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LITV2123

May 12th, 2021
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  1. =======================================
  2. LITV2-1.16.5 1.22 --> LITV2-1.16.5 1.23
  3. =======================================
  4.  
  5. Added:
  6. - YUNG's Extras (Forge)
  7.  
  8. Updated:
  9. Abnormals Delight (Abnormals Delight 1.16.5 - 1.1.0 --> Abnormals Delight 1.16.5 - 1.1.1):
  10. Abnormals Delight 1.16.5 - 1.1.1:
  11. * Added Poise Pantry
  12. * Fixed some recipes
  13. * Updated Knife shading
  14.  
  15. Architectury API (Forge) ([Forge 1.16.4/5] v1.12.145 --> [Forge 1.16.4/5] v1.12.149):
  16.  
  17. Backpacker (Backpacker 1.2.3 --> Backpacker 1.3.0):
  18. Backpacker 1.3.0:
  19. + Added support for Catalogue mod item icon
  20. + Added support for Configured mod config texture
  21.  
  22. BetterEnd (Forge) (betterendforge-1.16.4-1.5.1.jar --> betterendforge-1.16.4-1.6.0.jar):
  23. betterendforge-1.16.4-1.6.0.jar:
  24. Changes:
  25. * added DragonGraveyard biome
  26. * added sangnum block
  27. * added mossy obsidian block
  28. * added amaranita stem, hyphae, hymenophore, lanter, fur and cap blocks
  29. * added large and small amaranita mushroom blocks
  30. * added globulagus block
  31. * added clawfern block
  32. * added dragon bone blocks
  33. * added LanternWoods biome
  34. * added lucernia wood type
  35. * added lucernia leaves, lucernia outer leavs and lucernia sapling blocks
  36. * added filalux block
  37. * added flamaea block
  38. * added aeridium block
  39. * added lamellarium block
  40. * added bolux mushroom block
  41. * added aurant polypore block
  42. * added pond anemone block
  43. * added ruscus block
  44. * added DryShrubland biome
  45. * added rutiscus block
  46. * added orango block
  47. * added lutebus block
  48. * added NeonOasis biome
  49. * added neon cactus block
  50. * added caves biomes
  51. * added smaragdant crystal and smaragdant crystal shard blocks
  52. * added stalactite and cavemoss-stalactite blocks
  53. * added rubinea
  54. * added amber root, chorus mushroom and pearl berry crops
  55. * added amber root raw, chorus mushroom raw and chorus mushroom cooked food items
  56. * updated russian localization (courtesy by [https://github.com/crnlc](https://github.com/crnlc))
  57. Fixes:
  58. * fixed underwater plant drops
  59. * fixed umbrella cluster juice missing nutritional values
  60. * fixed umbrella tree membrane loot table
  61. * rebalanced amber gem and amber block recipes
  62. * fixed cubozoa not being able to be catched with bucket
  63. * fixed end fish bucket not retaining fish variant data
  64. * added missing recipes for bark and stripped bark blocks
  65. * fixed end stone smelter not giving experience when shift-clicking
  66. * fixed megalake generation not removing plants
  67. * fixed namespace of crafting recipes
  68. * fixed menger sponge duplication bug
  69. * fixed z-fighting problems with some plane-like blocks
  70.  
  71. Cloth Config API (Forge) ([Forge 1.16.4/5] v4.11.19 --> [Forge 1.16.4/5] v4.11.24):
  72. [Forge 1.16.4/5] v4.11.24:
  73. No changelog available.
  74.  
  75. Clumps (Clumps-6.0.0.21.jar --> Clumps-6.0.0.22.jar):
  76. Clumps-6.0.0.22.jar:
  77. Current version: 6.0.0.22
  78. * [Hopefully fix a null clumpedMap. Close #62](https://github.com/jaredlll08/Clumps/commit/2ef9b36854c18d2b0ef24a6077bdb191568f54e5) - Jared - Fri Apr 30 21:36:56 2021
  79. * [update forge and the build.gradle](https://github.com/jaredlll08/Clumps/commit/fb6fe02c211bc21fc942fb07557f7b9d8e253557) - Jared - Fri Apr 30 21:36:34 2021
  80. * [Rework how mending is applied](https://github.com/jaredlll08/Clumps/commit/87e9b53c60750a795dd68ee4b988aee3f88fd550) - Jared - Wed Apr 14 14:43:14 2021
  81. * [mark mcmt as compatible for now](https://github.com/jaredlll08/Clumps/commit/1b2ea8c2abf459e4e9334fa032ee6b7b0ce6a37d) - Jared - Tue Apr 13 15:30:29 2021
  82. * [Add discord webhook](https://github.com/jaredlll08/Clumps/commit/9ab3c9d11ad16040406f4cc672811c0dd3a056c9) - Jared - Tue Apr 13 15:27:55 2021
  83. * [Fix mending Calculation. Thanks @TheNormMan! Fixes #60](https://github.com/jaredlll08/Clumps/commit/bbecec20f9fbc37511f050d02e05443c48b94de7) - Jared - Sat Apr 10 19:04:30 2021
  84. * [Migrate to deferred register, safeRunWhenOn, add localization (#54)](https://github.com/jaredlll08/Clumps/commit/38896602c4081a862d25d2cbe0b648fd1d14f079) - Chloe Dawn - Tue Feb 16 04:37:37 2021
  85. * [update to 1.16.5](https://github.com/jaredlll08/Clumps/commit/13bfd39f1be7670a5a72e53377e9c8923556df09) - Jared - Sun Feb 14 20:31:57 2021
  86. * [Mark MCMT as incompatible](https://github.com/jaredlll08/Clumps/commit/902b3a49672c883eb1d5859ee7e7a0065b1ccba8) - Jared - Mon Feb 8 04:21:14 2021
  87. * [Fixed Clumps and Mending close $49](https://github.com/jaredlll08/Clumps/commit/d3c3fb10543e12f15a7e6ae8c257a3971f6e6c06) - Jared - Wed Feb 3 22:02:56 2021
  88. * [proper port to 1.16.4](https://github.com/jaredlll08/Clumps/commit/bd5b5c4cd7e0de5141e8f64fa8b39a2e7bc24faf) - Jared - Sun Dec 13 01:25:18 2020
  89. * [Cleanup and Efficiency (#42)](https://github.com/jaredlll08/Clumps/commit/321e4bd8458ea144990daa4f1f460901cee9ff44) - ChampionAsh5357 - Sun Nov 1 23:40:27 2020
  90. * [Implement XP orb events (#41)](https://github.com/jaredlll08/Clumps/commit/129d87d18a24972051fbb036b421e918dce700c3) - FalseHonesty - Sat Oct 3 22:25:05 2020
  91. * [port to 1.16.3](https://github.com/jaredlll08/Clumps/commit/810f040c82d4ee818bd2cbae92a1caafbc2290a5) - Jared - Wed Sep 16 23:15:08 2020
  92. * [1.16.2 3rd times the charm](https://github.com/jaredlll08/Clumps/commit/49fd7690a8d32d1134009670a0df750a88c37446) - Jared - Tue Aug 25 17:55:44 2020
  93. * [fix mapping issue](https://github.com/jaredlll08/Clumps/commit/0fd50c1855ad7c20126d0382f3d32ff032825489) - Jared - Tue Aug 25 17:24:46 2020
  94. * [Fixed xp not dropping in dims (1.16.1) Close #192](https://github.com/jaredlll08/Clumps/commit/8fc3d38208a9b9aa1f36e96b5dc95fce2e61a954) - Jared - Tue Aug 25 17:16:30 2020
  95. * [orb improvements](https://github.com/jaredlll08/Clumps/commit/75899ddf5dcb03398bd491266e6c325b7d8e78c6) - Jared - Thu Aug 20 20:21:10 2020
  96. * [re-fix clumps causing crashes close #35](https://github.com/jaredlll08/Clumps/commit/234a169d959f1aefb65151a4328f04e70d1c7cc4) - Jared - Sun Jul 19 21:03:52 2020
  97. * [update version](https://github.com/jaredlll08/Clumps/commit/91b94baf80891a34d0ad95fc90f8ce05deb4cf3c) - Jared - Sat Jul 18 01:58:06 2020
  98. * [update commit](https://github.com/jaredlll08/Clumps/commit/1228c2b85508b66799487f0b16600a35f4e34d25) - Jared - Sat Jul 18 01:54:03 2020
  99.  
  100. Cuneiform (cuneiform-1.16.3-1.2.4.jar --> cuneiform-1.16.3-1.2.4.1.jar):
  101. cuneiform-1.16.3-1.2.4.1.jar:
  102. Fixed incompatibility with latest Forge versions
  103.  
  104. Doggy Talents (DoggyTalents-1.16.5-2.0.1.4.jar --> DoggyTalents-1.16.5-2.0.1.5.jar):
  105. DoggyTalents-1.16.5-2.0.1.5.jar:
  106. In this patch: (2.0.1.5)
  107. * Dogs can now wear all vanilla armour types (helmet, body piece, boots)
  108. * Wore armour actually gives the armour stats (protection), the current armour value can be seen from the dog UI
  109. * Fixed broken jar version number
  110.  
  111. Farmer's Delight (Farmer's Delight 0.4.1 - 1.16.3+ --> Farmer's Delight 0.4.2 - 1.16.5):
  112. Farmer's Delight 0.4.2 - 1.16.5:
  113. 0.4.2
  114. * Full migration to 1.16.5, due to crucial Forge updates;
  115. * Added custom CraftTweaker support, courtesy of Eutro!
  116. * Custom methods for adding Cooking Pot recipes, with optional container fields;
  117. * Custom methods for adding (and removing) Cutting Board recipes, with ToolIngredient compatibility;
  118. * A few experiments with Tree Bark:
  119. * 3 Tree Bark can now be crafted into 1 Paper;
  120. * Tree Bark now smelts 1 item instead of half an item, making it a reliable "unit" fuel;
  121. * Small update to Rich Soil Farmland, allowing Botania Floating Flowers to not trample it;
  122. * Cabbage Rolls now consult the tag farmersdelight:cabbage_roll_ingredients for valid fillings (thank you, bagel!);
  123. * Added config option for changing Rich Soil's chance of boosting crops every random tick (0.0 disables boosting entirely);
  124. * Improved loot modification for knife actions:
  125. * Pies now drop all remaining slices when mined with a knife, similar to a Cake;
  126. * Loot modifier for this mechanic is now open to pack makers;
  127. * Knife Scavenging (e.g. leather from cows etc) has been moved away from loot injections, improving datapack compatibility;
  128. * For the time being, due to a technical hurdle, Hoglins will only drop 1 Ham, regardless of Looting;
  129. * Updated translations:
  130. * zh_tw (thank you, Pancakes0228!)
  131.  
  132. Fruit Trees 🍊 (FruitTrees-1.16.5-2.4.0.jar --> FruitTrees-1.16.5-2.4.1.jar):
  133. FruitTrees-1.16.5-2.4.1.jar:
  134. No changelog available.
  135.  
  136. Just Enough Items (JEI) (jei-1.16.5-7.6.4.87.jar --> jei-1.16.5-7.6.4.90.jar):
  137. Placeholder:
  138. No changelog available.
  139.  
  140. Kiwi 🥝 (Kiwi-1.16.5-3.5.0.jar --> Kiwi-1.16.5-3.5.1.jar):
  141. Kiwi-1.16.5-3.5.1.jar:
  142. Fix SnowRealMagic's block textures sometimes being enlarged
  143.  
  144. MineColonies (minecolonies-0.14.95-BETA-universal.jar --> minecolonies-0.14.155-BETA-universal.jar):
  145. minecolonies-0.14.155-BETA-universal.jar:
  146. Minecolonies Changelog
  147. Version: 0.14.155-BETA
  148. Structurize Version: 0.13.171-ALPHA
  149. * Fix CME, improve gravediggers to make them work on loaded only graves (#7077)
  150. Fix CME, improve gravediggers to make them work on loaded only graves and not load chunks * Make Zombie Villagers convert to Visitors in colonies with Taverns (#7068)
  151. When a Zombie Villager gets cured in a Village with a Tavern it gets converted to a Visitor, instead of a Villager. They have a specific backstory, different from the ones of other visitors. * Fix npe during raids with no townhall, players outside of the colony will no longer hear raid sounds aswell (#7076)
  152. Fix npe during raids with no townhall, players outside of the colony will no longer hear raid sounds aswell * fix npe on gui access (#7074)
  153. fix npe on gui access * Recover the colony relationship for colony flags placed by the builder that are stuck "white" (#7066)
  154. fix the placement of colonyflags outside a colony to properly bind to the players colony add recovery code to colonyflag load to bind to the colony they are within if colony is not set. * Med darkoak fixes (#7072)
  155. -Fixes mineshaft with the torch in th middle issue -Other minor fixes * Bump structurize (#7064)
  156. Bump structurize * Enchanter loottable (#6791)
  157. Enchanter uses recipe system and loot tables instead of config. * Fix wrong brace (#7060)
  158. Hotfix wrong brace * Fix name generation for Eastern type names (#7058)
  159. Name generation does not put space between last name and first name if there is eastern name generation. * Improve hunger management (#7045)
  160. Only show food quality complaints at 0 saturation Still continue to work if saturation is between 0 (exclusive) and 6 if there is no restaurant If there is a restaurant, go there at saturation below 6 * Schem updates (#7055)
  161. Updates jungle alt supply camp and renames it (from John) Adds caledonia roads (from Thaylar) Adds asian and caledonia graveyards (from Thaylar) Fixes caledonia flower shop (from Thaylar) Updates fortress roads (from Draxx) * Constants cleanup (#7049)
  162. Deletes a barely-used constants class Deletes unused constants Deletes some unused lang strings * Fix ItemStorage serialization, ensure that matching information persists in RecipeStorage (#7029)
  163. Made sure ItemStorage serializes ignoreNBT and ignoreDamage Made sure that RecipeStorage properly combines ignoreNBT and ignoreDamage when calculating cleanedInput Made sure that RecipeStorage.equals takes ItemStorage comparison information into account * Allow disabling sheep shearing (#7031)
  164. Add a setting to the shepherd GUI that stops the shepherd from shearing sheep * Add a breeding setting to the apiary (#7040)
  165. Add a setting in the apiary/beekeeper hut that allows disabling or enabling bee breeding * Handle removing used fuels from furnaces (#7027)
  166. Allow furnace users and smelters to remove used fuel (such as empty buckets) from the furnace's fuel slot * Update delivery status when delivered in resource scroll (#7047)
  167. Remove the delivery icon and amount when a delivery is complete while still in the resource scroll GUI. * Fix some small grammar and spelling issues (#7036)
  168. Fixes a few grammatical and spelling issues throughout en_us.json * Schem updates (#7042)
  169. Rescans asian supply camp and fortress alternative university 5 Adds jungle, acacia, and spacewars graveyards (from john) * Small lang fix (#7048)
  170. Fixes the chicken herder hut name in the GUI "Fleeing Citizens" -> "Fleeing Guards" in a research description * Update NameConstants.java (#7053)
  171. Update NameConstants
  172.  
  173. minecolonies-0.14.154-ALPHA-universal.jar:
  174. Minecolonies Changelog
  175. Version: 0.14.154-ALPHA
  176. Structurize Version: 0.13.171-ALPHA
  177. * Fix CME, improve gravediggers to make them work on loaded only graves (#7077)
  178. Fix CME, improve gravediggers to make them work on loaded only graves and not load chunks
  179.  
  180. minecolonies-0.14.152-ALPHA-universal.jar:
  181. Minecolonies Changelog
  182. Version: 0.14.152-ALPHA
  183. Structurize Version: 0.13.171-ALPHA
  184. * Fix npe during raids with no townhall, players outside of the colony will no longer hear raid sounds aswell (#7076)
  185. Fix npe during raids with no townhall, players outside of the colony will no longer hear raid sounds aswell
  186.  
  187. minecolonies-0.14.151-ALPHA-universal.jar:
  188. Minecolonies Changelog
  189. Version: 0.14.151-ALPHA
  190. Structurize Version: 0.13.171-ALPHA
  191. * fix npe on gui access (#7074)
  192. fix npe on gui access
  193.  
  194. minecolonies-0.14.150-ALPHA-universal.jar:
  195. Minecolonies Changelog
  196. Version: 0.14.150-ALPHA
  197. Structurize Version: 0.13.171-ALPHA
  198. * Recover the colony relationship for colony flags placed by the builder that are stuck "white" (#7066)
  199. fix the placement of colonyflags outside a colony to properly bind to the players colony add recovery code to colonyflag load to bind to the colony they are within if colony is not set.
  200.  
  201. minecolonies-0.14.149-ALPHA-universal.jar:
  202. Minecolonies Changelog
  203. Version: 0.14.149-ALPHA
  204. Structurize Version: 0.13.171-ALPHA
  205. * Med darkoak fixes (#7072)
  206. -Fixes mineshaft with the torch in th middle issue -Other minor fixes
  207.  
  208. minecolonies-0.14.148-ALPHA-universal.jar:
  209. Minecolonies Changelog
  210. Version: 0.14.148-ALPHA
  211. Structurize Version: 0.13.171-ALPHA
  212. * Bump structurize (#7064)
  213. Bump structurize * Enchanter loottable (#6791)
  214. Enchanter uses recipe system and loot tables instead of config.
  215.  
  216. minecolonies-0.14.147-ALPHA-universal.jar:
  217. Minecolonies Changelog
  218. Version: 0.14.147-ALPHA
  219. Structurize Version: 0.13.169-ALPHA
  220. * Fix wrong brace (#7060)
  221. Hotfix wrong brace
  222.  
  223. minecolonies-0.14.138-ALPHA-universal.jar:
  224. Minecolonies Changelog
  225. Version: 0.14.138-ALPHA
  226. Structurize Version: 0.13.169-ALPHA
  227. * Update delivery status when delivered in resource scroll (#7047)
  228. Remove the delivery icon and amount when a delivery is complete while still in the resource scroll GUI.
  229.  
  230. minecolonies-0.14.137-ALPHA-universal.jar:
  231. Minecolonies Changelog
  232. Version: 0.14.137-ALPHA
  233. Structurize Version: 0.13.169-ALPHA
  234. * Fix some small grammar and spelling issues (#7036)
  235. Fixes a few grammatical and spelling issues throughout en_us.json * Schem updates (#7042)
  236. Rescans asian supply camp and fortress alternative university 5 Adds jungle, acacia, and spacewars graveyards (from john) * Small lang fix (#7048)
  237. Fixes the chicken herder hut name in the GUI "Fleeing Citizens" -> "Fleeing Guards" in a research description
  238.  
  239. minecolonies-0.14.136-ALPHA-universal.jar:
  240. Minecolonies Changelog
  241. Version: 0.14.136-ALPHA
  242. Structurize Version: 0.13.169-ALPHA
  243. * Update NameConstants.java (#7053)
  244. Update NameConstants
  245.  
  246. minecolonies-0.14.135-BETA-universal.jar:
  247. Minecolonies Changelog
  248. Version: 0.14.135-BETA
  249. Structurize Version: 0.13.169-ALPHA
  250. * Merge remote-tracking branch 'origin/version/main' into version/main
  251. * Add missing breaking particles to buildings (#7026)
  252. Adds missing breaking particles to the bakery, mechanic, and mystical site. These should be the last of the missing particles from buildings. * Fixes (#7023)
  253. Bumps structurize Fixes a lang error * hotfix 7030 * Merge remote-tracking branch 'origin/version/main' into version/main * Medieval Graveyard (#7018)
  254. -Added graveyard for all medieval main styles.. * Add breaking particles for graveyard (#7017)
  255. Add breaking particles to the graveyard block which were previously missing * Improve food hand out (#7012)
  256. Actually stops the cook from handing out food that's turned off Also stops citizens from picking up food that's turned off themselves Tell cook to keep some food in the inventory * ItemStorage fixes, Tooltips, Beekeeper_2 Research (#7006)
  257. Fixes serialization issue in ItemStorageFactory causing Research Costs to not display properly. Adds tooltips to the Town Hall and Colonist Happiness windows, describing the various Happiness modifiers. Adds a maximum amount of stored additionalChildTime, currently set to the amount that will allow one child to be instantly-grown. Handles a case where the colony would store up enough additionalChildTime that every child past that point would be instantly-grown, only really occurring on servers where a player was leaving themselves logged in for long periods of time away from the colony. Adds a research allowing Beekeepers to collect both combs and bottles, which alternates between the two. Various changes to the AI and message structure to support that. Sorry for stealing the assigned topic, Raven, but owed you given how long the Research system update took me. I'm not attached to the name or subtitle, but a Winnie the Pooh reference or two seems on-point. * Bump structurize (#7000)
  258. Bump structurize * Schem updates (#6999)
  259. updates asian and Caledonia stuff, from thaylar fixes fortress alt university fixes birch large field * Fix possible crash when setting blockstates (#7002)
  260. Marking a neighbour in a chunksection which potentially had no block could lead to crashes * Fix stuckhandler not detecting unsuccessfull loops through timeouts (#7003)
  261. Fix stuckhandler not detecting unsuccessfull loops through timeouts, because it was gated by other stuck logic * Have custom Recipes delegate reading of ItemStorage inputs to ItemStorage (#7004)
  262. Now, ItemStorage owns the interpretation of the JSON object that encodes an item in customrecipe JSONs This allowed me to add a matchType to the object, which informs the ItemStorage what state to set the shouldIgnoreNBT to This enables future extension for more complex NBT matches. * fix cme (#6998)
  263. Fix grave removal during tick * Add additional check to the food request to avoid requesting 0 saturation food (#6997)
  264. Adds another check to the Food request to avoid requesting food with zero saturation to make this equal to the food list * Unlock item tooltip (#6943)
  265. Adds a "show-tooltip" property to crafterrecipes. Transfers crafterrecipes with either of these traits set to true to remote client, ~~and stores them inside a separate recipeOutputMap. Documents in code which recipe map is populated based on sidedness. ~~ This should help with some of the JEI plugin work, Properly sets CustomRecipeManager to clear at start of data reload listener (eg, no longer having recipe data from previous worlds, or before a data pack disable). Adds a client event handler to show tooltips for all items with the "show-tooltip" property, and to handle research unlocks for hut blocks. Removes addInformation-override based tooltips for research on AbstractHutBlocks, and for crafter origin from baked goods and gates. Item-specific matters like effects and gate behavior remain in the item-specific addInformation call, but this should be more manageable for customized environments. Cleans up some research-related code and comments. Provides a way to collect the research (or researches) tied to a given effect. This may be null, if no research with the effect is loaded. Provides a fast way to check if an item, ItemStack, or ItemStorage can be made with any crafterrecipe. I'm not perfectly happy with the UI result, so feedback on that would be appreciated. Current tooltip behavior is:
  266. Red text when in a colony that does not have a building of the required level, or the research, or when outside a colony when one's owned colony does not have the requirements. Aqua text when within a colony that does have the research or required building of the required level, or when outside of a colony but when your owned colony has the research or required building of the required level. I'm not sure if it makes sense to have the research ones disappear when they're fulfilled, instead. Gray text for simple information, such as where the recipe doesn't require research or a specific building level. Similarly, not sure if ge... * Expands turnoffExplosionsInColonies Setting (#6985)
  267. Makes turnOffExplosionsInColonies into an enum, ~~where zero completely deadens explosions, one allows explosions to damage entities but not the environment, and two allows explosions as they'd normally occur outside of colony borders. (see discussion here and above) ~~ where DAMAGEEVERYTHING is vanilla behavior, DAMAGEENTITIES is basically a colony-specific no-griefing gamerule, DAMAGE_PLAYERS only allows harm to players and mobs but not citizens or blocks or animals, and DAMAGENOTHING stops the explosion from firing. Configuration files will automatically reset back to a setting of DAMAGENOTHING (ie, completely disabled explosions, ie how things previously were). I left the Explosion.Start handler in-place, but as far as I can tell, this almost entirely duplicates what's going on in Explosion.Detonate for totally stopping explosions, but with less fidelity (maybe in exchange for reducing the cost of ray projections?). It may make sense to remove it, as it's why the explosion 'dust' swirl doesn't go off, and its logic chain doesn't match the description of turnOffExplosionsInColonies applying "regardless of colony protection". But I'm not sure if there are outside cases where it's relevant. Added a knight ignore damage that fires for explosive damage, if the knight has and can use a shield. * Fix courier AI issue when picking up from cook (#6994)
  268. Moves the food check to a new method to avoid NPE because list module is not yet available when calling the constructor * hotfix crash when dman is awol
  269.  
  270. minecolonies-0.14.134-ALPHA-universal.jar:
  271. Minecolonies Changelog
  272. Version: 0.14.134-ALPHA
  273. Structurize Version: 0.13.169-ALPHA
  274. * Merge remote-tracking branch 'origin/version/main' into version/main
  275. * hotfix 7030
  276.  
  277. minecolonies-0.14.133-ALPHA-universal.jar:
  278. Minecolonies Changelog
  279. Version: 0.14.133-ALPHA
  280. Structurize Version: 0.13.169-ALPHA
  281. * Add missing breaking particles to buildings (#7026)
  282. Adds missing breaking particles to the bakery, mechanic, and mystical site. These should be the last of the missing particles from buildings.
  283.  
  284. minecolonies-0.14.132-ALPHA-universal.jar:
  285. Minecolonies Changelog
  286. Version: 0.14.132-ALPHA
  287. Structurize Version: 0.13.169-ALPHA
  288. * Fixes (#7023)
  289. Bumps structurize Fixes a lang error
  290.  
  291. minecolonies-0.14.131-ALPHA-universal.jar:
  292. Minecolonies Changelog
  293. Version: 0.14.131-ALPHA
  294. Structurize Version: 0.13.167-ALPHA
  295. * Merge remote-tracking branch 'origin/version/main' into version/main
  296. * hotfix crash when dman is awol
  297.  
  298. minecolonies-0.14.130-ALPHA-universal.jar:
  299. Minecolonies Changelog
  300. Version: 0.14.130-ALPHA
  301. Structurize Version: 0.13.167-ALPHA
  302. * Medieval Graveyard (#7018)
  303. -Added graveyard for all medieval main styles..
  304.  
  305. minecolonies-0.14.129-ALPHA-universal.jar:
  306. Minecolonies Changelog
  307. Version: 0.14.129-ALPHA
  308. Structurize Version: 0.13.167-ALPHA
  309. * Add breaking particles for graveyard (#7017)
  310. Add breaking particles to the graveyard block which were previously missing
  311.  
  312. minecolonies-0.14.128-ALPHA-universal.jar:
  313. Minecolonies Changelog
  314. Version: 0.14.128-ALPHA
  315. Structurize Version: 0.13.167-ALPHA
  316. * Improve food hand out (#7012)
  317. Actually stops the cook from handing out food that's turned off Also stops citizens from picking up food that's turned off themselves Tell cook to keep some food in the inventory
  318.  
  319. minecolonies-0.14.127-ALPHA-universal.jar:
  320. Minecolonies Changelog
  321. Version: 0.14.127-ALPHA
  322. Structurize Version: 0.13.167-ALPHA
  323. * ItemStorage fixes, Tooltips, Beekeeper_2 Research (#7006)
  324. Fixes serialization issue in ItemStorageFactory causing Research Costs to not display properly. Adds tooltips to the Town Hall and Colonist Happiness windows, describing the various Happiness modifiers. Adds a maximum amount of stored additionalChildTime, currently set to the amount that will allow one child to be instantly-grown. Handles a case where the colony would store up enough additionalChildTime that every child past that point would be instantly-grown, only really occurring on servers where a player was leaving themselves logged in for long periods of time away from the colony. Adds a research allowing Beekeepers to collect both combs and bottles, which alternates between the two. Various changes to the AI and message structure to support that. Sorry for stealing the assigned topic, Raven, but owed you given how long the Research system update took me. I'm not attached to the name or subtitle, but a Winnie the Pooh reference or two seems on-point. * Bump structurize (#7000)
  325. Bump structurize * Schem updates (#6999)
  326. updates asian and Caledonia stuff, from thaylar fixes fortress alt university fixes birch large field
  327.  
  328. minecolonies-0.14.126-ALPHA-universal.jar:
  329. Minecolonies Changelog
  330. Version: 0.14.126-ALPHA
  331. Structurize Version: 0.13.166-ALPHA
  332. * Fix possible crash when setting blockstates (#7002)
  333. Marking a neighbour in a chunksection which potentially had no block could lead to crashes
  334.  
  335. minecolonies-0.14.125-ALPHA-universal.jar:
  336. Minecolonies Changelog
  337. Version: 0.14.125-ALPHA
  338. Structurize Version: 0.13.166-ALPHA
  339. * Fix stuckhandler not detecting unsuccessfull loops through timeouts (#7003)
  340. Fix stuckhandler not detecting unsuccessfull loops through timeouts, because it was gated by other stuck logic
  341.  
  342. minecolonies-0.14.124-ALPHA-universal.jar:
  343. Minecolonies Changelog
  344. Version: 0.14.124-ALPHA
  345. Structurize Version: 0.13.166-ALPHA
  346. * Have custom Recipes delegate reading of ItemStorage inputs to ItemStorage (#7004)
  347. Now, ItemStorage owns the interpretation of the JSON object that encodes an item in customrecipe JSONs This allowed me to add a matchType to the object, which informs the ItemStorage what state to set the shouldIgnoreNBT to This enables future extension for more complex NBT matches.
  348.  
  349. minecolonies-0.14.123-ALPHA-universal.jar:
  350. Minecolonies Changelog
  351. Version: 0.14.123-ALPHA
  352. Structurize Version: 0.13.166-ALPHA
  353. * fix cme (#6998)
  354. Fix grave removal during tick
  355.  
  356. minecolonies-0.14.122-ALPHA-universal.jar:
  357. Minecolonies Changelog
  358. Version: 0.14.122-ALPHA
  359. Structurize Version: 0.13.166-ALPHA
  360. * Add additional check to the food request to avoid requesting 0 saturation food (#6997)
  361. Adds another check to the Food request to avoid requesting food with zero saturation to make this equal to the food list
  362.  
  363. minecolonies-0.14.121-ALPHA-universal.jar:
  364. Minecolonies Changelog
  365. Version: 0.14.121-ALPHA
  366. Structurize Version: 0.13.166-ALPHA
  367. * Unlock item tooltip (#6943)
  368. Adds a "show-tooltip" property to crafterrecipes. Transfers crafterrecipes with either of these traits set to true to remote client, ~~and stores them inside a separate recipeOutputMap. Documents in code which recipe map is populated based on sidedness. ~~ This should help with some of the JEI plugin work, Properly sets CustomRecipeManager to clear at start of data reload listener (eg, no longer having recipe data from previous worlds, or before a data pack disable). Adds a client event handler to show tooltips for all items with the "show-tooltip" property, and to handle research unlocks for hut blocks. Removes addInformation-override based tooltips for research on AbstractHutBlocks, and for crafter origin from baked goods and gates. Item-specific matters like effects and gate behavior remain in the item-specific addInformation call, but this should be more manageable for customized environments. Cleans up some research-related code and comments. Provides a way to collect the research (or researches) tied to a given effect. This may be null, if no research with the effect is loaded. Provides a fast way to check if an item, ItemStack, or ItemStorage can be made with any crafterrecipe. I'm not perfectly happy with the UI result, so feedback on that would be appreciated. Current tooltip behavior is:
  369. Red text when in a colony that does not have a building of the required level, or the research, or when outside a colony when one's owned colony does not have the requirements. Aqua text when within a colony that does have the research or required building of the required level, or when outside of a colony but when your owned colony has the research or required building of the required level. I'm not sure if it makes sense to have the research ones disappear when they're fulfilled, instead. Gray text for simple information, such as where the recipe doesn't require research or a specific building level. Similarly, not sure if ge...
  370.  
  371. minecolonies-0.14.120-ALPHA-universal.jar:
  372. Minecolonies Changelog
  373. Version: 0.14.120-ALPHA
  374. Structurize Version: 0.13.166-ALPHA
  375. * Expands turnoffExplosionsInColonies Setting (#6985)
  376. Makes turnOffExplosionsInColonies into an enum, ~~where zero completely deadens explosions, one allows explosions to damage entities but not the environment, and two allows explosions as they'd normally occur outside of colony borders. (see discussion here and above) ~~ where DAMAGEEVERYTHING is vanilla behavior, DAMAGEENTITIES is basically a colony-specific no-griefing gamerule, DAMAGE_PLAYERS only allows harm to players and mobs but not citizens or blocks or animals, and DAMAGENOTHING stops the explosion from firing. Configuration files will automatically reset back to a setting of DAMAGENOTHING (ie, completely disabled explosions, ie how things previously were). I left the Explosion.Start handler in-place, but as far as I can tell, this almost entirely duplicates what's going on in Explosion.Detonate for totally stopping explosions, but with less fidelity (maybe in exchange for reducing the cost of ray projections?). It may make sense to remove it, as it's why the explosion 'dust' swirl doesn't go off, and its logic chain doesn't match the description of turnOffExplosionsInColonies applying "regardless of colony protection". But I'm not sure if there are outside cases where it's relevant. Added a knight ignore damage that fires for explosive damage, if the knight has and can use a shield.
  377.  
  378. minecolonies-0.14.119-ALPHA-universal.jar:
  379. Minecolonies Changelog
  380. Version: 0.14.119-ALPHA
  381. Structurize Version: 0.13.166-ALPHA
  382. * Fix courier AI issue when picking up from cook (#6994)
  383. Moves the food check to a new method to avoid NPE because list module is not yet available when calling the constructor
  384.  
  385. minecolonies-0.14.118-BETA-universal.jar:
  386. Minecolonies Changelog
  387. Version: 0.14.118-BETA
  388. Structurize Version: 0.13.166-ALPHA
  389. * rescans the blackstone keep and fancy keep (#6990)
  390. Rescans the blackstone keep and fancy keep * Misc schem, lang, etc fixes (#6984)
  391. Removes duplicate towncenter jungle deco, on request of John Fixes a couple lang errors Marks Imri as active again, on her request * Fix food interaction & food smelting (#6969)
  392. Fix food interactions again (should now definitely not display when valid food is in inventory) Don't smelt food that's not on the menu Don't keep smeltable food that's not on the menu * Added stone variants to pathblocks (#6953)
  393. andesite, diorite, and granite, polished versions, and slabs and stairs for each to paths * hotfix 6975 * Multi fixes (#6967)
  394. Builder now prefetches material only after clear stage Workers keep tools in the propper way now (especially builder) Fix citizens getting stuck at block with stair on top. Fix citizen skill reqs rendering weirdly Small NPE fixes Decrease initial stuck timeout. This way citizens don't stay stuck for 30s, but only for 10s. Make sure to pick up enough items always * Some fixes (#6971)
  395. Fix client not getting all neighbor updates Fix raids last raider only despawning after 20+ Fix raiders AA arrow not working as intended * Medieval schematics Update - Alternative Dark Oak (#6960)
  396. This is it!, finally medieval styles got properly updated and finished since the version jump into 1.12 that changed all. Updated medieval schems, mainly alternative dark oak: (These buildings got reworked and need to be deconstructed/rebuilt) -Townhall -archery -baker -combatacademy -barracks and its towers -restaurant -deliveryman -builder -forester -sawmill -swineherder -chickenherder -guardtower -fisherman -warehouse -cowhand -farmer -miner
  397. --Added dark oak mystical site.
  398. Legends say that anyone thats builds the lvl5 darkoak medieval alternative townhall in survival deserves to be crowned
  399. I have to thanks everyone that uses medieval schems, your comments and opinions as well as the fun you have with the styles is my main motivation to work on this. Thank you a lot as well as the awesome devs :) * New Graveyard Building - New Graves - New Undertaker Job (#6737)
  400. Changes proposed in this pull request: Add a new building: the graveyard Add a new job: the gravedigger When citizen die within the city border; spawn a grave that contain the citizen info & its inventory This grave will decay after a certain amount of time an go to a decay state. After a while the decayed grave will disappear The player can retrieve the inventory of the grave The gravedigger role is to collect graves of dead citizen, bring their inventory back to the graveyard, bring the grave back to the graveyard and build a new gravestone (named grave) in the graveyard if there is space for it The gravedigger has a very small chance of resurrecting a citizen before burying them. This change improve with the graveyard level, the mana skill of the gravedigger and 2 research in the university This chance is capped to 10% with all maxed out bonus, but this cap can be slightly increase by building mystical site or with 2 research in the university The gravestone built by the gravedigger in the graveyard have a custom renderer displaying the name and job of the buried citizen The gravedigger is immune to mourning, so they can work when another citizen die When a citizen is burry, the mourning time for this citizen will fall from 1 full day to half a day add achievement for the first grave collected by the grave digger add achievement for the first resurrection the graveyard gui contains an information text that explain how it works the graveyard gui contains a list of grave to collect in the city the graveyard gui contains a list of all citizen burried in it When the gravedigger has no grave to collect, he will visit home to get to know citizen and visit magical buildings in the city to train his mana skill include all the stone schematics to allow players to already start using the feature. Our schematics builder can feel free to modify them of course. The graveyard schematics sho... * make getOwnBuilding not null (#6951)
  401. First make it an optional where it's optinal for the settings Then, handle this properly, now building check is properly done in the safetyChecks and reduces error lights in AIs
  402.  
  403. minecolonies-0.14.117-ALPHA-universal.jar:
  404. Minecolonies Changelog
  405. Version: 0.14.117-ALPHA
  406. Structurize Version: 0.13.166-ALPHA
  407. * rescans the blackstone keep and fancy keep (#6990)
  408. Rescans the blackstone keep and fancy keep
  409.  
  410. minecolonies-0.14.116-ALPHA-universal.jar:
  411. Minecolonies Changelog
  412. Version: 0.14.116-ALPHA
  413. Structurize Version: 0.13.166-ALPHA
  414. * Misc schem, lang, etc fixes (#6984)
  415. Removes duplicate towncenter jungle deco, on request of John Fixes a couple lang errors Marks Imri as active again, on her request
  416.  
  417. minecolonies-0.14.115-ALPHA-universal.jar:
  418. Minecolonies Changelog
  419. Version: 0.14.115-ALPHA
  420. Structurize Version: 0.13.166-ALPHA
  421. * Fix food interaction & food smelting (#6969)
  422. Fix food interactions again (should now definitely not display when valid food is in inventory) Don't smelt food that's not on the menu Don't keep smeltable food that's not on the menu
  423.  
  424. minecolonies-0.14.114-ALPHA-universal.jar:
  425. Minecolonies Changelog
  426. Version: 0.14.114-ALPHA
  427. Structurize Version: 0.13.166-ALPHA
  428. * Added stone variants to pathblocks (#6953)
  429. andesite, diorite, and granite, polished versions, and slabs and stairs for each to paths
  430.  
  431. minecolonies-0.14.113-ALPHA-universal.jar:
  432. Minecolonies Changelog
  433. Version: 0.14.113-ALPHA
  434. Structurize Version: 0.13.166-ALPHA
  435. * hotfix 6975
  436.  
  437. minecolonies-0.14.112-ALPHA-universal.jar:
  438. Minecolonies Changelog
  439. Version: 0.14.112-ALPHA
  440. Structurize Version: 0.13.166-ALPHA
  441. * Multi fixes (#6967)
  442. Builder now prefetches material only after clear stage Workers keep tools in the propper way now (especially builder) Fix citizens getting stuck at block with stair on top. Fix citizen skill reqs rendering weirdly Small NPE fixes Decrease initial stuck timeout. This way citizens don't stay stuck for 30s, but only for 10s. Make sure to pick up enough items always * Some fixes (#6971)
  443. Fix client not getting all neighbor updates Fix raids last raider only despawning after 20+ Fix raiders AA arrow not working as intended
  444.  
  445. minecolonies-0.14.110-ALPHA-universal.jar:
  446. Minecolonies Changelog
  447. Version: 0.14.110-ALPHA
  448. Structurize Version: 0.13.166-ALPHA
  449. * Medieval schematics Update - Alternative Dark Oak (#6960)
  450. This is it!, finally medieval styles got properly updated and finished since the version jump into 1.12 that changed all. Updated medieval schems, mainly alternative dark oak: (These buildings got reworked and need to be deconstructed/rebuilt) -Townhall -archery -baker -combatacademy -barracks and its towers -restaurant -deliveryman -builder -forester -sawmill -swineherder -chickenherder -guardtower -fisherman -warehouse -cowhand -farmer -miner
  451. --Added dark oak mystical site.
  452. Legends say that anyone thats builds the lvl5 darkoak medieval alternative townhall in survival deserves to be crowned
  453. I have to thanks everyone that uses medieval schems, your comments and opinions as well as the fun you have with the styles is my main motivation to work on this. Thank you a lot as well as the awesome devs :)
  454.  
  455. minecolonies-0.14.109-ALPHA-universal.jar:
  456. Minecolonies Changelog
  457. Version: 0.14.109-ALPHA
  458. Structurize Version: 0.13.166-ALPHA
  459. * New Graveyard Building - New Graves - New Undertaker Job (#6737)
  460. Changes proposed in this pull request: Add a new building: the graveyard Add a new job: the gravedigger When citizen die within the city border; spawn a grave that contain the citizen info & its inventory This grave will decay after a certain amount of time an go to a decay state. After a while the decayed grave will disappear The player can retrieve the inventory of the grave The gravedigger role is to collect graves of dead citizen, bring their inventory back to the graveyard, bring the grave back to the graveyard and build a new gravestone (named grave) in the graveyard if there is space for it The gravedigger has a very small chance of resurrecting a citizen before burying them. This change improve with the graveyard level, the mana skill of the gravedigger and 2 research in the university This chance is capped to 10% with all maxed out bonus, but this cap can be slightly increase by building mystical site or with 2 research in the university The gravestone built by the gravedigger in the graveyard have a custom renderer displaying the name and job of the buried citizen The gravedigger is immune to mourning, so they can work when another citizen die When a citizen is burry, the mourning time for this citizen will fall from 1 full day to half a day add achievement for the first grave collected by the grave digger add achievement for the first resurrection the graveyard gui contains an information text that explain how it works the graveyard gui contains a list of grave to collect in the city the graveyard gui contains a list of all citizen burried in it When the gravedigger has no grave to collect, he will visit home to get to know citizen and visit magical buildings in the city to train his mana skill include all the stone schematics to allow players to already start using the feature. Our schematics builder can feel free to modify them of course. The graveyard schematics sho...
  461.  
  462. minecolonies-0.14.108-ALPHA-universal.jar:
  463. Minecolonies Changelog
  464. Version: 0.14.108-ALPHA
  465. Structurize Version: 0.13.166-ALPHA
  466. * make getOwnBuilding not null (#6951)
  467. First make it an optional where it's optinal for the settings Then, handle this properly, now building check is properly done in the safetyChecks and reduces error lights in AIs
  468.  
  469. minecolonies-0.14.107-BETA-universal.jar:
  470. Minecolonies Changelog
  471. Version: 0.14.107-BETA
  472. Structurize Version: 0.13.166-ALPHA
  473. * Bump structurize (#6903)
  474. Bump structurize * Remove optional for modules, and add optional optional method (#6910)
  475. Instead of using flat optionals for the modules. This allows to do both to reduce code complexity and improve performance. * Add crusher recipes for bonemeal. (#6941)
  476. Add crusher recipes for bonemeal. The base recipes are the same as vanilla; with research it's a bit better. Allow mechanic to craft bone blocks (since they're basically a storage block, but not in the tag). * The rest of the rescans (#6945)
  477. Rescans the asian, cave, jungle, mesa, sandstone, spacewars, and warped styles Couple minor schem fixes, including adding a furnace to the warped dyer and adding another torch to the default mineshafts (the 2nd one is from john) By the nature of a rescan, probably also includes some other schem fixes * Fix mob spawns in buildings (#6946)
  478. Fix mob spawns in buildings, previous callback was never invoked/had some issues * The beginning of the rescan. (#6942)
  479. Rescans the birch, Caledonia, and fortress styles, as those seemed to be the ones reported the most Also rescans the acacia, dark oak, nordic, stone, and wooden styles * Hive tool plays audio cue for adding/removing, in case you can't see chat. (#6933)
  480. Since the hive tool alternates between adding and removing hives, and it's not otherwise obvious which one it's doing if you can't read the chat for some reason: adds some audio cues. * Medieval Schems big Update (#6916)
  481. Updated Spruce and Birch Alternative Medieval Schematics, as well as some fixes for the other wood types.
  482. --Added mystical site for spruce and birch. --Reworked alternative spruce and birch schems, this means that the following buildings need to be deconstructed/rebuilt: -restaurant -sawmill -forester -courier -builder -miner -baker -archery -combatacademy -swineherder -chickenherder -barracks and its towers -guardtower -cowhand -warehouse
  483. Fixed "minor" scan issues with previous schems. Replaced multiblock mechanism in all walls and huts with the iron/wooden wall gates. * Research UI Updates (#6890)
  484. Fixes play/cancel/check icons on the research UIs not accepting clicks. Fixes the time labels for the tree gui's top showing incorrectly calculated hour estimates. Extends the research name label, at least enough for Captain of the Guard and What is this Speed. Changes text color for unfulfilled requirements and warning text to a lighter salmon pink instead of the dark red. Overrides hovertext on research requirement item icons, to more precisely describe the requirement and change textcolor to salmon/aqua depending on whether it is fulfilled/unfulfilled. Right now, this includes building and research requirements on the main tooltip for the research, but item requirements only show on mouseover for their specific icons. I'm not sure that's the right compromise between clarity and too-much-text; it's pretty easy to change either direction, but a quick attempt at including everything made multi-item researches look a little much. * Fix nether raiders spawning ontop (#6921)
  485. Fix nether raiders spawning ontop using vanilla's dimension type height call(unmapped) * Improve food list (#6897)
  486. Exclude cookable food items from the food list in the GUI Only request food if it or (if smeltable) the smelting result is not in the food exclusion list * Lang fixes (#6902)
  487. Renames Homelessness to Housing in the town hall GUI, since it also depends on the homes' levels Fixes shepherd hut GUI not using the lang string for the hut's name (took fix from swineherder's hut) Adds colony name to the "Build request created!" messages Fixes double colon for one of the "started building" messages * Schem fixes (#6901)
  488. Adds fortress alternative mystical site (from Draxx) Fixes fortress tree farm having too much air below it and not enough air above it (from Draxx) Fixes birch cowhand's hut (from Thaylar) * Colony Color/Progress Settings, Fixes enableDebugLogging (#6907)
  489. Moves reconfigureLogging to occur on reloads of the server-side configuration. Their previous place onPostInit meant they would also be configured based on default values; now they're happening when the server has fully loaded the file from disk. Probably still worth keeping in mind that it only writes to the debug.log file. Fixes colony team colors resetting to white on world reloads. Caused by initial colony loading happening before the world itself was not-null, on both servers and single-player. Removes auto-toggle-off of ProgressManager.printProgress. Between MANUALEMPLOYMENTON and WAREHOUSE_BUILT, using raw citizen or building counts to do so already seems an awkward fit, and more generally, having a user-mode toggle button disabling itself on world reload without feedback to the user seems more frustration than it's worth, with 6449 an example. Fixes Research Effect Subtitles only displaying where a manually-assigned Research Effect description was also present. Adds further config test to hopefully reduce confusion for those config settings.
  490.  
  491. minecolonies-0.14.106-ALPHA-universal.jar:
  492. Minecolonies Changelog
  493. Version: 0.14.106-ALPHA
  494. Structurize Version: 0.13.166-ALPHA
  495. * Bump structurize (#6903)
  496. Bump structurize
  497.  
  498. minecolonies-0.14.105-ALPHA-universal.jar:
  499. Minecolonies Changelog
  500. Version: 0.14.105-ALPHA
  501. Structurize Version: 0.13.163-ALPHA
  502. * Remove optional for modules, and add optional optional method (#6910)
  503. Instead of using flat optionals for the modules. This allows to do both to reduce code complexity and improve performance.
  504.  
  505. minecolonies-0.14.104-ALPHA-universal.jar:
  506. Minecolonies Changelog
  507. Version: 0.14.104-ALPHA
  508. Structurize Version: 0.13.163-ALPHA
  509. * Add crusher recipes for bonemeal. (#6941)
  510. Add crusher recipes for bonemeal. The base recipes are the same as vanilla; with research it's a bit better. Allow mechanic to craft bone blocks (since they're basically a storage block, but not in the tag). * The rest of the rescans (#6945)
  511. Rescans the asian, cave, jungle, mesa, sandstone, spacewars, and warped styles Couple minor schem fixes, including adding a furnace to the warped dyer and adding another torch to the default mineshafts (the 2nd one is from john) By the nature of a rescan, probably also includes some other schem fixes
  512.  
  513. minecolonies-0.14.103-ALPHA-universal.jar:
  514. Minecolonies Changelog
  515. Version: 0.14.103-ALPHA
  516. Structurize Version: 0.13.163-ALPHA
  517. * Fix mob spawns in buildings (#6946)
  518. Fix mob spawns in buildings, previous callback was never invoked/had some issues
  519.  
  520. minecolonies-0.14.102-ALPHA-universal.jar:
  521. Minecolonies Changelog
  522. Version: 0.14.102-ALPHA
  523. Structurize Version: 0.13.163-ALPHA
  524. * The beginning of the rescan. (#6942)
  525. Rescans the birch, Caledonia, and fortress styles, as those seemed to be the ones reported the most Also rescans the acacia, dark oak, nordic, stone, and wooden styles
  526.  
  527. minecolonies-0.14.101-ALPHA-universal.jar:
  528. Minecolonies Changelog
  529. Version: 0.14.101-ALPHA
  530. Structurize Version: 0.13.163-ALPHA
  531. * Hive tool plays audio cue for adding/removing, in case you can't see chat. (#6933)
  532. Since the hive tool alternates between adding and removing hives, and it's not otherwise obvious which one it's doing if you can't read the chat for some reason: adds some audio cues.
  533.  
  534. minecolonies-0.14.100-ALPHA-universal.jar:
  535. Minecolonies Changelog
  536. Version: 0.14.100-ALPHA
  537. Structurize Version: 0.13.163-ALPHA
  538. * Medieval Schems big Update (#6916)
  539. Updated Spruce and Birch Alternative Medieval Schematics, as well as some fixes for the other wood types.
  540. --Added mystical site for spruce and birch. --Reworked alternative spruce and birch schems, this means that the following buildings need to be deconstructed/rebuilt: -restaurant -sawmill -forester -courier -builder -miner -baker -archery -combatacademy -swineherder -chickenherder -barracks and its towers -guardtower -cowhand -warehouse
  541. Fixed "minor" scan issues with previous schems. Replaced multiblock mechanism in all walls and huts with the iron/wooden wall gates.
  542.  
  543. minecolonies-0.14.99-ALPHA-universal.jar:
  544. Minecolonies Changelog
  545. Version: 0.14.99-ALPHA
  546. Structurize Version: 0.13.163-ALPHA
  547. * Research UI Updates (#6890)
  548. Fixes play/cancel/check icons on the research UIs not accepting clicks. Fixes the time labels for the tree gui's top showing incorrectly calculated hour estimates. Extends the research name label, at least enough for Captain of the Guard and What is this Speed. Changes text color for unfulfilled requirements and warning text to a lighter salmon pink instead of the dark red. Overrides hovertext on research requirement item icons, to more precisely describe the requirement and change textcolor to salmon/aqua depending on whether it is fulfilled/unfulfilled. Right now, this includes building and research requirements on the main tooltip for the research, but item requirements only show on mouseover for their specific icons. I'm not sure that's the right compromise between clarity and too-much-text; it's pretty easy to change either direction, but a quick attempt at including everything made multi-item researches look a little much.
  549.  
  550. minecolonies-0.14.98-ALPHA-universal.jar:
  551. Minecolonies Changelog
  552. Version: 0.14.98-ALPHA
  553. Structurize Version: 0.13.163-ALPHA
  554. * Fix nether raiders spawning ontop (#6921)
  555. Fix nether raiders spawning ontop using vanilla's dimension type height call(unmapped)
  556.  
  557. minecolonies-0.14.97-ALPHA-universal.jar:
  558. Minecolonies Changelog
  559. Version: 0.14.97-ALPHA
  560. Structurize Version: 0.13.163-ALPHA
  561. * Improve food list (#6897)
  562. Exclude cookable food items from the food list in the GUI Only request food if it or (if smeltable) the smelting result is not in the food exclusion list
  563.  
  564. minecolonies-0.14.96-ALPHA-universal.jar:
  565. Minecolonies Changelog
  566. Version: 0.14.96-ALPHA
  567. Structurize Version: 0.13.163-ALPHA
  568. * Lang fixes (#6902)
  569. Renames Homelessness to Housing in the town hall GUI, since it also depends on the homes' levels Fixes shepherd hut GUI not using the lang string for the hut's name (took fix from swineherder's hut) Adds colony name to the "Build request created!" messages Fixes double colon for one of the "started building" messages * Schem fixes (#6901)
  570. Adds fortress alternative mystical site (from Draxx) Fixes fortress tree farm having too much air below it and not enough air above it (from Draxx) Fixes birch cowhand's hut (from Thaylar) * Colony Color/Progress Settings, Fixes enableDebugLogging (#6907)
  571. Moves reconfigureLogging to occur on reloads of the server-side configuration. Their previous place onPostInit meant they would also be configured based on default values; now they're happening when the server has fully loaded the file from disk. Probably still worth keeping in mind that it only writes to the debug.log file. Fixes colony team colors resetting to white on world reloads. Caused by initial colony loading happening before the world itself was not-null, on both servers and single-player. Removes auto-toggle-off of ProgressManager.printProgress. Between MANUALEMPLOYMENTON and WAREHOUSE_BUILT, using raw citizen or building counts to do so already seems an awkward fit, and more generally, having a user-mode toggle button disabling itself on world reload without feedback to the user seems more frustration than it's worth, with 6449 an example. Fixes Research Effect Subtitles only displaying where a manually-assigned Research Effect description was also present. Adds further config test to hopefully reduce confusion for those config settings.
  572.  
  573. Ores Above Diamonds (Ores Above Diamonds 1.16.3 to 1.16.5 - v6.3.2 --> Ores Above Diamonds 1.16.3 to 1.16.5 - v6.3.3):
  574. Ores Above Diamonds 1.16.3 to 1.16.5 - v6.3.3:
  575. * Quick patch to fix a bug where netherite armor couldn't combine with black opal armor to make netherite opal armor. Thanks to enderwaraxe for bringing this up.
  576. * Added a wiki! It's a work in progress right now. There should be a tab at the top where it will forward you to the wiki. A link should now be on the in-game mod description page as well.
  577. There weren't many code changes in a while. Please let me know if this patch has any problems.
  578.  
  579. Patchouli (Patchouli-1.16.4-50.jar --> Patchouli-1.16.4-51.jar):
  580. Patchouli-1.16.4-51.jar:
  581. [https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-51-forge](https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-51-forge)
  582.  
  583. Prefab (prefab-1.6.5.2.jar --> prefab-1.6.5.3.jar):
  584. prefab-1.6.5.3.jar:
  585. Note: Forge version 1.16.5 - 36.1.0 is required at a minimum.
  586. Release - 1.6.5.3
  587. 1. Added Advanced Aqua Base - Same layout as the regular Aqua Base except it also has some conduits now for protection as well as some decoration around the main hallway entrance.
  588. 2. Updated recipe for Aqua Base as it was too cheap before.
  589. 3. Added Sugar Cane Farm! This is a nice automation farm for sugar cane!
  590. Release - 1.6.5.2
  591. 1. Fixed an issue where the player could generate infinite structures.
  592. Release - 1.6.5.1
  593. 1. Fixed an issue where stained-glass was not generating correctly in some circumstances.
  594. 2. Updated the Tree Nether Gate to remove the Wither Rose which was incorrectly provided in the generated structure. This breaks Vanilla and Mod progression and was therefore removed.
  595. 3. Fixed an issue where the default configuration functionality was not re-loading the mod configuration file appropriately.
  596. Release - 1.6.5.0
  597. First release available for 1.16.5 of Minecraft!
  598. This release contains all of the fixes/updates from the 1.6.4.3 version of the mod.
  599.  
  600. Stoneholm, Underground Villages (Forge) (Hotfix 1.1.1 --> Hotfix 1.2.1):
  601. Hotfix 1.2.1:
  602. Fix path issue.
  603.  
  604. V1.2:
  605. Expanding upon last release's decorators corridors and rooms will now occasionally have a "wallpaper" to break up the pattern, as below.
  606. Additionally the mod should now cover every vanilla profession in it's rooms. Finally having both fletchers and leatherworkers.
  607. There is a new rare nether themed room in the abandoned hallways which may contain nether warts and blaze rods so if you can't go to the nether... Try scavenging.
  608. Minor tweaks have been done to other rooms and two new entrances have been added inspired by an SMP I have been recently playing on.
  609.  
  610. 1.1.1B:
  611. Allows use on 1.16.3-4.
  612.  
  613. Terra Incognita: The Unknown Land (terraincognita-1.16.3-1.6.4.1.jar --> terraincognita-1.16.3-1.6.4.2.jar):
  614. terraincognita-1.16.3-1.6.4.2.jar:
  615. Fixed incompatibility with latest Forge versions
  616.  
  617. The One Probe (TheOneProbe - 1.16-3.0.7 --> TheOneProbe - 1.16-3.0.8):
  618. TheOneProbe - 1.16-3.0.8:
  619. TheOneProbe 1.16-3.0.8
  620. * migmolrod changed: Show two decimals for horse speed and jump values so breeding is easier and more precise. One decimal is just not enough, specially for speed values since the range between min and max horse speed values is too short (0.1125 to 0.3375) with DecimalFormat rounding making even harder to work with horse breeding. Solves issue [#320](https://github.com/McJtyMods/TheOneProbe/issues/320)
  621. * The One Probe now supports showing the current instrument and note for a noteblock
  622. * Fixed a problem with paintings
  623. * Fixed entity rendering in general
  624.  
  625. YUNG's Better Strongholds (Forge) ([1.16.4 / 1.16.5] YUNG's Better Strongholds v1.0.1 --> [1.16.4 / 1.16.5] YUNG's Better Strongholds v1.1):
  626. [1.16.4 / 1.16.5] YUNG's Better Strongholds v1.1:
  627. Changelog:
  628. * Added dimension whitelisting! Defaults to the overworld only.
  629. * Added biome blacklisting! Defaults to vanilla ocean, river, and beach biomes.
  630. * /locate stronghold command now prints informative message in player's chat.
  631. * Filled in corners in rooms to reduce columns of air between pieces.
  632. * Added logo and URL to in-game menu.
  633. * Slight tweaks to Commander (Acarii) room.
  634. This mod requires [YUNG's API](https://www.curseforge.com/minecraft/mc-mods/yungs-api).
  635. Join us on Discord!
  636. [](https://discord.gg/rns3beq)
  637. [Follow me on Twitter](https://twitter.com/yungnickyoung)
  638.  
  639. Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
  640.  
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