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- local OrionLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/shlexware/Orion/main/source"))()
- local Window = OrionLib:MakeWindow({
- Name = "YINHUB V3[FREE]",
- HidePremium = false,
- SaveConfig = true,
- ConfigFolder = "OrionConfigs"
- })
- local MainTab = Window:MakeTab({
- Name = "💵|Farm",
- Icon = "",
- PremiumOnly = false
- })
- -- Fonction pour téléporter le joueur aux objets et activer ProximityPrompt
- local itemsToCollect = {"Souls", "Money", "Essence"}
- local currentIndex = 1
- local function teleportToNextItem()
- local player = game:GetService("Players").LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
- if humanoidRootPart then
- local itemName = itemsToCollect[currentIndex]
- local obj = workspace:FindFirstChild(itemName)
- if obj and obj:IsA("Part") then
- local proximityPrompt = obj:FindFirstChildOfClass("ProximityPrompt")
- if proximityPrompt then
- proximityPrompt.HoldDuration = 0 -- Changer HoldDuration à 0
- humanoidRootPart.CFrame = obj.CFrame
- fireproximityprompt(proximityPrompt) -- Active le ProximityPrompt
- wait(0) -- Attendre un court instant pour activer le ProximityPrompt
- else
- print("ProximityPrompt non trouvé :", obj.Name)
- end
- else
- print("Objet non trouvé ou non valide :", itemName)
- end
- -- Passer à l'objet suivant
- currentIndex = currentIndex % #itemsToCollect + 1
- else
- print("HumanoidRootPart non trouvé")
- end
- end
- -- Détecter si la touche "E" est maintenue
- local userInputService = game:GetService("UserInputService")
- local keepCollecting = false
- userInputService.InputBegan:Connect(function(input, gameProcessed)
- if input.KeyCode == Enum.KeyCode.E and not gameProcessed then
- keepCollecting = true
- while keepCollecting do
- teleportToNextItem()
- wait(0) -- Intervalle de collecte légèrement augmenté
- end
- end
- end)
- userInputService.InputEnded:Connect(function(input, gameProcessed)
- if input.KeyCode == Enum.KeyCode.E and not gameProcessed then
- keepCollecting = false
- end
- end)
- -- Bouton pour activer la collecte automatique
- MainTab:AddButton({
- Name = "💰|Auto Collect",
- Callback = function()
- keepCollecting = not keepCollecting -- Alterne l'état de la collecte automatique
- if keepCollecting then
- print("Collecte automatique activée")
- while keepCollecting do
- teleportToNextItem()
- wait(0) -- Intervalle de collecte légèrement augmenté
- end
- else
- print("Collecte automatique désactivée")
- end
- end
- })
- -- Fonction pour téléporter le joueur au boss et utiliser les compétences
- local bossesToTeleport = {
- {name = "Rukia", coords = Vector3.new(-284.779541, 940.927673, 3086.729)},
- {name = "Aizen", coords = Vector3.new(-284.779541, 940.927673, 3086.729)},
- {name = "Byakuya", coords = Vector3.new(-284.779541, 940.927673, 3086.729)},
- {name = "Gremmy", coords = Vector3.new(-284.779541, 940.927673, 3086.729)},
- {name = "Yamamoto", coords = Vector3.new(-284.779541, 940.927673, 3086.729)},
- {name = "Ichigo", coords = Vector3.new(-284.779541, 940.927673, 3086.729)}
- }
- local function teleportPlayerToBoss()
- local player = game:GetService("Players").LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
- if humanoidRootPart then
- for _, boss in ipairs(bossesToTeleport) do
- local bossName = boss.name
- local bossCoords = boss.coords
- humanoidRootPart.CFrame = CFrame.new(bossCoords) * CFrame.new(0, 0, -5) -- Se téléporter à 5 unités derrière le boss pour éviter le chevauchement
- print("Joueur téléporté au boss :", bossName)
- -- Utiliser toutes les compétences dans l'inventaire du joueur
- local backpack = player.Backpack
- for _, tool in ipairs(backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool:Activate()
- print("Compétence utilisée :", tool.Name)
- end
- end
- end
- else
- print("HumanoidRootPart non trouvé")
- end
- end
- -- Bouton pour activer le système de téléportation au boss
- MainTab:AddButton({
- Name = "👹|Teleport to Boss",
- Callback = function()
- print("Téléportation au boss activée")
- teleportPlayerToBoss()
- end
- })
- local infiniteHealth = false
- local function infiniteHealthFunc()
- while infiniteHealth do
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:FindFirstChildOfClass("Humanoid")
- if humanoid and humanoid.Health < humanoid.MaxHealth then
- humanoid.Health = humanoid.MaxHealth
- end
- wait(0.1)
- end
- end
- MainTab:AddToggle({
- Name = "🛡|Inf Health",
- Default = false,
- Callback = function(value)
- infiniteHealth = value
- if infiniteHealth then
- spawn(infiniteHealthFunc)
- end
- end
- })
- local spamSwordSlash = false
- local function spamSwordSlash1()
- while spamSwordSlash do
- local player = game.Players.LocalPlayer
- local args = {
- [1] = player.Character.Animations.isPlaying,
- [2] = 100000
- }
- game:GetService("ReplicatedStorage").Attacks.Ichigo.Events.SwordSlash1:FireServer(unpack(args))
- wait(0)
- end
- end
- MainTab:AddToggle({
- Name = "🗡|Spam SwordSlash",
- Default = false,
- Callback = function(value)
- spamSwordSlash = value
- if spamSwordSlash then
- spawn(spamSwordSlash1)
- end
- end
- })
- local autoRebirth = false
- local spamSkill = false
- local function spamSkillFunc()
- while spamSkill do
- local player = game.Players.LocalPlayer
- local args = {
- [1] = player.Character.Animations.isPlaying,
- [2] = 6000,
- [3] = "IchigoShikaiLast",
- [4] = 14
- }
- game:GetService("ReplicatedStorage").Attacks.Kenpachi.Events.LastAttack:FireServer(unpack(args))
- wait(0)
- end
- end
- MainTab:AddToggle({
- Name = "🔫|Spam Skills",
- Default = false,
- Callback = function(value)
- spamSkill = value
- if spamSkill then
- spawn(spamSkillFunc)
- end
- end
- })
- local equipBlackHole = false
- local function equipBlackHoleFunc()
- while equipBlackHole do
- print("Équiper le skill Trou Noir")
- local equipArgs = {
- [1] = game:GetService("Players").LocalPlayer.PlayerGui.AizenShikaiUI.Frame.List.Third
- }
- game:GetService("ReplicatedStorage").PNJ.Aizen.Shikai.equipEvent:FireServer(unpack(equipArgs))
- local attackArgs = {
- [1] = game.Players.LocalPlayer.Character.Animations.isPlaying,
- [2] = 250000,
- [3] = "IchigoShikaiLast",
- [4] = 5
- }
- game:GetService("ReplicatedStorage").Attacks.Kenpachi.Events.LastAttack:FireServer(unpack(attackArgs))
- wait(5)
- end
- end
- MainTab:AddToggle({
- Name = "💣|Black Hole Skill",
- Default = false,
- Callback = function(value)
- equipBlackHole = value
- if equipBlackHole then
- spawn(equipBlackHoleFunc)
- end
- end
- })
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