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- Your priority order for upgrades should be something like the following:
- 1. Repair car (always, after each day)
- 2. Steering
- 3. Top Speed
- 4. Acceleration
- 5. Brakes
- After these upgrades, the rest are a matter of taste. I feel that the car
- becomes very hard to control with steering and top speed at level 3, so I
- leave those at 1 or 2.
- S T A G E 1 - F I N A N C I A L D I S T R I C T MCP21
- ==============================================================================
- A B C D E F G H
- _____ _____ _____ _____ _____ _____ _____ _____
- | |
- 0 | |
- | |
- | + + |
- 1 | + + |S| |
- | + + |
- | |1| |2| |
- 2 | |
- | + |
- | |8| |
- 3 | + |
- | + |
- | |3| + |
- 4 | |6| |7| |4| |
- | |
- | + + |
- 5 | |5| + |
- | + + |
- | |
- 6 | + |
- | |
- | |
- 7 | |
- |_______________________________________________|
- =====
- DAY 1
- =====
- Time: 2:00
- Buildings: Buildings 1-2
- Public Enemy: No
- =====
- DAY 2
- =====
- Time: 3:00
- Buildings: Buildings 1-3
- Public Enemy: No
- In addition to the buildings from the first day, you must now also cover a
- third building located at B4 (coordinates on in-game map). The typical patrol
- path should be an L-shape along the insides of the three buildings.
- =====
- DAY 3
- =====
- Time: 4:00
- Buildings: Buildings 1-4
- Public Enemy: Yes
- The third day is where the action really begins. Your patrol adds a fourth
- building at F4. Your route should now be to circle the perimeter of the four
- buildings.
- Always make sure to go after robbers first before speeders. While it becomes
- increasingly difficult to make sure no speeders escape, you can prevent all
- the robbers from escaping.
- The third day will also be your first encounter with a public enemy. The game
- will cut to a warning notice showing the name and offense of the felon. The
- fugitive will then appear as a large red circle on your map. Immediately stop
- what you are doing and pursue this criminal.
- =====
- DAY 4
- =====
- Time: 5:00
- Buildings: Buildings 1-5
- Public Enemy: No
- The fourth day plays like a slightly longer version of the third. The new
- building to patrol at F5 does not require any additional effort than your
- patrol on the previous day. If you have several warnings, you may wish to
- collect the stolen goods on this day. Use the map above to pinpoint them and
- pick them up when you are in that general area in pursuit of a criminal. Do
- not make special trips for the goods, as many of them take you far off your
- patrol and leave your buildings open to criminal activity.
- =====
- DAY 5
- =====
- Time: 6:00
- Buildings: Buildings 1-6
- Public Enemy: No
- Day 5 adds a building at A4. Once again, the same patrol that you used on
- days 3 and 4 will work here.
- =====
- DAY 6
- =====
- Time: 7:00
- Buildings: Buildings 1-7
- Public Enemy: Yes
- More of the same on day 6. Patrol the same route as the three previous days,
- which should cover the new building at D4 adequately.
- =====
- DAY 7
- =====
- Time: 8:00
- Buildings: Buildings 1-8
- Public Enemy: No
- The seventh day of your assignment adds a final building at G3 to the patrol.
- Extend your patrol by one street so that you pass by this building, but use
- the same circular route as you did on the previous days.
- ==============================================================================
- S T A G E 2 - S U B U R B A N P R E C I N C T MCP22
- ==============================================================================
- A B C D E F G H
- _____ _____ _____ _____ _____ _____ _____ _____
- | |
- 0 | |
- | + |
- | + ++ ++ |
- 1 | |6| |7| +|1| |
- | + |
- | |
- 2 | + |
- | |2| |8| |S| |
- | |
- 3 | + + |
- | |
- | |
- 4 | + |5| |
- | |3| |
- | |
- 5 | |
- | |
- | + |4| + |
- 6 | + + |
- | |
- | |
- 7 | |
- |_______________________________________________|
- =====
- DAY 1
- =====
- Time: 2:00
- Buildings: Buildings 1-2
- Public Enemy: No
- =====
- DAY 2
- =====
- Time: 3:00
- Buildings: Buildings 1-3
- Public Enemy: No
- Day 2 adds a patrol in the middle of the large park at B5. This is well out
- of the way of the other two posts. Your patrol should be T-shaped for this
- day. Travel horizontally along the same street as the previous day (row 2)
- and then drive halfway down the street on the east side of the park (column
- C). Even though the patrol target is in the middle of the park, just driving
- along the park's edge will secure the site.
- =====
- DAY 3
- =====
- Time: 4:00
- Buildings: Buildings 1-4
- Public Enemy: Yes
- The third day adds an additional patrol target at E6. This really stretches
- you out across the map and makes it very hard to cover all locations
- adequately. Your patrol route should now be a square along the following
- coordinates: A2 -> A6 -> F6 –> F2 -> A2.
- =====
- DAY 4
- =====
- Time: 5:00
- Buildings: Buildings 1-5
- Public Enemy: No
- The fourth day adds a new target at F4. Use the same route as the previous
- stage and you will be able to cover this new site without any added work. By
- now, your patrol around the map will take you near almost all the stolen
- goods. If you have a couple of warnings on your record, start collecting the
- loot.
- =====
- DAY 5
- =====
- Time: 6:00
- Buildings: Buildings 1-6
- Public Enemy: No
- A new location is now added at B1, but this should not change your route. Use
- the same patrols as described on day 3. You need to patrol for six minutes,
- and damage to your patrol car will really start to take its toll. Get in the
- habit of pumping the B button instead of holding to accelerate it if you find
- yourself losing control and crashing often.
- =====
- DAY 6
- =====
- Time: 7:00
- Buildings: Buildings 1-7
- Public Enemy: No
- A new target appears at D1, but there is no need to change your route. This
- stage plays the same as the last two. You should also have ample time to
- collect all the stolen items.
- =====
- DAY 7
- =====
- Time: 8:00
- Buildings: Buildings 1-8
- Public Enemy: Yes
- The new target at F2 fits conveniently into your existing route from the last few days.
- ==============================================================================
- S T A G E 3 - P A R K S P R E C I N C T MCP23
- ==============================================================================
- A B C D E F G H
- _____ _____ _____ _____ _____ _____ _____ _____
- | |
- 0 | |
- | + |
- | |
- 1 | + |
- | + + |
- | |1| + + + |
- 2 | |
- | + |
- | |4| |2| |
- 3 | |3| |
- | |
- | |
- 4 | |5| |
- | |7| |
- | |
- 5 | + |8| |6| + |
- | + + |
- | |
- 6 | + |S| + + + |
- | |
- | |
- 7 | |
- |_______________________________________________|
- =====
- DAY 1
- =====
- Time: 2:00
- Buildings: Buildings 1-2
- Public Enemy: No
- =====
- DAY 2
- =====
- Time: 3:00
- Buildings: Buildings 1-3
- Public Enemy: No
- The second day is not much more involved than the first. Your patrol route is
- still just the street along row 2. The only difference on this day is that
- the third building is slightly farther out. Simply drive back and forth
- between C2 and G2.
- =====
- DAY 3
- =====
- Time: 4:00
- Buildings: Buildings 1-4
- Public Enemy: Yes
- You get another break on day 3. The new building on your patrol is at C3,
- directly below on the existing buildings. This allows you to maintain exactly
- the same route as on the previous day.
- =====
- DAY 4
- =====
- Time: 5:00
- Buildings: Buildings 1-5
- Public Enemy: No
- The fourth day regrettably adds a patrol target that is not on the same street
- as all the others. Thankfully, this does not require too much additional time
- to cover. Your route for this stage should be L-shaped and cover the
- following spots: C2 -> G2 -> G4. Trace and retrace this area and you should
- be well covered.
- =====
- DAY 5
- =====
- Time: 6:00
- Buildings: Buildings 1-6
- Public Enemy: No
- The new target is uncomfortably out
- of the way at E5. Your patrol route should now be U-shaped. Travel between
- the following: C2 -> G2 -> G5 -> E5. Turn around at one end and make the
- patrol in reverse. You will be stretched a little thin when at either end of
- the U, but no area should remain exposed for long.
- =====
- DAY 6
- =====
- Time: 7:00
- Buildings: Buildings 1-7
- Public Enemy: No
- The new target added at B4 opens your route up considerably. You should
- patrol in a square area now: C2 -> G2 -> G5 -> C5 -> C2.
- Also, if you have any warnings, you may want to spend
- some time collecting stolen goods. The goods are a lot harder to collect in
- this area than in previous ones given how scattered they are, but try to pick
- them up when on your patrol route or if arrests take you nearby.
- =====
- DAY 7
- =====
- Time: 8:00
- Buildings: Buildings 1-8
- Public Enemy: Yes
- Your last day in the Parks adds a final target directly across the street from
- the police station. Odd that you need to patrol this building, but it does
- not involve changing your route from the previous stage. Use the same square
- patrol pattern and the day should play out about the same.
- ==============================================================================
- S T A G E 4 - D O W N T O W N P R E C I N C T MCP24
- ==============================================================================
- Chalk it up to laziness or the programmers not expecting anyone to make it
- this far, the Downtown precinct map is exactly the same as the suburbs.
- EXACTLY the same!
- A B C D E F G H
- _____ _____ _____ _____ _____ _____ _____ _____
- | |
- 0 | |
- | + + |
- | + |
- 1 | |5| |6| |4| |
- | |
- | + |
- 2 | |7| |
- | |S| |
- | |
- 3 | + |2| + |
- | + |
- | |3| |
- 4 | + |1| |
- | + + |
- | |
- 5 | |
- | + |
- | + |8| |
- 6 | + ++ +|
- | |
- | |
- 7 | |
- |_______________________________________________|
- =====
- DAY 1
- =====
- Time: 2:00
- Buildings: Buildings 1-2
- Public Enemy: No
- Day 1 of the Downtown shift is probably the easiest patrol in the game. You
- can cover both targets without moving the car. This will prevent any robbers
- from emerging, although speeders will still appear elsewhere in the precinct.
- Simply remain nearby the two buildings and you should be fine.
- =====
- DAY 2
- =====
- Time: 3:00
- Buildings: Buildings 1-3
- Public Enemy: No
- The second day adds an additional target nearby the first. Your patrol route
- is pretty short and should take you between G4 and E4 (roughly).
- =====
- DAY 3
- =====
- Time: 4:00
- Buildings: Buildings 1-4
- Public Enemy: Yes
- Your shift becomes a lot more difficult on the third day. A target is added
- at G1 that takes you out of range of the other three targets. Your patrol
- route should be L-shaped and take you along the following: E4 -> G4 -> G1.
- =====
- DAY 4
- =====
- Time: 5:00
- Buildings: Buildings 1-5
- Public Enemy: No
- This stage becomes incredibly difficult starting on the fourth day. The
- newest target is at B1, and there now becomes no easy way to patrol all the
- targets efficiently. One route that covers all the buildings is the
- following: G1 -> B1 -> C1 -> C4 -> G4 (slights turns involved) -> G1.
- On the bright side, the stolen goods are
- fairly accessible in this level, being concentrated in the southwest park and
- near other targets on your route. You should probably pick them up (or at
- least familiarize yourself with their location) as warnings will become more
- common.
- =====
- DAY 5
- =====
- Time: 6:00
- Buildings: Buildings 1-6
- Public Enemy: No
- Day 4 adds a new location to patrol at D1, but the stage can be handled using
- the same route as on the previous day. Once again, try to collect the stolen
- goods if you have two or more warnings.
- =====
- DAY 6
- =====
- Time: 7:00
- Buildings: Buildings 1-7
- Public Enemy: No
- The sixth day adds a new location at F2, but your route from the last two days
- will cover this area.
- =====
- DAY 7
- =====
- Time: 8:00
- Buildings: Buildings 1-8
- Public Enemy: Yes
- You will need a new
- route to effectively reach the target at D6. This path works well and avoids
- the side streets: G1 -> B1 -> C1 -> C6 -> F6 -> F1 -> G1. A couple of U-turns
- are involved with this route, but it should not be too difficult to drive.
- ==============================================================================
- S T A G E 5 - W A T E R F R O N T P R E C I N C T MCP25
- ==============================================================================
- A B C D E F G H
- _____ _____ _____ _____ _____ _____ _____ _____
- | |
- 0 | |
- | + + |1| + |
- | |S| |
- 1 | + |
- | |2| |
- | + |
- 2 | + |4| |
- | |
- | |
- 3 | |3| |5| |
- | |
- | |
- 4 | + |
- | + |6| |
- | + |
- 5 | + + |7| |
- | + |
- | |8| + + + +|
- 6 | |
- | |
- | |
- 7 | |
- |_______________________________________________|
- =====
- DAY 1
- =====
- Time: 2:00
- Buildings: Buildings 1-2
- Public Enemy: No
- Simply
- drive between D1 and G1 and your route should be covered.
- =====
- DAY 2
- =====
- Time: 3:00
- Buildings: Buildings 1-3
- Public Enemy: No
- The second day adds an additional target at A3. You are somewhat stretched
- out now, but your patrol route remains simple. Use the following:
- G1 -> A1 -> A3, then reverse.
- =====
- DAY 3
- =====
- Time: 4:00
- Buildings: Buildings 1-4
- Public Enemy: Yes
- Day 3 shakes things up a bit more. The new target at E2 necessitates a new
- route, this one circular. The following should work: H1 -> A1 -> A2 -> H2 ->
- H1. In general, do not pursue any criminals below row 3.
- =====
- DAY 4
- =====
- Time: 5:00
- Buildings: Buildings 1-5
- Public Enemy: No
- A new location at C3 is added to your list, but you can use the same route as
- on the previous day. This day should play out almost exactly the same. If
- you have a few warnings, you can collect the stolen goods at this point. They
- are fairly well concentrated in two clusters (one in the north and one in the
- south). See the map above for locations.
- =====
- DAY 5
- =====
- Time: 6:00
- Buildings: Buildings 1-6
- Public Enemy: No
- The difficulty of this stage explodes on day 5. The new target at H4 is well
- out of the way and becomes impossible to add to any efficient route. Keep in
- mind that even though the crosshair is in the center of the building, you just
- need to the touch the border to cover the area. You may wish to stick roughly
- with the route from days 2 and 3, only add in a slight detour at G2 that
- brings you down a street, near the large building. Regardless, there is no
- easy way to handle this patrol.
- =====
- DAY 6
- =====
- Time: 7:00
- Buildings: Buildings 1-7
- Public Enemy: No
- The sixth day adds a target at F5 and makes a patrol strategy even more
- difficult. One route that covers all areas is the following:
- H1 -> A1 -> A2 -> E2 -> E5 -> G5 -> G2 -> H2 -> H1. Hardly an easy or
- straight forward path. If you find the northern buildings too exposed, you
- may wish to forsake the southern ones and instead pursue the criminals they
- produce. This is a very dangerous tactic, but it is more manageable than poor
- coverage in all areas. Finally, collecting the stolen goods will probably be
- a necessity at this point. The next day is even harder, so eliminate any
- warnings now.
- =====
- DAY 7
- =====
- Time: 8:00
- Buildings: Buildings 1-8
- Public Enemy: Yes
- The programmers definitely saved the hardest for last. The last day of the
- game adds a final target at C5. This makes it flat out impossible to cover
- all the buildings effectively. You may wish to break the patrol into two
- distinct parts rather than one that takes you near all the buildings. For
- example, first cover the following route in the north: H1 -> A1 -> A2 -> H2,
- which was your one from day 3. Then, head over and patrol the southern part
- of the stage: G2 -> G5 -> C5 -> C2 – G2. This is not a great strategy, but it
- is probably the most effective option you have. Ignore speeders and focus
- solely on robbers.
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