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- //This is Maximum's config! I basically took a bunch of my scripts, gamebanana scripts, and Foekroka's config and made mine.
- //Randoms
- cl_radar_always_centered 0
- cl_disablehtmlmotd 1
- cl_showfps 1
- cl_showpos 1
- net_graph 0
- exec BrainMod
- play player\vo\sas\radiobotendsolid07
- voice_mixer_volume "0.650000"
- //Binds
- unbind alt
- unbind q
- bind 1 "slot1; cl_righthand 1; exec RifleCrosshairM"
- bind 2 "slot2; cl_righthand 1; exec PistolCrosshairM"
- bind 3 "slot3; cl_righthand 0; exec KnifeCrosshairM"
- bind mouse3 "exec GrenadeCrosshair"
- bind capslock "toggle voice_enable; play player\vo\anarchist\negativeno05"
- bind 0 ""
- bind mwheeldown "+jump"
- bind mwheelup "+jump"
- bind tab "+score"
- bind 4 "slot7" //flash
- bind q "slot8" //smoke
- bind h "slot6" //nade
- //Buy Binds
- bind "kp_5" "play player\vo\sas\radiobotendsolid07"
- bind "kp_plus" "buy vesthelm;"
- bind "kp_minus" "buy vest;"
- bind "kp_rightarrow" "buy ssg08; play player\vo\anarchist\sniperwarning03"
- bind "kp_pgup" "buy ak47; buy m4a1; play play player\vo\sas\onarollbrag13"
- bind "kp_end" "buy awp; play player\vo\anarchist\sniperwarning01"
- bind "kp_home" "buy deagle; play player\vo\sas\onarollbrag13"
- bind "kp_leftarrow" "buy p250;"
- bind "leftarrow" "buy smokegrenade; play player\vo\anarchist\t_smoke01"
- bind "uparrow" "buy molotov; buy incgrenade; play player\vo\anarchist\t_molotov03"
- bind "rightarrow" "buy hegrenade; play player\vo\anarchist\t_grenade01"
- bind "downarrow" "buy flashbang; play player\vo\anarchist\t_flashbang01"
- bind "kp_multiply" "buy defuser; play player\vo\sas\defusingbomb01"
- bind "pgup" "buy awp; buy vesthelm;"
- bind "pgdn" "buy ak47; buy m4a1; buy vesthelm;"
- //Bomb drop
- bind "b" "use weapon_knife;use weapon_c4;drop"
- //Jumpthrow
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "m" "+jumpthrow; exec RifleCrosshairM"
- //Viewmodel
- viewmodel_presetpos "0"
- viewmodel_fov "68"
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "1"
- viewmodel_offset_z "-1.500000"
- //Removes Crouch Arm Shift
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- //Removes Weapon Bobbing
- cl_bob_lower_amt "5"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- //Sound optimization
- snd_mixahead "0.05"
- snd_musicvolume "0.1"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2
- snd_legacy_surround "0"
- snd_pitchquality "1"
- dsp_enhance_stereo "0"
- snd_deathcamera_volume 0
- snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
- snd_menumusic_volume 0
- snd_roundend_volume 0
- snd_roundstart_volume 0
- snd_tensecondwarning_volume 0.2
- //Interp
- cl_interp "0"
- cl_interp_ratio "1"
- //Rate
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "128000"
- //Just to Be Safe
- m_mousespeed 0
- m_mouseaccel 0
- m_rawinput 1
- //When Moving Scoped, Scope Moves Less
- cl_bobcycle "2"
- //Mic Toggle
- Alias voicetoggle "voicetoggleon"
- alias voicetoggleon "+voicerecord; alias voicetoggle voicetoggleoff"
- alias voicetoggleoff "-voicerecord; alias voicetoggle voicetoggleon"
- bind "\" "voicetoggle"
- //Null Movement
- alias +mfwd "-back; +forward; alias checkfwd +forward"
- alias +mback "-forward; +back; alias checkback +back"
- alias +mleft "-moveright; +moveleft; alias checkleft +moveleft"
- alias +mright "-moveleft; +moveright; alias checkright +moveright"
- alias -mfwd "-forward; checkback; alias checkfwd none"
- alias -mback "-back; checkfwd; alias checkback none"
- alias -mleft "-moveleft; checkright; alias checkleft none"
- alias -mright "-moveright; checkleft; alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- bind w "+mfwd;+cl_show_team_equipment"
- bind s +mback
- bind a +mleft
- bind d +mright
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