothing [8 FP]
  157. T2: Power Quake [4 FP]
  158.  
  159. - Eat Jammin' Jelly [Mash A]
  160.  
  161. Koopa 3:
  162. T1: Power Quake; Switch Bombette [Up 2] [11 FP]
  163. T2: Power Quake [7 FP]
  164.  
  165. - Double FP drop = [9 FP]
  166.  
  167. - Enter pipe to Boo's mansion
  168. - Record Skip
  169. - Place Weight
  170. - Get Super Boots; Switch to Parakarry [Down 1]
  171. - Get Super Shroom in Crate
  172. - Get Strange Leaf only if you had to use the Honey Syrup or didn't get double FP drop
  173.  
  174. -- Tubba --
  175.  
  176. - Do Bow Skip
  177. - Do Stanley Save
  178. - Get Repel Gel
  179. - Go left for Key
  180. - Upgrade Parakarry [Up 2]
  181. - Get caught by guard
  182. - Go right, open door
  183. - Eat Honey [Up 1] or Strange Leaf [Down 1]
  184. - Get Key in Spike room
  185. - Get Mega Rush
  186. - Get Maple Syrup
  187. - Get Key
  188. - Open chest for talking key
  189. - Run away from Tubba
  190.  
  191. - Take off Power Quake and Speedy Spin
  192. - Equip Power Bounce and Mega Rush
  193. Order: Power Quake [3rd], Power Bounce [2nd], Speedy Spin [7th], Mega Rush [5th]
  194.  
  195. Tubba's Heart: 50 HP [Runs at 45 HP]
  196. T1: Bounce x6; Shell Shot
  197. T2: Bounce x4; [5 + 5 Works too]
  198.  
  199. Tubba Blubba: 10 HP
  200. T1: Jump x2
  201.  
  202. Level Up: BP
  203. 10, 15, 6
  204.  
  205. -- Plant Gang --
  206.  
  207. - Say Yes to Bow
  208. - Take off Power Bounce
  209. - Equip Power Jump [1st], Damage Dodge [5th], and Speedy Spin [8th]
  210. Order: Power Jump [1st], Power Bounce [2nd], Damage Dodge [4th], Speedy Spin [7th]
  211. - Do not touch card
  212. - Run into Forest
  213. - Go Left
  214.  
  215. Jr. Troopa: 40 HP - Block (3/3)
  216. T1: Power Jump; Shell Shot
  217. T2: Power Jump; Shell Shot
  218. T3: Power Jump; Shell Shot
  219. T4: Jump x2
  220.  
  221. - Left, Left, Right, Right x2 for Seed
  222. - From Seed go Left x2, Left, Right, Right
  223. - Hit Chapter 3 Heart Block
  224. - Enter Chapter 3 pipe
  225. - Go to Chapter 5 from sewers
  226.  
  227. -- Chapter 5 --
  228.  
  229. - Take off Power Jump and Damage Dodge
  230. - Equip Power Quake and Power Bounce
  231. Order: Power Jump [1st], Damage Dodge [4th], Power Quake [3rd], Power Bounce [2nd]
  232.  
  233. - Get hidden Life Shroom
  234. - Ultra Hammer
  235.  
  236. - Get into Peril from Fire Bars
  237. - Switch to Sushie [Down 1] while talking to Kolorado
  238. - Get Maple Syrup from 2nd block
  239. - Lava Piranha OoB
  240. - First Strike Lava Piranha
  241.  
  242. Lava Piranha Phase 1: 40 HP *34 with first strike*
  243. T1: Bounce x5 [Down 1]; Do Nothing
  244. T2: Bounce x3 [4 + 4 Works too]; Untimed Belly Flop if [3+4]
  245.  
  246. Lava Piranha Phase 2: 40 HP
  247. T1: Squirt; Bounce x4
  248. T2: Bounce x3
  249.  
  250. -- Lantern Ghost --
  251.  
  252. - Go right and finish Chapter 5
  253. - 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 for peach
  254. - Get Coconut in tree
  255. - Get Volcano Vase for Seed
  256. - Switch to Parakarry [Down 1]
  257. - Get hidden Repel Gel
  258. - Ride Whale
  259.  
  260. Jr. Troopa: 20 HP
  261. T1: Coconut [Down 1]; Shell Shot
  262. T2: Shell Shot; Star Storm
  263.  
  264. Level Up: BP
  265. 10, 15, 9
  266.  
  267. - Enter Chapter 4
  268. - Go to Green Station (Hit right switch) [Down 1]
  269. - Go to Pink Station (Hit right switch) [Down 2]
  270.  
  271. Fuzzy Fight:
  272. T1: Power Quake
  273.  
  274. - Get Frying Pan
  275. - Go to Red Station (Hit left switch) [Down 1]
  276. - Hit Heart Block
  277. - Get Volt Shroom
  278.  
  279. Lantern Ghost: 40 HP - Block (1/2)
  280. T1: Volt Shroom [Mash A]; Do Nothing
  281. T2: Do Nothing; Switch to Goombario [Down 2]
  282. T3: Headbonk x2; Bounce x5 [Down 1]
  283. T4: Headbonk x2; Bounce x4
  284.  
  285. - Hidden Snowman Doll
  286. - Upgrade Watt [Up 2]
  287. - Switch to Bombette [Up or Down 3]
  288. - Switch to Watt [Down 2]
  289.  
  290. General Guy Phase 1:
  291. T1: Jump x2; Electro Dash
  292. T2: Power Quake
  293. T3: Jump x2; Power Shock
  294. T4: Jump x2
  295.  
  296. General Guy: 30 HP
  297. T1: Repel Gel [Down 1]; Electro Dash
  298. T2: Bounce x4; Electro Dash
  299. T3: Jump x2; Electro Dash
  300.  
  301. - Do not touch card
  302. - Go to Blue Station (Hit left switch) [Down 2]
  303. - Get Hidden Maple Syrup
  304. - Eat Maple Syrup [10 FP] [Mash A]
  305. - 2nd option twice to fight Anti Guy
  306.  
  307. Anti Guy: 50 HP
  308. T1: Bounce x3; Power Shock [5 FP]
  309. T2: Jump x2; Do Nothing
  310. T3: Jump x2; Do Nothing
  311. T4: Jump x2
  312.  
  313. - Get Power Plus from chest
  314. - Early Whale
  315.  
  316. Fuzzipede: 20 HP
  317. T1: Bounce x5; Electro Dash if 4 capped
  318.  
  319. Level Up: BP
  320. 10, 15, 12
  321.  
  322. -- Enter Ruins --
  323.  
  324. - Equip Power Plus [4th]
  325. - Enter Toad Town Tunnels from green pipe
  326. - Go into normal toad town pipe and hit stone block to enter room
  327.  
  328. Electro Blooper: 50 HP - Block (0/2)
  329. T1: Jump x2; Electro Dash
  330. T2: Jump x2; Electro Dash
  331. T3: Jump x1; Switch to Bombette [Up 3]
  332. T4: Bounce x6 [12FP]
  333.  
  334. - Enter Left pipe to enter ruins
  335. - Left one, then up left for the rest of the rooms
  336.  
  337. -- Chapter 2 --
  338.  
  339. - Get Key in sand (bottom)
  340. - Go right for another Key
  341. - Go to the bottom-right room
  342.  
  343. ~ Get 1 FP Drop from the stone chomps because if you get 5 cap Tutankoopa, you will then have enough for the 2 turn buzzar fight as well
  344.  
  345. ~ First Strike with Jump, beware of heart drops
  346. Stone Chomp 1: Triangle
  347. T1: Jump x1
  348.  
  349. - Open Both doors
  350. - Drop to basement and go right
  351.  
  352. ~ Grab this with hammer from far left
  353.  
  354. Stone Chomp 2: Moon
  355. T1: Power Quake (untimed) [8FP]
  356.  
  357. - Go left to blow up wall
  358. - Upgrade Bombette [Down 2]
  359. - Blow up wall
  360.  
  361. Stone Chomp 3: Star
  362. T1: Power Quake (untimed) [4FP]
  363.  
  364. - Eat Maple Syrup [Down 1] [14FP]
  365. - Switch to Parakarry [Down 1]
  366. - Get Super Hammer
  367. - Triangle, Star, Moon (TSM)
  368. ~ [Up 1], [Up 1], [Mash A]
  369.  
  370. Tutankoopa: 30 HP
  371. T1: Bounce x5 [Down 1]; Shell Shot if 5 cap / Switch to Watt [Down 1] if 4 or 3 capped
  372. T2: Jump x2 if 4 or 3 capped
  373.  
  374. - Switch to Watt [Down 1]
  375.  
  376. -- Enter Flower Fields --
  377.  
  378. - Do not touch card
  379. - Exit Ruins
  380. - Left, Down, Left
  381. - Hidden T. Rage
  382. - Down, Down, Left
  383. - First option to fight Buzzar
  384.  
  385. Buzzar: 40 HP
  386. 9-11FP (5 Cap Tutankoopa + FP drop / 4 Cap Tutankoopa)
  387. T1: Bounce x4; Power Shock
  388. T2: Bounce x3
  389. 8FP (5 Cap Tutankoopa + no FP drops)
  390. T1: Jump x2; Power Shock
  391. T2: Jump x2; Switch to Parakarry [Up 2]
  392. T3: Jump x2
  393.  
  394. - Get Seed with Parakarry [Up 2]
  395. - Switch to Watt [Down 1]
  396. - Go to Toad Town
  397. - Eat Maple Syrup [Down 2]
  398.  
  399. Super Blooper: 70 HP
  400. T1: Power Shock; Bounce x5
  401. T2: Bounce x5; Do Nothing
  402. T3: Bounce x4; Untimed Electro Dash if (5+4+4) Electro Dash if (4+4+4)
  403.  
  404. ~ If Power Shock fails
  405. Super Blooper: 70 HP - Block (0/1)
  406. T1: Power Shock; Refresh
  407. T2: Bounce x5; Power Shock
  408. T3: Bounce x5; Do Nothing
  409. T4: Bounce x4; Untimed Electro Dash if (5+4+4) Electro Dash if (4+4+4)
  410.  
  411. Level Up: FP
  412. 10, 20, 12
  413.  
  414. - Enter Fields
  415.  
  416. -- Spike Fight --
  417.  
  418. - Stinky Herb
  419. - East to fight moles
  420. - Mole order is Top Right and clockwise
  421. - 2 Red Berries
  422.  
  423. Top Right:
  424. T1: Power Quake; Switch to Bombette [Up 3]
  425. T2: Power Quake (Untimed) [12FP]
  426.  
  427. - Eat Stinky Herb [Down 2] [17FP]
  428.  
  429. Bottom Right:
  430. T1: Power Quake (Untimed); Power Bomb [7FP]
  431.  
  432. - Switch to Parakarry [Down 1]
  433.  
  434. ~ First Strike with Jump or Hammer
  435. Bottom Left:
  436. T1: Shell Shot; Jump x2 [4 FP]
  437.  
  438. Top Left:
  439. T1: Jump x2
  440.  
  441. - Talk to Petunia for Bean
  442. - Eat Red Berry [Mash A]
  443. - Yellow Berry Skip
  444. - Jammin' Jelly in Tree
  445. - Talk to Lily
  446. - Get 2 Blue Berries
  447. - Give Blue Berry [Mash A] to Blue Flower
  448. - Hit Hidden Coin Block
  449.  
  450. Maze Fight:
  451. T1: Shell Shot; Star Storm
  452. T2: Jump x2 - Spinyless
  453. T2: T. Rage [Up 4] - Spiny Spawn
  454.  
  455. Spinyless:
  456. - You Level Up on Koopatrols later. Fight Bullet Bills before doing Cannonless for Peril + Star Points.
  457. Spiny Spawn:
  458. - You Level Up on Kent C. Koopa later. Get Peril on Dry Bones after Cannonless.
  459.  
  460. Level Up: BP
  461. 10, 20, 15
  462.  
  463. - Equip Power Jump
  464. - Talk to Rosie
  465. - Give Red Berry [Down 2] to Red Flower
  466. - 1 Yellow Berry
  467. - Talk to Posie
  468. - Talk to Rosie
  469. - Hidden Shooting Star
  470. - Give Yellow Berry [Down 1] to Yellow Flower
  471. - Dizzy Dial
  472. - Talk to Lily
  473. - Switch to Sushie [Down 2]
  474. - Switch to Parakarry [Up 2]
  475. - 2 Blue Berries
  476. - Fall in Spikes once [9 HP]
  477. - Get Shooting Star [Throw Snowman Doll if Spinyless [Up 3]]
  478. - Switch to Parakarry
  479.  
  480. Spike Fight: 50 HP - Block (0/2)
  481. T1: Power Jump; Shell Shot
  482. T2: Power Jump; Shell Shot
  483. T3: Power Bounce x5; Sky Dive if 4 capped
  484.  
  485. Dupe for 3 more Repel Gels on 3 Stinky Herbs:
  486. - Eat Super Shroom [Up 1] on the Stinky Herb --- 1st
  487. - Throw Repel Gel
  488.  
  489. Go to the Switch room (Top-Right) and dupe 2 Repel Gels on the Stinky Herb:
  490. - Eat Stinky Herb [Down 1] --- 2nd
  491. - Throw Repel Gel
  492. - Throw Stinky Herb [Down 1]
  493. - Eat Blue Berry [Up 3] --- 3rd (for safe hallway bowser)
  494.  
  495. Machine Fight:
  496. T1: Dizzy Dial [Up 4]; Do Nothing
  497. T2: Shooting Star [Up 3]; Do Nothing
  498. T3: Shooting Star [Up 3]
  499.  
  500. - Destroy Machine
  501. - Get S. Jump Charge
  502. - Take off Power Jump and Power Quake
  503. - Equip S. Jump Charge and Damage Dodge
  504. Order: Power Jump [1st], S. Jump Charge [2nd], Power Quake [4th], Damage Dodge [6th]
  505.  
  506. Huff N' Puff: Block (2/3)
  507. T1: Charge; Do Nothing - Block to get to 7
  508. T2: Charge; Do Nothing - Go for 3 on Wind
  509. T3: Charge; Switch to Sushie [Up 1] - Don't block if at 6, Block if at 4
  510. T4: Bounce x5; Belly Flop if 4 capped
  511.  
  512. Level Up: HP
  513. 15, 20, 15
  514.  
  515. - Take off Damage Dodge
  516. - Equip Power Quake
  517. Order: Damage Dodge [6th], Power Quake [4th]
  518. Inputs: R, Up x2, A, Up x2, A
  519. - Touch card
  520.  
  521. - Go to Merlons
  522. - Green pipe, break panel
  523.  
  524. - Clippy Boots
  525. - Get Hidden Life Shroom in sewers
  526. - Enter Pipe to Chapter 7
  527. - Lakilester Clip into rightmost house
  528. - Switch to Sushie [Up 1] while the door opens
  529. - Get Sushie Glitch
  530.  
  531. Jr. Troopa: 50 HP - Block (2/2)
  532. T1: Charge; Do Nothing
  533. T2: Charge; Do Nothing
  534. T3: Power Bounce x5; Squirt if 4 capped
  535.  
  536. - Fight Monstar OoB, 2nd Option
  537.  
  538. Monstar:
  539. T1: Power Bounce x3
  540.  
  541. - Repel Gel while riding Sushie
  542. - Encounter first Gulpit and run
  543. - Encounter Clubba near the Super Block
  544. Clubba:
  545. T1: Switch to Lakilester [Mash A] with Sushie's turn; Run Away
  546.  
  547. - Ice Staircase Skip
  548. - Eat Jammin' Jelly [Up 2]
  549. - Get Key
  550. - Mirror Clip
  551.  
  552. Clubba 1:
  553. T1: Jump x2
  554.  
  555. Clubba 2:
  556. T1: Power Quake (untimed); Power Bomb
  557.  
  558. Clubba 3:
  559. T1: Power Quake (untimed); Power Bomb
  560.  
  561. Level Up: FP
  562. 15, 25, 15
  563.  
  564. - Take off Power Quake [4th]
  565. - Equip Damage Dodge [6th]
  566. - P-Up D-Down
  567. - Hidden Jammin' Jelly
  568. ~ You can use Parakarry for Shell Shot, but then if 3 cap you can't Power Shock to back it up
  569. - Switch to Watt [Down 3]
  570.  
  571. Crystal King: 70 HP - Block (5/6)
  572. T1: Charge; Do Nothing
  573. T2: Charge; Do Nothing
  574. T3: Charge; Do Nothing
  575. T4: Charge; Do Nothing
  576. T5: Bounce x5; Electro Dash if 4 capped
  577.  
  578. - Touch Card
  579. - Upgrade Kooper [Down 1]
  580. - Fight Dojo
  581.  
  582. Dojo:
  583.  
  584. - Take off S. Jump Charge and Damage Dodge
  585. - Equip Power Quake, P-Up D-Down and Close Call
  586. Order: S. Jump Charge [2nd], Power Quake [4th], Damage Dodge [6th], P-Up D-Down [7th], Close Call [9th]
  587.  
  588. Chan: 15 HP
  589. T1: Bounce x7
  590.  
  591. Lee: 20 HP
  592. T1: Bounce x3; Do Nothing
  593. T2: Jump x2
  594.  
  595. Master 1: 50 HP - Block (0/2)
  596. T1: Jump x2; Do Nothing
  597. T2: Jump x2; Switch to Parakarry [Down 2]
  598. T3: Bounce x4
  599.  
  600. Master 2: 75 HP - Block (0/1)
  601. T1: Repel Gel [Down 1]; Shell Shot
  602. T2: Bounce x5; Do Nothing if 5 capped / Shell Shot if 4 capped
  603. T3: Bounce x5; Shell Shot if 4 capped
  604.  
  605. - Eat Jammin' Jelly [Mash A]
  606. - Switch to Watt [Down 1]
  607.  
  608. ~ 6 caps are worth going for to help against 3 caps
  609. Master 3: 99 HP
  610. T1: Repel Gel [Down 1]; Turbo Charge
  611. T2: Bounce x5; Do Nothing
  612. T3: Repel Gel [Down 1]; Do Nothing
  613. T4: Bounce x5
  614. T5: Bounce x4
  615. ~ You should probably E Dash if you get 4 caps
  616.  
  617. - 6+4+4 = 0
  618. - 5+5+4 = 0
  619.  
  620. - Switch to Kooper [Down 3]
  621. - Go East toward Koopa Village
  622. - Select 3rd option twice to fight Kent C. Koopa
  623.  
  624. Kent C. Koopa: 70 HP
  625. T1: Dizzy Shell; Jump x2 (60% for Dizzy Shell to work)
  626. T2: Bounce x5 on tail; Switch to Bombette [Down 1]
  627. T3: Bounce x4 on tail
  628. T4: Jump x1 on body if double 4 capped / Jump x2 on tail if anything worse
  629. = 31.36
  630.  
  631. T1: Lullaby; Do Nothing (80% for it to work here)
  632. T2: Jump x2; Do Nothing
  633. T3: Bounce x5 on tail; Switch to Bombette [Down 1]
  634. T4: Bounce x4 on tail
  635. T5: Jump x1 on body if double 4 capped / Jump x2 on tail if anything worse
  636. = 37.7
  637.  
  638. T1: Dizzy Shell; Lullaby (40% for Dizzy Shell to fail)
  639. T2: Jump x2; Do Nothing
  640. T3: Bounce x5 on tail; Do Nothing
  641. T4: Bounce x4 on tail; Do Nothing
  642. T5: Jump x1 if 4 capped; Jump x2 if double 4 capped
  643. = 44.8
  644.  
  645. Lullaby Fail:
  646. T1: Lullaby; Dizzy Shell (Lullaby again if you Close Call after 2 dinks)
  647. T2: Jump x2; Do Nothing
  648. T3: Bounce x5 on tail; Do Nothing
  649. T4: Bounce x4 on tail; Do Nothing
  650. T5: Jump x1 if 4 capped; Jump x2 if double 4 capped
  651.  
  652. If Spiny Spawn you level up here:
  653.  
  654. Level Up: FP
  655. 15, 30, 15
  656.  
  657. -- Door 1 --
  658.  
  659. - The Star Spirits heal you
  660.  
  661. Koopatrols:
  662. T1: Power Quake (untimed); Power Bomb
  663.  
  664. Level Up: FP
  665. 15, 30, 15
  666.  
  667. - Get Crate Life Shroom
  668. - Hit Heart Block if you leveled at Kent C. Koopa
  669. - Switch to Parakarry [Up 3]
  670.  
  671. -- Door 2 --
  672.  
  673. - Fast Flood Room
  674.  
  675. Spinyless:
  676. NOTE: You can get Heart Drops from these bullet bills, so fight them on the far right of the screen to avoid getting them
  677. - Get first struck by the first bullet bill in the Cannonless room
  678. Bullet Bill: Kill 1 of the 3 bullet bills, let the other two hit you
  679. T1: Jump x1; Do Nothing
  680.  
  681. - Cannonless
  682.  
  683. ~ If you have Close Call on, block one of the first two attacks to avoid unwanted close calls
  684. Spiny Spawn:
  685. - Get first struck by Dry Bones and block (1/3)
  686. Dry Bones:
  687. T1: Do Nothing; Do Nothing
  688. T2: Run Away
  689.  
  690. - Switch to Kooper [Down 2]
  691. - Get Key
  692. - 2, 2, 1 for quiz answers
  693.  
  694. Anti Guy Unit: Triple stun & (5+5+5)
  695. T1: Dizzy Shell; Power Bounce x5
  696. T2: Power Bounce x5; Do Nothing
  697. T3: Dizzy Shell; Power Bounce x5
  698. T4: Power Quake (untimed); Do Nothing
  699. T5: Power Quake (untimed)
  700. ~ Time both these Power Quakes if you get any 4 caps
  701. ~ If an early 4 cap, stop all other bounces at 4 too
  702.  
  703. Anti Guy Unit: 1st Dizzy Shell fails & (5+5+5)
  704. T1: Dizzy Shell; Repel Gel [Up 1]
  705. T2: Power Bounce x5; Dizzy Shell
  706. T3: Power Bounce x5; Do Nothing
  707. T4: Power Bounce x5; Dizzy Shell
  708. T5: Power Quake (untimed); Do Nothing
  709. T6: Power Quake (untimed) [1]
  710.  
  711. Anti Guy Unit: 2nd Dizzy Shell fails & (5+5+5)
  712. T1: Dizzy Shell; Power Bounce x5
  713. T2: Power Bounce x5; Do Nothing
  714. T3: Dizzy Shell; Repel Gel [Up 1]
  715. T4: Power Bounce x5; Dizzy Shell
  716. T5: Power Quake (untimed); Do Nothing
  717. T6: Power Quake (untimed)
  718.  
  719. - Eat Blue Berry [Up 2] if Anti Guys went good
  720. - Get and Eat Maple [Mash A] if you had any Dizzy Shell Fails
  721. - Get Maple Syrup
  722. ~ Only get the Jammin' Jelly if you have no other choice, it loses 4 sec compared to the Maple
  723. - Switch to Bombette [Down 1]
  724. - Up, down, down, up, down, Up
  725.  
  726. Duphlighosts:
  727. T1: Power Quake; Power Bomb
  728.  
  729. Level Up: BP
  730. 15, 30, 18
  731.  
  732. - Switch to Watt [Down 2]
  733. - Take off Power Quake
  734. - Equip S. Jump Charge, and Damage Dodge
  735. Order: S. Jump Charge [2nd], Power Quake [4th], Damage Dodge [6th]
  736.  
  737. Jr. Troopa: 60 HP - Block (2/2)
  738. T1: Charge; Turbo Charge
  739. T2: Charge; Switch to Kooper [Down 3]
  740. T3: Bounce x5; Dizzy Shell if 4 capped
  741. T4: Jump x2
  742.  
  743. - Eat Maple Syrup [Mash A]
  744.  
  745. Hallway Bowser: Turn 1 Dizzy Shell
  746. T1: Dizzy Shell; Bounce x5 [Get a Close Call if it dinks]
  747. T2: Bounce x3 [4 + 4 works too]; Do Nothing
  748. T3: Jump x1 if 3 + 4 / Jump x2 if 3 + 3
  749.  
  750. Hallway Bowser: Turn 2 Dizzy Shell
  751. T1: Dizzy Shell; Repel Gel [Up 1]
  752. T2: Dizzy Shell; Bounce
  753. T3: Bounce
  754.  
  755. - Switch to Watt [Down 3]
  756.  
  757. Base damage in peril is 8 and without is 4
  758.  
  759. Final Bowser Phase 1:
  760. T1: Turbo Charge; Bounce
  761. Close Call:
  762. T2: Bounce; Electro Dash
  763. No Close Call:
  764. T2: Bounce; Electro Dash
  765.  
  766. ~ Do NOT do more damage than 5 + 4 + Electro Dash (untimed)
  767.  
  768. No Close Call: [65 to 50]
  769. Close Call: [53 to 33]
  770. ~ You don't want bowser to have 41 HP remaining before getting into peril because he may heal
  771. 10/15-42/99 = 0.24
  772.  
  773. Phase 2:
  774. Fire - Block, this is good.
  775. Buttstomp - Don't Block, this is good if he takes away hammer.
  776.  
  777. ~ The first bounce starts at 11 damage, the second starts at 8 damage
  778. ~ Don't do Electro Dashes at all if you had a great Phase 1
  779.  
  780. Phase 2:
  781. T1: Charge; Turbo Charge - Life Shroom
  782. T2: Peach Beam; Electro Dash - Peril
  783. T3: Repel Gel [Up 1]; Electro Dash
  784. T4: Bounce; Electro Dash
  785. T5: Bounce; Electro Dash
  786.  
  787. If Close Call Phase 1 + Claw:
  788. T1: Charge; Turbo Charge - Life Shroom
  789. T2: Peach Beam; Electro Dash - Claw, don't block, Life Shroom
  790. T3: Charge; Electro Dash - Peril
  791. T4: Bounce; Electro Dash
  792. ~ Bounce starts at 14 here
  793.  
  794. If Close Call Phase 1 + Great Caps:
  795. Phase 2:
  796. T1: Charge; Turbo Charge - Life Shroom
  797. T2: Peach Beam; Do Nothing - Peril
  798. T3: Bounce x5; Electro Dash if 4 cap - Life Shroom if 3 capped
  799. T4: Jump x2
  800.  
  801. 4 + 4 = Electro Dash in Phase 1
  802. Phase 2:
  803. T1: Charge; Turbo Charge - Life Shroom
  804. T2: Peach Beam; Switch to Parakarry [Up 2] - Peril
  805. T3: Bounce x5; Shell Shot if 4/3 cap - Life Shroom if 3 capped
  806. T4: Jump x1 if 4 capped / Bounce x3 if 3 capped
  807.  
  808. 5 + 3 = Electro Dash in Phase 1
  809. Phase 2:
  810. T1: Charge; Turbo Charge - Life Shroom
  811. T2: Peach Beam; Switch to Parakarry [Up 2] - Peril
  812. T3: Bounce x5; Shell Shot if 3 cap - Life Shroom if 3 capped
  813. T4: Jump x1 if 4 capped / Jump x2; Shell Shot if 3 capped
  814.  
  815. 4 + 3 = Electro Dash in Phase 1
  816. Phase 2:
  817. T1: Charge; Turbo Charge - Life Shroom
  818. T2: Peach Beam; Electro Dash - Peril
  819. T3: Bounce x5; Do Nothing if 4 cap / Electro Dash if 3 cap - Life Shroom if 3 capped
  820. T4: Jump x1 if 4 capped / Jump x2; Electro Dash if 3 capped
  821.  
  822. - Luigi Skip :)
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