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Aug 22nd, 2019
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  1. // IMPORTANT-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------------------
  2. fps_max unlimited // Unlocks Framerate
  3.  
  4. mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
  5.  
  6. stream_memory 0 // Change this to 0 if you want to use mat_picmip 4
  7.  
  8. r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
  9.  
  10. csm_enabled 0 // Disables Cascaded Shadows
  11.  
  12. fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more
  13. // clearly now
  14.  
  15. mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
  16.  
  17. mat_forceaniso 0
  18.  
  19. ssao_enabled 0 // Disables SSAO
  20.  
  21. shadow_enable 0
  22. shadow_maxdynamic 0
  23. shadow_max_dynamic 0
  24.  
  25. r_decals 0 // Removes Bullet Impacts
  26. r_createmodeldecals 0 // ''
  27.  
  28. particle_cpu_level 0 // Reduces the quality of particles
  29.  
  30. cl_ragdoll_maxcount 0 // Disables Ragdoll
  31.  
  32. cl_particle_fallback_multiplier 0 // Multiplier for falling back to cheaper effects under load
  33.  
  34. cl_particle_fallback_base 0 // Base for falling back to cheaper effects under load
  35.  
  36. noise_filter_scale 0
  37.  
  38.  
  39. // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------
  40. mat_disable_bloom 1 // Disables Glow spread of the light
  41.  
  42. mat_mip_linear 0
  43.  
  44. cl_gib_allow 0
  45.  
  46. sssss_enable 0
  47.  
  48. staticProp_budget 100
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