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- <frame> $ %FRAMENAME%
- sound: $
- pic: $ state: $ centerx: $ centery: $ wait: $ next: $ dvx: $ dvy: $ dvz: $ hit_a: $ hit_d: $ hit_j: $ mp: ?
- hit_Fa: ? hit_Ua: ? hit_Da: ? hit_Fj: ? hit_Uj: ? hit_Dj: ? hit_ja: ? %others%
- %BPOINT%
- %CPOINT%
- %OPOINT%
- %WPOINT%
- %ITRS%
- %BODIES%
- %othersPoints%
- <frame_end>
- bdy: kind: ? x: $ y: $ w: $ h: $ bdy_end:
- itr: kind: $ x: $ y: $ w: $ h: $ dvx: $ dvy: $ fall: $ arest: ? vrest: ? bdefend: $ injury: $ zwidth: $ effect: $ %others% itr_end:
- bpoint: x: $ y: $ bpoint_end:
- wpoint: kind: $ x: $ y: $ weaponact: $ cover: $ attacking: $ dvx: ? dvy: ? dvz: ? %others% wpoint_end:
- cpoint:
- kind: $ x: $ y: $ injury: ? throwvx: ? throwvy: ? throwvz: ? throwinjury: ? fronthurtact: ? backhurtact: ? %others%
- vaction: ? cover: ? hurtable: ? decrease: ? dircontrol: ? aaction: ? jaction: ? taction: ?
- cpoint_end:
- opoint: kind: $ x: $ y: $ oid: $ action: $ facing: $ dvx: $ dvy: $ %others% opoint_end:
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