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- defesa = (getPlayerSkillLevel(master, 1)+getItemAttribute(getPlayerSlotItem(master,8).uid,"club"))*4
- spdef = (getPlayerSkillLevel(master, 3)+getItemAttribute(getPlayerSlotItem(master,8).uid,"axe"))*4
- evade = getPlayerSkill(master, 5) + getItemAttribute(getPlayerSlotItem(master,8).uid,"shield")
- if evade <= 10 then rando = pokemon[6] - (evade/2)
- elseif evade >= 11 and evade <= 50 then rando = pokemon[6] - (5 + (evade/4))
- elseif evade >= 51 then rando = pokemon[6] - (15 + (evade/8)) end
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