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- # Jobs configuration.
- #
- # Stores information about each job.
- #
- # NOTE: When having multiple jobs, both jobs will give the income payout to the player
- # even if they give the pay for one action (make the configurations with this in mind)
- # and each job will get the respective experience.
- #
- # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
- # and job2 gives 5 income and experience for killing a player. When the user kills a player
- # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
- Jobs:
- # must be one word. This job will be ignored as this is just example of all posible actions
- exampleJob:
- # full name of the job (displayed when browsing a job, used when joining and leaving)
- # also can be used as a prefix for the user's name if the option is enabled.
- # Shown as a prefix only when the user has 1 job.
- #
- # NOTE: Must be 1 word
- fullname: Woodcutter
- # Shortened version of the name of the job. Used as a prefix when the user has more
- # than 1 job
- shortname: W
- description: Earns money felling and planting trees
- # The colour of the name, for a full list of supported colours, go to the message config.
- ChatColour: GREEN
- # [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE.
- BossBarColour: WHITE
- # Option to let you choose what kind of prefix this job adds to your name.
- # options are: full, title, job, shortfull, shorttitle, shortjob and none
- chat-display: full
- # [OPTIONAL] - the maximum level of this class
- max-level: 10
- # [OPTIONAL] - the maximum level of this class with specific permission
- # use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
- vip-max-level: 20
- # [OPTIONAL] - the maximum number of users on the server that can have this job at
- # any one time (includes offline players).
- slots: 1
- # Equation used for calculating how much experience is needed to go to the next level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- leveling-progression-equation: 8*(joblevel)+(joblevel*joblevel*4)
- # Equation used for calculating how much income is given per action for the job level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # baseincome - the income for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- # Equation used for calculating how much points is given per action for the job level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # basepoints - the points for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- # Equation used for calculating how much experience is given per action for the job level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # baseexperience - the experience for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- # GUI icon information when using GUI function
- Gui:
- # id of block
- Id: 17
- # data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3
- Data: 2
- ########################################################################
- # Section used to configure what items the job gets paid for, how much
- # they get paid and how much experience they gain.
- #
- # For break and place, the block name or id is used.
- # You can select a sub-type by using a '-' between the id and the bit
- # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
- # 17-2 = birch log.
- #
- # If no sub-type is give, the payout will be for all sub-types.
- #
- # To get a list of all available block types, check the
- # bukkit JavaDocs for a complete list of block types
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- #
- # For kill tags (Kill and custom-kill), the name is the name of the
- # mob.
- # Available mobs:
- # Bat
- # Blaze
- # Cave_spider
- # Chicken
- # Cow
- # Creeper
- # Ender_dragon
- # Enderman
- # Endermite
- # Ghast
- # Giant
- # Guardian
- # GuardianElder
- # Horse
- # HorseZombie
- # HorseSkeleton
- # Iron_golem
- # Magma_cube
- # Mushroom_cow
- # Ocelot
- # Pig
- # Player
- # Polar_Bear
- # Rabbit
- # Sheep
- # Silverfish
- # Skeleton
- # SkeletonWither
- # SkeletonStray
- # Shulker
- # Slime
- # Snowman
- # Spider
- # Squid
- # Villager
- # Witch
- # Wither
- # Wolf
- # Zombie
- # ZombieVillager
- # ZombieHusk
- #
- #
- # NOTE: mob names are case sensitive.
- #
- # For custom-kill, it is the name of the job (also case sensitive).
- #
- # NOTE: If a job has both the pay for killing a player and for killing a
- # specific class, they will get both payments.
- ########################################################################
- # payment for breaking a block
- Break:
- # block name/id (with optional sub-type)
- LOG:
- # base income, can be not used if using point system
- income: 5.0
- # base points, can be not used if using income system
- points: 5.0
- # base experience
- experience: 5.0
- # (OPTIONAL) from which level of this job player can get money for this action
- # if not given, then player will always get money for this action
- # this can be used for any action
- from-level: 1
- # (OPTIONAL) until which level player can get money for this action.
- # if not given, then there is no limit
- # this can be used for any action
- until-level: 30
- # payment for breaking a block with tnt
- TNTBreak:
- LOG:
- income: 5.0
- points: 5.0
- experience: 5.0
- # payment for placing a block
- Place:
- WOOD:
- income: 2.0
- points: 2.0
- experience: 2.0
- # killing a mob
- Kill:
- # mob name
- Player:
- # base income
- income: 7.5
- # base experience
- experience: 7.5
- # killing a MythicMob
- MMKill:
- # mob name
- CustomNameHere:
- # base income
- income: 7.5
- # base experience
- experience: 7.5
- # Killing player with certain job
- custom-kill:
- Woodcutter:
- income: 10.0
- experience: 10.0
- # Tamig animals
- Tame:
- Wolf:
- income: 2.0
- experience: 5.0
- # Breeding animals
- Breed:
- Wolf:
- income: 2.0
- experience: 5.0
- # Eating food
- Eat:
- cooked_rabbit:
- income: 5
- experience: 5
- baked_potato:
- income: 5
- experience: 5
- # Milking cows, only one option is available
- Milk:
- Cow:
- income: 2.0
- experience: 5.0
- Mushroomcow:
- income: 5.0
- experience: 10.0
- # Shear sheeps by its color
- Shear:
- Black:
- income: 2.0
- experience: 5.0
- Blue:
- income: 2.0
- experience: 5.0
- Brown:
- income: 2.0
- experience: 5.0
- Cyan:
- income: 2.0
- experience: 5.0
- Gray:
- income: 2.0
- experience: 5.0
- Green:
- income: 2.0
- experience: 5.0
- Light_blue:
- income: 2.0
- experience: 5.0
- Lime:
- income: 2.0
- experience: 5.0
- Magenta:
- income: 2.0
- experience: 5.0
- Orange:
- income: 2.0
- experience: 5.0
- Pink:
- income: 2.0
- experience: 5.0
- Purple:
- income: 2.0
- experience: 5.0
- Red:
- income: 2.0
- experience: 5.0
- Silver:
- income: 2.0
- experience: 5.0
- White:
- income: 2.0
- experience: 5.0
- Yellow:
- income: 2.0
- experience: 5.0
- # dyeing armor
- Dye:
- LEATHER_BOOTS:
- income: 1.0
- experience: 1.0
- LEATHER_CHESTPLATE:
- income: 1.0
- experience: 1.0
- LEATHER_HELMET:
- income: 1.0
- experience: 1.0
- LEATHER_LEGGINGS:
- income: 1.0
- experience: 1.0
- 351:
- income: 1.0
- experience: 1.0
- # Repairing items
- Repair:
- WOOD_SWORD:
- income: 1.0
- experience: 1.0
- IRON_SWORD:
- income: 2.0
- experience: 2.0
- # Crafting items
- Craft:
- WOOD_SWORD:
- income: 1.5
- experience: 3.0
- LEATHER_BOOTS:
- income: 1.0
- experience: 6.0
- # Smelting ores
- Smelt:
- IRON_INGOT:
- income: 2.0
- experience: 8.0
- GOLD_INGOT:
- income: 4.5
- experience: 12
- # Enchanting items
- Enchant:
- # You can set item for which player will get money
- WOOD_SWORD:
- income: 1.5
- experience: 3.0
- LEATHER_BOOTS:
- income: 1.0
- experience: 6.0
- # Or/and you can give money for each enchantment they got
- DIG_SPEED-1:
- income: 3.0
- experience: 10.0
- DIG_SPEED-2:
- income: 6.0
- experience: 20.0
- # Brewing potions
- Brew:
- NETHER_STALK:
- income: 5.0
- experience: 3.0
- REDSTONE:
- income: 5.0
- experience: 3.0
- # Explore options. Each number represents players number in exploring that chunk
- # 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk
- Explore:
- 1:
- income: 5.0
- experience: 5.0
- 2:
- income: 2.5
- experience: 2.5
- 3:
- income: 1.0
- experience: 1.0
- 4:
- income: 0.5
- experience: 0.5
- 5:
- income: 0.1
- experience: 0.1
- # permissions granted for joining class
- permissions:
- # example node
- aaaaaatest.node:
- # true to give, false to revoke
- value: true
- # minimum level needed to grant permission. Use 0 for all levels
- level: 0
- aaaaaatest.node2:
- value: true
- # Permission granted when reaching level 10
- level: 10
- # Permissions granted when perticular conditions are meet
- conditions:
- # Condition mane, irelevent, you can write anything in here
- first:
- requires:
- # j marks that player should have particular jobs level and higher
- - j:Miner-50
- - j:Digger-50
- # p marks permission requirement
- - p:essentials.notnoob
- perform:
- # p marks permission, player will get if given true value, if used false, permission will be taken
- - p:essentials.fly-true
- # Commands executed when player reached level
- commands:
- # command name, just to have better idea what this do
- fly:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: manuaddp [player] essentials.fly
- # When to execute this command first time
- levelFrom: 100
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- kit:
- command: manuaddp [player] essentials.kits.woodcutter
- levelFrom: 150
- levelUntil: 150
- # Getting more money when equiped with specific weapon/tool ar wearing armor
- items:
- # Just name, dont have any impact
- firstOne:
- # Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
- id: 278
- # Items name, should be with color codes
- name: '&8Miner Pickaxe'
- # Item lore, again should come with color codes
- lore:
- - '&eBobs pick'
- - '&710% bonus XP'
- # Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
- enchants:
- - DAMAGE_ALL=1
- - FIRE_ASPECT=1
- # Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
- moneyBoost: 1.1
- # Exp boost
- expBoost: 1.2
- # Point boost
- pointBoost: 1.3
- helmet:
- # Armor id. This one works with all jobs
- id: 310
- name: '&8Armor'
- lore:
- - '&eBobs armor'
- - '&710% bonus XP'
- moneyBoost: 1.1
- expBoost: 1.1
- # Limit item use to jobs level
- limitedItems:
- # Just name, dont have any impact
- firstOne:
- # Tool/Weapon id. Works for any interact action.
- id: 278
- # Level of this job player can start using this item
- level: 5
- # (optional) Items name, option to use color codes
- name: '&8Miner Pickaxe'
- # (optional) Item lore, again can come with color codes
- lore:
- - '&eBobs pick'
- - '&710% bonus XP'
- # (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
- # enchant level can inrease with jobs level to give best RPG experiance
- enchants:
- - DAMAGE_ALL=1
- - FIRE_ASPECT=1
- cmd-on-join:
- - 'msg [name] Thx for joining this job!'
- - 'msg [name] Now start working and get money from [jobname] job!'
- cmd-on-leave:
- - 'msg [name] You have left this awesome [jobname] job'
- - 'msg [name] See you soon!'
- # from this point you can edit jobs by your liking, rename, remove or add new ones
- Mineur:
- fullname: Mineur
- shortname: M
- description: Gagner de la monnaie en cassant des blocs.
- ChatColour: DARK_GRAY
- chat-display: full
- #max-level: 10
- #slots: 10
- commands:
- # command name, just to have better idea what this do
- bucheronfou:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set treefeller.use.*
- # When to execute this command first time
- levelFrom: 30
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- bucheronFOULSG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &6Nouvelle_Capacité &eBûcheron_Fou_-_Mineur_lvl_30
- # When to execute this command first time
- levelFrom: 30
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 30
- ###############################
- ###############################
- ############################### mineur fou60
- ###############################
- ###############################
- ###############################
- mineurfou:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] parent add mineurfou
- # When to execute this command first time
- levelFrom: 60
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- MINEURFOULSG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &6Nouvelle_Capacité &eMineur_Fou_-_Mineur_lvl_60
- # When to execute this command first time
- levelFrom: 60
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 60
- ####################
- ####################
- #################### ST 1
- ####################
- #################### command: lp user [player] permission set stonetreasures.mineur.20
- ####################
- ####################20
- ####################100
- stoneTreasure1:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set stonetreasures.mineur.20
- # When to execute this command first time
- levelFrom: 20
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- ST1-MSG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &6Bonus_Trésors &eChance_d'obtention:_+20%
- # When to execute this command first time
- levelFrom: 20
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 20
- ####################
- ####################
- #################### ST 1
- ####################
- ####################
- ####################
- ####################
- ####################
- STONETREASURES2:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set stonetreasures.mineur.50
- # When to execute this command first time
- levelFrom: 50
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- ST2-MSG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &6Bonus_Trésors &eChance_d'obtention:_+50%
- # When to execute this command first time
- levelFrom: 50
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 50
- ####################
- ####################
- #################### ST 1
- ####################
- ####################
- ####################
- ####################
- ####################
- STONETREASURES3:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set stonetreasures.mineur.70
- # When to execute this command first time
- levelFrom: 70
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- ST-MSG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &6Bonus_Trésors &eChance_d'obtention:_+100%
- # When to execute this command first time
- levelFrom: 70
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 70
- ####################
- ####################
- #################### ST 1
- ####################
- ####################
- ####################
- ####################
- ####################
- STONETREASURES4:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set stonetreasures.mineur.100
- # When to execute this command first time
- levelFrom: 99
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- ST4-MSG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &6Bonus_Trésors &eChance_d'obtention:_+200%
- # When to execute this command first time
- levelFrom: 99
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- ####################
- ####################
- #################### ST 1
- ####################
- ####################
- ####################
- ####################
- ####################
- leveling-progression-equation: 12*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: (baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2
- points-progression-equation: (basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2
- experience-progression-equation: (baseexperience-(baseexperience*((numjobs-1) *0.01)))*2
- Gui:
- Id: 270
- Data: 0
- TNTBreak:
- STONE:
- income: 0.3
- points: 0.3
- experience: 0.3
- STONE-1:
- income: 1
- points: 1
- experience: 1
- STONE-3:
- income: 1
- points: 1
- experience: 1
- STONE-5:
- income: 1
- points: 1
- experience: 1
- Break:
- '179':
- income: 1
- points: 1
- experience: 1
- DIRT:
- income: 0.15
- points: 0.15
- experience: 0.15
- 17-0:
- income: 0.97
- points: 0.97
- experience: 0.97
- 17-1:
- income: 0.97
- points: 0.97
- experience: 0.97
- 17-2:
- income: 0.97
- points: 0.97
- experience: 0.97
- 17-3:
- income: 0.97
- points: 0.97
- experience: 0.97
- 18-0:
- income: 0.166
- points: 0.166
- experience: 0.166
- 18-1:
- income: 0.166
- points: 0.166
- experience: 0.166
- 18-2:
- income: 0.166
- points: 0.166
- experience: 0.166
- 18-3:
- income: 0.166
- points: 0.166
- experience: 0.166
- 161-0:
- income: 0.166
- points: 0.166
- experience: 0.166
- 161-1:
- income: 0.166
- points: 0.166
- experience: 0.166
- 162-0:
- income: 0.97
- points: 0.97
- experience: 0.97
- 162-1:
- income: 0.97
- points: 0.97
- experience: 0.97
- LOG2:
- income: 0.97
- points: 0.97
- experience: 0.97
- LOG2-1:
- income: 0.97
- points: 0.97
- experience: 0.97
- GRASS:
- income: 0.1
- points: 0.1
- experience: 0.1
- GRAVEL:
- income: 1
- points: 1
- experience: 1.0
- SAND:
- income: 0.2
- points: 0.2
- experience: 0.5
- CLAY:
- income: 1
- points: 1
- experience: 1.0
- '159':
- income: 1
- points: 1
- experience: 1.0
- STONE:
- income: 0.3
- points: 0.3
- experience: 0.3
- STONE-1:
- income: 0.3
- points: 0.3
- experience: 0.3
- STONE-3:
- income: 0.3
- points: 0.3
- experience: 0.3
- STONE-5:
- income: 0.3
- points: 0.3
- experience: 0.3
- COAL_ORE:
- income: 4
- points: 2
- experience: 3
- SANDSTONE:
- income: 0.15
- points: 0.15
- experience: 0.2
- SANDSTONE-1:
- income: 0.15
- points: 0.15
- experience: 0.2
- SANDSTONE-2:
- income: 0.15
- points: 0.15
- experience: 0.2
- GLOWING_REDSTONE_ORE:
- income: 2.5
- points: 2
- experience: 2
- IRON_ORE:
- income: 6.5
- points: 3
- experience: 4
- GOLD_ORE:
- income: 10
- points: 4
- experience: 4
- LAPIS_ORE:
- income: 7.5
- points: 6
- experience: 4
- DIAMOND_ORE:
- income: 10
- points: 20
- experience: 30
- EMERALD_ORE:
- income: 15
- points: 15
- experience: 30
- QUARTZ_ORE:
- income: 1.5
- points: 2.5
- experience: 2.5
- OBSIDIAN:
- income: 2
- points: 3
- experience: 2
- MOSSY_COBBLESTONE:
- income: 2.5
- points: 2.5
- experience: 2.5
- NETHER_BRICK:
- income: 1.0
- points: 1
- experience: 1.0
- NETHER_BRICK_STAIRS:
- income: 3
- points: 3
- experience: 3
- NETHER_FENCE:
- income: 1
- points: 1
- experience: 1
- NETHERRACK:
- income: 0.1
- points: 0.1
- experience: 0.1
- PRISMARINE:
- income: 2.5
- points: 2.5
- experience: 2.5
- Place:
- IRON_ORE:
- income: -30.0
- points: -5
- experience: -30.0
- GOLD_ORE:
- income: -30.0
- points: -6
- experience: -30.0
- DIAMOND_ORE:
- income: -30.0
- points: -10
- experience: -30.0
- EMERALD_ORE:
- income: -25
- points: -25
- experience: -40
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- max-level: 100
- Chasseur:
- fullname: Chasseur
- shortname: Zi
- description: Gagner de la monnaie en tuant des mobs.
- ChatColour: RED
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 8*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: (baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*1.3
- points-progression-equation: (basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*1.3
- experience-progression-equation: (baseexperience-(baseexperience*((numjobs-1) *0.01)))*1.3
- commands:
- ###############################
- ###############################
- ############################### mineur fou60
- ###############################
- ###############################
- ###############################
- mineurfou:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] parent add chasseur2
- # When to execute this command first time
- levelFrom: 50
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- MINEURFOULSG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &6Nouvelle_Capacité &eForce_I_Warzone_-_Chasseur_lvl_60
- # When to execute this command first time
- levelFrom: 60
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- Gui:
- Id: 261
- Data: 0
- Tame:
- Wolf:
- income: 20.0
- points: 20
- experience: 15.0
- Ocelot:
- income: 20.0
- points: 20
- experience: 15.0
- Horse:
- income: 20.0
- points: 20
- experience: 15.0
- Kill:
- Chicken:
- income: 5.0
- points: 5
- experience: 5.0
- Cow:
- income: 6.0
- points: 5
- experience: 5.0
- Pig:
- income: 5.0
- points: 5
- experience: 5.0
- Sheep:
- income: 5.0
- points: 5
- experience: 5.0
- Wolf:
- income: 10.0
- points: 10
- experience: 5.0
- Creeper:
- income: 15.0
- points: 15
- experience: 15.0
- Skeleton:
- income: 5.0
- points: 5
- experience: 5.0
- Spider:
- income: 5.0
- points: 5
- experience: 5.0
- Zombie:
- income: 10.0
- points: 10
- experience: 15.0
- BLAZE:
- income: 10.0
- points: 10
- experience: 10.0
- 59:
- income: 5.0
- points: 5
- experience: 5.0
- experience: 5.0
- '59':
- income: 5.0
- points: 5
- experience: 5.0
- experience: 5.0
- ENDERMAN:
- income: 2.0
- points: 2
- experience: 2.0
- GHAST:
- income: 30.0
- points: 30
- experience: 30.0
- GIANT:
- income: 250.0
- points: 250
- experience: 100.0
- IRON_GOLEM:
- income: 30.0
- points: 30
- experience: 30.0
- mushroom_cow:
- income: 5.0
- points: 5
- experience: 5.0
- PIG_ZOMBIE:
- income: 5.0
- points: 5
- experience: 5.0
- SILVERFISH:
- income: 3.0
- points: 3
- experience: 5.0
- SNOWMAN:
- income: 2.0
- points: 2
- experience: 4.0
- SQUID:
- income: 2.0
- points: 2
- experience: 2.0
- RABBIT:
- income: 2.0
- points: 2
- experience: 2.0
- GUARDIAN:
- income: 2.0
- points: 2
- experience: 2.0
- SHULKER:
- income: 5.0
- points: 5
- experience: 5.0
- HUSK:
- income: 5.0
- points: 5
- experience: 5.0
- WITHER:
- income: 50.0
- points: 50
- experience: 120.0
- ENDER_DRAGON:
- income: 2000.0
- points: 2000
- experience: 2000.0
- MMKill:
- DMP_Orcling:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_OrcKnight:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_OrcArcher:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_OrcDrummer:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_OrcWarMage:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_WraithServant:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_WraithWarrior:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_WraithArcher:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_WraithSprinter:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_WraithExploder:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderlingPoison:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderlingWither:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderlingFrost:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderlingFire:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderPoison:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderWither:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderFrost:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderFire:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderEggPoison:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderEggWither:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderEggFrost:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderEggFire:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- DMP_SpiderEggRandom:
- # base income
- income: 150.5
- # base experience
- experience: 100.5
- Growseeker:
- # base income
- income: 150.5
- # base experience
- experience: 500.5
- Mowseeker:
- # base income
- income: 150.5
- # base experience
- experience: 500.5
- Glowseeker:
- # base income
- income: 150.5
- # base experience
- experience: 200.5
- Glowling:
- # base income
- income: 150.5
- # base experience
- experience: 200.5
- fiery_zombie_sorcerer:
- # base income
- income: 450.5
- # base experience
- experience: 550.5
- Strasiak:
- # base income
- income: 2000.5
- # base experience
- experience: 2000.5
- hostile_snowman:
- # base income
- income: 500.5
- # base experience
- experience: 600.5
- Hunter:
- # base income
- income: 500.5
- # base experience
- experience: 700.5
- Poltergheist:
- # base income
- income: 500.5
- # base experience
- experience: 500.5
- Tydon:
- # base income
- income: 5000.5
- # base experience
- experience: 5000.5
- Xaku:
- # base income
- income: 5000.5
- # base experience
- experience: 5000.5
- max-level: 100
- Fisherman:
- fullname: Agriculteur
- shortname: Fe
- description: Gagner de la monnaie et de l'expérience de la pêche et des récoltes.
- ChatColour: AQUA
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 12*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: (baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2.75
- points-progression-equation: (basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2.5
- experience-progression-equation: (baseexperience-(baseexperience*((numjobs-1) *0.01)))*2.5
- commands:
- # command name, just to have better idea what this do
- lvl:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: fish level set [newlevel] [player]
- # When to execute this command first time
- levelFrom: 1
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 101
- Gui:
- Id: 346
- Data: 0
- Tame:
- Wolf:
- income: 20.0
- points: 20
- experience: 15.0
- Ocelot:
- income: 20.0
- points: 20
- experience: 15.0
- Horse:
- income: 20.0
- points: 20
- experience: 15.0
- Fish:
- cod:
- income: 3.0
- points: 3.0
- experience: 3.0
- salmon:
- income: 3.0
- points: 3.0
- experience: 3.0
- tropical_fish:
- income: 3.0
- points: 3.0
- experience: 3.0
- pufferfish:
- income: 3.0
- points: 3.0
- experience: 3.0
- Breed:
- Wolf:
- income: 4.0
- points: 4.0
- experience: 5.0
- Ocelot:
- income: 4.0
- points: 4.0
- experience: 5.0
- Pig:
- income: 4.0
- points: 4.0
- experience: 5.0
- Cow:
- income: 4.0
- points: 4.0
- experience: 5.0
- Horse:
- income: 4.0
- points: 4.0
- experience: 5.0
- Rabbit:
- income: 4.0
- points: 4.0
- experience: 5.0
- Sheep:
- income: 4.0
- points: 4.0
- experience: 5.0
- Chicken:
- income: 4.0
- points: 4.0
- experience: 5.0
- Shear:
- Red:
- income: 4.0
- points: 4.0
- experience: 5.0
- Orange:
- income: 4.0
- points: 4.0
- experience: 5.0
- Yellow:
- income: 4.0
- points: 4.0
- experience: 5.0
- Green:
- income: 4.0
- points: 4.0
- experience: 5.0
- Blue:
- income: 4.0
- points: 4.0
- experience: 5.0
- 'Light Blue':
- income: 4.0
- points: 4.0
- experience: 5.0
- Magenta:
- income: 4.0
- points: 4.0
- experience: 5.0
- Pink:
- income: 4.0
- points: 4.0
- experience: 5.0
- White:
- income: 4.0
- points: 4.0
- experience: 5.0
- 'Light Gray':
- income: 4.0
- points: 4.0
- experience: 5.0
- Black:
- income: 4.0
- points: 4.0
- experience: 5.0
- Brown:
- income: 4.0
- points: 4.0
- experience: 5.0
- Purple:
- income: 4.0
- points: 4.0
- experience: 5.0
- Cyan:
- income: 4.0
- points: 4.0
- experience: 5.0
- Gray:
- income: 4.0
- points: 4.0
- experience: 5.0
- 'Lime Green':
- income: 4.0
- points: 4.0
- experience: 5.0
- Milk:
- Cow:
- income: 5.0
- points: 5.0
- experience: 5.0
- Break:
- CHORUS_PLANT:
- income: 1.5
- points: 1.5
- experience: 6.0
- CHORUS_FLOWER:
- income: 1.5
- points: 1.5
- experience: 6.0
- 207-3:
- income: 0.2
- points: 0.2
- experience: 0.1
- 59-7:
- income: 0.2
- points: 0.2
- experience: 0.1
- 141-7:
- income: 0.2
- points: 0.2
- experience: 0.1
- 142-7:
- income: 0.2
- points: 0.2
- experience: 0.1
- PUMPKIN:
- income: 0.5
- points: 0.5
- experience: 3.0
- '106':
- income: 1
- points: 1
- experience: 5.0
- '81':
- income: 1
- points: 1
- experience: 2.0
- 81:
- income: 1
- points: 1
- experience: 2.0
- 115-3:
- income: 1
- points: 1
- experience: 1.0
- Place:
- CROPS-0:
- income: 3.0
- points: 3
- experience: 3.0
- SUGAR_CANE_BLOCK:
- income: 1.0
- points: 1
- experience: 1.0
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- max-level: 100
- Sorcier:
- fullname: Sorcier
- shortname: E
- description: Gagnez de la monnaie en enchantant des objets ou en fabriquant des potions..
- ChatColour: DARK_PURPLE
- chat-display: full
- #max-level: 10
- #slots: 10
- commands:
- # command name, just to have better idea what this do
- smelting:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.smelting
- # When to execute this command first time
- levelFrom: 10
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- fonte-msg:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Fonte_-_Sorcier_lvl_10
- # When to execute this command first time
- levelFrom: 10
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 10
- headless:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.headless
- # When to execute this command first time
- levelFrom: 20
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- Décapi-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Décapitation_-_Sorcier_lvl_20
- # When to execute this command first time
- levelFrom: 20
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 20
- stomp:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.stomp
- # When to execute this command first time
- levelFrom: 30
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- piéti-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Piétinage_-_Sorcier_lvl_30
- # When to execute this command first time
- levelFrom: 30
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 30
- molten:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.molten
- # When to execute this command first time
- levelFrom: 40
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- fondu-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Fondu_-_Sorcier_lvl_40
- # When to execute this command first time
- levelFrom: 40
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 40
- gears:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.gears
- # When to execute this command first time
- levelFrom: 50
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- PasLeger-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Pas_Léger_-_Sorcier_lvl_50
- # When to execute this command first time
- levelFrom: 50
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 50
- implants:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.implants
- # When to execute this command first time
- levelFrom: 60
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- GREFFE-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Greffe_-_Sorcier_lvl_60
- # When to execute this command first time
- levelFrom: 60
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 60
- shuffle:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.shuffle
- # When to execute this command first time
- levelFrom: 70
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- shuffle-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Brouillage_-_Sorcier_lvl_70
- # When to execute this command first time
- levelFrom: 70
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 70
- disarming:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.disarming
- # When to execute this command first time
- levelFrom: 80
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- GREFFE-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Désarmement_-_Sorcier_lvl_80
- # When to execute this command first time
- levelFrom: 80
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 80
- revulsion:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.revulsion
- # When to execute this command first time
- levelFrom: 90
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- revulsion-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouvel_Enchantement &8Révulsion_-_Sorcier_lvl_90
- # When to execute this command first time
- levelFrom: 90
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 90
- selfdestruct:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.selfdestruct
- # When to execute this command first time
- levelFrom: 90
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- SELFDESTRUCT-msG:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: titlemaker [player] &5Nouveaux_Enchantements &8Révulsion_|_Retrait_-_Sorcier_lvl_90
- # When to execute this command first time
- levelFrom: 99
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- endershift:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: lp user [player] permission set ce.ench.endershift
- # When to execute this command first time
- levelFrom: 90
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: (baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2
- points-progression-equation: (basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*1.75
- experience-progression-equation: (baseexperience-(baseexperience*((numjobs-1) *0.01)))*1.75
- Gui:
- Id: 116
- Data: 0
- Enchant:
- WOOD_SWORD:
- income: 1.5
- points: 1.5
- experience: 2.0
- LEATHER_BOOTS:
- income: 1.0
- points: 1.0
- experience: 6.0
- LEATHER_CHESTPLATE:
- income: 2.0
- points: 2.0
- experience: 6.0
- LEATHER_HELMET:
- income: 1.0
- points: 1.0
- experience: 6.0
- LEATHER_LEGGINGS:
- income: 2.0
- points: 2.0
- experience: 6.0
- IRON_SWORD:
- income: 3.0
- points: 3.0
- experience: 6.0
- IRON_BOOTS:
- income: 2.5
- points: 2.5
- experience: 9.0
- IRON_CHESTPLATE:
- income: 4.5
- points: 4.5
- experience: 9.0
- IRON_HELMET:
- income: 2.5
- points: 2.5
- experience: 9.0
- IRON_LEGGINGS:
- income: 4.5
- points: 4.5
- experience: 9.0
- GOLD_SWORD:
- income: 4.5
- points: 4.5
- experience: 15.0
- GOLD_BOOTS:
- income: 2.5
- points: 2.5
- experience: 15.0
- GOLD_CHESTPLATE:
- income: 5.5
- points: 5.5
- experience: 15.0
- GOLD_HELMET:
- income: 2.5
- points: 2.5
- experience: 15.0
- GOLD_LEGGINGS:
- income: 5.5
- points: 5.5
- experience: 15.0
- DIAMOND_SWORD:
- income: 9.0
- points: 9.0
- experience: 30.0
- DIAMOND_SPADE:
- income: 5.0
- points: 5.0
- experience: 30.0
- DIAMOND_PICKAXE:
- income: 10.0
- points: 10.0
- experience: 30.0
- DIAMOND_AXE:
- income: 10.0
- points: 10.0
- experience: 30.0
- DIAMOND_HELMET:
- income: 6.0
- points: 6.0
- experience: 30.0
- DIAMOND_CHESTPLATE:
- income: 12.0
- points: 12.0
- experience: 50.0
- DIAMOND_LEGGINGS:
- income: 12.0
- points: 12.0
- experience: 50.0
- DIAMOND_BOOTS:
- income: 6.0
- points: 6.0
- experience: 30.0
- ARROW_DAMAGE-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- ARROW_DAMAGE-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- ARROW_DAMAGE-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- ARROW_DAMAGE-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- ARROW_DAMAGE-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- ARROW_FIRE:
- income: 10.0
- points: 10.0
- experience: 30.0
- ARROW_INFINITE:
- income: 20.0
- points: 20.0
- experience: 50.0
- ARROW_KNOCKBACK-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- ARROW_KNOCKBACK-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DAMAGE_ALL-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DAMAGE_ALL-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DAMAGE_ALL-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DAMAGE_ALL-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- DAMAGE_ALL-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- DAMAGE_ARTHROPODS-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DAMAGE_ARTHROPODS-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DAMAGE_ARTHROPODS-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DAMAGE_ARTHROPODS-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- DAMAGE_ARTHROPODS-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- DAMAGE_UNDEAD-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DAMAGE_UNDEAD-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DAMAGE_UNDEAD-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DAMAGE_UNDEAD-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- DAMAGE_UNDEAD-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- DEPTH_STRIDER-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DEPTH_STRIDER-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DEPTH_STRIDER-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DIG_SPEED-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DIG_SPEED-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DIG_SPEED-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DIG_SPEED-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- DIG_SPEED-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- DURABILITY-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DURABILITY-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DURABILITY-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- FIRE_ASPECT-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- FIRE_ASPECT-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- KNOCKBACK-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- KNOCKBACK-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- LOOT_BONUS_BLOCKS-1:
- income: 20.0
- points: 20.0
- experience: 100.0
- LOOT_BONUS_BLOCKS-2:
- income: 40.0
- points: 40.0
- experience: 200.0
- LOOT_BONUS_BLOCKS-3:
- income: 80.0
- points: 80.0
- experience: 300.0
- LOOT_BONUS_MOBS-1:
- income: 10.0
- points: 10.0
- experience: 20.0
- LOOT_BONUS_MOBS-2:
- income: 20.0
- points: 20.0
- experience: 40.0
- LOOT_BONUS_MOBS-3:
- income: 30.0
- points: 30.0
- experience: 60.0
- LUCK-1:
- income: 15.0
- points: 15.0
- experience: 10.0
- LUCK-2:
- income: 25.0
- points: 25.0
- experience: 20.0
- LUCK-3:
- income: 35.0
- points: 35.0
- experience: 30.0
- LURE-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- LURE-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- LURE-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- OXYGEN-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- OXYGEN-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- OXYGEN-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- SMITE-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- SMITE-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- SMITE-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- SMITE-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- SMITE-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- SHARPNESS-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- SHARPNESS-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- SHARPNESS-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- SHARPNESS-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- SHARPNESS-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- PROTECTION_ENVIRONMENTAL-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- PROTECTION_ENVIRONMENTAL-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- PROTECTION_ENVIRONMENTAL-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_ENVIRONMENTAL-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- PROTECTION_EXPLOSIONS-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- PROTECTION_EXPLOSIONS-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- PROTECTION_EXPLOSIONS-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_EXPLOSIONS-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- PROTECTION_FALL-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- PROTECTION_FALL-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- PROTECTION_FALL-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_FALL-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- PROTECTION_FIRE-1:
- income: 5.0
- points: 5.0
- experience: 10.0
- PROTECTION_FIRE-2:
- income: 10.0
- points: 10.0
- experience: 20.0
- PROTECTION_FIRE-3:
- income: 20.0
- points: 20.0
- experience: 30.0
- PROTECTION_FIRE-4:
- income: 30.0
- points: 30.0
- experience: 40.0
- PROTECTION_PROJECTILE-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- PROTECTION_PROJECTILE-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- PROTECTION_PROJECTILE-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_PROJECTILE-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- SILK_TOUCH:
- income: 100.0
- points: 100.0
- experience: 300.0
- THORNS-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- THORNS-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- THORNS-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- WATER_WORKER:
- income: 30.0
- points: 30.0
- experience: 100.0
- Brew:
- NETHER_STALK:
- income: 1.0
- points: 6.0
- experience: 1.0
- REDSTONE:
- income: 6.0
- points: 6.0
- experience: 6.0
- GLOWSTONE_DUST:
- income: 8.0
- points: 8.0
- experience: 8.0
- SPIDER_EYE:
- income: 9.0
- points: 9.0
- experience: 9.0
- FERMENTED_SPIDER_EYE:
- income: 12.0
- points: 12.0
- experience: 12.0
- BLAZE_POWDER:
- income: 12.0
- points: 12.0
- experience: 12.0
- SUGAR:
- income: 7.0
- points: 7.0
- experience: 7.0
- SPECKLED_MELON:
- income: 10.0
- points: 10.0
- experience: 10.0
- MAGMA_CREAM:
- income: 12.0
- points: 12.0
- experience: 12.0
- GHAST_TEAR:
- income: 22.0
- points: 22.0
- experience: 22.0
- GOLDEN_CARROT:
- income: 14.0
- points: 14.0
- experience: 14.0
- 349-3:
- income: 14.0
- points: 14.0
- experience: 14.0
- RABBIT_FOOT:
- income: 18.0
- points: 18.0
- experience: 18.0
- max-level: 100
- ############################
- None:
- fullname: None
- shortname: N
- ChatColour: WHITE
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Kill:
- Player:
- income: 7.5
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