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  1. # Jobs configuration.
  2. #
  3. # Stores information about each job.
  4. #
  5. # NOTE: When having multiple jobs, both jobs will give the income payout to the player
  6. # even if they give the pay for one action (make the configurations with this in mind)
  7. # and each job will get the respective experience.
  8. #
  9. # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
  10. # and job2 gives 5 income and experience for killing a player. When the user kills a player
  11. # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
  12.  
  13. Jobs:
  14. # must be one word. This job will be ignored as this is just example of all posible actions
  15. exampleJob:
  16. # full name of the job (displayed when browsing a job, used when joining and leaving)
  17. # also can be used as a prefix for the user's name if the option is enabled.
  18. # Shown as a prefix only when the user has 1 job.
  19. #
  20. # NOTE: Must be 1 word
  21. fullname: Woodcutter
  22. # Shortened version of the name of the job. Used as a prefix when the user has more
  23. # than 1 job
  24. shortname: W
  25. description: Earns money felling and planting trees
  26. # The colour of the name, for a full list of supported colours, go to the message config.
  27. ChatColour: GREEN
  28. # [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE.
  29. BossBarColour: WHITE
  30. # Option to let you choose what kind of prefix this job adds to your name.
  31. # options are: full, title, job, shortfull, shorttitle, shortjob and none
  32. chat-display: full
  33. # [OPTIONAL] - the maximum level of this class
  34. max-level: 10
  35. # [OPTIONAL] - the maximum level of this class with specific permission
  36. # use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
  37. vip-max-level: 20
  38. # [OPTIONAL] - the maximum number of users on the server that can have this job at
  39. # any one time (includes offline players).
  40. slots: 1
  41. # Equation used for calculating how much experience is needed to go to the next level.
  42. # Available parameters:
  43. # numjobs - the number of jobs the player has
  44. # joblevel - the level the player has attained in the job.
  45. # NOTE: Please take care of the brackets when modifying this equation.
  46. leveling-progression-equation: 8*(joblevel)+(joblevel*joblevel*4)
  47. # Equation used for calculating how much income is given per action for the job level.
  48. # Available parameters:
  49. # numjobs - the number of jobs the player has
  50. # baseincome - the income for the action at level 1 (as set in the configuration).
  51. # joblevel - the level the player has attained in the job.
  52. # NOTE: Please take care of the brackets when modifying this equation.
  53. income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
  54. # Equation used for calculating how much points is given per action for the job level.
  55. # Available parameters:
  56. # numjobs - the number of jobs the player has
  57. # basepoints - the points for the action at level 1 (as set in the configuration).
  58. # joblevel - the level the player has attained in the job.
  59. # NOTE: Please take care of the brackets when modifying this equation.
  60. points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
  61. # Equation used for calculating how much experience is given per action for the job level.
  62. # Available parameters:
  63. # numjobs - the number of jobs the player has
  64. # baseexperience - the experience for the action at level 1 (as set in the configuration).
  65. # joblevel - the level the player has attained in the job.
  66. # NOTE: Please take care of the brackets when modifying this equation.
  67. experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
  68. # GUI icon information when using GUI function
  69. Gui:
  70. # id of block
  71. Id: 17
  72. # data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3
  73. Data: 2
  74. ########################################################################
  75. # Section used to configure what items the job gets paid for, how much
  76. # they get paid and how much experience they gain.
  77. #
  78. # For break and place, the block name or id is used.
  79. # You can select a sub-type by using a '-' between the id and the bit
  80. # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
  81. # 17-2 = birch log.
  82. #
  83. # If no sub-type is give, the payout will be for all sub-types.
  84. #
  85. # To get a list of all available block types, check the
  86. # bukkit JavaDocs for a complete list of block types
  87. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  88. #
  89. # For kill tags (Kill and custom-kill), the name is the name of the
  90. # mob.
  91. # Available mobs:
  92. # Bat
  93. # Blaze
  94. # Cave_spider
  95. # Chicken
  96. # Cow
  97. # Creeper
  98. # Ender_dragon
  99. # Enderman
  100. # Endermite
  101. # Ghast
  102. # Giant
  103. # Guardian
  104. # GuardianElder
  105. # Horse
  106. # HorseZombie
  107. # HorseSkeleton
  108. # Iron_golem
  109. # Magma_cube
  110. # Mushroom_cow
  111. # Ocelot
  112. # Pig
  113. # Player
  114. # Polar_Bear
  115. # Rabbit
  116. # Sheep
  117. # Silverfish
  118. # Skeleton
  119. # SkeletonWither
  120. # SkeletonStray
  121. # Shulker
  122. # Slime
  123. # Snowman
  124. # Spider
  125. # Squid
  126. # Villager
  127. # Witch
  128. # Wither
  129. # Wolf
  130. # Zombie
  131. # ZombieVillager
  132. # ZombieHusk
  133. #
  134. #
  135. # NOTE: mob names are case sensitive.
  136. #
  137. # For custom-kill, it is the name of the job (also case sensitive).
  138. #
  139. # NOTE: If a job has both the pay for killing a player and for killing a
  140. # specific class, they will get both payments.
  141. ########################################################################
  142. # payment for breaking a block
  143. Break:
  144. # block name/id (with optional sub-type)
  145. LOG:
  146. # base income, can be not used if using point system
  147. income: 5.0
  148. # base points, can be not used if using income system
  149. points: 5.0
  150. # base experience
  151. experience: 5.0
  152. # (OPTIONAL) from which level of this job player can get money for this action
  153. # if not given, then player will always get money for this action
  154. # this can be used for any action
  155. from-level: 1
  156. # (OPTIONAL) until which level player can get money for this action.
  157. # if not given, then there is no limit
  158. # this can be used for any action
  159. until-level: 30
  160. # payment for breaking a block with tnt
  161. TNTBreak:
  162. LOG:
  163. income: 5.0
  164. points: 5.0
  165. experience: 5.0
  166. # payment for placing a block
  167. Place:
  168. WOOD:
  169. income: 2.0
  170. points: 2.0
  171. experience: 2.0
  172. # killing a mob
  173. Kill:
  174. # mob name
  175. Player:
  176. # base income
  177. income: 7.5
  178. # base experience
  179. experience: 7.5
  180. # killing a MythicMob
  181. MMKill:
  182. # mob name
  183. CustomNameHere:
  184. # base income
  185. income: 7.5
  186. # base experience
  187. experience: 7.5
  188. # Killing player with certain job
  189. custom-kill:
  190. Woodcutter:
  191. income: 10.0
  192. experience: 10.0
  193. # Tamig animals
  194. Tame:
  195. Wolf:
  196. income: 2.0
  197. experience: 5.0
  198. # Breeding animals
  199. Breed:
  200. Wolf:
  201. income: 2.0
  202. experience: 5.0
  203. # Eating food
  204. Eat:
  205. cooked_rabbit:
  206. income: 5
  207. experience: 5
  208. baked_potato:
  209. income: 5
  210. experience: 5
  211. # Milking cows, only one option is available
  212. Milk:
  213. Cow:
  214. income: 2.0
  215. experience: 5.0
  216. Mushroomcow:
  217. income: 5.0
  218. experience: 10.0
  219. # Shear sheeps by its color
  220. Shear:
  221. Black:
  222. income: 2.0
  223. experience: 5.0
  224. Blue:
  225. income: 2.0
  226. experience: 5.0
  227. Brown:
  228. income: 2.0
  229. experience: 5.0
  230. Cyan:
  231. income: 2.0
  232. experience: 5.0
  233. Gray:
  234. income: 2.0
  235. experience: 5.0
  236. Green:
  237. income: 2.0
  238. experience: 5.0
  239. Light_blue:
  240. income: 2.0
  241. experience: 5.0
  242. Lime:
  243. income: 2.0
  244. experience: 5.0
  245. Magenta:
  246. income: 2.0
  247. experience: 5.0
  248. Orange:
  249. income: 2.0
  250. experience: 5.0
  251. Pink:
  252. income: 2.0
  253. experience: 5.0
  254. Purple:
  255. income: 2.0
  256. experience: 5.0
  257. Red:
  258. income: 2.0
  259. experience: 5.0
  260. Silver:
  261. income: 2.0
  262. experience: 5.0
  263. White:
  264. income: 2.0
  265. experience: 5.0
  266. Yellow:
  267. income: 2.0
  268. experience: 5.0
  269. # dyeing armor
  270. Dye:
  271. LEATHER_BOOTS:
  272. income: 1.0
  273. experience: 1.0
  274. LEATHER_CHESTPLATE:
  275. income: 1.0
  276. experience: 1.0
  277. LEATHER_HELMET:
  278. income: 1.0
  279. experience: 1.0
  280. LEATHER_LEGGINGS:
  281. income: 1.0
  282. experience: 1.0
  283. 351:
  284. income: 1.0
  285. experience: 1.0
  286. # Repairing items
  287. Repair:
  288. WOOD_SWORD:
  289. income: 1.0
  290. experience: 1.0
  291. IRON_SWORD:
  292. income: 2.0
  293. experience: 2.0
  294. # Crafting items
  295. Craft:
  296. WOOD_SWORD:
  297. income: 1.5
  298. experience: 3.0
  299. LEATHER_BOOTS:
  300. income: 1.0
  301. experience: 6.0
  302. # Smelting ores
  303. Smelt:
  304. IRON_INGOT:
  305. income: 2.0
  306. experience: 8.0
  307. GOLD_INGOT:
  308. income: 4.5
  309. experience: 12
  310. # Enchanting items
  311. Enchant:
  312. # You can set item for which player will get money
  313. WOOD_SWORD:
  314. income: 1.5
  315. experience: 3.0
  316. LEATHER_BOOTS:
  317. income: 1.0
  318. experience: 6.0
  319. # Or/and you can give money for each enchantment they got
  320. DIG_SPEED-1:
  321. income: 3.0
  322. experience: 10.0
  323. DIG_SPEED-2:
  324. income: 6.0
  325. experience: 20.0
  326. # Brewing potions
  327. Brew:
  328. NETHER_STALK:
  329. income: 5.0
  330. experience: 3.0
  331. REDSTONE:
  332. income: 5.0
  333. experience: 3.0
  334. # Explore options. Each number represents players number in exploring that chunk
  335. # 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk
  336. Explore:
  337. 1:
  338. income: 5.0
  339. experience: 5.0
  340. 2:
  341. income: 2.5
  342. experience: 2.5
  343. 3:
  344. income: 1.0
  345. experience: 1.0
  346. 4:
  347. income: 0.5
  348. experience: 0.5
  349. 5:
  350. income: 0.1
  351. experience: 0.1
  352. # permissions granted for joining class
  353. permissions:
  354. # example node
  355. aaaaaatest.node:
  356. # true to give, false to revoke
  357. value: true
  358. # minimum level needed to grant permission. Use 0 for all levels
  359. level: 0
  360. aaaaaatest.node2:
  361. value: true
  362. # Permission granted when reaching level 10
  363. level: 10
  364. # Permissions granted when perticular conditions are meet
  365. conditions:
  366. # Condition mane, irelevent, you can write anything in here
  367. first:
  368. requires:
  369. # j marks that player should have particular jobs level and higher
  370. - j:Miner-50
  371. - j:Digger-50
  372. # p marks permission requirement
  373. - p:essentials.notnoob
  374. perform:
  375. # p marks permission, player will get if given true value, if used false, permission will be taken
  376. - p:essentials.fly-true
  377. # Commands executed when player reached level
  378. commands:
  379. # command name, just to have better idea what this do
  380. fly:
  381. # Command its self, this will be executed from console, so all commands should work
  382. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  383. command: manuaddp [player] essentials.fly
  384. # When to execute this command first time
  385. levelFrom: 100
  386. # Until when to do this command
  387. # This can be set to same level as levelFrom, so this command will be executed only once
  388. levelUntil: 100
  389. kit:
  390. command: manuaddp [player] essentials.kits.woodcutter
  391. levelFrom: 150
  392. levelUntil: 150
  393. # Getting more money when equiped with specific weapon/tool ar wearing armor
  394. items:
  395. # Just name, dont have any impact
  396. firstOne:
  397. # Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
  398. id: 278
  399. # Items name, should be with color codes
  400. name: '&8Miner Pickaxe'
  401. # Item lore, again should come with color codes
  402. lore:
  403. - '&eBobs pick'
  404. - '&710% bonus XP'
  405. # Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
  406. enchants:
  407. - DAMAGE_ALL=1
  408. - FIRE_ASPECT=1
  409. # Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
  410. moneyBoost: 1.1
  411. # Exp boost
  412. expBoost: 1.2
  413. # Point boost
  414. pointBoost: 1.3
  415. helmet:
  416. # Armor id. This one works with all jobs
  417. id: 310
  418. name: '&8Armor'
  419. lore:
  420. - '&eBobs armor'
  421. - '&710% bonus XP'
  422. moneyBoost: 1.1
  423. expBoost: 1.1
  424. # Limit item use to jobs level
  425. limitedItems:
  426. # Just name, dont have any impact
  427. firstOne:
  428. # Tool/Weapon id. Works for any interact action.
  429. id: 278
  430. # Level of this job player can start using this item
  431. level: 5
  432. # (optional) Items name, option to use color codes
  433. name: '&8Miner Pickaxe'
  434. # (optional) Item lore, again can come with color codes
  435. lore:
  436. - '&eBobs pick'
  437. - '&710% bonus XP'
  438. # (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
  439. # enchant level can inrease with jobs level to give best RPG experiance
  440. enchants:
  441. - DAMAGE_ALL=1
  442. - FIRE_ASPECT=1
  443. cmd-on-join:
  444. - 'msg [name] Thx for joining this job!'
  445. - 'msg [name] Now start working and get money from [jobname] job!'
  446. cmd-on-leave:
  447. - 'msg [name] You have left this awesome [jobname] job'
  448. - 'msg [name] See you soon!'
  449. # from this point you can edit jobs by your liking, rename, remove or add new ones
  450. Mineur:
  451. fullname: Mineur
  452. shortname: M
  453. description: Gagner de la monnaie en cassant des blocs.
  454. ChatColour: DARK_GRAY
  455. chat-display: full
  456. #max-level: 10
  457. #slots: 10
  458. commands:
  459. # command name, just to have better idea what this do
  460. bucheronfou:
  461. # Command its self, this will be executed from console, so all commands should work
  462. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  463. command: lp user [player] permission set treefeller.use.*
  464. # When to execute this command first time
  465. levelFrom: 30
  466. # Until when to do this command
  467. # This can be set to same level as levelFrom, so this command will be executed only once
  468. levelUntil: 100
  469. bucheronFOULSG:
  470. # Command its self, this will be executed from console, so all commands should work
  471. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  472. command: titlemaker [player] &6Nouvelle_Capacité &eBûcheron_Fou_-_Mineur_lvl_30
  473. # When to execute this command first time
  474. levelFrom: 30
  475. # Until when to do this command
  476. # This can be set to same level as levelFrom, so this command will be executed only once
  477. levelUntil: 30
  478. ###############################
  479. ###############################
  480. ############################### mineur fou60
  481. ###############################
  482. ###############################
  483. ###############################
  484. mineurfou:
  485. # Command its self, this will be executed from console, so all commands should work
  486. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  487. command: lp user [player] parent add mineurfou
  488. # When to execute this command first time
  489. levelFrom: 60
  490. # Until when to do this command
  491. # This can be set to same level as levelFrom, so this command will be executed only once
  492. levelUntil: 100
  493. MINEURFOULSG:
  494. # Command its self, this will be executed from console, so all commands should work
  495. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  496. command: titlemaker [player] &6Nouvelle_Capacité &eMineur_Fou_-_Mineur_lvl_60
  497. # When to execute this command first time
  498. levelFrom: 60
  499. # Until when to do this command
  500. # This can be set to same level as levelFrom, so this command will be executed only once
  501. levelUntil: 60
  502. ####################
  503. ####################
  504. #################### ST 1
  505. ####################
  506. #################### command: lp user [player] permission set stonetreasures.mineur.20
  507. ####################
  508. ####################20
  509. ####################100
  510. stoneTreasure1:
  511. # Command its self, this will be executed from console, so all commands should work
  512. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  513. command: lp user [player] permission set stonetreasures.mineur.20
  514. # When to execute this command first time
  515. levelFrom: 20
  516. # Until when to do this command
  517. # This can be set to same level as levelFrom, so this command will be executed only once
  518. levelUntil: 100
  519. ST1-MSG:
  520. # Command its self, this will be executed from console, so all commands should work
  521. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  522. command: titlemaker [player] &6Bonus_Trésors &eChance_d'obtention:_+20%
  523. # When to execute this command first time
  524. levelFrom: 20
  525. # Until when to do this command
  526. # This can be set to same level as levelFrom, so this command will be executed only once
  527. levelUntil: 20
  528. ####################
  529. ####################
  530. #################### ST 1
  531. ####################
  532. ####################
  533. ####################
  534. ####################
  535. ####################
  536. STONETREASURES2:
  537. # Command its self, this will be executed from console, so all commands should work
  538. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  539. command: lp user [player] permission set stonetreasures.mineur.50
  540. # When to execute this command first time
  541. levelFrom: 50
  542. # Until when to do this command
  543. # This can be set to same level as levelFrom, so this command will be executed only once
  544. levelUntil: 100
  545. ST2-MSG:
  546. # Command its self, this will be executed from console, so all commands should work
  547. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  548. command: titlemaker [player] &6Bonus_Trésors &eChance_d'obtention:_+50%
  549. # When to execute this command first time
  550. levelFrom: 50
  551. # Until when to do this command
  552. # This can be set to same level as levelFrom, so this command will be executed only once
  553. levelUntil: 50
  554. ####################
  555. ####################
  556. #################### ST 1
  557. ####################
  558. ####################
  559. ####################
  560. ####################
  561. ####################
  562. STONETREASURES3:
  563. # Command its self, this will be executed from console, so all commands should work
  564. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  565. command: lp user [player] permission set stonetreasures.mineur.70
  566. # When to execute this command first time
  567. levelFrom: 70
  568. # Until when to do this command
  569. # This can be set to same level as levelFrom, so this command will be executed only once
  570. levelUntil: 100
  571. ST-MSG:
  572. # Command its self, this will be executed from console, so all commands should work
  573. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  574. command: titlemaker [player] &6Bonus_Trésors &eChance_d'obtention:_+100%
  575. # When to execute this command first time
  576. levelFrom: 70
  577. # Until when to do this command
  578. # This can be set to same level as levelFrom, so this command will be executed only once
  579. levelUntil: 70
  580. ####################
  581. ####################
  582. #################### ST 1
  583. ####################
  584. ####################
  585. ####################
  586. ####################
  587. ####################
  588. STONETREASURES4:
  589. # Command its self, this will be executed from console, so all commands should work
  590. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  591. command: lp user [player] permission set stonetreasures.mineur.100
  592. # When to execute this command first time
  593. levelFrom: 99
  594. # Until when to do this command
  595. # This can be set to same level as levelFrom, so this command will be executed only once
  596. levelUntil: 100
  597. ST4-MSG:
  598. # Command its self, this will be executed from console, so all commands should work
  599. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  600. command: titlemaker [player] &6Bonus_Trésors &eChance_d'obtention:_+200%
  601. # When to execute this command first time
  602. levelFrom: 99
  603. # Until when to do this command
  604. # This can be set to same level as levelFrom, so this command will be executed only once
  605. levelUntil: 100
  606. ####################
  607. ####################
  608. #################### ST 1
  609. ####################
  610. ####################
  611. ####################
  612. ####################
  613. ####################
  614. leveling-progression-equation: 12*(joblevel)+(joblevel*joblevel*4)
  615. income-progression-equation: (baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2
  616. points-progression-equation: (basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2
  617. experience-progression-equation: (baseexperience-(baseexperience*((numjobs-1) *0.01)))*2
  618. Gui:
  619. Id: 270
  620. Data: 0
  621. TNTBreak:
  622. STONE:
  623. income: 0.3
  624. points: 0.3
  625. experience: 0.3
  626. STONE-1:
  627. income: 1
  628. points: 1
  629. experience: 1
  630. STONE-3:
  631. income: 1
  632. points: 1
  633. experience: 1
  634. STONE-5:
  635. income: 1
  636. points: 1
  637. experience: 1
  638. Break:
  639. '179':
  640. income: 1
  641. points: 1
  642. experience: 1
  643. DIRT:
  644. income: 0.15
  645. points: 0.15
  646. experience: 0.15
  647. 17-0:
  648. income: 0.97
  649. points: 0.97
  650. experience: 0.97
  651. 17-1:
  652. income: 0.97
  653. points: 0.97
  654. experience: 0.97
  655. 17-2:
  656. income: 0.97
  657. points: 0.97
  658. experience: 0.97
  659. 17-3:
  660. income: 0.97
  661. points: 0.97
  662. experience: 0.97
  663. 18-0:
  664. income: 0.166
  665. points: 0.166
  666. experience: 0.166
  667. 18-1:
  668. income: 0.166
  669. points: 0.166
  670. experience: 0.166
  671. 18-2:
  672. income: 0.166
  673. points: 0.166
  674. experience: 0.166
  675. 18-3:
  676. income: 0.166
  677. points: 0.166
  678. experience: 0.166
  679. 161-0:
  680. income: 0.166
  681. points: 0.166
  682. experience: 0.166
  683. 161-1:
  684. income: 0.166
  685. points: 0.166
  686. experience: 0.166
  687. 162-0:
  688. income: 0.97
  689. points: 0.97
  690. experience: 0.97
  691. 162-1:
  692. income: 0.97
  693. points: 0.97
  694. experience: 0.97
  695. LOG2:
  696. income: 0.97
  697. points: 0.97
  698. experience: 0.97
  699. LOG2-1:
  700. income: 0.97
  701. points: 0.97
  702. experience: 0.97
  703. GRASS:
  704. income: 0.1
  705. points: 0.1
  706. experience: 0.1
  707. GRAVEL:
  708. income: 1
  709. points: 1
  710. experience: 1.0
  711. SAND:
  712. income: 0.2
  713. points: 0.2
  714. experience: 0.5
  715. CLAY:
  716. income: 1
  717. points: 1
  718. experience: 1.0
  719. '159':
  720. income: 1
  721. points: 1
  722. experience: 1.0
  723. STONE:
  724. income: 0.3
  725. points: 0.3
  726. experience: 0.3
  727. STONE-1:
  728. income: 0.3
  729. points: 0.3
  730. experience: 0.3
  731. STONE-3:
  732. income: 0.3
  733. points: 0.3
  734. experience: 0.3
  735. STONE-5:
  736. income: 0.3
  737. points: 0.3
  738. experience: 0.3
  739. COAL_ORE:
  740. income: 4
  741. points: 2
  742. experience: 3
  743. SANDSTONE:
  744. income: 0.15
  745. points: 0.15
  746. experience: 0.2
  747. SANDSTONE-1:
  748. income: 0.15
  749. points: 0.15
  750. experience: 0.2
  751. SANDSTONE-2:
  752. income: 0.15
  753. points: 0.15
  754. experience: 0.2
  755. GLOWING_REDSTONE_ORE:
  756. income: 2.5
  757. points: 2
  758. experience: 2
  759. IRON_ORE:
  760. income: 6.5
  761. points: 3
  762. experience: 4
  763. GOLD_ORE:
  764. income: 10
  765. points: 4
  766. experience: 4
  767. LAPIS_ORE:
  768. income: 7.5
  769. points: 6
  770. experience: 4
  771. DIAMOND_ORE:
  772. income: 10
  773. points: 20
  774. experience: 30
  775. EMERALD_ORE:
  776. income: 15
  777. points: 15
  778. experience: 30
  779. QUARTZ_ORE:
  780. income: 1.5
  781. points: 2.5
  782. experience: 2.5
  783. OBSIDIAN:
  784. income: 2
  785. points: 3
  786. experience: 2
  787. MOSSY_COBBLESTONE:
  788. income: 2.5
  789. points: 2.5
  790. experience: 2.5
  791. NETHER_BRICK:
  792. income: 1.0
  793. points: 1
  794. experience: 1.0
  795. NETHER_BRICK_STAIRS:
  796. income: 3
  797. points: 3
  798. experience: 3
  799. NETHER_FENCE:
  800. income: 1
  801. points: 1
  802. experience: 1
  803. NETHERRACK:
  804. income: 0.1
  805. points: 0.1
  806. experience: 0.1
  807. PRISMARINE:
  808. income: 2.5
  809. points: 2.5
  810. experience: 2.5
  811. Place:
  812. IRON_ORE:
  813. income: -30.0
  814. points: -5
  815. experience: -30.0
  816. GOLD_ORE:
  817. income: -30.0
  818. points: -6
  819. experience: -30.0
  820. DIAMOND_ORE:
  821. income: -30.0
  822. points: -10
  823. experience: -30.0
  824. EMERALD_ORE:
  825. income: -25
  826. points: -25
  827. experience: -40
  828. Kill:
  829. Player:
  830. income: 7.5
  831. points: 7.5
  832. experience: 7.5
  833. max-level: 100
  834. Chasseur:
  835. fullname: Chasseur
  836. shortname: Zi
  837. description: Gagner de la monnaie en tuant des mobs.
  838. ChatColour: RED
  839. chat-display: full
  840. #max-level: 10
  841. #slots: 10
  842. leveling-progression-equation: 8*(joblevel)+(joblevel*joblevel*4)
  843. income-progression-equation: (baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*1.3
  844. points-progression-equation: (basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*1.3
  845. experience-progression-equation: (baseexperience-(baseexperience*((numjobs-1) *0.01)))*1.3
  846. commands:
  847. ###############################
  848. ###############################
  849. ############################### mineur fou60
  850. ###############################
  851. ###############################
  852. ###############################
  853. mineurfou:
  854. # Command its self, this will be executed from console, so all commands should work
  855. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  856. command: lp user [player] parent add chasseur2
  857. # When to execute this command first time
  858. levelFrom: 50
  859. # Until when to do this command
  860. # This can be set to same level as levelFrom, so this command will be executed only once
  861. levelUntil: 100
  862. MINEURFOULSG:
  863. # Command its self, this will be executed from console, so all commands should work
  864. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  865. command: titlemaker [player] &6Nouvelle_Capacité &eForce_I_Warzone_-_Chasseur_lvl_60
  866. # When to execute this command first time
  867. levelFrom: 60
  868. # Until when to do this command
  869. # This can be set to same level as levelFrom, so this command will be executed only once
  870. levelUntil: 100
  871. Gui:
  872. Id: 261
  873. Data: 0
  874. Tame:
  875. Wolf:
  876. income: 20.0
  877. points: 20
  878. experience: 15.0
  879. Ocelot:
  880. income: 20.0
  881. points: 20
  882. experience: 15.0
  883. Horse:
  884. income: 20.0
  885. points: 20
  886. experience: 15.0
  887. Kill:
  888. Chicken:
  889. income: 5.0
  890. points: 5
  891. experience: 5.0
  892. Cow:
  893. income: 6.0
  894. points: 5
  895. experience: 5.0
  896. Pig:
  897. income: 5.0
  898. points: 5
  899. experience: 5.0
  900. Sheep:
  901. income: 5.0
  902. points: 5
  903. experience: 5.0
  904. Wolf:
  905. income: 10.0
  906. points: 10
  907. experience: 5.0
  908. Creeper:
  909. income: 15.0
  910. points: 15
  911. experience: 15.0
  912. Skeleton:
  913. income: 5.0
  914. points: 5
  915. experience: 5.0
  916. Spider:
  917. income: 5.0
  918. points: 5
  919. experience: 5.0
  920. Zombie:
  921. income: 10.0
  922. points: 10
  923. experience: 15.0
  924. BLAZE:
  925. income: 10.0
  926. points: 10
  927. experience: 10.0
  928. 59:
  929. income: 5.0
  930. points: 5
  931. experience: 5.0
  932. experience: 5.0
  933. '59':
  934. income: 5.0
  935. points: 5
  936. experience: 5.0
  937. experience: 5.0
  938. ENDERMAN:
  939. income: 2.0
  940. points: 2
  941. experience: 2.0
  942. GHAST:
  943. income: 30.0
  944. points: 30
  945. experience: 30.0
  946. GIANT:
  947. income: 250.0
  948. points: 250
  949. experience: 100.0
  950. IRON_GOLEM:
  951. income: 30.0
  952. points: 30
  953. experience: 30.0
  954. mushroom_cow:
  955. income: 5.0
  956. points: 5
  957. experience: 5.0
  958. PIG_ZOMBIE:
  959. income: 5.0
  960. points: 5
  961. experience: 5.0
  962. SILVERFISH:
  963. income: 3.0
  964. points: 3
  965. experience: 5.0
  966. SNOWMAN:
  967. income: 2.0
  968. points: 2
  969. experience: 4.0
  970. SQUID:
  971. income: 2.0
  972. points: 2
  973. experience: 2.0
  974. RABBIT:
  975. income: 2.0
  976. points: 2
  977. experience: 2.0
  978. GUARDIAN:
  979. income: 2.0
  980. points: 2
  981. experience: 2.0
  982. SHULKER:
  983. income: 5.0
  984. points: 5
  985. experience: 5.0
  986. HUSK:
  987. income: 5.0
  988. points: 5
  989. experience: 5.0
  990. WITHER:
  991. income: 50.0
  992. points: 50
  993. experience: 120.0
  994. ENDER_DRAGON:
  995. income: 2000.0
  996. points: 2000
  997. experience: 2000.0
  998. MMKill:
  999. DMP_Orcling:
  1000. # base income
  1001. income: 150.5
  1002. # base experience
  1003. experience: 100.5
  1004. DMP_OrcKnight:
  1005. # base income
  1006. income: 150.5
  1007. # base experience
  1008. experience: 100.5
  1009. DMP_OrcArcher:
  1010. # base income
  1011. income: 150.5
  1012. # base experience
  1013. experience: 100.5
  1014. DMP_OrcDrummer:
  1015. # base income
  1016. income: 150.5
  1017. # base experience
  1018. experience: 100.5
  1019. DMP_OrcWarMage:
  1020. # base income
  1021. income: 150.5
  1022. # base experience
  1023. experience: 100.5
  1024. DMP_WraithServant:
  1025. # base income
  1026. income: 150.5
  1027. # base experience
  1028. experience: 100.5
  1029. DMP_WraithWarrior:
  1030. # base income
  1031. income: 150.5
  1032. # base experience
  1033. experience: 100.5
  1034. DMP_WraithArcher:
  1035. # base income
  1036. income: 150.5
  1037. # base experience
  1038. experience: 100.5
  1039. DMP_WraithSprinter:
  1040. # base income
  1041. income: 150.5
  1042. # base experience
  1043. experience: 100.5
  1044. DMP_WraithExploder:
  1045. # base income
  1046. income: 150.5
  1047. # base experience
  1048. experience: 100.5
  1049. DMP_SpiderlingPoison:
  1050. # base income
  1051. income: 150.5
  1052. # base experience
  1053. experience: 100.5
  1054. DMP_SpiderlingWither:
  1055. # base income
  1056. income: 150.5
  1057. # base experience
  1058. experience: 100.5
  1059. DMP_SpiderlingFrost:
  1060. # base income
  1061. income: 150.5
  1062. # base experience
  1063. experience: 100.5
  1064. DMP_SpiderlingFire:
  1065. # base income
  1066. income: 150.5
  1067. # base experience
  1068. experience: 100.5
  1069. DMP_SpiderPoison:
  1070. # base income
  1071. income: 150.5
  1072. # base experience
  1073. experience: 100.5
  1074. DMP_SpiderWither:
  1075. # base income
  1076. income: 150.5
  1077. # base experience
  1078. experience: 100.5
  1079. DMP_SpiderFrost:
  1080. # base income
  1081. income: 150.5
  1082. # base experience
  1083. experience: 100.5
  1084. DMP_SpiderFire:
  1085. # base income
  1086. income: 150.5
  1087. # base experience
  1088. experience: 100.5
  1089. DMP_SpiderEggPoison:
  1090. # base income
  1091. income: 150.5
  1092. # base experience
  1093. experience: 100.5
  1094. DMP_SpiderEggWither:
  1095. # base income
  1096. income: 150.5
  1097. # base experience
  1098. experience: 100.5
  1099. DMP_SpiderEggFrost:
  1100. # base income
  1101. income: 150.5
  1102. # base experience
  1103. experience: 100.5
  1104. DMP_SpiderEggFire:
  1105. # base income
  1106. income: 150.5
  1107. # base experience
  1108. experience: 100.5
  1109. DMP_SpiderEggRandom:
  1110. # base income
  1111. income: 150.5
  1112. # base experience
  1113. experience: 100.5
  1114. Growseeker:
  1115. # base income
  1116. income: 150.5
  1117. # base experience
  1118. experience: 500.5
  1119. Mowseeker:
  1120. # base income
  1121. income: 150.5
  1122. # base experience
  1123. experience: 500.5
  1124. Glowseeker:
  1125. # base income
  1126. income: 150.5
  1127. # base experience
  1128. experience: 200.5
  1129. Glowling:
  1130. # base income
  1131. income: 150.5
  1132. # base experience
  1133. experience: 200.5
  1134. fiery_zombie_sorcerer:
  1135. # base income
  1136. income: 450.5
  1137. # base experience
  1138. experience: 550.5
  1139. Strasiak:
  1140. # base income
  1141. income: 2000.5
  1142. # base experience
  1143. experience: 2000.5
  1144. hostile_snowman:
  1145. # base income
  1146. income: 500.5
  1147. # base experience
  1148. experience: 600.5
  1149. Hunter:
  1150. # base income
  1151. income: 500.5
  1152. # base experience
  1153. experience: 700.5
  1154. Poltergheist:
  1155. # base income
  1156. income: 500.5
  1157. # base experience
  1158. experience: 500.5
  1159. Tydon:
  1160. # base income
  1161. income: 5000.5
  1162. # base experience
  1163. experience: 5000.5
  1164. Xaku:
  1165. # base income
  1166. income: 5000.5
  1167. # base experience
  1168. experience: 5000.5
  1169. max-level: 100
  1170. Fisherman:
  1171. fullname: Agriculteur
  1172. shortname: Fe
  1173. description: Gagner de la monnaie et de l'expérience de la pêche et des récoltes.
  1174. ChatColour: AQUA
  1175. chat-display: full
  1176. #max-level: 10
  1177. #slots: 10
  1178. leveling-progression-equation: 12*(joblevel)+(joblevel*joblevel*4)
  1179. income-progression-equation: (baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2.75
  1180. points-progression-equation: (basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2.5
  1181. experience-progression-equation: (baseexperience-(baseexperience*((numjobs-1) *0.01)))*2.5
  1182. commands:
  1183. # command name, just to have better idea what this do
  1184. lvl:
  1185. # Command its self, this will be executed from console, so all commands should work
  1186. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1187. command: fish level set [newlevel] [player]
  1188. # When to execute this command first time
  1189. levelFrom: 1
  1190. # Until when to do this command
  1191. # This can be set to same level as levelFrom, so this command will be executed only once
  1192. levelUntil: 101
  1193. Gui:
  1194. Id: 346
  1195. Data: 0
  1196. Tame:
  1197. Wolf:
  1198. income: 20.0
  1199. points: 20
  1200. experience: 15.0
  1201. Ocelot:
  1202. income: 20.0
  1203. points: 20
  1204. experience: 15.0
  1205. Horse:
  1206. income: 20.0
  1207. points: 20
  1208. experience: 15.0
  1209. Fish:
  1210. cod:
  1211. income: 3.0
  1212. points: 3.0
  1213. experience: 3.0
  1214. salmon:
  1215. income: 3.0
  1216. points: 3.0
  1217. experience: 3.0
  1218. tropical_fish:
  1219. income: 3.0
  1220. points: 3.0
  1221. experience: 3.0
  1222. pufferfish:
  1223. income: 3.0
  1224. points: 3.0
  1225. experience: 3.0
  1226. Breed:
  1227. Wolf:
  1228. income: 4.0
  1229. points: 4.0
  1230. experience: 5.0
  1231. Ocelot:
  1232. income: 4.0
  1233. points: 4.0
  1234. experience: 5.0
  1235. Pig:
  1236. income: 4.0
  1237. points: 4.0
  1238. experience: 5.0
  1239. Cow:
  1240. income: 4.0
  1241. points: 4.0
  1242. experience: 5.0
  1243. Horse:
  1244. income: 4.0
  1245. points: 4.0
  1246. experience: 5.0
  1247. Rabbit:
  1248. income: 4.0
  1249. points: 4.0
  1250. experience: 5.0
  1251. Sheep:
  1252. income: 4.0
  1253. points: 4.0
  1254. experience: 5.0
  1255. Chicken:
  1256. income: 4.0
  1257. points: 4.0
  1258. experience: 5.0
  1259. Shear:
  1260. Red:
  1261. income: 4.0
  1262. points: 4.0
  1263. experience: 5.0
  1264. Orange:
  1265. income: 4.0
  1266. points: 4.0
  1267. experience: 5.0
  1268. Yellow:
  1269. income: 4.0
  1270. points: 4.0
  1271. experience: 5.0
  1272. Green:
  1273. income: 4.0
  1274. points: 4.0
  1275. experience: 5.0
  1276. Blue:
  1277. income: 4.0
  1278. points: 4.0
  1279. experience: 5.0
  1280. 'Light Blue':
  1281. income: 4.0
  1282. points: 4.0
  1283. experience: 5.0
  1284. Magenta:
  1285. income: 4.0
  1286. points: 4.0
  1287. experience: 5.0
  1288. Pink:
  1289. income: 4.0
  1290. points: 4.0
  1291. experience: 5.0
  1292. White:
  1293. income: 4.0
  1294. points: 4.0
  1295. experience: 5.0
  1296. 'Light Gray':
  1297. income: 4.0
  1298. points: 4.0
  1299. experience: 5.0
  1300. Black:
  1301. income: 4.0
  1302. points: 4.0
  1303. experience: 5.0
  1304. Brown:
  1305. income: 4.0
  1306. points: 4.0
  1307. experience: 5.0
  1308. Purple:
  1309. income: 4.0
  1310. points: 4.0
  1311. experience: 5.0
  1312. Cyan:
  1313. income: 4.0
  1314. points: 4.0
  1315. experience: 5.0
  1316. Gray:
  1317. income: 4.0
  1318. points: 4.0
  1319. experience: 5.0
  1320. 'Lime Green':
  1321. income: 4.0
  1322. points: 4.0
  1323. experience: 5.0
  1324. Milk:
  1325. Cow:
  1326. income: 5.0
  1327. points: 5.0
  1328. experience: 5.0
  1329. Break:
  1330. CHORUS_PLANT:
  1331. income: 1.5
  1332. points: 1.5
  1333. experience: 6.0
  1334. CHORUS_FLOWER:
  1335. income: 1.5
  1336. points: 1.5
  1337. experience: 6.0
  1338. 207-3:
  1339. income: 0.2
  1340. points: 0.2
  1341. experience: 0.1
  1342. 59-7:
  1343. income: 0.2
  1344. points: 0.2
  1345. experience: 0.1
  1346. 141-7:
  1347. income: 0.2
  1348. points: 0.2
  1349. experience: 0.1
  1350. 142-7:
  1351. income: 0.2
  1352. points: 0.2
  1353. experience: 0.1
  1354. PUMPKIN:
  1355. income: 0.5
  1356. points: 0.5
  1357. experience: 3.0
  1358. '106':
  1359. income: 1
  1360. points: 1
  1361. experience: 5.0
  1362. '81':
  1363. income: 1
  1364. points: 1
  1365. experience: 2.0
  1366. 81:
  1367. income: 1
  1368. points: 1
  1369. experience: 2.0
  1370. 115-3:
  1371. income: 1
  1372. points: 1
  1373. experience: 1.0
  1374. Place:
  1375. CROPS-0:
  1376. income: 3.0
  1377. points: 3
  1378. experience: 3.0
  1379. SUGAR_CANE_BLOCK:
  1380. income: 1.0
  1381. points: 1
  1382. experience: 1.0
  1383. Kill:
  1384. Player:
  1385. income: 7.5
  1386. points: 7.5
  1387. experience: 7.5
  1388. max-level: 100
  1389. Sorcier:
  1390. fullname: Sorcier
  1391. shortname: E
  1392. description: Gagnez de la monnaie en enchantant des objets ou en fabriquant des potions..
  1393. ChatColour: DARK_PURPLE
  1394. chat-display: full
  1395. #max-level: 10
  1396. #slots: 10
  1397. commands:
  1398. # command name, just to have better idea what this do
  1399. smelting:
  1400. # Command its self, this will be executed from console, so all commands should work
  1401. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1402. command: lp user [player] permission set ce.ench.smelting
  1403. # When to execute this command first time
  1404. levelFrom: 10
  1405. # Until when to do this command
  1406. # This can be set to same level as levelFrom, so this command will be executed only once
  1407. levelUntil: 100
  1408. fonte-msg:
  1409. # Command its self, this will be executed from console, so all commands should work
  1410. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1411. command: titlemaker [player] &5Nouvel_Enchantement &8Fonte_-_Sorcier_lvl_10
  1412. # When to execute this command first time
  1413. levelFrom: 10
  1414. # Until when to do this command
  1415. # This can be set to same level as levelFrom, so this command will be executed only once
  1416. levelUntil: 10
  1417. headless:
  1418. # Command its self, this will be executed from console, so all commands should work
  1419. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1420. command: lp user [player] permission set ce.ench.headless
  1421. # When to execute this command first time
  1422. levelFrom: 20
  1423. # Until when to do this command
  1424. # This can be set to same level as levelFrom, so this command will be executed only once
  1425. levelUntil: 100
  1426. Décapi-msG:
  1427. # Command its self, this will be executed from console, so all commands should work
  1428. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1429. command: titlemaker [player] &5Nouvel_Enchantement &8Décapitation_-_Sorcier_lvl_20
  1430. # When to execute this command first time
  1431. levelFrom: 20
  1432. # Until when to do this command
  1433. # This can be set to same level as levelFrom, so this command will be executed only once
  1434. levelUntil: 20
  1435. stomp:
  1436. # Command its self, this will be executed from console, so all commands should work
  1437. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1438. command: lp user [player] permission set ce.ench.stomp
  1439. # When to execute this command first time
  1440. levelFrom: 30
  1441. # Until when to do this command
  1442. # This can be set to same level as levelFrom, so this command will be executed only once
  1443. levelUntil: 100
  1444. piéti-msG:
  1445. # Command its self, this will be executed from console, so all commands should work
  1446. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1447. command: titlemaker [player] &5Nouvel_Enchantement &8Piétinage_-_Sorcier_lvl_30
  1448. # When to execute this command first time
  1449. levelFrom: 30
  1450. # Until when to do this command
  1451. # This can be set to same level as levelFrom, so this command will be executed only once
  1452. levelUntil: 30
  1453. molten:
  1454. # Command its self, this will be executed from console, so all commands should work
  1455. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1456. command: lp user [player] permission set ce.ench.molten
  1457. # When to execute this command first time
  1458. levelFrom: 40
  1459. # Until when to do this command
  1460. # This can be set to same level as levelFrom, so this command will be executed only once
  1461. levelUntil: 100
  1462. fondu-msG:
  1463. # Command its self, this will be executed from console, so all commands should work
  1464. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1465. command: titlemaker [player] &5Nouvel_Enchantement &8Fondu_-_Sorcier_lvl_40
  1466. # When to execute this command first time
  1467. levelFrom: 40
  1468. # Until when to do this command
  1469. # This can be set to same level as levelFrom, so this command will be executed only once
  1470. levelUntil: 40
  1471. gears:
  1472. # Command its self, this will be executed from console, so all commands should work
  1473. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1474. command: lp user [player] permission set ce.ench.gears
  1475. # When to execute this command first time
  1476. levelFrom: 50
  1477. # Until when to do this command
  1478. # This can be set to same level as levelFrom, so this command will be executed only once
  1479. levelUntil: 100
  1480. PasLeger-msG:
  1481. # Command its self, this will be executed from console, so all commands should work
  1482. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1483. command: titlemaker [player] &5Nouvel_Enchantement &8Pas_Léger_-_Sorcier_lvl_50
  1484. # When to execute this command first time
  1485. levelFrom: 50
  1486. # Until when to do this command
  1487. # This can be set to same level as levelFrom, so this command will be executed only once
  1488. levelUntil: 50
  1489. implants:
  1490. # Command its self, this will be executed from console, so all commands should work
  1491. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1492. command: lp user [player] permission set ce.ench.implants
  1493. # When to execute this command first time
  1494. levelFrom: 60
  1495. # Until when to do this command
  1496. # This can be set to same level as levelFrom, so this command will be executed only once
  1497. levelUntil: 100
  1498. GREFFE-msG:
  1499. # Command its self, this will be executed from console, so all commands should work
  1500. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1501. command: titlemaker [player] &5Nouvel_Enchantement &8Greffe_-_Sorcier_lvl_60
  1502. # When to execute this command first time
  1503. levelFrom: 60
  1504. # Until when to do this command
  1505. # This can be set to same level as levelFrom, so this command will be executed only once
  1506. levelUntil: 60
  1507. shuffle:
  1508. # Command its self, this will be executed from console, so all commands should work
  1509. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1510. command: lp user [player] permission set ce.ench.shuffle
  1511. # When to execute this command first time
  1512. levelFrom: 70
  1513. # Until when to do this command
  1514. # This can be set to same level as levelFrom, so this command will be executed only once
  1515. levelUntil: 100
  1516. shuffle-msG:
  1517. # Command its self, this will be executed from console, so all commands should work
  1518. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1519. command: titlemaker [player] &5Nouvel_Enchantement &8Brouillage_-_Sorcier_lvl_70
  1520. # When to execute this command first time
  1521. levelFrom: 70
  1522. # Until when to do this command
  1523. # This can be set to same level as levelFrom, so this command will be executed only once
  1524. levelUntil: 70
  1525. disarming:
  1526. # Command its self, this will be executed from console, so all commands should work
  1527. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1528. command: lp user [player] permission set ce.ench.disarming
  1529. # When to execute this command first time
  1530. levelFrom: 80
  1531. # Until when to do this command
  1532. # This can be set to same level as levelFrom, so this command will be executed only once
  1533. levelUntil: 100
  1534. GREFFE-msG:
  1535. # Command its self, this will be executed from console, so all commands should work
  1536. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1537. command: titlemaker [player] &5Nouvel_Enchantement &8Désarmement_-_Sorcier_lvl_80
  1538. # When to execute this command first time
  1539. levelFrom: 80
  1540. # Until when to do this command
  1541. # This can be set to same level as levelFrom, so this command will be executed only once
  1542. levelUntil: 80
  1543. revulsion:
  1544. # Command its self, this will be executed from console, so all commands should work
  1545. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1546. command: lp user [player] permission set ce.ench.revulsion
  1547. # When to execute this command first time
  1548. levelFrom: 90
  1549. # Until when to do this command
  1550. # This can be set to same level as levelFrom, so this command will be executed only once
  1551. levelUntil: 100
  1552. revulsion-msG:
  1553. # Command its self, this will be executed from console, so all commands should work
  1554. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1555. command: titlemaker [player] &5Nouvel_Enchantement &8Révulsion_-_Sorcier_lvl_90
  1556. # When to execute this command first time
  1557. levelFrom: 90
  1558. # Until when to do this command
  1559. # This can be set to same level as levelFrom, so this command will be executed only once
  1560. levelUntil: 90
  1561. selfdestruct:
  1562. # Command its self, this will be executed from console, so all commands should work
  1563. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1564. command: lp user [player] permission set ce.ench.selfdestruct
  1565. # When to execute this command first time
  1566. levelFrom: 90
  1567. # Until when to do this command
  1568. # This can be set to same level as levelFrom, so this command will be executed only once
  1569. levelUntil: 100
  1570. SELFDESTRUCT-msG:
  1571. # Command its self, this will be executed from console, so all commands should work
  1572. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1573. command: titlemaker [player] &5Nouveaux_Enchantements &8Révulsion_|_Retrait_-_Sorcier_lvl_90
  1574. # When to execute this command first time
  1575. levelFrom: 99
  1576. # Until when to do this command
  1577. # This can be set to same level as levelFrom, so this command will be executed only once
  1578. levelUntil: 100
  1579. endershift:
  1580. # Command its self, this will be executed from console, so all commands should work
  1581. # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
  1582. command: lp user [player] permission set ce.ench.endershift
  1583. # When to execute this command first time
  1584. levelFrom: 90
  1585. # Until when to do this command
  1586. # This can be set to same level as levelFrom, so this command will be executed only once
  1587. levelUntil: 100
  1588. leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
  1589. income-progression-equation: (baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*2
  1590. points-progression-equation: (basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)))*1.75
  1591. experience-progression-equation: (baseexperience-(baseexperience*((numjobs-1) *0.01)))*1.75
  1592. Gui:
  1593. Id: 116
  1594. Data: 0
  1595. Enchant:
  1596. WOOD_SWORD:
  1597. income: 1.5
  1598. points: 1.5
  1599. experience: 2.0
  1600. LEATHER_BOOTS:
  1601. income: 1.0
  1602. points: 1.0
  1603. experience: 6.0
  1604. LEATHER_CHESTPLATE:
  1605. income: 2.0
  1606. points: 2.0
  1607. experience: 6.0
  1608. LEATHER_HELMET:
  1609. income: 1.0
  1610. points: 1.0
  1611. experience: 6.0
  1612. LEATHER_LEGGINGS:
  1613. income: 2.0
  1614. points: 2.0
  1615. experience: 6.0
  1616. IRON_SWORD:
  1617. income: 3.0
  1618. points: 3.0
  1619. experience: 6.0
  1620. IRON_BOOTS:
  1621. income: 2.5
  1622. points: 2.5
  1623. experience: 9.0
  1624. IRON_CHESTPLATE:
  1625. income: 4.5
  1626. points: 4.5
  1627. experience: 9.0
  1628. IRON_HELMET:
  1629. income: 2.5
  1630. points: 2.5
  1631. experience: 9.0
  1632. IRON_LEGGINGS:
  1633. income: 4.5
  1634. points: 4.5
  1635. experience: 9.0
  1636. GOLD_SWORD:
  1637. income: 4.5
  1638. points: 4.5
  1639. experience: 15.0
  1640. GOLD_BOOTS:
  1641. income: 2.5
  1642. points: 2.5
  1643. experience: 15.0
  1644. GOLD_CHESTPLATE:
  1645. income: 5.5
  1646. points: 5.5
  1647. experience: 15.0
  1648. GOLD_HELMET:
  1649. income: 2.5
  1650. points: 2.5
  1651. experience: 15.0
  1652. GOLD_LEGGINGS:
  1653. income: 5.5
  1654. points: 5.5
  1655. experience: 15.0
  1656. DIAMOND_SWORD:
  1657. income: 9.0
  1658. points: 9.0
  1659. experience: 30.0
  1660. DIAMOND_SPADE:
  1661. income: 5.0
  1662. points: 5.0
  1663. experience: 30.0
  1664. DIAMOND_PICKAXE:
  1665. income: 10.0
  1666. points: 10.0
  1667. experience: 30.0
  1668. DIAMOND_AXE:
  1669. income: 10.0
  1670. points: 10.0
  1671. experience: 30.0
  1672. DIAMOND_HELMET:
  1673. income: 6.0
  1674. points: 6.0
  1675. experience: 30.0
  1676. DIAMOND_CHESTPLATE:
  1677. income: 12.0
  1678. points: 12.0
  1679. experience: 50.0
  1680. DIAMOND_LEGGINGS:
  1681. income: 12.0
  1682. points: 12.0
  1683. experience: 50.0
  1684. DIAMOND_BOOTS:
  1685. income: 6.0
  1686. points: 6.0
  1687. experience: 30.0
  1688. ARROW_DAMAGE-1:
  1689. income: 10.0
  1690. points: 10.0
  1691. experience: 10.0
  1692. ARROW_DAMAGE-2:
  1693. income: 20.0
  1694. points: 20.0
  1695. experience: 20.0
  1696. ARROW_DAMAGE-3:
  1697. income: 30.0
  1698. points: 30.0
  1699. experience: 30.0
  1700. ARROW_DAMAGE-4:
  1701. income: 40.0
  1702. points: 40.0
  1703. experience: 40.0
  1704. ARROW_DAMAGE-5:
  1705. income: 50.0
  1706. points: 50.0
  1707. experience: 50.0
  1708. ARROW_FIRE:
  1709. income: 10.0
  1710. points: 10.0
  1711. experience: 30.0
  1712. ARROW_INFINITE:
  1713. income: 20.0
  1714. points: 20.0
  1715. experience: 50.0
  1716. ARROW_KNOCKBACK-1:
  1717. income: 10.0
  1718. points: 10.0
  1719. experience: 10.0
  1720. ARROW_KNOCKBACK-2:
  1721. income: 20.0
  1722. points: 20.0
  1723. experience: 20.0
  1724. DAMAGE_ALL-1:
  1725. income: 10.0
  1726. points: 10.0
  1727. experience: 10.0
  1728. DAMAGE_ALL-2:
  1729. income: 20.0
  1730. points: 20.0
  1731. experience: 20.0
  1732. DAMAGE_ALL-3:
  1733. income: 30.0
  1734. points: 30.0
  1735. experience: 30.0
  1736. DAMAGE_ALL-4:
  1737. income: 40.0
  1738. points: 40.0
  1739. experience: 40.0
  1740. DAMAGE_ALL-5:
  1741. income: 50.0
  1742. points: 50.0
  1743. experience: 50.0
  1744. DAMAGE_ARTHROPODS-1:
  1745. income: 10.0
  1746. points: 10.0
  1747. experience: 10.0
  1748. DAMAGE_ARTHROPODS-2:
  1749. income: 20.0
  1750. points: 20.0
  1751. experience: 20.0
  1752. DAMAGE_ARTHROPODS-3:
  1753. income: 30.0
  1754. points: 30.0
  1755. experience: 30.0
  1756. DAMAGE_ARTHROPODS-4:
  1757. income: 40.0
  1758. points: 40.0
  1759. experience: 40.0
  1760. DAMAGE_ARTHROPODS-5:
  1761. income: 50.0
  1762. points: 50.0
  1763. experience: 50.0
  1764. DAMAGE_UNDEAD-1:
  1765. income: 10.0
  1766. points: 10.0
  1767. experience: 10.0
  1768. DAMAGE_UNDEAD-2:
  1769. income: 20.0
  1770. points: 20.0
  1771. experience: 20.0
  1772. DAMAGE_UNDEAD-3:
  1773. income: 30.0
  1774. points: 30.0
  1775. experience: 30.0
  1776. DAMAGE_UNDEAD-4:
  1777. income: 40.0
  1778. points: 40.0
  1779. experience: 40.0
  1780. DAMAGE_UNDEAD-5:
  1781. income: 50.0
  1782. points: 50.0
  1783. experience: 50.0
  1784. DEPTH_STRIDER-1:
  1785. income: 10.0
  1786. points: 10.0
  1787. experience: 10.0
  1788. DEPTH_STRIDER-2:
  1789. income: 20.0
  1790. points: 20.0
  1791. experience: 20.0
  1792. DEPTH_STRIDER-3:
  1793. income: 30.0
  1794. points: 30.0
  1795. experience: 30.0
  1796. DIG_SPEED-1:
  1797. income: 10.0
  1798. points: 10.0
  1799. experience: 10.0
  1800. DIG_SPEED-2:
  1801. income: 20.0
  1802. points: 20.0
  1803. experience: 20.0
  1804. DIG_SPEED-3:
  1805. income: 30.0
  1806. points: 30.0
  1807. experience: 30.0
  1808. DIG_SPEED-4:
  1809. income: 40.0
  1810. points: 40.0
  1811. experience: 40.0
  1812. DIG_SPEED-5:
  1813. income: 50.0
  1814. points: 50.0
  1815. experience: 50.0
  1816. DURABILITY-1:
  1817. income: 10.0
  1818. points: 10.0
  1819. experience: 10.0
  1820. DURABILITY-2:
  1821. income: 20.0
  1822. points: 20.0
  1823. experience: 20.0
  1824. DURABILITY-3:
  1825. income: 30.0
  1826. points: 30.0
  1827. experience: 30.0
  1828. FIRE_ASPECT-1:
  1829. income: 10.0
  1830. points: 10.0
  1831. experience: 10.0
  1832. FIRE_ASPECT-2:
  1833. income: 20.0
  1834. points: 20.0
  1835. experience: 20.0
  1836. KNOCKBACK-1:
  1837. income: 10.0
  1838. points: 10.0
  1839. experience: 10.0
  1840. KNOCKBACK-2:
  1841. income: 20.0
  1842. points: 20.0
  1843. experience: 20.0
  1844. LOOT_BONUS_BLOCKS-1:
  1845. income: 20.0
  1846. points: 20.0
  1847. experience: 100.0
  1848. LOOT_BONUS_BLOCKS-2:
  1849. income: 40.0
  1850. points: 40.0
  1851. experience: 200.0
  1852. LOOT_BONUS_BLOCKS-3:
  1853. income: 80.0
  1854. points: 80.0
  1855. experience: 300.0
  1856. LOOT_BONUS_MOBS-1:
  1857. income: 10.0
  1858. points: 10.0
  1859. experience: 20.0
  1860. LOOT_BONUS_MOBS-2:
  1861. income: 20.0
  1862. points: 20.0
  1863. experience: 40.0
  1864. LOOT_BONUS_MOBS-3:
  1865. income: 30.0
  1866. points: 30.0
  1867. experience: 60.0
  1868. LUCK-1:
  1869. income: 15.0
  1870. points: 15.0
  1871. experience: 10.0
  1872. LUCK-2:
  1873. income: 25.0
  1874. points: 25.0
  1875. experience: 20.0
  1876. LUCK-3:
  1877. income: 35.0
  1878. points: 35.0
  1879. experience: 30.0
  1880. LURE-1:
  1881. income: 10.0
  1882. points: 10.0
  1883. experience: 10.0
  1884. LURE-2:
  1885. income: 20.0
  1886. points: 20.0
  1887. experience: 20.0
  1888. LURE-3:
  1889. income: 30.0
  1890. points: 30.0
  1891. experience: 30.0
  1892. OXYGEN-1:
  1893. income: 10.0
  1894. points: 10.0
  1895. experience: 10.0
  1896. OXYGEN-2:
  1897. income: 20.0
  1898. points: 20.0
  1899. experience: 20.0
  1900. OXYGEN-3:
  1901. income: 30.0
  1902. points: 30.0
  1903. experience: 30.0
  1904. SMITE-1:
  1905. income: 10.0
  1906. points: 10.0
  1907. experience: 10.0
  1908. SMITE-2:
  1909. income: 20.0
  1910. points: 20.0
  1911. experience: 20.0
  1912. SMITE-3:
  1913. income: 30.0
  1914. points: 30.0
  1915. experience: 30.0
  1916. SMITE-4:
  1917. income: 40.0
  1918. points: 40.0
  1919. experience: 40.0
  1920. SMITE-5:
  1921. income: 50.0
  1922. points: 50.0
  1923. experience: 50.0
  1924. SHARPNESS-1:
  1925. income: 10.0
  1926. points: 10.0
  1927. experience: 10.0
  1928. SHARPNESS-2:
  1929. income: 20.0
  1930. points: 20.0
  1931. experience: 20.0
  1932. SHARPNESS-3:
  1933. income: 30.0
  1934. points: 30.0
  1935. experience: 30.0
  1936. SHARPNESS-4:
  1937. income: 40.0
  1938. points: 40.0
  1939. experience: 40.0
  1940. SHARPNESS-5:
  1941. income: 50.0
  1942. points: 50.0
  1943. experience: 50.0
  1944. PROTECTION_ENVIRONMENTAL-1:
  1945. income: 10.0
  1946. points: 10.0
  1947. experience: 10.0
  1948. PROTECTION_ENVIRONMENTAL-2:
  1949. income: 20.0
  1950. points: 20.0
  1951. experience: 20.0
  1952. PROTECTION_ENVIRONMENTAL-3:
  1953. income: 30.0
  1954. points: 30.0
  1955. experience: 30.0
  1956. PROTECTION_ENVIRONMENTAL-4:
  1957. income: 40.0
  1958. points: 40.0
  1959. experience: 40.0
  1960. PROTECTION_EXPLOSIONS-1:
  1961. income: 10.0
  1962. points: 10.0
  1963. experience: 10.0
  1964. PROTECTION_EXPLOSIONS-2:
  1965. income: 20.0
  1966. points: 20.0
  1967. experience: 20.0
  1968. PROTECTION_EXPLOSIONS-3:
  1969. income: 30.0
  1970. points: 30.0
  1971. experience: 30.0
  1972. PROTECTION_EXPLOSIONS-4:
  1973. income: 40.0
  1974. points: 40.0
  1975. experience: 40.0
  1976. PROTECTION_FALL-1:
  1977. income: 10.0
  1978. points: 10.0
  1979. experience: 10.0
  1980. PROTECTION_FALL-2:
  1981. income: 20.0
  1982. points: 20.0
  1983. experience: 20.0
  1984. PROTECTION_FALL-3:
  1985. income: 30.0
  1986. points: 30.0
  1987. experience: 30.0
  1988. PROTECTION_FALL-4:
  1989. income: 40.0
  1990. points: 40.0
  1991. experience: 40.0
  1992. PROTECTION_FIRE-1:
  1993. income: 5.0
  1994. points: 5.0
  1995. experience: 10.0
  1996. PROTECTION_FIRE-2:
  1997. income: 10.0
  1998. points: 10.0
  1999. experience: 20.0
  2000. PROTECTION_FIRE-3:
  2001. income: 20.0
  2002. points: 20.0
  2003. experience: 30.0
  2004. PROTECTION_FIRE-4:
  2005. income: 30.0
  2006. points: 30.0
  2007. experience: 40.0
  2008. PROTECTION_PROJECTILE-1:
  2009. income: 10.0
  2010. points: 10.0
  2011. experience: 10.0
  2012. PROTECTION_PROJECTILE-2:
  2013. income: 20.0
  2014. points: 20.0
  2015. experience: 20.0
  2016. PROTECTION_PROJECTILE-3:
  2017. income: 30.0
  2018. points: 30.0
  2019. experience: 30.0
  2020. PROTECTION_PROJECTILE-4:
  2021. income: 40.0
  2022. points: 40.0
  2023. experience: 40.0
  2024. SILK_TOUCH:
  2025. income: 100.0
  2026. points: 100.0
  2027. experience: 300.0
  2028. THORNS-1:
  2029. income: 10.0
  2030. points: 10.0
  2031. experience: 10.0
  2032. THORNS-2:
  2033. income: 20.0
  2034. points: 20.0
  2035. experience: 20.0
  2036. THORNS-3:
  2037. income: 30.0
  2038. points: 30.0
  2039. experience: 30.0
  2040. WATER_WORKER:
  2041. income: 30.0
  2042. points: 30.0
  2043. experience: 100.0
  2044. Brew:
  2045. NETHER_STALK:
  2046. income: 1.0
  2047. points: 6.0
  2048. experience: 1.0
  2049. REDSTONE:
  2050. income: 6.0
  2051. points: 6.0
  2052. experience: 6.0
  2053. GLOWSTONE_DUST:
  2054. income: 8.0
  2055. points: 8.0
  2056. experience: 8.0
  2057. SPIDER_EYE:
  2058. income: 9.0
  2059. points: 9.0
  2060. experience: 9.0
  2061. FERMENTED_SPIDER_EYE:
  2062. income: 12.0
  2063. points: 12.0
  2064. experience: 12.0
  2065. BLAZE_POWDER:
  2066. income: 12.0
  2067. points: 12.0
  2068. experience: 12.0
  2069. SUGAR:
  2070. income: 7.0
  2071. points: 7.0
  2072. experience: 7.0
  2073. SPECKLED_MELON:
  2074. income: 10.0
  2075. points: 10.0
  2076. experience: 10.0
  2077. MAGMA_CREAM:
  2078. income: 12.0
  2079. points: 12.0
  2080. experience: 12.0
  2081. GHAST_TEAR:
  2082. income: 22.0
  2083. points: 22.0
  2084. experience: 22.0
  2085. GOLDEN_CARROT:
  2086. income: 14.0
  2087. points: 14.0
  2088. experience: 14.0
  2089. 349-3:
  2090. income: 14.0
  2091. points: 14.0
  2092. experience: 14.0
  2093. RABBIT_FOOT:
  2094. income: 18.0
  2095. points: 18.0
  2096. experience: 18.0
  2097. max-level: 100
  2098. ############################
  2099. None:
  2100. fullname: None
  2101. shortname: N
  2102. ChatColour: WHITE
  2103. chat-display: none
  2104. #max-level: 10
  2105. #slots: 10
  2106. leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
  2107. income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
  2108. points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
  2109. experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
  2110. Kill:
  2111. Player:
  2112. income: 7.5
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