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- // IMPORTANT-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------------------
- fps_max unlimited // Unlocks Framerate
- mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
- stream_memory 0 // Change this to 0 if you want to use mat_picmip 4
- r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
- csm_enabled 0 // Disables Cascaded Shadows
- fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more
- // clearly now
- mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
- mat_forceaniso 0
- ssao_enabled 0 // Disables SSAO
- shadow_enable 0
- shadow_maxdynamic 0
- shadow_max_dynamic 0
- r_decals 0 // Removes Bullet Impacts
- r_createmodeldecals 0 // ''
- particle_cpu_level 0 // Reduces the quality of particles
- cl_ragdoll_maxcount 0 // Disables Ragdoll
- cl_particle_fallback_multiplier 0 // Multiplier for falling back to cheaper effects under load
- cl_particle_fallback_base 0 // Base for falling back to cheaper effects under load
- noise_filter_scale 0
- // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------
- mat_disable_bloom 1 // Disables Glow spread of the light
- mat_mip_linear 0
- cl_gib_allow 0
- sssss_enable 0
- staticProp_budget 100
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