ArseneLupin32

The Forest That No One Heard

Aug 14th, 2018
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  1. **Title of Run:** The Forest That No One Heard
  2. **Run/Event Summary:** The agents are sent to a town where the nearby forest has been absolutely silent, with no animals in it at all for a week.
  3. **Predicted Difficulty:** Predicted difficulty: Med
  4.  
  5. **Run Description:** Agents are sent to a small town in Italy where they're tasked with investigating the forest as mentioned above. They talk to some of the locals, gaining basic information about the forest from various possible sources, one of whom is a Homunculus Changeling and feeds them false information about the "monster". They then head into the forest where they have several things to find, including several corpses of animals stripped to the bone and the having their ribs cracked and removed along with their femurs. They get flashes of monsters hunting them as they explore. They also encounter a body of a man who was reported missing in the town earlier on. Eventually they will find drag marks that they have the option to follow, eventually leading to two Flesh Hounds dragging a deer corpse towards a cave. The other Flesh Hound in hiding rush out to assist in the fight and they attack. After the fight with the Flesh Hounds the inside of the cave they find the Porcupine feasting on the bodies that have been brought to it. They kill it, and they find the same brand as before, alongside a journal left behind by the Changeling which details his activities at assimilating the man's identity in the town. They will have the chance to return to town and find the man to interrogate himself, where he will begrudgingly out himself as an Ouroboros spy. They will have the chance to contain him, although doing so in the middle of a crowded town might be difficult depending on how they go about it.
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  11. **Outcome:** The Team defeats the Homunculi and possibly contain an Ouroboros Changeling, alerting The Foundation to Ouroboros awakening.
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  16. NPC Peeps
  17.  
  18. Friendly Librarian: Dean Chesterfield
  19. A friendly man with a tendency to gossip about others.
  20.  
  21. Tired Bartender: Rufus Daniels
  22. Works at the local bar. "Spanky's Bar" No he is not Spanky and no he does not know where the name comes from.
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  25. Old Man Ouroboros Changeling: Luke Peterson
  26. Patron of Spanky's. Always tells his rambling stories to people who pass by. Looks very frail.
  27.  
  28. Ronald Jefferson
  29. Random NPC Name
  30.  
  31. Whitney Lovefield
  32. Random NPC name
  33.  
  34. **Name:** Flesh Hound
  35. **Purpose:** Cannon Fodder
  36. **Nature:** Bestial, no thoughts other than following orders and killing it's prey.
  37. **Description/History:** Flesh formed into the shape of a dog, roughly the size of a fully grown Husky. It has sharp teeth molded into it's mouth.
  38.  
  39. Weapons: Bite: 1d3
  40. +++++ Health
  41.  
  42. * **Physical Health:** 3
  43. * **Mental Health:** 3
  44.  
  45. * Strength: 2
  46. * **Athletics**
  47. * Melee
  48. * Ranged (heavy)
  49.  
  50. * Toughness: 2
  51. * Resilience
  52. * Determination
  53. * Antipsychic
  54.  
  55. * Speed: 3
  56. * Acrobatics
  57. * Stealth
  58. * Ranged
  59.  
  60. * Charm:
  61. * Persuasion
  62. * Bluff
  63. * Intimidation
  64.  
  65. * Intelligence:
  66. * **Perception**
  67. * Insight
  68. * Logic
  69.  
  70. * Education:
  71. * Science
  72. * Engineering
  73. * History
  74. * Survival
  75. * Medicine
  76.  
  77. **Skills:**
  78. **Amorphous Form: Homunculi by nature are formed of preserved flesh with the consistency of clay, this makes it near impossible to get a good grasp on one. It can also shape this flesh to it's advantage, such as squishing itself into vents.
  79.  
  80. *Pack Tactics: Flesh Hounds gain a +1 bonus to Melee and Resilience for every other Homunculus nearby, not counting itself. This counts Homunculi that are not engaged in combat as well.
  81.  
  82. **Engagement Style:** Flesh Hounds fight in packs and gang up on targets.
  83.  
  84.  
  85. **Name:** Porcupine
  86. **Purpose:** Boss
  87. **Nature:** The Porcupine is very bestial, attacking anything that threatens it or it's ordered to.
  88. **Description/History:** A large fleshly beast made of white flesh that has long quills sticking out of it's back. It's skin seems shiny at a glance, almost like there's a film of rubber over it
  89. **Other:** Any other information someone might need.
  90.  
  91. +++++ Health
  92.  
  93. * **Physical Health:** 15
  94. * **Mental Health:** 15
  95.  
  96. * Strength: 1
  97. * Athletics
  98. * **Melee**
  99. * Ranged (heavy)
  100.  
  101. * Toughness: 2
  102. * **Resilience**
  103. * Determination
  104. * Antipsychic
  105.  
  106. * Speed: 2
  107. * **Acrobatics**
  108. * Stealth
  109. * **Ranged**
  110.  
  111. * Charm:
  112. * Persuasion
  113. * Bluff
  114. * Intimidation
  115.  
  116. * Intelligence: 1
  117. * **Perception**
  118. * Insight
  119. * Logic
  120.  
  121. * Education:
  122. * Science
  123. * Engineering
  124. * History
  125. * Survival
  126. * Medicine
  127.  
  128. **Skills:**
  129. *Amorphous Form: Homunculi by nature are formed of preserved flesh with the consistency of clay, this makes it near impossible to get a good grasp on one. It can also shape this flesh to it's advantage, such as squishing itself into vents.
  130. *Rubber Skin: The Porcupine has strange rubber like skin that allows it to protect itself from ranged attacks and deflect them back. Whenever a Porcupine successfully defends against Ranged Attack with Resilience it stores the bullets inside it's skin. On it's next turn it shoots the bullets back at the shooter with their same ranged modifier and damage rolls
  131.  
  132. **Attacks**
  133. *Quill Shot: 1d6
  134. *Claw Slash: 1d4
  135.  
  136. **Engagement Style:** The Porcupine attacks it's prey by shooting it's quills out at them and reflecting any shots that dont penetrate it's tough rubber hide
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