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- name = "princesswolf222"
- me = game.Players[princesswolf222]
- char = me.Character
- selected = false
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function weld(w, p, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- sword = Instance.new("Model",me.Character)
- sword.Name = "Eyes"
- --Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
- head = char:findFirstChild("Head")
- torso = char:findFirstChild("Torso")
- bg = Instance.new("BodyGyro",nil)
- bg.P = 2000
- bg.maxTorque = Vector3.new(0,math.huge,0)
- trail1 = Instance.new("Part")
- prop(trail1,nil,false,0.4,0,0.1,0.1,1,"Bright red",true,"Custom")
- local t1 = Instance.new("SpecialMesh",trail1)
- t1.MeshType = "Brick"
- trail2 = Instance.new("Part")
- prop(trail2,nil,false,0.4,0,0.1,0.1,1,"Bright red",true,"Custom")
- local t2 = Instance.new("SpecialMesh",trail2)
- t2.MeshType = "Brick"
- local fb = Instance.new("Part")
- prop(fb,nil,false,1,0,0.1,0.1,0.1,"Bright red",true,"Custom")
- local fi = Instance.new("Fire",fb)
- fi.Name = "LolFire"
- fi.Size = 2
- fi.Heat = 25
- t1p = Vector3.new(-0.3,0.3,-0.55)
- t2p = Vector3.new(0.3,0.3,-0.55)
- function getp(path)
- local objs = {}
- for _,v in pairs(path:children()) do
- if v:IsA("BasePart") then
- if v:GetMass() < 30 then
- table.insert(objs,v)
- end
- end
- for _,k in pairs(v:children()) do
- if k:IsA("BasePart") then
- if k:GetMass() < 30 then
- table.insert(objs,k)
- end
- end
- for _,o in pairs(k:children()) do
- if o:IsA("BasePart") then
- if o:GetMass() < 30 then
- table.insert(objs,o)
- end
- end
- end
- end
- end
- return objs
- end
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "LazorEyez"
- script.Parent = h
- end
- bin = script.Parent
- bin.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- hold = true
- bg.Parent = torso
- trail1.Parent = char
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